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E-Commerce: Digital
Markets, Digital Goods
10.1
E-commerce:
E-commerce refers to use of the Internet and the Web to transact
business.
More formally, e-commerce is about digitally enabled commercial
transactions between and among organizations and individuals,
primarily over Internet
E-commerce began in 1995 with Netscape.coms acceptance of
advertisements
Then there was a rapid growth that led to dot-com bubble (burst in
2001)
However, the business was restored again and current growth
25% annually
10.2
E-commerce Trends:
Online consumer sales grew over 400 percent from 2007 to 2011.
The number of individuals of all ages online in India expanded to
100 million in 2010 and this figure is estimated to go up to 237
million in 2015.
Across the world, over 1.9 billion people are now connected to the
Internet.
B2B e-commerce use of the Internet for business-to-business
commerce and collaboration among business partners expanded
to more than $ 2.5 trillion.
10.3
Like the many technological innovations, such as the telephone, radio, and
television, the very rapid growth in e-commerce in the early years created a
market bubble in e-commerce stocks.
Like all bubbles, the dot-com bubble burst in March 2001.
A large number of e-commerce companies failed during this process.
Yet for many others, such as Amazon, e-Bay, Expedia, and Google, the
results have been more positive:
Soaring revenues
Fine-tuned business models that produce profits
Rising stock prices
A large number of e-commerce companies failed during this process.
10.5
Business significance:
2. Global reach
10.6
Business significance:
3. Universal standards
10.7
Business significance
4. Richness
5. Interactivity
10.8
6. Information density
10.9
Business significance:
7. Personalization/customization
Business significance
10.10
The typical distribution channel has several intermediary layers, each of which adds to the final cost of
a product, such as a sweater. Removing layers lowers the final cost to the consumer.
Figure 10-2
10.13
Digital goods
Goods that can be delivered over network
E.g. Music tracks, video, e-books, software
Cost for producing first unit is nearly total cost of product: Cost
for producing additional units very low
Impact of Internet on market for digital goods is revolutionary
Video rental services
Hollywood studios
Record label companies
Newspapers and magazines
10.14
Information Asymmetry
Search costs
Transaction costs
Delayed gratification
Menu costs
Dynamic pricing
Price discrimination
Market segmentation
Switching costs
Network effect
Disintermediation
Asymmetry reduced
Low
Low (sometimes virtually nothing)
High (or lower for digital goods)
Low
Low cost, instant
Low cost, instant
Low cost, moderate precision
Higher/lower (depending on product)
Strong
More possible/likely
10.15
Asymmetry high
High
High (time, travel)
Lower: purchase now
High
High cost, delayed
High cost, delayed
High cost, less precision
High
weaker
Less possible/unlikely
DIGITAL GOODS
TRADITIONAL GOODS
Marginal cost/unit
Cost of production
Copying cost
Distributed delivery cost
Inventory cost
Marketing cost
Pricing
Zero
High (most of the cost)
Low
Low
Low
Variable
More variable
10.16
10.18
Virtual Storefront refers to a website that allows a person to research, order and pay for a good online.
Information broker refers to an individual who searches information for clients.
Transaction broker refers to an individual who works with both the buyer and the seller in the same
transaction.
Online marketplace (or online ecommerce marketplace) refers to a type of ecommerce site where
product and inventory information is provided by multiple third parties, whereas transactions are
processes by the marketplace operator.
Content provider refers to an organization or individual that creates information, educational or
entertainment content for the Internet, CD-ROMs or other software-based products.
Online service provider can for example be an internet service provider, email provider, news provider
(press), entertainment provider (music, movies), search, e-shopping site (online stores), e-finance or ebanking site, e-health site, e-government site, Wikipedia, Usenet.
Virtual community is a social network of individuals who interact through specific social media,
potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
Portal is a website that brings information together from diverse sources in a uniform way. Usually,
each information source gets its dedicated area on the page for displaying information (a portlet); often,
the user can configure which ones to display.
10.20
Syndicators
Aggregate content or applications from multiple
sources, package them for distribution, and resell them
to third-party Web sites
10.22
Clicks-and-mortar models
Internet presence is extension of bricks-and-mortar
businesses
E.g. L.L.Bean, Office Depot, Wall Street Journal
10.23
Business-to-business (B2B)
E.g. ChemConnect.com
Consumer-to-consumer (C2C)
E.g. eBay.com
M-commerce
Use of handheld wireless devices for purchasing goods
and services from any location
10.24
Figure 10-3
E-commerce Web
sites have tools to
track a shoppers
every step through an
online store. Close
examination of
customer behavior at a
Web site selling
womens clothing
shows what the store
might learn at each
step and what actions
it could take to
increase sales.
10.26
Figure 10-4
10.27
10.28
10.30
10.31
Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment.
Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to
provide production and inventory requirements and payment data to suppliers.
Figure 10-5
10.32
A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other
key business partners for efficient supply chain management and other collaborative commerce activities.
Figure 10-6
10.34
10.35
A Net Marketplace
Figure 10-7
Net marketplaces
are online
marketplaces where
multiple buyers can
purchase from
multiple sellers.
10.36
Exchanges
Independently owned third-party Net marketplaces
Connect thousands of suppliers and buyers for spot
purchases
Many provide vertical markets for single industry
Primarily deal with direct goods
Proliferated during early years of e-commerce, but many
have failed
Exchanges encourage competitive bidding, driving prices
down, and do not offer long-term relationships
Example: FoodTrader.com
10.37
FoodTrader.com is a
Net marketplace
serving the food and
agricultural
industries. Over
100,000 growers,
packers, processors,
and retail chains in
170 countries use
the site as a onestop source to buy
and sell food
products directly.
10.38
10.39
Wireless advertising
Example: Wireless service providers including advertising for local
restaurants, movie theaters on cell phones and Wi-Fi devices
Wireless portals
Feature content optimized for mobile devices to steer users to
information most likely to need
10.40
M-commerce sales represent a small fraction of total e-commerce sales, but that percentage is
steadily growing. (Totals for 20062009 are estimated.)
Figure 10-8
10.41
M-Commerce challenges
Keyboards and screens tiny and awkward to use
Data transfer speeds (2G networks) slow compared to Internet
connections for PCs
Time-based connection fees
Limited memory and power supplies
10.42
Digital wallets
Software stores credit card and other information to facilitate
form completion and payment for goods on Web.
Example: Google CheckOut
10.43