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Roles and functions of

EDUCATIONAL
TECHNOLOGY

Educational Technology can


Arouse and sustain the
interest and attention of the
students to learn
Concretize abstract
concepts/ ideas to promote
meaningful learning
Make learning more
permanent because of rich
experiences it provides
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Educational Technology can


Provide self-activities for
independent learning
Increase vocabulary by
eliminating verbalism
Develop continuity of
thought

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Educational Technology can


Increase the quality of
learning while decreasing
the time spent
Check pupil preparedness
Make learning more
interactive, hence learning
is improved

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Guidelines in the Selection of


Instructional Materials
1.
2.
3.
4.
5.
6.
7.
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Size
Color
Durability
Economy
Easy to Handle
Relevance
Novelty
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Technology in Learning
Technology
TRADITIONAL delivery
vehicles for instructional
lessons
CONSTRUCTIVIST
partners in the learning
process
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TRADITIONAL VIEW
about Technology in Learning
Serves as a source and
presenter of knowledge
knowledge is embedded
in the technology
(contents presented by
films and TV programs or
teaching sequence in
programmed instruction)
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CONSTRUCTIVIST VIEW
about Technology in Learning
Helps the learner build more
meaningful personal interpretations of
life and his/her world
Is a learning tool to learn with, not from
Makes the learner gather, think,
analyze, synthesize information, and
construct meaning with what
technology presents
Serves as a medium in representing
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what the learner knows and what
s/he

CONSTRUCTIVIST VIEW
about Technology in Learning
Constructivist
Active
Learning

Authentic
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Cooperativ
e 9

CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as tools to support
knowledge construction:
1. for representing learners ideas,
understandings and beliefs
2. for producing organized, multimedia
knowledge bases by learners

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ROUND 1
Lets play
MEMORY
GAME

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11

Write as many key words


(NOUNS) as you can recall
from the previous
discussion slide.
Hint: There are 12
possible answers
WIN: 10 PTS LOSE: 5
PTS
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as information vehicles for
exploring knowledge to support
learning-by-constructing:
1. for accessing needed
information
2. for comparing perspectives,
beliefs and world views

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ROUND 2
Its time for
A to Z of
COMPUTER
AGE GAME

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Its a CATEGORY GAME of


enumerating all the things
that you can relate to
computer age based on the
letter chosen.
Only 3 lives will be given to
the group the group to
sustain the lives will be the
winner
The game will be a knock-out
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as context to support
learning-by-doing:
1. for representing and simulating
meaningful
real-world problems, situations and
contexts
2. for representing beliefs,
perspectives,
arguments and stories of others
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3. for defining a safe, controllable

ROUND 3
Get ready for
EXTREMELY
PHYSICAL
GAME!

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The game is called HUMAN


BRIDGE.
A key player must be
transported from one point to
another without setting foot
on the ground
The fastest trio who could do
the
the
WIN: task
20 PTSwill be
LOSE:
10 winner
PTS
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as a social medium to
support learning by conversing:
1. for collaborating with others
2. for discussing, arguing, and building
consensus among members of a
community
3. for supporting discourse among
knowledge-building communities
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ROUND 4
This is the
TELEPHONE
GAME!

WIN: 25 PTS
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LOSE: 15 PTS
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as intellectual partner to
support learning-by-reflecting:
1. for helping learners to articulate and
represent what they know
2. for reflecting on what they have learned
and how they came to know it

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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as intellectual partner to
support learning-by reflecting (cont)
3. for supporting learners internal
negotiations
and meaning-making
4. for constructing personal
representations of
meaning
5. for supporting mindful thinking
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ROUND 5
Prepare
for the
ULTIMATE
GAME!

WIN: 30 PTS
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LOSE: 20 PTS
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Complete the table below:


Technology as Teacher Technology as partner
in learning

1. Video
1. Setting up an
presentation on
experiment
the tourist
shown through
spots in the
video
country
presentation
and requiring
the student to
predict the
outcome of the
experiment
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copyright 2006
24
www.brainybetty.com

CHOOSE YOUR DESTINY!


THE LOSERS FATE
Sing OH HAPPY DAY! from the Sisters
Act to retrieve your points

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