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THE ‘PISTOL’

Pass Game – Play Action


Quick & Dropback
Kyle Hockman
Head Football Coach
Campbell High School, Smyrna, GA
Pass Game Overview
• Naked
• Boot
• Sprint Draw Pass
• Sprint Out
• Quick Game - 1 step from Pistol
• Dropback – 3 step (or 5 step) from Pistol
Play Action
Naked, Boot, Waggle…
• Love to get QB outside – vision.
• Distortion of coverage integrity.
• PA off exact play – LB’s can’t handle it.
-counter trey and zone
• Modify as game plan dictates.
• Simple progression reads by QB.
Zone Naked
• Fake Zone play one way
• Roll opposite
• Block the Play w/o going downfield
• No blockers in front of QB
• Pistol
- catch, steps, extend ball
- pull ball to crease of leg
- Accelerate off fake
Counter Boot
• Fake Counter play one way
• Roll opposite
• Block the Play w/o going downfield
• No blockers in front of QB
• Pistol
- catch, spin, extend ball
- pull ball to crease of leg
- Accelerate off fake
Flood Y Corner
QB TECHNIQUES
• show ball then pull to body very quick.
• Hide ball in crease of the leg.
• Always keep ball in throwing hand.
• After fake, take 1st step for depth and snap
eyes to kill zone.
• Take what defense gives you.
• After release, follow flight path of the ball.
QB Ball Handling
RB Technique

Faker
• Roll shoulder with hands in pocket.
• Shake slightly, keep running, get tackled.
Chipper
• Run through path of rusher - “kill zone”.
Cross face of blitzer.
• Get width, don’t worry with depth.
RB Tech.
Naked
20

20
3rd 304 Country =
Presnap 1st reverse progression
Find window vs. zone,
POR! run vs. man cov.
10

10
2nd 2nd .

1st 3rd
Chip
#1 #2
QB-show ball, keeping Q #1
throwing hand on the
laces, come fake with #2
eyes to flat
#3 Great Fake TB!
Naked Cross
Naked Comeback
20

20
1st 3rd Can Reverse
Progression vs.
displaced FS.
Stop before #’s vs. zone,
stair step vs. man
10

10
2nd
.

#1 #2
QB-show ball, keeping Q #1
throwing hand on the laces,
come fake with eyes CB, hang
on him longer than normal.
#2
#3 Great Fake TB!
Naked Change
20

20
Alt-wheel = Bench stay in
Presnap to block & QB reverse
progression
Find window vs. zone,
run vs. man cov. 3rd
POR!
1st
10

10
2nd 2nd .

1st 3rd

#1 #2 #1
QB-show ball, keeping Q
throwing hand on the
laces, come fake with #2
eyes to flat
#3 Great Fake TB!
Boot Flood

3rd
0
1

2nd POR!

1st
#2=OUT
G

BS #1=Flat 8
#3=Bench #1=9
Flood
QUICK PROTECTION
• OL’s squeeze to inside gap staying square.
• DO NOT give any ground.
• RB’s cut inside thigh of the 1st defender to
show outside OT (must get hands down).
• B go to SE side, unless in ‘Heavy/wing’ set.
(A goes opposite B or one back,TE)
• TE in pattern, unless 3 wr’s, then he becomes
the other blocker.
QUICK vs. 4-4
W M S R

E N T E

RB’s 1st thing


outside OT.

OG away from C call (w/


3 tech.) make squeeze Center makes directional call to near
call to OT. Both checking technique and checks to near LB.
near LB.
Quick Protection
QUICK PASSING GAME
•1step out of Pistol.
•Usually called as CWM (check with me @ LOS).
•standard two digit call = mirror routes by #1 receivers with a
complementary route by #2. (hitch w/ seam)

#1 #2
(mirrored) (complement)
= Hitch Seam
= Out Seam(Wr = hitch)
= Slant Flat (Wr = bubble)
= Fade Qk Out
Hitches
QB – where to
Convert to Fade
throw…
vs. hard / press
1st- Best lane,
then best match up,
0
1 G

In/out read with 2 wr’s


running it. Quick decision,
throw on 3rd step.
Hitch
Outs
QB – where to
Convert to Fade throw…
vs. hard / press
1st- Best lane,
then best match up,
0
1 G

In/out read with 2 wr’s


running it. Quick decision,
throw on 3rd step.
Slants
QB – where to throw…
1st – Generally working 2
receiver side, In/out
read. Quick decision,
0
1
G

Vs. Press 4 steps to shake


DB, & get inside, not up
field.
Slant
Fades
QB – where to throw…
1st – best match up, then to
field, two receiver side.
0
1

CWM…
great match
up vs. tight
G

w/ 2 WR read Hi/Lo on
Fades
Double Slant
0
1
G

Double Slant
BASE PROTECTION
• 7-man check • QB must take care of
• Man protection. 3 and 4 both coming
• OL’s have 4 “bigs” from same side. (8
man front, 0 hi safeties, check 90’s)
and the Mike.
• If only one of the two
• Rb’s have OLB’s to
come (3 or 4) then
secondary blitzers
we’re fine. (1 hi)
to release into
route. • If 3 & 4 come but
drop DL then should
• QB must ID “Mike”
be fine. (fire zone)
and vs. 50 the
“Ollie” with • 70’s same for OL’s
directional call
BASE with HOT RELEASE

This (70’s) is the same as our base protection (60’s).


The only difference is we free release one of the backs
(or sub 3rd WR or 2nd TE for him).
The defenders he was responsible for are now “HOT”.
The QB & receivers will point them out presnap (point
even on run calls to dummy). If they blitz, the QB will
abort drop and the “HOT” receiver(s) will look for the
ball now! If the receiver has to adjust his route for this
we call it a “SIGHT ADJUSTMENT”.
BASE vs. 4-3
Check any W M S Check any
secondary secondary
blitzer from E blitzer from
his side of T T E his side of
center. center.

Center makes directional call to near


technique and QB determines the Mike
Linebacker. (middle of 3)
BASE vs. skewed LB’s
W M S

E N T E

QB- 3 LB’s = middle of Center makes directional call to near


the three is the Mike. technique and QB determines the Mike
Linebacker.
BASE vs. 4-4
W M S R
FS moves strong,
E N T E check 90’s.(back)

Dual read inside/out.

QB- 1 hi safety = Mike Center makes directional call to near


to boundary or weak side. technique and QB determines the Mike
Linebacker.
Predetermined call can be
made to certain side.
BASE vs. 50 / 3-4
Check any M S SS
secondary
blitzer from
Ollie
his side of B E N E B
center. Check any
secondary
blitzer from
his side of
center.

QB - 1 hi safety = Mike weak, just like 4- 4. Can


make predetermined call in huddle. Center
make directional call guard to Mike side for help.
Other guard on #1 DL. RB’s adjust from Mike,
taking any blitzer on his side other than Mike.
BASE vs. 50 / 3-4 - 2 HI
FS SS

Check any W M
secondary Ollie
blitzer from
his side of B E N E B
center. Check any
secondary
blitzer from
his side of
center.

QB - 2 hi safeties = Mike strong. Center make


directional call guard to Mike side for help.
Other guard on #1 DL. RB’s adjust from
Mike, taking any blitzer on his side other than
Mike.
Base Protection
25
25

20

20
Reading Reading
hard/soft hard/soft
corner corner

Reading
#2 closed/open
middle #2
10

1 hi-M jumps TE

10
2 hi-FS jumps TE 1 hi-S jumps TE
#3
. 2 hi-SS jumps TE
#1
Flat
defender 1 hi - ILB’s split
deep 2 hi - safeties #3
stays on hash. Flat
4/7 defender
deep
#1 #2
QB Reads #1
Protection responsibility- 260’s, if 0 hi Q Seam/Hook
safeties w/ 8 man box, check to 90 game. 4/7
Pre-snap key- 1 hi = mike, 2 hi = FS #2 #3
Progression - hook/seam - curl/cor - flat Flat Sight
inside out triangle. Could go outside in w/ call
Flat Alternate protection -170 adjust
Hank
Shallow
20

20
Theory -same for QB as Z Pivot,
again thinking stretch defense
horizontally. WE are just
switching #1’s in the same spots. Pre-snap only
- if out
leveraging
near safety.
SS
10

10
3rd
.
Hot - must be front side hot
- inside blitz hot #1, outside
C blitz hot #3 C
W M S
2nd

#1 #2 1st
#1 - 5 yd split from OT Q #1 Flat or flare
4th
#2 #3
5 step drop #1 - 5 yd split from OT
Pivot
Theory - out leverage flat
20

20
defender with #3 route
(flat/flare). This should be
someone you want to get the ball
Pre-snap only
to. Force the defense to defend - if out
horizontally first! Then come leveraging
back inside moving to 2nd,3rd & near safety.
SS
4th reads.
10

10
.
Hot - must be front side hot
- inside blitz hot #1, outside
C blitz hot #3 C
W M S
3rd 2nd

#1 #2 1st
Can change backside
combo to most any in/out
Q #1 Flat or flare
4th concept. (timing?)
#2 #3
5 step drop #1 - 5 yd split from OT
Drive
20 Theory -Start here, hi/lo weak backers

20
with someone in each window. Never
throw shallow until on other side of ball. Hardly ever
Dig can work two windows based on LB 4th get there, alert
QB if has
drops, stay on the run vs. man. been wide
open with a
tag or on
2nd SS
sideline.
10

10
.

C W M 3rd S C
1st

#1 #2
Hot- must be weak side.
Q #1
#1 “hot 2”, no hot take the
top off. #2 #3
5 step drop #1 - 5 yd split from OT
Seam
20

20
Reading
18 closed/open Never come off hash Reading 18
Reading middle
hard/soft hard/soft
corner corner

#3 SS
jumps seam #2 #1
reset & FS
FS jumps
10

FS off hash

10
stroke 9/5 hash stroke -choke &
seam . stroke(18-22)

C S M W C
#4 OLB
deep under 5, reset Sight
9/5 adjust
hash read dump to drag.
Y
QB Reads X W
Protection responsibility- 280’s sight off any Q hash Z
two blitzers on strong side. (sort if M strong) 9/5
Pre-snap key- open/closed middle to strong B
side safety. drag
Progression - hash/seam read/9-5/drag Alternate protection -170
25
Reading hash
Streak
20

20
Reading hash
or no hash or no hash
defender defender
#1
FS-
mid=thorw
it, hash, #2
FS moves weak
10

10
#2 throw it.
FS off hash,
corn bails .

Sight #3
adjust Mike
Hook Hash/corn deep under
QB Reads #1 #2 hash readt #2
Protection responsibility- 270’s sight off any blitzers Q Hash #1
opposite.
Pre-snap key- weak hash. Throw away from FS.
read Hook
Progression - hash/corn to has read to spot. B
Spot Front side
Back side

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