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Football
UNIT MEETING 1
DAY 1 INSTALLATION
OVER 2/3
OVER 2/3
SS
E
C
70
10
40
FS
OVER 2/3
OVER 2/3
E
C
70
10
40
FS
SS
C
OVER 2/3
CALL RULE: 2 BACK: Will LB align front to TE. Give Left or Right Call.
Sam LB will call backfield set.
1 BACK: If Double Open/Double Tite, set reduction to the field; in the middle
of field set reduction left (Game plan).
ASSIGNMENT
ALIGNMENT
POSITION
END TO CALL
C GAP
TACKLE
3 TECH
B GAP
NOSE
1 TECH
5 TECH
C GAP
MIKE
10
WILL
70
SAM
40/50
A GAP
OVER 2/3
COVERAGE
1. COVER 2,4,3
2. VS. ANY TRIPS= CHECK FLOOD
ADJUSTMENT
1. VS. 2 TE = MAKE RT/LT CALL TO 2 WR SIDE.
SAM LB GIVE DOWN CALL= CHECK UNDER
2. VS. TE TRADE = UNDER LB'S ADJUST /
RELOAD FRONT
3. VS. 1 BACK ADJUST = DEPEND ON COVERAGE
OVER 2/3
OVER 2/3
W
1/2
SS
T
M
18-20
E
C
S
FS
1/2
KEY
ALIGNMENT
LC
RC
1 X 6 OFF #1
EOL/BALL
WR
1 X 6 OFF #1
EOL/BALL
WR
RUN RESPONSIBILITY
PASS RESPONSIBILTY
SS
12 X 2 OUTSIDE HASH
QB
SECONDARY ALLEY
DEEP 1\2,
DEEP AS DEEPEST
FS
12 X 2 OUTSIDE HASH
QB
SECONDARY ALLEY
DEEP 1\2,
DEEP AS DEEPEST
SAM
40
"PLUS" VS #2
DETACHED
MIKE
10
"PLUS" VS #2
DETACHED
CENTER
RUN TO: A GAP
NEAR BACK RUN AWAY: B GAP
70
"PLUS" VS #2
DETACHED
WILL
I PRO
W
FS
C
S
M
SS
E
S
SS
TREY OPEN
FS
STACK
CHK FIN
E
W
SS
TWIN PRO
FS
CHECK 3
FLOOD
E
S
T
M
FS
E
W
SS
C
TRIPS OPEN
FLOOD
C
W
SS
CHK FIN
FLOOD
TRIPS
E
W
DBL TWIN
T
W
SS
FS
I PRO TITE
SS E
FS
POSSE LT
SS
C
FS
FS
DUKES
PRO/PRO
SS E
CROSS
DUKES
E
M
C
FS
W
FS
C
SS
E
FS
T
W
E
S
1/2
OVER 2 STAY
SS
1/2
ALIGNMENT
KEY
RUN RESPONSIBILITY
PASS RESPONSIBILTY
LC
1 X 6 OFF #1 / SINGLE
EOL/BALL
WIDTH 2 X 2 OFF TE
WR
RC
SS
12 X 2 OUTSIDE HASH
QB
SECONDARY ALLEY
DEEP 1\2,
DEEP AS DEEPEST
FS
12 X 2 OUTSIDE HASH /
QB
C-7 IF SINGLE WIDTH
SECONDARY ALLEY
DEEP 1\2,
DEEP AS DEEPEST
WALK AWAY
"PLUS" VS #2
DETACHED
MIKE
30
GUARD
RUN TO: B GAP
NEAR BACK RUN AWAY: STACK NOSE
WILL
30 / 20
CURL / HOOK
READ QB INTENTIONS
SAM
C.P. All 3X1 "FLOOD" is understood unless Cover 2 is used as single digit call.
STRENGTHS:
1.
2.
3.
4.
5.
WEAKNESSES:
1. No help high or low.
2. No back stop.
OVER PYTHON 0
SS
E
BULL
FS
T
W
BULL
RUN RESPONSIBILITY
PASS RESPONSIBILTY
ALIGNMENT
KEY
LC
M/M ON #1
MAN
NONE
M/M ON #1
RC
M/M ON #1
MAN
NONE
M/M ON #1
SS
SPIN 2 X 5 EMOL
TB
FS
7X1 OUTSIDE
EMOL
TE
SAM
HIP ON/OFF
LOS /BACKFIELD SET
MIKE
30 / BASED ON
BACKFIELD SET
WILL
30 / BASED ON
BACKFIELD SET
I BACK
TB
FB
BLITZ
"A" GAP
CLEAN-UP
KEY BLITZ / I BACKS
CONTAIN RUSH
UPFLD SHOULDER QB
FLOW
PEEL
M/M TE
PEEL
M/M ON FB
BLITZ RUSH
I TWIN
SS
E
S
E SS
W
PLUS
FS
FS
TREY OPEN
I FAR
SS
T
W
C
FS
E
M
S E
C
CHK FIN
T
M
E
W
FS
SS
CHK FIN
TWIN PRO
S E
SS
C
T
M
E
W
TRIPS
W
FS
FS
CHK FIN
N
M
E
S
SS
C
STRENGTHS:
1.
2.
3.
4.
WEAKNESSES:
1.
2.
3.
4.
You must first play run or you can get creased on run.
Void both flats in the passing game (3 under/3 deep).
Can still be picked up with 5 man protections.
Dropping your best pass rushers and blitzing your best cover guys.
OVER FRISCO
I PRO
M
S/F
FS
T
W
M/H
S/F
SS
OVER FRISCO
END TO CALL
7 TECH
TACKLE
3 TECH
NOSE
1/2 TECH
WILL
MIKE
A GAP / SEAM/FLAT
5 TECH
50
SAM
SS
COVER 2 SHELL
FS
COVER 2 SHELL
COVERAGE
1. FIRE ZONE 3
MIDDLE 1/3
BLITZ B GAP
ADJUSTMENT
OVER FRISCO
OVER FRISCO-TWIN
CHECK
Line Stunts
Why Line Stunts?
Gives the defensive lineman a three way go!
Cancels A gap for the LB in a 7-man front!
Tougher to block moving target!
Weakness of Line Stunts
If they hit it right, we could get creased.
If dropback pass, sometimes you are sending your best pass
rushers down inside.
D-Line Movements
PIRATE
"A" "B"
E
M
PIRATE = TO 3 TECH
FIN = 5 TECH
QT
1. QT
RUN TO:
E
S
RUN AWAY:
* 3-Tech - Widen, Go to outside shoulder of OT come off
tight behind him. You become trail player. Back Door.
E
W
T
M
E
S
QT
1. QT
PASS:
* 3-Tech - Widen, go to slap/rip on Guard.
Vs. Pass go to shoulder of OT. If he clamps down, cross
face. Turns into T/E Game.
E
W
N
M
E
S
QT
WIDE TIN
3 MAN GAME
3 TECH -Get off, step and gain ground with near foot.
Slap/Swim/Rip inside. Turn your shoulders, key center.
LOOK AT CENTER, if slide away, push off his back and
ricochet off his back up-field. If blocks to you, cross face, be
disruptive.
NOSE -Get off, threaten center to bubble side. Flash and fake,
loop tight off of 3-tech tail (No Light). Go to first daylight,
maybe wrapping 3-tech or DE.
ENDS - Align wide and get off. Work a move a win. If you are
aligned to 3-techs side, you have a two-way go.
WIDE TIN
WIDE TIN
Flood Concept
Master Check vs. Trips
In any of our base coverages.
To any 3 x 1 trips formation, we will master check to
flood coverage.
This is an overload concept to the trips side. We are
playing 5 on 3 with 7 run defenders in the box.
Flood Concept
Master Check vs. Trips
STRENGTHS:
1) Excellent on run 7 defenders in the box.
2) Take pressure off of FS with Mike carrying #3 and
backside corner playing M/M.
3) Allows us to re-route receivers aggressively through our
zones (buys the rushmen time).
WEAKNESSES:
1) Backside corner M/M.
2) Screen weak.
FLOOD QB INTENTIONS
(STRONG)
FLOOD QB INTENTIONS
(WEAK)
YANKEE CHECK
MASTER CHECK vs. ZONE REVERSE SCHEME
MIKE AND WILL PLUG GAP
SAM IF REVERSE INSIDE FB
DE PLAY ZONE
DEEP CORNER, KEY FAR #1 WR.
FS ALLEY, PLAY OUTSIDE FB
SS ALLEY, IF LOW STAY LOW, KEY TE
(REGGIE)
YANKEE CHECK
REBEL CHECK
MASTER CHECK vs. 1 BACK ZONE REVERSE
SCHEME
LOW SAFETY ROTATE MIDDLE 1/3
FS ALLEY / POSSIBLE QB WEAK
SAM LB PLUG / vs. DECIDE OPTION POSSIBLE
PITCH RESPONSIBILITY / WIN OVER TOP OF
OT
DE TO THE SE SIDE CRUSH OT. TIGHT 5 /
POSSIBLE FIN CHECK
REBEL CHECK