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Lecture #34: data transfer

Last lecture:
Example circuits
shift registers
Adders
Counters

This lecture
Communications synchronous / asynchronous
Buses
Start transmission lines
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EE 42 fall 2004 lecture 34

Data transfer
In addition to computation, it is necessary to
transmit information from one place to another.
Buses are used to move data from one logic
device to another in parallel
If the devices are close together, the delay is the
RC time to charge the capacitance.
If the devices are further apart, need to consider
propagation velocity, distortion, crosstalk.

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EE 42 fall 2004 lecture 34

Multiplexer vs tri-state/bus
To send information to several different
destinations, you can just run wires to each of
the destinations.
But to have information from several sources go
to the same destination, you need to control
which device drives the destination, can not
tolerate pulling up and down on the same wire.
This can be done using multiplexers, or by using
tri-state drivers in a bus architecture
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EE 42 fall 2004 lecture 34

Multiplexer
For example, if you have four inputs, you
would need a 2 selector 4 input multiplexer
for each bit of output.
I1
I2

I3
I4

A
B

2 input decoder

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EE 42 fall 2004 lecture 34

Bus with tri-state drivers


To efficiently route information from many
source, a bus can be driven by tri-state
drivers. The logic must ensure that only
one driver is active at a time.

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Bus
A bus may be synchronous, to a clock
edge for example, or asynchronous with
handshaking and control lines
Data 0
Data 1
Data 2
Data 3
Data 4
Data 5
Data 6
Data 7
Clock

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Synchronous v. Asynchronous
ClockSignal

SynchronousCircuit

AsynchronousCircuit
HandshakeControl

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Synchronous
In a synchronous circuit, there is an
explicit global synchronization through the
clock signal.
The clock period is chosen to be longer
than the worst case delay (gate delays +
transmission delays)

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Asynchronous circuit
Ack

Logic

Logic

Logic

Req

Synchronization with Req / Ack handshakes


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asynchronous

Asynchronous design is often unavoidable:


User interfaces
Different speed devices
Clocks are difficult to distribute over long distances
More difficult to design, design tools generally have been
synchronous only, but asynchronous design tools are being
developed.
Most current devices us synchronous logic inside local blocks, and
asynchronous communication between blocks.
What constitutes a block is shrinking as logic speeds increase.
Currently making jump to chips with multiple independent blocks, or fully
asynchronous logic.

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Metastability and Asynchronous


inputs
Clocked synchronous circuits
Inputs, state, and outputs sampled or changed in relation to a
common reference signal (called the clock)
E.g., master/slave, edge-triggered

Asynchronous circuits
Inputs, state, and outputs sampled or changed independently of
a common reference signal (glitches/hazards a major concern)
E.g., R-S latch

Asynchronous inputs to synchronous circuits


Inputs can change at any time, will not meet setup/hold times
Dangerous, synchronous inputs are greatly preferred
Cannot be avoided (e.g., reset signal, memory wait, user input)
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Synchronous communication

Clock edges determine the time instants where data


must be sampled
Data wires may glitch between clock edges
(data must be stable for setup/hold times)

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Handling Asynchronous Inputs


(contd)
What can go wrong?
Input changes too close to clock edge
(violating setup time constraint)
In

In is asynchronous and
fans out to D0 and D1

Q0

one FF catches the


signal, one does not

Q1

State of Q0 and Q1
is inconsistent

CLK

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Synchronization Failure
Occurs when FF input changes close to clock edge
FF may enter a metastable state neither a logic 0 nor 1
May stay in this state an indefinite amount of time
Is not likely in practice but has some probability
logic 1

logic 0
logic 1
small, but non-zero probability
that the FF output will get stuck
in an in-between state

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logic 0

oscilloscope traces demonstrating


synchronizer failure and eventual
EE 42 fall 2004 lecture decay
34 to steady state
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Dealing with Synchronization


Failure
Probability of failure can never be reduced to 0, but it
can be reduced
(1) slow down the system clock: this gives the synchronizer
more time to decay into a steady state; synchronizer failure
becomes a big problem for very high speed systems
(2) use fastest possible logic technology in the synchronizer:
this makes for a very sharp "peak" upon which to balance
(3) cascade two synchronizers: this effectively synchronizes
twice (both would have to fail)
asynchronous
input

synchronized
input

Q
Clk

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synchronous system

Edge-Triggered Flip-Flops
More efficient solution: only 6 gates
sensitive to inputs only near edge of clock signal (not while high)
holds D' when
clock goes low
R

Clk=1
S

negative edge-triggered D
flip-flop (D-FF)
4-5 gate delays
must respect setup and hold time
constraints to successfully
capture input

holds D when
clock goes low
D

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characteristic equation
Q(t+1) = D

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Definition: Set up time/hold time


Tsu Th

data

D Q

D Q

input
clock

clock
stable changing
data
clock

To ensure that the data signal is captured


accurately, the data must be stable for an
time tsu (set up) before the edge, and kept
constant for a time th (hold) after the edge.
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Handling Asynchronous Inputs

If you have to deal with an input which could change at any time, not
under you control, what do you do?
Never allow asynchronous inputs to fan-out to more than one flipflop
Synchronize as soon as possible and then treat as synchronous signal
Clocked
Synchronous
System
Async
Input

D Q

Synchronizer
Q0

Async
Input D Q

D Q

Clock

Clock
D Q

Q1

Clock

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Q0

D Q

Q1

Clock

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Asynchronous Logic
Ack

Logic

Logic

Logic

Req

Current practice is starting to embrace


asynchronous logic design even on a single chip
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Key Design Differences


Synchronous logic design:
Does not need to take timing correctness
(hazards) into account in many cases
Combinational logic and memory latches
are built separately
Static timing analysis of the logic is sufficient to
determine the max delay and the required clock period.

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Difficulties with asynchronous


design

Synchronous logic:
Only functional correctness aspect must be verified and tested

Asynchronous logic:
In addition to functional correctness, timing must be analyzed
Operation may change for each different operation and
operation rate
Testing is more difficult
Most circuit designers learn only synchronous design.
Most CAD tools only support synchronous design.
Asynchronous circuit CAD tools are being developed.

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Clock skew
A major difficulty with synchronous
communications is the fact that the clock must
also travel some distance.
The clock being different from one place in a
circuit to another is called clock skew.
For communications over a distance of a meter
or so, parallel busses are being abandoned in
favor of higher speed asynchronous serial
communications.
Examples parallelUSB PCI PCI express
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Serial transmission
Parallel-to-serial conversion for serial
transmission
parallel outputs

parallel inputs

serial transmission

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Long signal paths


Signal delay
Component delay + interconnection delay

Signal integrity

Reflections
Waveform distortion
Signal attenuation
Crosstalk

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Gate delay
So far, the only delay that we have considered is the
time needed to charge up the capacitance due to lines,
and due to the capacitance of the gates of the next
stage.
This implies that if we could only push enough current,
we can make the delay as short as we like.

R
Wire
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Gates
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Gate delay
If we want to speed up logic, we can
increase the drive
reduce the pull up and pull down resistance

or we can reduce the capacitance.


Shorter lines, narrower lines, reduced
dielectric constant of dielectric between wires.

This is limited, however by the speed of light


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Light speed
With lines that are long enough, or switching
speeds are high enough, then we can not
consider the delay to be simply that due to
charging up the capacitance. The signal will
propagate along a wire at the speed of light (in
the dielectric, which is slower than that in air or
vacuum)
Quite a bit of current is necessary to pull up a
line that fast, for a 1 volt signal, 10-20 milliamps
are required.
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Transmission Line
When a signal wire is driven with that fast a rise
time compared to its length, a signal will travel
along the wire at the speed of light in the media.
It is even possible to turn off the current, and
have the pulse that is already on the line
continue to propagate toward the destination
So you dont have to wait for one bit to arrive
before you send the next

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Transmission Line
As the voltage pulses propagate down the
line, there is a current pulse which travels
down the line with them.
The current is always balanced between
two conductors, for example forward in
one conductor, and backward in the other

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Transmission Line

Voltage

Current in (+) signal line

Current in (-) signal line, or current in ground

If the signal is conducted in a pair of lines, it is called a balanced


line. If the return path is through a ground, it is called unbalanced
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Transmission line impedance


The ratio of the voltage of propagating pulses to the
current the carry is a constant, called the impedance of
the line
V

Z0

pulse

I pulse

A typical transmission line impedance is 50-100 ohms.


When a line is being used in this fashion, it can not be
split into two, because for a given voltage, twice as much
current would be needed
So digital transmission lines do not branch, there is only
one path from one end to another.
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Transmission line termination


Since a transmission line carries pulses of
voltage and current, there must be
somewhere for the current to go.
FET devices are very high impedance, so
they dont absorb that current
All that is required to absorb the current at
the end of the transmission line is a
resistor which has the same resistance as
the impedance of the line Rtermination=Z0
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