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Basic Probability
Introduction
3
Simple Games Involving Probability
Random Experiment
Examples:
Tossing a coin once or several times
Picking a card or cards from a deck
Measuring temperature of patients
...
Sample Space
The sample space is the set of all possible outcomes.
Event
Simple Events
The individual outcomes are called simple events.
Example
Experiment: Toss a coin 3 times.
Sample space
B = {HTT, THT,TTH}
= {exactly two tails.}
Example
Experiment: toss a coin 10 times and the number of heads is observed.
Let A = { 0, 2, 4, 6, 8, 10}.
A B= {0, 1, , 10} = .
Rules
Commutative Laws:
Associative Laws:
Distributive Laws:
A B = B A, A B = B A
(A B) C = A (B C )
(A B) C = A (B C) .
(A B) C = (A C) (B C)
(A B) C = (A C) (B C)
DeMorgans Laws:
i 1
Ai
i 1
Aic ,
i 1
Ai
Aic .
i 1
Venn Diagram
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0
AB
Probability
1
1
Axioms of Probability
P() =1.
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Properties of Probability
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Example
1
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not rich?
rich but not famous?
either rich or famous?
Intuitive Development
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More Formal:
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in is a single outcome
A in is a set of outcomes of interest
Independence
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P(A,B,C) = P(A)P(B)P(C)
Bayes Theorem
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Conditional Probability
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0
A
B
Bayes Theorem
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1
Using Partitions:
2
2
Random Variables
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3
X()
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Random Distributions:
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Uniform Distribution
and
X1
X2
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Statistical Characterizations
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Second Moment:
Statistical Characterizations
2
9
Variance of X:
Standard Deviation of X:
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0
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1
Pattern
Classification
Machine Perception
An Example
Pattern Recognition Systems
The Design Cycle
Learning and Adaptation
Conclusion
Machine Perception
3
4
An Example
3
5
Sea bass
Species
Salmon
3
6
Problem Analysis
Set up a camera and take some sample images to extract
features
Length
Lightness
Width
Number and shape of fins
Position of the mouth, etc
This is the set of all suggested features to explore for use in our
classifier!
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Preprocessing
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Classification
Select the length of the fish as a possible feature for
discrimination
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0
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xT = [x1, x2]
Lightness
Width
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Issue of generalization!
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