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Indiana University

Football

UNIT MEETING 1
DAY 1 INSTALLATION

Seven Man Front


Concept
Installing 7 man front concepts. We will disguise
everything we do as a defense from a Cover 2 Shell.
This will put pressure on the offense to read us on the
run. We will always be moving and stemming to
different coverages.

Installing 2 Gap System


STRENGTHS:
1. Control the LOS (90% = WIN) with Seven Up Front.
2. Play combination coverages behind it (Bracket inside/outside
skill receivers) because we have seven to control front.
3. Defends the pass better, helps prevent breakout plays because
of two high safeties.
WEAKNESSES:
1. Linebackers have 2 gap run responsibility front side and
cutback.
2. Need to move front to help with gaps and
control cutback
lanes.
3. Lose the 8th defender in the core.

OVER 2/3
OVER 2/3

SS

E
C

70

10

40

FS

OVER 2/3
OVER 2/3

E
C

70

10

40

FS

SS
C

OVER 2/3
CALL RULE: 2 BACK: Will LB align front to TE. Give Left or Right Call.
Sam LB will call backfield set.
1 BACK: If Double Open/Double Tite, set reduction to the field; in the middle
of field set reduction left (Game plan).

ASSIGNMENT

ALIGNMENT

POSITION
END TO CALL

TE: 7 TECH / NO TE RACE TECH

C GAP

TACKLE

3 TECH

B GAP

NOSE

1 TECH

END AWAY CALL

5 TECH

C GAP

MIKE

10

FLOW TO: A GAP TO FLOW


FLOW AWAY: WEAK B GAP

WILL

70

FLOW TO: STACK D GAP


FLOW AWAY: A GAP

SAM

40/50

FLOW TO: STACK D GAP


FLOW AWAY: B GAP

A GAP

OVER 2/3

COVERAGE
1. COVER 2,4,3
2. VS. ANY TRIPS= CHECK FLOOD

ADJUSTMENT
1. VS. 2 TE = MAKE RT/LT CALL TO 2 WR SIDE.
SAM LB GIVE DOWN CALL= CHECK UNDER
2. VS. TE TRADE = UNDER LB'S ADJUST /
RELOAD FRONT
3. VS. 1 BACK ADJUST = DEPEND ON COVERAGE

OVER 2/3

Double Coverage Calls


Double-Digit System
Play first digit vs. Pro sets and to our second digit to
Twin sets based on personnel, down & distance and
formation tendencies.

OVER 2/3

W
1/2

SS

T
M

18-20

E
C

S
FS

1/2

KEY

ALIGNMENT

LC

RC

1 X 6 OFF #1

EOL/BALL
WR

1 X 6 OFF #1

EOL/BALL
WR

RUN RESPONSIBILITY

PASS RESPONSIBILTY

RUN TO: FORCE


RUN AWAY: REVERSE /
RULE OF 21

FLAT / SEE #2 FOR SINK

RUN TO: FORCE


RUN AWAY: REVERSE /
RULE OF 21

FLAT / SEE #2 FOR SINK

SS

12 X 2 OUTSIDE HASH

QB

SECONDARY ALLEY

DEEP 1\2,
DEEP AS DEEPEST

FS

12 X 2 OUTSIDE HASH

QB

SECONDARY ALLEY

DEEP 1\2,
DEEP AS DEEPEST

SAM

40
"PLUS" VS #2
DETACHED

RUN TO: STACK D GAP FORCE


TRIANGLE
CURL / HOOK
RUN AWAY: B GAP/
/NEAR BACK
READ QB INTENTIONS
STACK NOSE

MIKE

10
"PLUS" VS #2
DETACHED

CENTER
RUN TO: A GAP
NEAR BACK RUN AWAY: B GAP

70
"PLUS" VS #2
DETACHED

TIGHT END RUN TO: STACK D GAP FORCE CURL / HOOK


READ QB INTENTIONS
NEAR BACK RUN AWAY: A GAP

WILL

MIDDLE RUN OPEN TO #2


18-20 YD / BETWEEN GP.
DIG HELP

OVER 2/3 ADJ.


I TWIN

I PRO

W
FS

C
S

M
SS

E
S

SS

TREY OPEN

FS

STACK

CHK FIN

E
W

SS

TWIN PRO

FS

CHECK 3

FLOOD

E
S

T
M
FS

E
W

SS
C

TRIPS OPEN

FLOOD

C
W

SS

CHK FIN
FLOOD

TRIPS

E
W

DBL TWIN

T
W

SS

FS

I PRO TITE

SS E

FS

POSSE LT

SS

C
FS

FS
DUKES

PRO/PRO

SS E

CROSS

DUKES

E
M
C

FS

W
FS

C
SS

OVER 2/3 - PRO

OVER 2/3 VS TWINS

SINGLE DIGIT COVERAGE


CALLS
Installing single digit coverage system. This allows
us to stay in a coverage to all formations. This also
allows us to get into an 8 man front concept vs 2Back Twin Formations, while still playing Cover 2.

OVER 2 STAY vs. TWINS

E
FS

T
W

E
S

1/2

OVER 2 STAY

SS

1/2

ALIGNMENT

KEY

RUN RESPONSIBILITY

PASS RESPONSIBILTY

LC

1 X 6 OFF #1 / SINGLE
EOL/BALL
WIDTH 2 X 2 OFF TE
WR

RUN TO: FORCE


RUN AWAY: REVERSE /
RULE OF 21

FLAT / SEE #2 FOR SINK

RC

1 X 6 OFF #1 / SINGLE EOL/BALL


WIDTH 2 X 2 OFF TE
WR

RUN TO: FORCE


RUN AWAY: REVERSE /
RULE OF 21

FLAT / SEE #2 FOR SINK

SS

12 X 2 OUTSIDE HASH

QB

SECONDARY ALLEY

DEEP 1\2,
DEEP AS DEEPEST

FS

12 X 2 OUTSIDE HASH /
QB
C-7 IF SINGLE WIDTH

SECONDARY ALLEY

DEEP 1\2,
DEEP AS DEEPEST

WALK AWAY
"PLUS" VS #2
DETACHED

RUN TO: STACK D GAP FORCE


TRIANGLE
CURL / HOOK
RUN AWAY: TRAIL
/NEAR BACK
READ QB INTENTIONS

MIKE

30

GUARD
RUN TO: B GAP
NEAR BACK RUN AWAY: STACK NOSE

MIDDLE RUN OPEN TO #2


18-20 YD / BETWEEN GP.
DIG HELP / READ QB
INTENTIONS

WILL

30 / 20

RUN TO: A GAP


GUARD
NEAR BACK RUN AWAY: STACK NOSE

CURL / HOOK
READ QB INTENTIONS

SAM

C.P. All 3X1 "FLOOD" is understood unless Cover 2 is used as single digit call.

OVER 2 STAY - TWINS

OVER 2 STAY-LB PLUS VS


TWINS

OVER 2 STAY-LB PLUS VS


TWINS

Installing Zero Pressures

STRENGTHS:
1.
2.
3.
4.
5.

Add seventh (eighth) man to the rush (always have 1 free)


Force quick throw.
Force QBs awareness of pressure.
Helps on run! 10 (9) men front!
Defense dictates the tempo!

WEAKNESSES:
1. No help high or low.
2. No back stop.

OVER PYTHON 0

SS

E
BULL

FS

T
W

BULL

RUN RESPONSIBILITY

PASS RESPONSIBILTY

ALIGNMENT

KEY

LC

M/M ON #1

MAN

NONE

M/M ON #1

RC

M/M ON #1

MAN

NONE

M/M ON #1

SS

SPIN 2 X 5 EMOL

TB

FS

7X1 OUTSIDE
EMOL

TE

SAM

HIP ON/OFF
LOS /BACKFIELD SET

MIKE

30 / BASED ON
BACKFIELD SET

WILL

30 / BASED ON
BACKFIELD SET

CP: BLITZ OFF BACKFIELD SET

I BACK
TB

FB

BLITZ
"A" GAP

Run to: CONTAIN RUSH


Run away: UPFLD SHOULDER QB

CLEAN-UP
KEY BLITZ / I BACKS
CONTAIN RUSH
UPFLD SHOULDER QB

FLOW

BLITZ "A" GAP

PEEL

M/M TE

PEEL

M/M ON FB

BLITZ RUSH

OVER PYTHON 0 ADJ.


MATCH CORNERS I NEAR

I TWIN

SS

E
S

E SS
W

PLUS

FS

FS
TREY OPEN

I FAR

SS

T
W

C
FS

E
M

S E
C

CHK FIN

T
M

E
W
FS

SS

OVER PYTHON 0 ADJ.

CHK FIN

TWIN PRO

S E
SS
C

T
M

E
W

TRIPS

W
FS

FS

CHK FIN

N
M

E
S

SS
C

OVER PYTHON 0 vs. I


PRO

OVER PYTHON 0 vs. I


NEAR

OVER PYTHON 0 vs. I FAR

OVER PYTHON 0 vs. 1


BACK

Installing Zone Pressures

STRENGTHS:
1.
2.
3.
4.

Adds a fifth man to the rush.


Overloads one side of the formation.
We match up with hot routes inside-out!
It is a great way to get off the field on 3rd and long.
(quick throw, make the tackle).

WEAKNESSES:
1.
2.
3.
4.

You must first play run or you can get creased on run.
Void both flats in the passing game (3 under/3 deep).
Can still be picked up with 5 man protections.
Dropping your best pass rushers and blitzing your best cover guys.

OVER FRISCO
I PRO

M
S/F

FS

T
W
M/H

S/F

SS

OVER FRISCO
END TO CALL

7 TECH

FORCE RUN / SEAM FLAT

TACKLE

3 TECH

LOOP TECH. / B GAP CONTAIN

NOSE

1/2 TECH

CUT TECH. / OPP A GAP

WILL

70 PLUS VS. 2 DETACHED

C GAP / MIDDLE HOOK

MIKE

10 PLUS VS. 2 DETACHED

A GAP / SEAM/FLAT

END AWAY CALL

SPIKE TECH B GAP

5 TECH
50

SAM

BLITZ RUSH CONTAIN / C GAP

SS

COVER 2 SHELL

FS

COVER 2 SHELL
COVERAGE

1. FIRE ZONE 3

MIDDLE 1/3
BLITZ B GAP
ADJUSTMENT

1. VS. I TWIN POSSIBLE CHECK STING, OR


CHECK MIKE, OR CHECK CHOP

OVER FRISCO

OVER FRISCO-TWIN
CHECK

Line Stunts
Why Line Stunts?
Gives the defensive lineman a three way go!
Cancels A gap for the LB in a 7-man front!
Tougher to block moving target!
Weakness of Line Stunts
If they hit it right, we could get creased.
If dropback pass, sometimes you are sending your best pass
rushers down inside.

D-Line Movements
PIRATE

"A" "B"

E
M

* Tackle and End to call execute Spike


Technique.
Nose skin step play "A" Gap if run, Hi-Hat
track contain (Cage) call.
WLB (30) Flow

PIRATE = TO 3 TECH

FIN = 5 TECH

QT
1. QT

RUN TO:

* This is the same concept as the Pirate


* Can be run out of Over or Under

* 3-Tech - Loop step widen to outside shoulder of the OT.


CANNOT be reached. Get upfield turn all plays back
inside.
* Nose - (Cheat Weak). Think Center reach. Jab step into
A Gap. Read Center. If he is upfield, get ready for Guard
to cut you. FLATTEN.

E
S

* End - Come inside right now ! Key center. Look for


Center and collision. Disrupt & play football.

RUN AWAY:
* 3-Tech - Widen, Go to outside shoulder of OT come off
tight behind him. You become trail player. Back Door.

E
W

T
M

E
S

* Nose - (Cheat Weak). Think Center reach. Jab step into


A Gap. Ricochet & Flatten.
* End - Come inside right now ! Key center.

QT
1. QT

PASS:
* 3-Tech - Widen, go to slap/rip on Guard.
Vs. Pass go to shoulder of OT. If he clamps down, cross
face. Turns into T/E Game.

E
W

N
M

E
S

* Nose - Cheat weak, think Center reach. Step into A


Gap. If Hi Hat, stop & wrap OT & end. (T/E Nose)
* End - Take jab step upfield & plant outside foot &
break to A Gap. Turns into T/E Game.

QT

WIDE TIN
3 MAN GAME
3 TECH -Get off, step and gain ground with near foot.
Slap/Swim/Rip inside. Turn your shoulders, key center.
LOOK AT CENTER, if slide away, push off his back and
ricochet off his back up-field. If blocks to you, cross face, be
disruptive.
NOSE -Get off, threaten center to bubble side. Flash and fake,
loop tight off of 3-tech tail (No Light). Go to first daylight,
maybe wrapping 3-tech or DE.
ENDS - Align wide and get off. Work a move a win. If you are
aligned to 3-techs side, you have a two-way go.

WIDE TIN

WIDE TIN

Flood Concept
Master Check vs. Trips
In any of our base coverages.
To any 3 x 1 trips formation, we will master check to
flood coverage.
This is an overload concept to the trips side. We are
playing 5 on 3 with 7 run defenders in the box.

Flood Concept
Master Check vs. Trips
STRENGTHS:
1) Excellent on run 7 defenders in the box.
2) Take pressure off of FS with Mike carrying #3 and
backside corner playing M/M.
3) Allows us to re-route receivers aggressively through our
zones (buys the rushmen time).
WEAKNESSES:
1) Backside corner M/M.
2) Screen weak.

Coaching Points / Rules


1)
2)
3)
4)
5)
6)
7)

Field Corner deep third!


Boundary Corner M/M alignment based on divider split.
SS head up on #2 receiver 2 to 1 / QB Intentions.
FS check flood MOF deep third defend both seams.
Will = cut to #2 receiver / QB Intentions.
Mike = wall #3 carry 14 yards / QB Intentions.
Sam = SF / QB Intentions. Game plan help with corner.
Possible (chk) fin if removed to help corner.
8) Based on QB Intentions looking to 1 WR side = Under
coverage weak = WEB

FLOOD QB INTENTIONS
(STRONG)

FLOOD QB INTENTIONS
(WEAK)

YANKEE CHECK
MASTER CHECK vs. ZONE REVERSE SCHEME
MIKE AND WILL PLUG GAP
SAM IF REVERSE INSIDE FB
DE PLAY ZONE
DEEP CORNER, KEY FAR #1 WR.
FS ALLEY, PLAY OUTSIDE FB
SS ALLEY, IF LOW STAY LOW, KEY TE
(REGGIE)

YANKEE CHECK

REBEL CHECK
MASTER CHECK vs. 1 BACK ZONE REVERSE
SCHEME
LOW SAFETY ROTATE MIDDLE 1/3
FS ALLEY / POSSIBLE QB WEAK
SAM LB PLUG / vs. DECIDE OPTION POSSIBLE
PITCH RESPONSIBILITY / WIN OVER TOP OF
OT
DE TO THE SE SIDE CRUSH OT. TIGHT 5 /
POSSIBLE FIN CHECK

REBEL CHECK

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