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By:
1. Imanuela (06)
2. Jessica (07)
3. Karina (08)
What is Cognitive?
Cognitive Learning
Is about enabling people to learn by using
their reason, intuition and perception, which
is often used to change peoples' behaviour.
Cognitive Domain
1.
Remembe
ring
Willing to
listen and
open to new
experiences.
2.
Understand
ing
4.
5.
3.
Analysin Evaluati
Applying
g
ng
Telling in
your own
words the
importance
of Chemistry
in daily life.
Using the
given
informati
on on
diet and
exercise
for
Person A,
predict
their
change in
body
mass
over a 2
week
period.
Film
yourself
throwing
a
baseball.
Break
down
your
throw
into key
parts and
identify
the cues
you did
and did
not
Justify
why you
chose
that
offensive
play
against
their
defense.
6.
Creatin
g
Invent a
new
dance
move for
the
Waltz.
?
e
v
i
t
c
e
ff
What is A
includes the manner in which we deal
with things emotionally, such as feelings,
values, appreciation, enthusiasms,
motivations, and attitudes.
Affective Domain
Definitio
n
1. Receiv
e
2. Respond 3. Value
Willing to
listen and
open to
new
experience
s.
Attaching
value to
Activelyresp
something
onding to an
and
activity.
expressing
personal
opinions.
Listen to
the
teacher's
points
Example about the
value of
corporate
fitness
Participate
in the
group's
discussion
Taking a
particular
position/stan
ce on a
subject.
4.
Organize
5.
Internaliz
e Values
To express
personal
views,
beliefs, or
opinions.
To act
consistentl
yaccording
to one's
personal
beliefs and
values.
State your
personal
belief and
explain
why.
Meet all of
the criteria
listed on
the rubric
for being
an active
role model.
Critical questioning
Role-playing
Simulations
Reaction paper
Reflection paper
Critical incidents
Service-learning activities
Sensory-based learning activities
Drawing
What is P
sychomo
tor?
includes physical movement, coordination, and
use of the motor-skill areas.
Development of these skills requires practice
and is measured in terms of speed, precision,
distance, procedures, or techniques in
execution.
Psychomotor Domain
1.
Imitati
on
Definitio
n
2.
Manipulatio
n
Reproduce
Copying
activity from
the action
instruction or
of another.
memory.
Watch the
teacher
and copy
Example her
movement
s.
Perform the
backhand
throw using
the cues
listed.
3.
Precision
4.
Articulati
on
5.
Naturalizat
ion
Execute a
skill
reliably
without
help.
Two or
more skills
combined
and
performed
consistentl
y.
Automatic
mastery of
skills at high
strategic
level.
Demonstra
te the
backhand
throw to
another
student.
Combine
inline
skating
stride 2
and a
wrist shot.
Create your
own dance
routine.
Levels of Psychomotor
1. Perception: to distinguish, to show, to choose, to
connect, etc.
2. Preparedness: to preceded, to respond, to
prepare, to initiate, etc.
3. Guided motion (simulating an example): to
practice, to follow an instruction, to participate, to
do/make something, etc.
4. Accustomed motion (grasping on a pattern): to
operate, to set up, to demonstrate, etc.
5. Complex motion (gracefulness, agility)
6. The adaptation of a vary motion and creativity:
to change, to reform, to create, to design, etc.