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OBJECTIVE 1
Learning
A relatively permanent change in behavior
caused by experience. The learner need not
have the experience directly; they can also
learn when they observe events that affects
others
OBJECTIVE 2
Classical Conditioning
A stimulus that elicits a response is paired with
another stimulus that initially does not elicit a
response on its own
Instrumental Conditioning
Individual learns to perform behaviors that
produce positive outcomes and to avoid those
that yield negative outcomes
EXAMPLE
OBJECTIVE 3
Repetition
Repetition increases learning
Less exposures = extinction of brand
awareness
More exposures = increased brand awareness
TOO MUCH exposures = advertising wear out
EXAMPLE
Stimulus Generalizations
Tendency for stimuli similar to a conditioned
stimulus to evoke similar, unconditioned
responses
Family Branding
Product Line Extensions
Licensing
Look Alike Packaging
EXAMPLE
OBJECTIVE 4
Instrumental Conditioning
Individual learns to perform behaviors that
produce positive outcomes and to avoid those
that yield negative outcomes
Positive Reinforcement
Negative Reinforcement
Punishment
Reinforcement Schedule
Fixed interval reinforcement
Variable interval reinforcement
Fixed ratio reinforcement
Variable ratio reinforcement
OBJECTIVE 5
Observational learning
Occurs when we watch the actions of others
and note the reinforcements they receive for
they behavior
Modeling is the process of imitating the
behavior of the others
EXAMPLE
OBJECTIVE 6
Memory
A process of acquiring information and storing
it over time so that it will be available when we
need it
EXAMPLE
OBJECTIVE 7
Spreading Activation
Brand Specific
Ad Specific
Brand Identification
Product Category
Evaluative Reactions
EXAMPLE
OBJECTIVE 8
OBJECTIVE 9