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SECOND DAY OF CLASS

07-29-15
Physics
Slides Prepared by : Johnny Pilartes Petroleum Engineer

Slides Prepared by : Johnny Pilartes Petroleum Engineer

#2 IMAGE OF THE DAY

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TODAYS TOPICS ARE:


1. Syllabus
2. Physics and
Measurement
What is the main
objective of physics?
Standards of Length,
Mass, and Time
Significant Figures

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PHYSICS AND MEASUREMENTS

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WHAT ARE THE MAIN GOALS OF


PHYSICS?
Physics is a subject based on experimental
observations and quantitative measurements. The
main objectives of physics are to :
1. Identify a limited number of fundamental laws
that govern natural phenomena;
2 Use the fundamental laws to develop theories
that can predict the results of future experiments.
These laws used in theories are translated into
mathematical language which is the bridge
between theory and experiment.
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STANDARDS OF LENGTH, MASS, AND


TIME
In mechanics there are three fundamental quantities
such as length, mass, and time, and all others are
derived from these three ones.
LENGTH: it can be identify as the distance between
two points. Standard of length: Yard decreed by King
of England, foot from French King Louis XIV. Until 1799
in France the standard of length became meter (m).
Since 1983, Meter is redefined as the distance
traveled by light in vacuum during a time of 1/299 792
458 second.

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STANDARDS OF LENGTH, MASS, AND


TIME

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STANDARDS OF LENGTH, MASS, AND


TIME
MASS: the main SI unit of mass is Kilogram(Kg),
and it is the mass of a specific platinum-iridium
alloy cylinder kept at the International Bureau of
weights and Measures at Svres, France.
TIME: mean solar day. The fundamental unit is
second (s) which is (1/60)*(1/60)*(1/24) of a
mean solar day. Nowadays (s) is 9 192 631 770
times the period of vibration of radiation from the
cesium-133 atom according to the Atomic clock.

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STANDARDS OF LENGTH, MASS, AND


TIME

Slides Prepared by : Johnny Pilartes Petroleum Engineer

STANDARDS OF LENGTH, MASS, AND


TIME

Slides Prepared by : Johnny Pilartes Petroleum Engineer

STANDARDS OF LENGTH, MASS, AND


TIME

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STANDARDS OF LENGTH, MASS, AND


TIME- DERIVED QUANTITIES

Length, Mass, Time are fundamental


quantities which is different from derived
quantities such as area, density, speed.

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THIRD DAY OF CLASS


08-03-15
Physics
Slides Prepared by : Johnny Pilartes Petroleum Engineer

Slides Prepared by : Johnny Pilartes Petroleum Engineer

#6 SENTENCE OF THE DAY

The secret of change is to focus all of your energy, not on


fighting the old, but on building the new
- Socrates

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TODAYS TOPICS ARE:


1. Physics and
Measurement
What is the main
objective of physics?
Standards of Length,
Mass, and Time
Significant Figures
2. Displacement,
Velocity and Speed
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DIMENSIONAL ANALYSIS

In physics, the word dimension the


physical nature of a quantity.

Example 1.1- Analysis of an Equation &


1.2 Analysis of a Power Law

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CONVERSION OF UNITS
It is important to know the equivalent
units from different measurement
systems. For instance, the conversion
factor between SI (Standard International
units) and U.S customary units of length
are as follows:

Example 1.3 Is He Speeding?


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SIGNIFICANT FIGURES
When we measure something, there will
always be certain uncertainties, and they
come from several factors, such as the quality
of apparatus, the skill of the experiment, and
the number of measurements performed.
Significant figures is used to express the
uncertainty of a measurement.
Eg.: Radius of a compact disk with 6 cm
radius, +/-0.1 is the uncertainty, (6cm +/-0.1)
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SIGNIFICANT FIGURES
Zeros can or cannot be significant figures.
1- Eg: 0.03 and 00075 have 1 and 2
significant figures respectively.
2- Eg.: 1500 g 4 significant figures(sgf).
1.5*10^3 g 2 sgf; 1.50*10^3 g 3 sgf.

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HOW TO DETERMINE THE SIGNIFICANT


FIGURES IN PROBLEM SOLVING?

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HOW TO DETERMINE THE SIGNIFICANT


FIGURES IN PROBLEM SOLVING?

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CLASS #4
08-05-15
Physics
Slides Prepared by : Johnny Pilartes Petroleum Engineer

Slides Prepared by : Johnny Pilartes Petroleum Engineer

#7 SENTENCE OF THE DAY

Our greatest weakness lies in giving up. The most certain


way to succeed is always to try just one more time.
-Thomas A. Edson

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TODAYS TOPICS ARE:

2. Kinematic
-Displacement, Velocity and Speed

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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED
There are three types of motion such as
Translational, rotational and vibrational. We
always know the motion of a particle if we
know the position of it in space at all times.
(Exg.:ant & car)

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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED

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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED
The displacement of a particle is the
change of the particles position.
What is the difference between
displacement and distance travelled?

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CLASS #5
08-06-15
Physics
Slides Prepared by : Johnny Pilartes Petroleum Engineer

Slides Prepared by : Johnny Pilartes Petroleum Engineer

#9 SENTENCE OF THE DAY

Motivation is what gets you started. Habit is what keeps you


going.
-Unknown

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TODAYS TOPICS ARE:

2. Kinematic
-Displacement, Velocity and Speed
Averege velocity and speed,
instantaneous velocity and speed.

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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED
Displacement is a vector quantity as well as
velocity and acceleration. A Vector is a
physical quantity that requires both direction
(minus and plus) and magnitude. However, a
scalar has magnitude but not direction.
We will be working in this chapter with a onedimensional motion only.
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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED
Looking at the previous graph position-time, we can see the
change in position easily( check it out). The graph gives an
important ratio average velocity
.
Average velocity is the particles displacement Dx divided
by the time interval Dt during which that displacement
occurred:

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3. KINEMATICS DISPLACEMENT,
VELOCITY AND SPEED

The unit of average speed is the same average velocity which


meter/sec. However, average speed has no direction and do
not have any sign.
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CLASS #5
08-10-15
Physics
Slides Prepared by : Johnny Pilartes Petroleum Engineer

Slides Prepared by : Johnny Pilartes Petroleum Engineer

#10 SENTENCE OF THE DAY

Optimism is the faith that leads to achievement. Nothing can


be done without hope & confidence .
-Helen Keller

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TODAYS TOPICS ARE:

2. Kinematic
Averege velocity and speed,
instantaneous velocity and speed.

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3. KINEMATICS
2.1 Calculate the Variable of Motion.
Find the displacement, average velocity, and
average speed of the car in figure below between
positions A and B.

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3. KINEMATICS INSTANTENEOUS V
ELOCITY AND SPEED
Instead of knowing the average velocity
along a finite time interval, what about
the velocity of a particle at the moment?
Lets freeze time and talk about an
individual time or instant.
Look at the figure(b) , it shows us if we
draw different lines between points within
the interval of A-B, we will get to a
tangent line to the curve (only one point
touching)- The slope of thus tangent
line is the velocity of the car at that
point and moment which is the
instantaneous velocity.

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3. KINEMATICS INSTANTENEOUS
VELOCITY AND SPEED

The instantaneous speed is the magnitude of


its instantaneous velocity. Average speed and
instantaneous speed have no direction. For
example, a particle with an instantaneous
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velocity of +25m/s and another particle with

CLASS #6
08-12-15
Physics
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Slides Prepared by : Johnny Pilartes Petroleum Engineer

#12 SENTENCE OF THE DAY

If you can image it, you can achieve it. If you can dream it,
you can become it. .
-William Arthur Ward

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3. KINEMATICS CONSTANT
VELOCITY
2.2 A particle moves along the x-axis. Its x coordinate varies
with time according to expression x=-4t+2t^2 , where x is in
meter and t is in seconds. The position-time graph for this
motion is shown below. Note that the particle moves in the
negative x direction for the first second of motion, is at the rest
at the moment t=1 s, and moves in the positive x direction for
t>1 s. (a) Determine the displacement of the particle in the time
intervals t=0 to t=1 s to t=3 s.

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3. KINEMATICS CONSTANT
VELOCITY

The particle (car moving) is traveling at a constant


velocity, the slope does not change, it remains the same.
If the velocity of a particle is constant, its instantaneous
velocity is equal to the average velocity over the interval.

If at Xi, ti=0 s than :::


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3. KINEMATICS CONSTANT
VELOCITY

2.3 Modeling a Runner as a particle A scientist


is studying the biomechanics of the human body.
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She determines the velocity of an experimental

CLASS #7
08-14-15
Physics
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Slides Prepared by : Johnny Pilartes Petroleum Engineer

#14 SENTENCE OF THE DAY

Either you run the day or the day runs you .


-Jim Rohn

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3. KINEMATICS ACCELERATION

When the particles velocity is changing with


the time, we Slides
say
it
is
accelerating.
The
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3. KINEMATICS ACCELERATION

When the change of velocity is occuring in a


really short period of time, we are dealing
with a instantaneous acceleration.
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3. KINEMATICS ACCELERATION

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3. KINEMATICS ACCELERATION

The velocity of a particle moving along the x axis varies


according to the expression Vx=40 -5t^2, where Vx is
in meter per second and t is in seconds. (a) Find the
average acceleration in the time interval t=0 to t=2.0
s. (b) Determine the acceleration at t=2.0 s.

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3. KINEMATICS CONSTANT
ACCELERATION

When we say the acceleration is constant, the average


acceleration over any time interval is equal to the
instantaneous acceleration ax at any time interval. When
the velocity at a constant acceleration varies linearly with
time, the average velocity in any time is the arithmetic
mean of the intial and final velocity(only when
acceleration is constant).

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3. KINEMATICS CONSTANT
ACCELERATION

*It is important to know that when the acceleration of a particle


is zero, its velocity is constant and its position changes linearly
with time, and the model reduces from under constant
acceleration to under constant velocity (so in this case use
only equations valid for constant velocity) . The graphs and
equations below are only for a particle under constat acceleration.

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3. KINEMATICS CONSTANT
ACCELERATION

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3. KINEMATICS CONSTANT
ACCELERATION

Carrier Landing
A jet lands on an aircraft carrier at a speed of 140 mi/h (63
m/s). (a) What is its acceleration (assumed constant) if it
stops in 2.0 s due to an arresting cable that snags the jet and
brings it to a stop? (b) If the jet touches down at position
xi=0, what is its final position?

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3. KINEMATICS CONSTANT
ACCELERATION

3.1 Carrier Landing


A jet lands on an aircraft carrier at a speed of 140 mi/h (63
m/s). (a) What is its acceleration (assumed constant) if it
stops in 2.0 s due to an arresting cable that snags the jet and
brings it to a stop? (b) If the jet touches down at position
xi=0, what is its final position?

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4. KINEMATICS MOTION IN TWO


DIMENSION

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4. KINEMATICS MOTION IN TWO


DIMENSION

Coordinate systems
In two-dimensions, we use Cartesian coordinates
which is also be called rectangular coordinates.

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4. KINEMATICS MOTION IN TWO


DIMENSION

Coordinate systems
Sometimes it will be needed to represent a
point in a plane by its plane polar
coordinates (r,)
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4. KINEMATICS MOTION IN TWO


DIMENSION

3.2 The Cartesian coordinates of a point in


the xy plane are (x,y)= (-3.50, -2.50) m as
shown in the figure below. Find the polar
coordinates of this point.
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4. KINEMATICS MOTION IN TWO


DIMENSION
Vector and Scalar Quantities

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4. KINEMATICS MOTION IN TWO


DIMENSION
Some Vector Properties.
2. Adding Vectors by
1. Equality of Two Vectors:
graphical method: to sum
two vectors are equal if they
vector, first draw vector A on
have the same magnitude and
graph paper, with its magnitude
if they point in the same
represented by its length scale,
direction. The graph below
and then draw vector B to the
vectors are equal even though same scale, with its tail starting
they do not have the same from the tip of A.
starting point.

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4. KINEMATICS MOTION IN TWO


DIMENSION
Some Vector Properties.
2. Adding Vectors by graphical method: to sum
vector, first draw vector A on graph paper, with its
magnitude represented by its length scale, and then draw
vector B to the same scale, with its tail starting from the
tip of A.

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4. KINEMATICS MOTION IN TWO


DIMENSION
Some Vector Properties.

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4. KINEMATICS MOTION IN TWO


DIMENSION

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4. KINEMATICS MOTION IN TWO


DIMENSION
Components of a Vector and Unit Vector
The graphical method of adding vectors is not
recommended for three dimensional problem. It is better
to use a method that applies projections of vectors along
coordinates axes. These projections are known as
rectangular components of vectors.

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4. KINEMATICS MOTION IN TWO


DIMENSION
Unit Vectors
Vector quantities are usually expressed in unit vectors. A
unit vector is a dimensionless vector having a
magnitude of exactly 1 , and we use it only to specify a
given direction in space.

We use the symbols to represent unit vectors


pointing in the positive x,y, and z directions,
and they are perpendicular.

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4. KINEMATICS MOTION IN TWO


DIMENSION

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