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AON networks
Project Management
(lecture)
Elements of an
AoA (Activity-on-Arrow) diagram
Activity (arrow)
Work element or task
Can be real or not real
Name or identification of the tasks (label) must
be added
Event (node)
The start and/or finish of one or more activities
Tail (preceding) and head (succeeding) nodes
Conventions
Time flows from left to right
Arrows direction
Labels order
Graphical representation
Dependency rule
b depends on a (b is a successor of a):
12
a
13
b
12
a
13
b
8
c
Consequences of the
dependency rule
An event cannot be realised until all
activities leading to it are complete.
No activity can start until its tail event is
realised.
Burst nodes:
Events that have one (or more) entering
activities generating a number of emerging
activities.
e
f
c
b
end
Interfacing
When an event is common to two or more
subnetworks it is said to be an interface
event between those subnetworks and is
represented by a pair of concentric circles.
11
ab
21
13
aa
13
12
22
ba
ac
bc
bb
bd
24
24
Milestones
Events which have been identified as
being of particular importance in the
progress of the project.
Identified by an inverted triangle over the
event node (occasionally with an imposed
time for the event)
1/1/2014
Hammock activities
Artificial activities created for the
representation of the overhead cost with the
aim of cost control.
Embrace activities belong to the same cost
centre
Zero duration time (not taking part in the time
analysis)
Overhead cost rate is assumed to be
constant over the life of the hammock.
Hammock activity
1
12
b
0
h
(hammock)
Dummy activities
Activities that do not require resources but
may in some cases take time.
They are drawn as broken arrows.
They are always subject to the basic
dependency rule.
Thre occassions to use dummies:
Identity dummies
Logic dummies
Transit time dummies
Identity dummies
When two or more parallel activities have
the same tail and head nodes.
a
b
Logic dummies
When two chains of activities have a
common node yet they are at least partly
independent of each other. Hint: examine
ANY crossroads.
Example:
Activitiy c depends on activity a
Activity d depends on activities a and b
Solution:
separate c from b with a dummy activity
5
c
e
4
1
b
7
h
6
2
a
1
8
b
3
2
a
1
c
5
2
b
2
d
Overlapping activities
If the activities are not fully discrete
The second activity can start before the
first is completed but not before it is at
least partly completed.
10
a
3
a1
15
b
7
a2
15
b
Graphical representation
Rectangles instead of circles
Representation of dependency time: lags
(no dummy activities are used)
Artifical Start and Finish activities are used when needed, to have
only one beginning and end of the diagram
2
2
a
c1
5
2
b
2
d
a
2
c
1
START
FINISH
b
2
d
2
Readings
Lockyer Gordon (2005) Chapter 11-12