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Lesson 1: Information and

Communication Technology

The current and emerging


ICT technologies
Online systems, functions,
and platforms

What is ICT?

Information and Communication


Technology (ICT)

refers to informationhandling tools used to


generate,
store,
process, spread, and
share information

Information and Communication


Technology (ICT)

fundamentally
a
diverse
set
of
applications, goods,
and services

Information and Communication


Technology (ICT)

allows teachers and


students to create,
share, connect, and
reflect on their own
learning and that of
others

Information and Communication


Technology (ICT)

includes computers, the


Internet, broadcasting
technologies,
and
telephony that enable
people to work together
and combine in order to
create networks in every
corner of the globe.

Information and Communication


Technology (ICT)

UNDP

ICT is an enabler of development in


education

ADB
World
Bank
UNESCO

ICT is a potential mean for reducing


poverty

NHERA-II

ICT is one of the agenda of the Philippine


National Higher Education Research
Agenda

ICT stimulates sustainable economic


growth
ICT can address the challenges faced in
the teacher education

ICT in the Philippines


Philippines is ranked last among Asian
countries in terms of IT usage.
Singapore = 23%
Malaysia = 19%
Hong Kong = 15%
Indonesia = 14%
Thailand = 12%
Philippines = 10%
MIS Asia 2007

ICT in the Philippines


www.icto.dost.gov.ph/

The ICTO is tasked to be the lead implementing


agency of Government in all most of its ICT related
efforts such as:
industry development,
policy formulation,
ICT infrastructure development,
R&D,
ICT capacity building for the public sector and
administration of the E-Governance Fund.

ICT in the Philippines

http://www.doj.gov.ph/office-of-cybercrime.html

ICT in the Philippines


Top
10
Facebook
users
per
penetration rate for the year 2012
in the Asian countries and region:
1. Brunei (62.3%)
2. Taiwan (57%)
3. Hongkong (56.4%)
4. Singapore (54.5%)
5. Malaysia (46.6%)
6. Macao (36.3%)
7. Maldives (34.7%)

8. Philippines (28.8%)
9. Thailand (26.4%)
10. Indonesia (20.6%)
(Internet World Stat)

Asias Top Internet Countries


(November 30, 2015)

ICT in the Philippines

http://time.com/selfies-cities-world-rankings

ICT in the Philippines


Top 10 Highest Paying
Jobs
http://ph.jobsdb.com/PH/EN/Resources/JobSeekerArticle/dole-top-highest-paying-jobs-2014?ID=819

ICT in the Philippines


Top 10 Highest Paying
Jobs
http://ph.jobsdb.com/PH/EN/Resources/JobSeekerArticle/dole-top-highest-paying-jobs-2014?ID=819

ICT in the Philippines


Top 10 Highest Paying
Jobs
http://ph.jobsdb.com/PH/EN/Resources/JobSeekerArticle/dole-top-highest-paying-jobs-2014?ID=819

ICT in the Philippines


Manila overtakes Mumbai as No. 2
on Tholons Top 100 BPO cities list
http://www.gmanetwork.com/news/story/345205/economy/business/manila-overtakes-mumbai-as-no-2-on-tholons-top-100-bpo-cities-list

Business process
outsourcing(BPO)

is a subset ofoutsourcingthat
involves thecontractingof the
operations and responsibilities of
specific business functions (or
processes) to a third-party service
provider. Originally, this was
associated withmanufacturing
firms
(Tas, J. & Sunder, S. 2004)

Cities of India remained


dominant on the Top. Bangalore
continued to occupy the top spot,
followed by Mumba (No. 3), which
Manila dislodged from No. 2),
Delhi (No. 4), Chennai (No.
5),Hyderabad (No. 6), and Pune
(No. 7).

Krakow, Poland is No. 9, and


Dublin, Ireland is No. 10.

ICT in the Philippines


Top 10 biggest BPO firms
http://www.abs-cbnnews.com/business/01/01/14/36-biggest-bpo-firms-philippines

1. Accenture Inc. (P28.104 billion in revenues);


2. Convergys Philippines Services Corp. (P17.281 billion);
3. JPMorgan Chase Bank N.A-Philippine Global Service Center
(P10.805 billion);
4. 24/7 Customer Philippines Inc. (P7.711 billion);
5. Telephilippines Inc. (P7.241 billion);
6. TeleTech Offshore Investments B.V. (P6.978 billion);
7. Sutherland Global Services Philippines Inc. (P6.805 billion);
8. Stream International Global Services Philippines Inc. (P6.738
billion);
9. Sitel Philippines Corp. (P6.364 billion);
10. Deutsche Knowledge Services Pte. Ltd. (P5.754 billion);

ICT in the Philippines


the global animation haven
http://asianjournal.wordpress.com/2007/11/14/filipinos-on-top-of-hollywood-animation/

After 20 years, the


animation industry
now employs 4,500
full time employees
in 40 animation
studios in the
country.

ICT in the Philippines


The home of the I LOVE YOU bug virus

ICT in the Philippines

ICT in the Philippines

Uses of ICT in Education

as the
subject of
study

as an
instructiona
l tool to
teach other
content
Baylor and Ritchie (2002)

ICT tools
Basic
- Common hardware
technologies
- Office Productivity Tools
- Graphic Software
- multimedia

Complex
-

Visualization
Game-based
Authoring
LMS
Online databases

Pervasive
- Web designing
- Multimedia
development
- Publishing
- Collaboration
tools
- Cloud

Philippine Competency Indicators of


Technology Operations And Concepts

Philippine Competency Indicators of


Technology Operations And Concepts

Philippine Competency Indicators of


Technology Operations And Concepts

Current and Emerging ICT


Technologies
-

Web 2.0
Web 3.0
Convergent technologies
Social Technologies
Mobile Technologies
Assistive media

Web 2.0
- websites that use technology beyond
the static pages of earlier websites.
- may allow users to interact and
collaborate with each other in a social
media dialogue as creators of usergenerated content in a virtual
community, in contrast to websites
where people are limited to the
passive viewing of content.

Examples of Web 2.0


social networking
sites,
blogs,
wikis,
folksonomies,
video sharing sites,
hosted services,
web applications,
and
mashups

according to its academic


use:
Presentation Tools,
Collaborative Tools, Research
Tools, Video Tools, Slideshow
Tools, Audio Tools, Image
Tools, Drawing Tools, Writing
Tools, Music Tools, Organizing
Tools, Converting Tools,
Mapping Tools, Quiz and Poll
Tools, Graphing Tools,
Creativity Tools, Widgets, and
File Storage & Web Pages

Examples of Web 2.0


Slideshare
One of the most popular Web 2.0
Sharing tool
World's Top 10 tools for education &
elearning and the world's largest
community for sharing presentations.

TED (Technology, Entertainment;


Design).
popular Web 2.0 Video tool

Web 3.0
Also known as Semantic Web
coined by Tim Berners-Lee, inventor of
the World Wide Web.

the use of semantics and artificial


intelligence to make the web
smarter.

Web 3.0
Web 3.0 components
semantic,
artificially intelligent,
virtual, and
ever-present.

is a place where machines can read Web pages much as


we humans read them, a place where search engines and
software agents can better troll the Net and find what
we're looking for
is a set of protocols that converts data and information in
the Web into one big database. This means that one that
knows what content you want to see and how you want to
see it so that it saves you time and improves your life.

The Internet of Things


is the network of physical objectsdevices,
vehicles, buildings and other items
embeddedwithelectronics, software,sensors,
andnetwork connectivitythat enables these
objects to collect and exchange data
Common innovations include: smart
refrigerator, smart meters, smart cities, smart
pills, smart watches, smart bands, smart
grids, smart homes, cyber-physical systems,
intelligent vehicles, and among others.

Convergent technologies
Technological convergence is the process by which existing
technologies merge into new forms that bring together different
types of media and applications.
New devices and technology usually handle one medium or
accomplish some basic tasks; through technological convergence,
devices can interact with a wider array of media types.
For example, a new type of media storage often require new
players that only play that format. As the technology advances,
however, new models might include additional features like the
ability to interface with more devices or play other types of media.

Convergent technologies
Developments in Media
In the past, each entertainment medium had to
be played on a specific device. Video displayed on
a television through some type of video player,
music came through a tape deck or Compact Disc
(CD) player, and video games were played through
a console of some sort.
Technological convergence has resulted in
devices that not only interact with the media they
are primarily designed to handle, but also with a
number of other formats.

Convergent technologies
Telecommunications Advances
Different forms of communication media previously
used their own technologies. Voice conversations used
a telephone, video communication briefly used highend video phones, and e-mail required a computer.
Technological convergence has resulted in
computers and handheld devices like mobile
smartphones and tablets that can provide all of this
functionality with a single electronic piece of
equipment.

Convergent technologies
Changes in Hardware
Such technological convergence also leads to
devices that are designed specifically to replace a
number of different items.
Mobile phones, for example, have moved far
beyond their beginnings as simple voice
communication devices and now offer the functionality
of personal music players, digital cameras, and text
messenger systems.
New devices, such as tablet computers, have been
developed simply as a format for convergence, with a
single item functioning in the place of numerous

Convergent technologies
Importance of the Internet
The Internet is perhaps the most widespread
example of technological convergence. Virtually all
entertainment technologies, from radio and television
to books and games, can be viewed and played online.
Many computers with Internet access offer greater
functionality than primary devices like media players
or eReaders for digital books.
All of these different types of media have become
digitized and made more readily available than ever
before.

Social Media and Social


Networking Sites
social media as a group of
Internet-based applications
that build on the ideological
and technological foundations
of Web 2.0, and that allow the
creation and exchange of User
Generated Content

Social Media and Social


Networking Sites

Top 8 most visited social media sites


by teens
1. Facebook
http://www.mb.com.ph/top-8-most-visited-social-media-sites-by-teens/

2.
3.
4.
5.
6.
7.
8.

Twitter
Instagram
Youtube
Tumblr
MySpace
Pinterest
Google+

Mobile Technologies
Mobile
technologies
refer
to
a
combination of hardware, operating systems,
networking,
and
software,
including
content,
learning
platforms,
and
applications.
Mobile technology devices range from basic
mobile phones to tablet PCs, and include
PDAs, MP3 players, memory sticks, ereaders, and smartphones (UNESCO, December 2011).

Assistive Technology
Assistive technologyis anumbrella termthat
includes assistive, adaptive, and rehabilitative
devices forpeople with disabilitiesand also
includes the process used in selecting, locating,
and using them.
Assistive
technology
promotes
greater
independence by enabling people to perform tasks
that they were formerly unable to accomplish, or
had great difficulty accomplishing, by providing
enhancements to, or changing methods of
interacting
with,
thetechnologyneeded
to
accomplish such tasks.

Assistive Technology
Mobility impairments
- Wheelchairs
- Transfer devices
- Walkers
- Prosthesis

Assistive Technology
Visual impairments
- Screen readers
- Braille and braille embossers
- Desktop video magnifier
- Screen magnification software
- Large-print and tactile keyboards

Assistive Technology
Hearing impairments
Hearing aids
Assistive listening devices
Amplified telephone equipment

Gartners Technology Trends

Gartner's top 10 strategic


Technology Current Trends
Strategic
trends
Smart
machines
Cloud/client
computing

Description
The combination of advanced analytics and context-rich embedded
systems will evolve into smart machines. Prototypes of autonomous
vehicles, advanced robots, and the like will bring in the most
disruptive smart-machine era in the history of IT.
"Cloud is the new style of elastically scalable, self-service computing,
and both internal applications and external applications will be built
on this new style," Cearley said. "While network and bandwidth costs
may continue to favor apps that use the intelligence and storage of
the client device effectively, coordination and management will be
based in the cloud."
Expanding the digital environment to include the entire physical world
will require flexibility something existing hardware-controlled
networks don't have. Software-defined networks, storage, data
centers, and security will be required to make it all work.

Softwaredefined
applications
and
infrastructure
Web-scale IT Gartner believes that organizations will start incorporating globalclass computing into the company setting. "The first step should be
DevOps bringing development and operations together in a
coordinated way to drive rapid, continuous incremental development
of applications and services."
Risk-based
Gartner is following the lead of security pundits and reassessing what

Gartner's top 10 strategic


Technology Current Trends
Strategic
trends
Computing
everywhere

Description

Mobile-device proliferation is an obvious trend. Gartner thinks there


will be a shift of focus from devices to how the user and device
interact in different environments and contexts.
Internet
of Gartner has chosen to reemphasize its four basic "usage"
Things
models:Manage, Monetize, Operate, and Extend. It also reiterates:
Do not focus too closely on the IoT, but take in the entire picture.
Hung LeHong, vice president and Gartner fellow said, "This
expanded and comprehensive view of the internet is what Gartner
calls the Internet of Everything."
3D printing
Gartner believes that 3D printing will continue to grow at an
incredible rate for the foreseeable future. Businesses must be alert
and reevaluate their market position based on what impact 3D
printing will have on their products and cost structure.
Advanced,
Gartner said that embedded systems (IoT) will only add to the crush
pervasive,
of structured and unstructured data already filling company
and invisible databases. The amount and variety of data will demand more
analytics
advanced analytics than are currently available. A Gartner
researcher said, "The value is in the answers, not the data."

Context-rich Gartner thinks the next step will be to ingrain intelligence into IoT
systems
devices that will interact with the advanced analytics mentioned

Emerging
Technologies
Body-adapted
Wearable
Electronics

Top 10 Emerging
Technologies

Description

"These virtually invisible devices include earbuds that monitor heart rate,
sensors worn under clothes to track posture, a temporary tattoo that tracks
health vitals and haptic shoe soles that communicate GPS directions through
vibration alerts felt by the feet.
"The applications are many and varied: haptic shoes are currently proposed for
helping blind people navigate, while Google Glass has already been worn by
oncologists to assist in surgery via medical records and other visual information
accessed by voice commands."
Nanostructure "Emissions from the worlds rapidly-growing fleet of vehicles are an
d
Carbon environmental concern, and raising the operating efficiency of transport is a
promising way to reduce its overall impact.
Composites
"New techniques to nanostructure carbon fibers for novel composites are

showing the potential in vehicle manufacture to reduce the weight of cars by


10% or more. Lighter cars need less fuel to operate, increasing the efficiency of
moving people and goods and reducing greenhouse gas emissions."
Mining Metals As freshwater continues to dwindle, desalinating seawater has emerged as an
option. "Desalination has serious drawbacks, however. In addition to high
from
energy use, the process produces a reject-concentrated brine, which can have
Desalination
a serious impact on marine life when returned to the sea.
Brine
"Perhaps the most promising approach to solving this problem is tosee the

brine from desalination not as waste, but as a resource to be harvested for


Grid-scale

valuable materials.These include lithium, magnesium and uranium, as well as


the more common sodium, calcium and potassium elements."
"There are signs that a range of new technologies is getting closer to cracking

Top 10 Emerging
Technologies
Emerging
Technologi
es
Nanowire
Lithiumion
Batteries

Screenless
Display

Description
"Able to fully charge more quickly, and produce 30%-40% more electricity than todays lithium-ion batteries,
thisnext generation of batteries could help transform the electric car marketand allow the storage of solar
electricity at the household scale. Initially, silicon-anode batteries are expected to begin to ship in smartphones
within the next two years."

"This field saw rapid progress in 2013 and appears set for imminent breakthroughs of scalable deployment of
screenless display. Various companies have made significant breakthroughs in the field, including virtual reality
headsets, bionic contact lenses, the development of mobile phones for the elderly and partially blind people,
andhologram-like videos without the need for moving parts or glasses."
Human
"Attention is being focused on the gut microbiome and its role in diseases ranging from infections to obesity,
Microbiom diabetes and inflammatory bowel disease.
"It is increasingly understood that antibiotic treatments that destroy gut flora can result in complications such
e
asClostridium difficileinfections, which can in rare cases lead to life-threatening complications. On the other
Therapeut
hand,a new generation of therapeutics comprising a subset of microbes found in healthy gut are under clinical
ics
developmentwith a view to improving medical treatments."

RNADevelopments inbasicRibonucleic acid (RNA) science, synthesis technology, and in vivo delivery i.e. in a living
organism, "are combining to enable a new generation of RNA-based drugs that canattenuate the abundance
based
Therapeut of natural proteins, or allow for the in vivo production of optimized, therapeutic proteins. Working in
collaboration with large pharmaceutical companies and academia, several private companies that aim to offer
ics
RNA-based treatments have been launched."

Quantified "Smartphones contain a rich record of peoples activities, including who they know (contact lists, social
networking apps), who they talk to (call logs, text logs, e-mails), where they go (GPS, Wi-Fi, and geo-tagged
Self
(Predictive photos) and what they do (apps we use, accelerometer data).
"Using this data, and specialized machine-learning algorithms,detailed and predictive models about people
Analytics)
and their behaviors can be built to help with urban planning, personalized medicine, sustainability and medical

diagnosis."
Brain"The ability to control a computer using only the power of the mind is closer than one might think.Brain-

10 Global Trends in ICT and


Education
Descriptions

Trends
Mobile New advances in hardware and software are making mobile
Learnin smart phones indispensible tools. Just as cell phones have
g
leapfrogged fixed line technology in the telecommunications
industry, it is likely that mobile devices with internet access and
computing capabilities will soon overtake personal computers as
the information appliance of choice in the classroom.
Cloud Applications are increasingly moving off of the stand alone desk
comput top computer and increasingly onto server farms accessible
ing
through the Internet. The implications of this trend for education
systems are huge; they will make cheaper information
appliances available which do not require the processing power
or size of the PC. The challenge will be providing the ubiquitous
connectivity to access information sitting in the cloud.
One-to- The trend in classrooms around the world is to provide an
One
information appliance to every learner and create learning
comput environments that assume universal access to the technology.
ing
Whether the hardware involved is one laptop per child (OLPC), or
increasingly -- a net computer, smart phone, or the reemergence of thetablet, classrooms should prepare for the
universal availability of personal learning devices.

10 Global Trends in ICT and


Education

Trends Descriptions
Ubiquito With the emergence of increasingly robust connectivity
us
infrastructure and cheaper computers, school systems around
learning the world are developing the ability to provide learning
opportunities to students anytime, anywhere.This trend
requires a rethinking of the traditional 40 minute lesson.In
addition to hardware and Internet access, it requires the
availability of virtual mentors or teachers, and/or opportunities
for peer to peer and self-paced, deeper learning.
Gaming A recent survey by the Pew Internet and American Life Project
per the Horizon Report found that massively multiplayer and
other online game experience is extremely common among
young people and that games offer an opportunity for increased
social interaction and civic engagement among youth. The
phenomenal success of games with a focus on active
participation, built in incentives and interaction suggests that
current educational methods are not falling short and that
educational games could more effectively attract the interest
and attention of learners.

10 Global Trends in ICT and


Descriptions Education

Trends
Personaliz Education systems are increasingly investigating the use of
ed
technology to better understand a students knowledge base
learning
from prior learning and to tailor teaching to both address
learning gaps as well as learning styles. This focus transforms
a classroom from one that teaches to the middle to one that
adjusts content and pedagogy based on individual student
needs both strong and weak.
Redefinitio The ordered classroom of 30 desks in rows of 5 may quickly
n
of become a relic of the industrial age as schools around the
learning
world are re-thinking the most appropriate learning
spaces
environments to foster collaborative, cross-disciplinary,
students centered learning. Concepts such as greater use of
light, colors, circular tables, individual spaces for students
and teachers, and smaller open learning spaces for projectbased learning are increasingly emphasized.
Teachergenerated
open
content

OECD school systems are increasingly empowering teachers and


networks of teachers to both identify and create the learning
resources that they find most effective in the classroom. Many online
texts allow teachers to edit, add to, or otherwise customize material
for their own purposes, so that their students receive a tailored copy
that exactly suits the style and pace of the course. These resources in

10 Global Trends in ICT and


Education

Trends Descriptions
Smart
The collection, management, sorting, and retrieving of data
portfoli related to learning will help teachers to better understand
o
learning gaps and customize content and pedagogical
assessm approaches. Also, assessment is increasingly moving toward
ent
frequent formative assessments which lend itself to real-time
data and less on high-pressure exams as the mark of
excellence.Tools are increasingly available to students to
gather their work together in a kind of online portfolio;
whenever they add a tweet, blog post, or photo to any online
service, it will appear in their personal portfolio which can be
both peer and teacher assessed.
Teacher The role of the teacher in the classroom is being transformed
manage from that of the font of knowledge to an instructional manager
rs/ment helping to guide students through individualized learning
ors
pathways, identifying relevant learning resources, creating
collaborative learning opportunities, and providing insight and
support both during formal class time and outside of the
designated 40 minute instruction period.This shift is easier said
than done and ultimately the success or failure of technology
projects in the classroom hinge on the human factor and the

Online systems, functions, and platforms

Online (Computing)
Platforms
Acomputing platformis, in the most
general sense, whatever a pre-existing
piece ofcomputer softwareorcode
objectis designed to run within,
obeying its constraints, and making use of
its facilities
The termcomputing platformcan refer
to different abstraction levels, including a
certainhardware architecture, anoperating
system(OS), andruntime libraries.

Common Components of a P
latform
Hardware

Browser
Application
Software frameworks
Cloud computingandPlatform as a Service
virtual machine
Avirtualizedversion of a complete system,
including virtualized hardware, OS, software and
storage.

Operating system examples

AmigaOS,AmigaOS 4
FreeBSD,NetBSD,OpenBSD
Linux
Microsoft Windows
OpenVMS
OS X(Mac OS)
OS/2
Solaris
Tru64 UNIX
VM
QNX

Mobile OS

Android
Bada
BlackBerry OS
Firefox OS
iOS
Embedded Linux
Palm OS
Symbian
Tizen
WebOS
Windows Mobile
Windows Phone

Software frameworks

Adobe AIR

Adobe Flash

Adobe Shockwave
Binary Runtime Environmen

t for Wireless
(BREW)

Cocoa (API)

Cocoa Touch

Java platform
Java Platform, Micro Edition
Java Platform, Standard Edit
ion

Java Platform, Enterprise Ed

ition

JavaFX
JavaFX Mobile

Microsoft XNA
Mono
Mozilla Prism,XULand
XULRunner
.NET Framework
Silverlight
Open Web Platform
Oracle Database
Qt
SAP NetWeaver
Smartface
Vexi
Windows Runtime

Ten leading platforms for online


communities
1.Open source, based on PHP, and a fork of the
Mambo project,Joomlais one of the most widely
used
content
management
systems
and
community platforms. It includes the usual page
posting, discussion, blogs, polls, etc. Joomla has an
extensive community of its own and thenumber of
3rd party plug-insis very extensive, with over
3,700 currently listed, making it one of the richest
community ecosystems in existence.
Sites developed with Joomla:
http://showcase.joomla.org/sites.html

Ten leading platforms for online


communities
2.Drupalis one of the darlings of the community
world and would come first on this list for many in
the community business. It's a highly capable,
mature, and extremely popular community
platform that includes the usual features as well as
a workflow subsystem, support for OpenID,
granular user security, and much more. Drupal is
developed in PHP, is open source, and hasseveral
thousands of 3rd party modulesavailable for it as
well.
Sites
developed
with
Drupal:
https://groups.drupal.org/files/drupal%20sites.html

Ten leading platforms for online


communities
3.One of the older CMS/community platforms,
PHP-Nuke doesn't have the flair of the first
two on this list but is still one of the most
widely
used
community
applications
available. PHP-Nuke is eponymously named
after the language it uses, is open source,
and have several hundred add-ons available
for it. Despite being one of the older and
more traditional community platforms, PHPNuke continues to grow market share rapidly.

Ten leading platforms for online


communities
4.The platform formerly known as
PostNuke is now called Zikulaand is
a fork of PHP-Nuke 5.0. Rounding out
the top four, Zikula is one of the
older, more established offerings. It
is also open source and developed in
PHP.

Ten leading platforms for online


communities
5.Microsoft'sSharepointis the first commercial product to make
the list and is also one of the most mature and popular. Though
Sharepoint can be used to develop collaborative environments
that have few community features, the most recent emphasis and
the majority of uses I encounter are for community-style
deployments. With the advent of theCommunity Kitfor
Sharepoint which adds "best practices, templates, Web Parts,
tools, and source code", the product is now a capable contender
in this space. Sharepoint has very extensive enterprise
penetration and will be on the short list for many organizations
given that they often already own it, though the warning above
about "technology first" should apply.
Sites developed with Sharepoint:
http://www.topsharepoint.com/100-beautiful-light-websites-built-o
n-sharepoint

Ten leading platforms for online


communities
6.The first SaaS community platform to make
the list is Lithium, an innovative and fastgrowing solution for customer communities
that is seeing broad uptake. One of the
advantages of Lithium is the extensive
support around community developers and
managers that it provides. One of the
disadvantages is that it does not have an
open source ecosystem so the amount of
extensions and plug-ins available for Lithium
is limited to standard Web widgets.

Ten leading platforms for online


communities
7.The second .NET plaform (after Sharepoint)
and the first open source .NET community
platform on this list, the capable
DotNetNukehas
been
going
through
extensive maturation over the last year.
Written in VB .NET, DotNetNuke has an
extensive set of 3rd party modules through
itsMarketplace service, which enables forpay modules to be developed and sold,
resulting in some high-quality offerings.

Ten leading platforms for online


communities
8.One of the few .NET blog platforms
has evolved into a full-blown
community
product.
Community Serveris now aimed
squarely at the enterprise and has
been used in very large scale, for
example, it is currently used to
operate MySpace's customer forums
for over 70 million users.

Ten leading platforms for online


communities
9.KickAppsis a relatively new up-andcomer that is getting wide distribution
in a relatively short time period
including major wins with large public
Websites for ABC and the BBC.
KickApps is a SaaS-based solution like
Lithium that is extensively widgetized
for maximum integration flexibility
into existing Websites.

Ten leading platforms for online


communities
10.ClearSpace Community fromJive Softwarehas been
getting a lot of attention lately, particularly with its
popularity in the enterprise space. Over 15% of the
Fortune 500 currently use it, and while it's highly likely
that the open source products at the top of this list
have higher penetration, Jive has consistently focused
strengths in areas where open source products tend
to be weaker, particularly on enterprise issues around
security, integration, and customizability.
Customers of Jive Software:
https://www.jivesoftware.com/customers/

Ten leading platforms for online


communities
11.MamboPopular,
old
school
PHP
community-platform.
12.Lotus SameTimeandLotus Connections IBM's answers to community with many
integrated capabilities.
13.OneSite - White label, on-demand social
network and community.
14.BoonExSaaS
community
that
is
extensively
widget-based
with
many
features and capabilities.
15.Crowdvine- Used to power the community
for the popular Web 2.0 Expo conferences,
Crowdvine has full community, content
management, and external site integration.
16.Facebook Open Platform Use
the
Facebook platform for your community with
the open source version of the platform.
17.Mzinga- A solution designed for industry
verticals such as HR and marketing, Mzinga
is seeing strong uptake.

18.Leverage Software
19.HiveLive
20.SocialGo- On-demand SaaS
community service.
21.IglooSoftware- A relatively new
entry, Igloo is focusing on the
enterprise user with ease-of-use
and simplicity as a top feature.
22.GroupSwim
23.SocialCast
24.Tomoye
25.Pinax- Brand new and feature
rich. Pinax is getting considerable
early adopter interest. Based on
Python, Pinax is open source.

Other Platforms
Promising web platforms http
://readwrite.com/2008/08/20/10_high
ly_promising_web_platforms
/
eLearning platforms
https://
www.entrepreneur.com/article/25115
6
eCommerce platforms http
://www.inc.com/bill-carmody/top-5-e

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