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Table of Contents TC
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TC
2. Win on 1st downs- take offense off of schedule 2. Hold opponents to less than 3 yards on 1st down
and force 2nd long and 3rd long situations. per average.
3. Get off the field on 3rd and 4th downs 3. Hold opponent to a less then 30% average on 3rd
and 4th downs.
4. Eliminate Big plays - +10 yards per run play 4. Allow no big plays
+ 25 yards per pass play
5. Stop the Run!!!!! 5. No 100 yard rushers- less than 3.5 yards per
carry average
7. Win Sudden Change situations 7. 80% 3 and out after sudden Change
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TC
1. Trust- you need to trust that your teammates will do their jobs, so that you can focus on yours.
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Previous Next
Huddle and Pre snap calls TC
Front (if needed) Blitz/stunt + Tag + Coverage
Huddle
Call: front
WC F$ $$ SC
Note: we can go no huddle- wristband calls
H RE N SE S
W M
Will Linebacker- calls down and distance Mike- gets the signal and relays the call
After huddle breaks Mike calls the strength Sam echoes strength A designated safety will make all coverage adjustments
LBs- call out # of backs, DB If no coverage adjustment needed safety calls play it
F$- call out # of Receivers to each side
Corners and OLBs call out exotic formations- Bunch, unbal. Etc.
Strength call- give a Rip call strong Right or a Liz call strong left
1. Single TE- Strength is to the TE- if he trades- strength call changes- we will not follow- S/H are the same position and OLB need to know
both responsibilities. M/W can switch. Note: We can trade the S/H- but this will be game plan specific
2. 2 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
3. 0 TE sets- Strength is determined one of two ways: A. Vs a balanced set- Strength is to the Field or to our left
B. Vs. Multiple Rec. sets- we go to the rec. strength
Note: Only a TE trade will switch a strength call- motion DOES NOT change the strength
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Previous Next Defensive Gaps and Alignments TC
9 6 7 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 7 6 9
Linebacker alignments will correspond to the front alignments, but add a 0 to the number, Example: 30 is the
outside eye of the Guard.
Foot- Your inside foot on the outside foot of the TE off the heels of the DE
Ghost- Alignment taken off of the imaginary TE
Off- A 3 x 3 position taken from the TE or Ghost TE
Walk- An alignment taken by splitting the difference between the #2 WR and the Offensive Tackle. In 44 outside
foot on inside foot of number 2.
Tight 1 x 1 off of TE 8
Glossary
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A
Adjust technique- Technique by DL in which he reads the edge player- if edge player takes an inside path- the adjust player takes and outside path, if the edge
player works outside, the adjust player stays inside
Adjuster- Usually the strong safety will adjust all coverage or positioning
Alignment- positioning- horizontal in toward the ball, out toward sideline, up closer to los, back away from LOS
All- tag that denote that he DEs (hawk in four man front) will be also be involved in the stunt.
Arson- denotes A gaps fires can be tagged in essentially any call (also mike, will, strong, weak, field, boundary, open, closed, left, right, or a specific player)
Barrel- denotes B gap fires- can be an additional tag also see Arson fire for other tags
Blitz-Peel- When a blitzing player is responsible for any Back out to his side. (usually an edge player)
Boundary- referring to the short field when the ball is on the hash
Boxer- Zone blitz tag that puts a DL or Nose in the middle hook zone alert for #3
Bubble- (3 meanings) 1. specific technique of DE (see DE section) 2. natural holes of a defense created by Def. front, 3. quick outside- in screen
Bump (2 meanings)- 1. technique used by DB- to be physical with rec. 2. bumping man to man or Zone responsibilities out, usually happens in during
motion
Cage- call given to DE telling him to disregard huddle call and that he now has contain/force
Check Coverage- coverage determine by offensive formation- when can have total check coverage , a two number check coverage example- cover 36, the
first number refers to cover vs. pro formation second number refers to coverage vs a slot formation. For this purpose pro formation is any formation where
the Y and Z line up on the same side, slot formation is any formation where the Y and Z align on opposite sides.
Choke- Call made to trips side corner telling him he has man to man on the number 1 rec. in trips.
Choice- choice stunts to/from a predetermined check. Example: Boston Choice- we will Blitz from the backs side
Cloudy/Clear- concept of filling your gap if it is open (clear) and tightly scraping over the top to the next available gap if original gap is closed (cloudy)
Cluster Formations- any offensive formation where 2 or more receivers are aligned close to together- alert for rub/pick patterns
Combo- any cover 2 on 1 coverage where two defenders are covering one player. (Defender covers player if he releases to their side, if he releases away defender can blitz,
cover, mirror, etc.
Contain- Front player involved in PR that cannot allow anybody to get outside of the pocket
Control- man to man position where the defender can still touch the receivers hip.
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Copper- call that indicates that Safety and Corner will read #2 to their side and play read 2 scheme.
Glossary
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Corner- DB position on the perimeter
Corners over- technique in man to man or some zone where both corners are playing on the same side
Curl zone- zone area 12- 15 yards deep just outside the tackle box, also hash player
DC- Draw Call to alert Ends and Linebackers of high probability of a Draw play
Deep as the deepest- coaching point used to teach the depth of the backside pursuit (behind the LOS) vs teams with significant counter threats. Deep as the
deepest put the defender in position to choke off the bootleg/keeper while allowing to re-direct for counter or inside reverse.
Deliver- to deliver the receiver means to cover him man to man until he leaves your zone- example- in cover 2- the mike will deliver the crossing receiver to
the hash.
Deuce- (2 meanings)- 1. 2 deep man under 2. Refers to controlling the number 2 rec. in the Firezone
Dime- Player personnel in which 2 DB replace the outside LB and the outside Lbs replace the DE
Disguise- showing one coverage but playing another- holding the shell- We want to always show shell or disguise our coverage. How long should you hold depends on
coverage and opponent formations- rule of thumb you want to hold the disguise for as long as possible and practical
Drop back- 3 step- quick, short, timed patterns, 5 step- medium, times patterns, 7 step deep patterns
Edge- as is set the edge- front defender responsible for force and contain
Edit- DE technique
Empty- no backs
Face- DE technique
Fence Force- Pursuit last man in pursuit must guard against cutback
Fire zone- common zone blitz coverage- 3 under (numbers, middle, numbers) 3 deep 1/3s
Flat- area of the field outside the curl zone, usually top of numbers to the sideline- 12-15 yards deep 13
Glossary
Flood- any combination of multiple receivers in one zone Previous Next TC
Flow (full, fast, split, counter)- backfield action- Fast flow- both backs outside to same side, Full flow- Both backs to same side downhill, split flow- backs flow
in different directions often from I, counter flow- both backs start in same direction , one then counters back
Foot- positioning of an edge player- inside foot on outside foot of TE or T, off the heels of DT
Force (secondary)- player who works off of the primary force- make him right
Frisco- in 43 scheme Frisco mean Safety will blitz and the invert linebacker to that side will control #2 and the numbers
Front- refers to DL/DE/LBs and sometimes strong safety, numbered 1st number- DL, 2nd number- LB- ex. 44
Funnel- cover 2- forcing receivers to the safeties- corners funnel in, OLB funnel out, Safety on the hash
Gap- area between two OL A gap- center/guard, B gap- guard/tackle, C gap- Tackle/End, D gap outside
Hard Technique- vs option- defender with pitchman responsibility will attack Pitchman immediately- intended to force the QB to run the ball.
Heavy Personnel- Option to replace Sam and Hawk with DEs this will make the 34 into a 52
High Middle- deep middle LB will to middle of goal post and will continue to get depth looking for Digs and Post routes, also know as a Tampa 2
Hub cap- Linebacker responsible for #/H- when the #2 is in the backfield- align inside leg on outside leg of T or TE.
I
If you can make take it- concept that gives LBs freedom to fill gaps when the see openings
Im here- just like silver call- call made by safety to Primary force in cover 4 when there is no removed #2- this tells the Primary force that the Safety will
make you right
In- (2 meanings)- 1. Call from OLB, invert, or corner that moves DE from a 9 tech. to a 7 tech. 2. Call made by zone players that tells inside players that an
outside receiver is running a pattern inside or crossing
Inside- out leverage- cutback player works to stay on the inside shoulder of a ball carrier
Invert (2 meanings)- 1. Linebackers aligned in c gap ie. 43 or 53, 2. Reversed positioning of corners and safety- ie. Cover 6 invert
Island- call made to corners that tells them that they have man to man coverage with no safety help often a result of the 15 yard rule or aligned away from
trips in a 3 by one set.
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Isolate- straight man to man- where they go you gorefers to a specific linebacker technique
Glossary
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J
Keep it- call from safety or linebacker that says we will not adjust out of the call or the coverage- regardless of what the offense does- normally associated
with a blitz
Kill + new cover- a kill call tells the defense that we are killing the coverage and that they need to look at the coach for the new cover signal- this happens fast
and is pre determine based on specific coverage vs problem formations. For example, if we are running cover 3 vs a double slot it may be game planned to
kill the coverage.
Larry- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case left
Levels- 1st level- DL/DE, 2nd level- Lbs, Corners, 3rd level- Safeties
Loaded Zone- Coverage adjustment that vacates a specific low threat zone and loads a threatened zone- pre snap often load to field vacate the boundary
Lock-on man to man technique in which the defender will always be between the QB and Rec. (aka GL green)
Lone Dove- denotes LB away from shifted secondary- responsible to carry any crosser or back out
Long as possible and practical- whenever you are disguising, stemming, sugaring up you should hold your deception for as long as possible and practical
meaning disguise for as long as possible but not at the expense of being able to do your job.
Loose- normal shade technique would be inside eye on outside eye of OL- loose inside eye on outside shoulder of OL
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Low Middle- middle hole spy
Glossary
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M
Making him right- refers to secondary force player playing off of the primary force- if primary force goes inside- the secondary force goes outside , primary-
outside- secondary - inside
Middle hook- middle hole- control #3- aiming point middle of goal post
Monster- OLB or Strong safety who is designation to go to the strongside of the formation or receiver strength- For example 52 monster.
Motion- pre snap movement by offense- this will not impact strength
No Cover zone- area from LOS to 7 yards deep that zone players will not defend
Nose- DT that covers the center in odd fronts and plays ST in even fronts
Numbers- Zone drop to the top of the numbers, normally a 2-1 pattern read
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Glossary
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O
Omaha- pre snap check that resets front , stunt, and coverage back to the original huddle call
Over front- 4 1st level Defensive players- interior lineman shift to the strength, linebackers shift weak
Own- when you own the man it is referring to man to man responsibilities.
Pitchman- a tag used when playing option teams. This tag means that we are switching the responsibilities between the defender who normally has the
pitchman and the defender who normally has the quarterback
Play it- Call by safety that tells the secondary that we will stay with the original call
Pressure foot-floater foot- coaching point for stunts/blitzes, pressure should be on foot opposite of the direction that the defender is going
Pro- refers to all offensive formations that the Y and Z are on the same side- specifically dealing with check coverage, first number refers to coverage vs pro
sets, second number deals with coverage vs slot sets. Example- cover 43 vs pro set cover 4, vs a slot set cover 3.
PSU technique- Technique used by primary force players to defend against a crack threat- see LB/DE section
Quick/Quick side- refers to offenses that use a strong and quickside, quickside usually pulls/traps
R
Radar- refers to a pre snap technique in which the defenders are in a 2 point stance and not stationary.
Raider (robber)- free player(s) will pattern read and aggressively jump patterns when QBs long arm leave the football
Ralph- call by safety to indicate direction that he will rock down in a loaded zone scheme- in this case Right
Read out- on certain blitzes the linebacker can read out meaning as he is reading on the run if the offense is clearly attacking a gap that is opposite of the
blitz and he would be wasting himself if he fires his gap he can read out note: this only applies to specific blitzes and/or may be communicated by the
coach.
Remaining Back (ACE)- 1 back set in which the back aligns behind QB 19
Glossary
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Removed- when a receiver is more than 5 yards from the T or TE
TC
Rip- strength call to the right
Roll- 2 meanings- 1. In firezone- corner is the numbers player 2. roll coverage safeties and opposite corner to a specific side- essentially a rotation of the
shell
Rover- Player personnel (S in for LB) or referring to the $$- the Rover will make all secondary adjustments
Rush End/Tackle- The side of the Def. line that aligns away from the TE
Same foot-same shoulder principle- coaching point used in teaching how to attack blocks
Scrap- Downhill inside out- tight to the light (scrap the skin)
Scrap exchange- vs zone read- DE- will read down the line (he becomes a C gap player), the Invert Linebacker will scrape outside becoming D gap player.
SCIF- Seam/Curl/IN/Flat- refers to the patter progression for the Numbers player
Seal- Hash player technique to prevent an inside release/pattern from an outside receiver- shell cover
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Seam- area just inside the hash
Previous Next Glossary
See the Green- another term for Cloudy/Clear- fill the hole- if you can make it, take it.
TC
Shade- DL shades to the inside or outside of OL- not head up
Show- Linebackers will show their blitz and then back off
Silver coverage- s
Single- blitz in the bear front- Single followed by a position tells the Safety that he is taking the man for the blitzer. Example: Single Mike- mike is blitzing, 0
cover and the Safety is taking the Mikes man
Slant- 2 meaning- 1. DL tech. see sections, 2. Wr- inside pattern (#2 on the tree)
Slide- sliding the under coverage responsibilities of the linebackers over to a specific side. (loaded zone concept)
Soft Tech.- defending the option through cat and mouse techn- used against inexperienced QBs, or when we want to slow the option down.
Solid- tag used to tell the Hawk and Sam that they are attached to the front and will not be part of the pass coverage- regardless of offensive formations.
Soldier- In a 43 sliding the Linebackers to the strength, see War for opposite
Speed- Pass rush personnel that places the fasted DEs/DLs/LBs on the line.
Spill- technique used by a force player- as know as wrong arming force player will attack kickout with the outside shoulder and look to collapse the hole
and making the ball carrier bounce it to the scrapping linebackers
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Spot-Ball-Speed- Coaching point on blitz- pre read your spot, key ball, get off!!!!
Glossary
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Spy- when a second level defender is assigned to the QB
Spy-flow fire- second level defender who is not a force player will get depth and spy the QB- if the QB breaks the tackle box he will fire to the flow of the
actions.
Squat- Call from safety to corner in any read #2 scheme where there is a 10 yard square out route by #2- Corner must squat on the square out and the
safety will adopt the number 1 receiver after he is certain that the number corner has squatted on #2
Squeeze- technique used by force player opposite of spill- he will attack the kickout blocker with his inside arm while keeping all blockers and ball carriers
inside- must stay square- step same foot-same shoulder
Stay- technique used by backside defender vs action away- he is think bootleg, counter, reverse
Stem- DL/DE originally show one technique and shift to another- pre snap
Strong side of line- referring to Offenses that use a strong and quick side
Stunt- Defensive line movement example- angle, read, slant, pinch, etc.
Stud End/Tackle- DE and DT that align to the strength of the offensive formation
Sugar up- to initially deceive by alignment- blitzers can make it look like they are in coverage while coverage players can show blitz
Swap- Combo coverage where the OLB, ILB combo cover the backs and TE.
Switch- call made to Linebacker from a safety telling LB that he will take his back out responsibility and that he can stay in the box. See coverage22
section
cover 4.
Glossary
T
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Tackle Box- area tackle to tackle- and from the LOS to 7 yards
Tackle read- technique by OLB they are looking for fire outs and high hats
Technique- term used to describe position of a front player related to the OL, or term used to describe a specific type of skill.
Top him- stay on top him on outside patterns expect him to turn it up.
Trade- TE shifts from one side to the other- trades do change strength
Trail Technique- backside pursuit behind the LOS- no deeper than the deepest.
Trey- referring to middle hook and controlling number three in the zone, when there is a Trey call it is telling the DE who had originally been responsible for
the numbers that he now has the middle zone and to control #3. Often happens vs a removed #2.
Two way go- PR option where the Pass rusher can choose what gap to attack 23
Glossary
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U
Under defense- In 4 down lineman fronts- the two interior lineman shifted away from strength, LBs shifted toward strength
Vicky- code name and check against for 4 verticals (in cover 3)
Vice- Backside Corner and Backside LB bracket #1 away from trips
Waggle Read- DE reading FB- FB- to stinger, FB away- Trail technique no deeper than the deepest
Walk- when the OLB detaches himself from the front to cover rec. split the differences between #2 and the tackle.
Wall off- seal or prevent receiver from entering the middle of the under coverage.
Wheel- 2 meanings- 1. offensive pattern similar to an out and up, 2. Call made vs a removed #2 in quarters coverage. This is telling both the S and C to
their zones and be alert for a wheel rou by number #2.
Window - referring areas of the zone defenses that the QB has clear vision. To get into the window means to disrupt QB vision by hanging in those areas.
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Wolf- ILB controls #2/numbers player in the firezone.
Glossary
Previous Next TC
X
Y- referring to the TE
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Previous Next Offensive Player Personnel TC
When communicating Player Personnel coaches and players can just relay the number of backs
and TEs
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Previous Next
Defensive Personnel Packages TC
Fronts: All Note: We will be in the 34 front about 50% of
Base the time, but we will be in 34 personnel about
In 4 man fronts the Hawk will play the RE 90% of the time
3 DL
4 LB
Odd look
4 DB
E N E
H S C
W M
C
$ $
Even look
H E N E
W M S C
C
$ $
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Defensive Personnel Packages TC
Fronts: All Note: We will replace one safety for a corner
Penny Good for man to man defenses and when
In 4 man fronts the Hawk will play the RE locking down a player
3 DL
4 LB
Odd look
4 DB
E N E
P H S C
W M
C
Even look
H E N E P
W M S C
C
$
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Defensive Personnel Packages TC
Fronts: All - good for Bear and man to Note: Additional DB in for Will- good for man
Rover man coverage to man defenses against one back
In 4 man fronts the Hawk will play the RE Can subs. Additional DB in for Hawk
3 DL
3 LB
Odd look
5 DB
H E N E S $
R C
C M
Even look
H E N E
$$ C 4-2
R W M
C
F$ 5
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Defensive Personnel Packages TC
Fronts: 4 man fronts, 44/43, under, and Note: We will use this package if we dont have
40 tuff a Hawk that can serve as an effective DE.
E T N E
C
C W M S
$ $
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Defensive Personnel Packages TC
Note: We wont run heavy fronts with nickel
Fronts: Field fronts
Nickel personnel
We can run anything out of our nickel
package
We will send the Hawk to play DE and replace
3 DL with Nickel or replace Sam with Nickel
3 LB
Odd look
5 DB
E N E
H N C
W M
C
$ $
Even look
H E N E
N C
C W M
$ $
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Defensive Personnel Packages TC
Note: We wont run heavy fronts with Packer
Fronts: Field fronts mostly 40 fronts
Packer personnel
We can run anything out of our Packer
package
5th DB will replace DL
2 DL
4 LB
Odd look
5 DB
H N E
N S
W M C
C
$ $
Even look
H E N S
W M N C
C
$ $
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Previous Next
Defensive Personnel Packages TC
Note: We wont run heavy fronts with Dime
Fronts: Field fronts mostly 30 fronts and
Dime personnel
with inside blitzes
We can run anything out of our Dime
5th and 6th DBs will replace LBs
package
3 DL
2 LB
Odd look
6 DB
E N E
N W M D C
C
$ $
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Defensive Personnel Packages TC
Note: We wont run heavy fronts with Psycho
Fronts: We can run all field fronts and
Psycho personnel
coverage out of psycho personnel
5th and 6th DB will replace DLs
1 DL or 0 DL
4 LB
Odd look
6 DB
H LB S
N D
W M C
C
$ $
Even look
H M E S
N W D C
C
$ $
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Previous Next
Defensive Personnel Packages TC
Note: We would run the Radar look in 3rd long
Fronts: We can field fronts out of psycho
Psycho situations
personnel
Every player will get to their gap responsibility
1 DL post snap
4 LB
radar look
6 DB
H E
M D C
C N
W S
$ $
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Defensive Personnel Packages TC
Note: All DL are replaced with best PR DEs or
Fronts: We can field fronts out of Speed
Speed LBs
personnel
3 DL
4 LB
Odd look
4 DB
E E E
H S
W M C
C
$ $
Even look
H E E E
W M S C
C
$ $
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Defensive Personnel Packages TC
Note: LB (B) in for DB
Fronts: We can run field fronts out of
Backer backer personnel- mostly cover 3
Backer front and stack fronts
3 DL
5 LB
Odd look
3 DB
H E N E S
W M B C
C
Even look
H E N E
B M S C
C W
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Previous Next
Defensive Personnel Packages TC
Note: DT in For S/H- this is if we dont have a
Fronts: Short yardage, Tuff, backer,
Heavy S/H that can play the DE position
We wont run even fronts
5 DL
2 LB
Odd look
4 DB
E T N T E
W M C
C
$ S
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Previous Next
Defensive Personnel Packages TC
Note: We will run this on the 1 inch line
Fronts: Goaline, Guts, 7 diamond
Goal
line
6 DL Goaline look
2 LB
3 DB E T T N T E
W M C
C
Goaline look
Short w/ short
yardage yardage PP
H E T N E S
W M C
C
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Previous Next TC
Defensive Line Techniques
The Main objective of the defensive line is to destroy the opponents offensive blocking schemes. This can be
accomplished by executing perfect technique at full speed to a depth of 1 yard into the offensive backfield. Consider yourself a
missile being launched into the offense, destroying everything in your path.
Key the Movement of the ball. Align head up and take a six inch power step with your near foot aiming for the next offensive
linemans far hip. Deliver a blow and get separation.
a. Down or Reach Away block- take the first near gap that shows. Usually directly off the OLs butt.
b. On or Turn out block- fight across and play inside gap
c. Reach to block- fight across and play inside gap
Key the movement of the ball. Align in a Shade technique, then take a six inch power step with your inside foot to the offensive
linemans inside foot, while ripping your outside arm and delivering a blow to the offensive linemans inside breast plate. Get
separation and extension, control the gap.
Tilt- Normally the nose tackle but can apply to any DT- Align in a shaded position and tilt toward the ball. This is meant to force
Double teams and to develop a quick first step. This technique will be communicated as a tag after the call.
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Previous Next
Techniques for Defensive End/OLB Play TC
Contain Technique:
Foot vs. a TE- inside foot on the outside shoulder/foot of the end to 2 feet outside the end.
Do not get hooked no one gets outside you. Use your hands to keep people
off you.
TE/Wing- outside shoulder of Wing up to 5 yards than. Wing or slot wider than 5 yards- PSU tech. Or contain PR.
Key movement of Wing.
Reactions to situations:
QB Sprint- penetrate to the QB and contain him. Attack through the outside
shoulder of blocker (contain pass rush). Keep your shoulders parallel to the LOS.
Outside play- limit and contain the play. Let no blocker or ball carrier get outside of you; give ground grudgingly using your
hands; dont penetrate more that 1 yard unless the ball carrier gets in a vertical line with you, then go get him.
Off Tackle- if the TE gap blocks, key the near back and guard. If you recognize a kick out block, squeeze and attack the block
with inside shoulder forearm (meet power with power) while keeping contain.
Drop Back- contain rush through the outside shoulder of the blocker (keep the QB inside). You must spin back inside when
you move to a point 1 yard deeper than the QB. Note: OLB may have coverage responsibility
Play Away From You- pause and read, check for counter or reverse then move with an angle of pursuit to make game saving
tackle.
Wing- line up on the wings outside shoulder up to 5 yards. Have your inside foot up and key him for movement. Dont penetrate
more than 1 yard before reading and reacting as with the TE.
Flanker- A wing that moves out over 5 yards or more is considered a flanker. In this situation you will use a contain fire technique. If
the flanker is a threat to crack, you can use a Penn State technique.
Slot- contain fire between the tackle and slot (or Penn State). If you cant do either, move out on the slot and play him like a wing.
Split End- Stay head up with end up to 5 yards out and attack him like a wing. If he moves out past 5 yards then move in and contain
fire or Penn State technique (1 yard outside tackle).
TE- align in a 7 technique. On TE movement, bubble the TE by drive blocking him to 1 yard deep through the V of the neck
and separate. Your primary responsibility is C-gap, but you must support outside. Fight pressure, but do not spin out until ball
has passed you to the outside. If TE arc releases outside whip your head inside and key the near back to the guard. Maintain
your area where you lined up originally, when you read power sweep, sprint out or drop back, go with reckless abandon! If the
play goes away from you take a shallow angle of pursuit for the cutback. Keep the TE off our LBs.
Spilt End- play on his inside eye up to 5 yards then move to 5 technique and hammer to the hand of F.
Slot- play on the inside eye of the slot back up to 5 yards, then play the same as a split end.
Stunt Techniques
Stance: 2 or 3 Point
Crash- (Only on inside technique) Align in a 7 technique. On ball movement, sprint to the heels of the QB in his stance. Do
not look for the ball, but sell out to the point blowing up anything in your path.
Hammer- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the hand of the FB blowing up anything in your path.
Stinger- If in contain align 1 foot outside TE/Wing. On the movement of the ball, sprint to a point 3 yards deep (straight up
field).
Face- If in contain, align 1 foot outside TE/Wing or head up, depending on the stunt. On movement of the ball, DO NOT move
from original position. Key backfield action and cover the 1 st back out. In passing situations be alert for the draw. If the QB
passes the RB, and no RB release to your side, get into the pass rush. If C gap responsibility 6 technique vs TE.
Dagger- If in contain, align 1 foot outside TE/Wing. If inside technique, align in a 7 technique. On the movement of the ball
sprint full speed with pads low to the heels of the FB blowing up anything in your path
Edit- align with your inside foot back and in a three point stance. On snap- fire up field for two steps. On second step plant
(break the glass) with your outside foot and rip under lineman.
Crazy- Ends widen, they have no contain or gap responsibility their job is to sack the QB- 2 way go
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Previous Next TC
Contain Fire and Penn State Technique
Stance: 2 Point
When you line up according to your rules feel that there is still a crack threat, you may use a Penn State technique or contain
fire.
Penn State- turn your back to the crack threat and key the ball. Cross the LOS to 1 yard deep while keeping your back to the
crack threat. Then square up and play contain.
Contain Fire- fire through the outside shoulder of the blocker, keeping the outside
arm free to the depth of the QB . This technique can be used when you feel that
you can beat the crack threat and execute your responsibility.
Hard Technique- as soon as you read option get to the pitch man or his lead blocker; if he comes to your side knock him down. If the
option doesnt develop then you have normal contain responsibilities.
Soft technique- as soon as you read option, flatten out along the L.O.S. and stay on the inside shoulder of the pitch man or his lead
blocker. Keep this relationship down the field.
Hard Technique- when you read option, get to the QB as soon as you can, tackle him high in such a way that he cannot pitch the ball.
Soft technique- when you read option, flatten out along the L.O.S. with your shoulders square mirroring the QB 45
Previous Next TC
Outside Linebacker Alignments
0 position
vs. TE or TE wing with zero receivers outside- Cock in to Ball get a tackle read, 4.5 yards from
LOS and 1 to 3 yards wide depending on field position, down and distance, and game plan.
1 position
Vs. 1 receiver flanked out (i.e. Pro or Flank)- inside foot up, shoulders parallel to the LOS, 4.5
yards from LOS, split the difference between #1 and tackle, rule of thumb- tight enough to help
with run, wide enough to get in skinny post window.
2 position
Vs. 2 receivers (i.e. slot) inside foot up, shoulders parallel to LOS, 4.5 yards from LOS, gap foot
the inside foot of the #2.
46
Previous Next TC
Outside Linebacker Alignments
Vs. a removed #2
47
Previous Next
Linebacker Techniques TC
Blitzing Techniques:
1. Balanced Stance with a slight stagger: Pressure Foot- Floater Foot meaning put pressure on the foot opposite of the
direction that you are going. Avoid false steps and under stepping.
2. Great ball get-off: Anticipate snap count- key ball- go on ball movement. (spot ball speed)
6. Anticipate the ball being in your gap- dont be surprised! Ball away- take a great pursuit angle down the line
Vs Run- always know your game responsibility and keep proper leverage
1. Know your gap responsibility- Ball to and ball away- know your blocking threats. Runs to= free/firm principles, - same
shoulder-same foot- gap hand free
2. Vs lineman- hit and shed with hands- vs backs ISO- chest to chest/shoulder to shoulder- fill behind the line- dont catch,
same foot/same shoulder
4. Vs run away and outside runs- keep proper leverage- if cut back or inside-out player- expect cutback- fill the green
You should be thinking, Please cutback, Please cutback- Think Cloudy/clear- if the game is clear- if you can make it-
take it, if it is closed or cloudy- tightly press over the top to the next clear gap. 48
Vs. Pass- see coverage section
Previous Next TC
Buck choice
Buck choice 3 invert (middle)
43
44
Ram stack
Slam stack
As a general Note- it is important that we dont allow the offense to become too comfortable with what we are doing. Therefore OLB can
always sugar up- meaning they can and should show one thing and then get into their correct positions- prior to the snap.- When not in our
base defense the DL should show a head position and then stem to their shades prior to snap.
Ram
Series
34 Rush side (offensive weakside) Pressure
Coverage:
Silver (cover 4)
Red (3 weak)
Cloud (cover 2)
3 strong
Black
Green
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility 50
Previous Next Ram TC
Coverage:
Silver (cover 4)
3 weak
Cloud (cover 2) H E N E S
3 strong
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 4 tech., Angle OT or
ball
C gap Trail Contain 4 tech. 4 tech.
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
strong direct
W
30 tech. OG/ A gap Leverage Coverage 30 Walk
Triangle
Coverage:
Silver (cover 4)
3 weak, Blue (2)
H E Read Tech. N E S
H- Vs Te and 2 backs
W M
aiming point- OT
shoulder, vs. 1 back TE
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 4 tech., Angle OT or
ball
C gap Trail Contain 4 tech. 4 tech.
N
0 tech., Slant C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
strong direct
W
Loose 30 tech. OG/ A to B Slow read Coverage Loose 30 Walk
Triangle
E 4 tech., read tech OT/Ball B to A Run down Pass Rush 4 tech. 4 tech.
Coverage:
Silver (cover 4)
3 weak
Blue (cover 2) H E Read Tech. N E S
Read Tech.
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 4 tech., Angle OT or
ball
C gap Trail Contain 4 tech. 4 tech.
N
0 tech., Slant Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
strong direct
W
Loose 30 tech. OG/ A to C Slow read Coverage Loose 30 Walk
Triangle
E 4 tech., read tech OT/Ball B to A Run down Pass Rush 4 tech. 4 tech.
Coverage:
Silver (cover 4)
3 weak, Blue (2)
E N E S
RE- cover 4 squeeze vs.
H W M
kickout, spill in 3 wk
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 4 tech., Angle OT or
ball
C gap Trail Contain 4 tech. 4 tech.
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
strong direct
W
30 tech. OG/ A Leverage Coverage 30 Walk
Triangle
E 4 tech., angle out OT/Ball C gap C gap- trail Contain 4 tech. 4 tech.
Coverage: Notes:
Silver (cover 4)
Vs 1 back N in a
3 weak
Blue (cover 2) H E N E S 2i
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 5 tech., Attack OT or
ball
C gap Trail Contain 5 tech. 5 tech.
N
shade 1 tech., Attack C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
strong direct
W
30 tech. OG/ A Leverage Coverage 30 Walk
Triangle
Coverage: Notes:
Silver (cover 4)
Vs 1 back N in a
3 weak
Blue (cover 2) H E N E S 2i
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 5 tech., Attack OT or
ball
C gap Trail Contain 5 tech. 5 tech.
N
Shade 1 tech., Slant C/Ball A gap A gap, re- Pass Rush 2i tech. attack 2i tech. attack
strong direct
W
30 tech. OG/ B Leverage Coverage 30 Walk
Triangle
H E N E S H E N E S H E N E S
(foot) (angle) (foot) (9 tech.)
W M W M W M
H E N E S H E N E S H N E S
(foot) (foot)
W M W M W M
H E N E S H E N E S H E N E S
(7 tech.) (angle) (angle) (angle) (read) (read) (read)
(foot)
W M W M W M
(feather-
scrape
exchange)
under shadow Bend weak under curve strong (Dog) under noose
(2nd) (1st)
H E N E S H E N E S H E N E
(A- long
(Angle)
scoop) (foot)
(A- long (Angle) (foot) (read) (read) (loop) S
scoop)
W M W M W M
H E N E S H E N E S H E N E S
(foot) 2 gap
(foot)
W M W M W M
under adjust
H E N E S H E N E S H E N E S
2 way Adjust
go
W M W M W M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
Previous Next TC
Slam
Series
34 Strongside (offensive Stronhside) Pressure
Coverage:
3 strong
Black
Green
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility 59
Previous Next Slam TC
Coverage: Notes:
3 strong
E N E S
H W M $$ Contain
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S Foot, Slant tech. OT/Ball C gap Trail- alert boot Contain Foot Walk
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
weak direct
W
30 OG/ B Leverage Coverage 30 30
Triangle
Coverage: Notes:
Sam vs 2 back inside
3 strong te, vs. 1 back outside
E N Read tech. E Slant tech. S
TE.
H W M $$ Contain
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S Foot, Slant tech. OT/Ball C gap Trail- alert boot Contain Foot Walk
N
0 tech., Slant Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
weak direct
W
30 OG/ B Leverage Coverage 30 30
Triangle
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S Foot, Read tech. OT/Ball C to B Run down Contain Foot Walk, check
gap Tug
N
0 tech., Slant Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
weak direct
W
30 OG/ B Leverage Coverage 30 30
Triangle
Coverage: Notes:
3 strong
E N E S
H W M $$ Contain
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S Foot, Buck tech. OG/Ball B gap B gap cross Pass Rush 6i Walk
face
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
weak direct
W
30 OG/ B Leverage Coverage 30 30
Triangle
E N E S
H W M $$ Contain
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 3 tech. Attack OG or
ball
B gap B gap
re- direct
Pass Rush 3 tech. 3 tech.
N
shade 1 tech., Attack C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
weak direct
W
30 OG/ B Leverage Coverage 30 Walk
Triangle
E N E S
H W M $$ Contain
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
N
Shade 1 tech., Slant C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
weak direct
W
30 OG/ B Leverage Coverage 30 Walk
Triangle
Cross Cross
key- E N E key- E N E
alert for S alert for S
Counter M H Counter M H
$$LD W # C $$LD W # C
Waggle M H Waggle M H
C F$ 1/4 C F$ 1/4
1/4 1/4
1/2 1/2
Slam shade series Cover: 3 strg Ram shade series Cover: 3 wk 3 strg, 2, 4, 6 TC
Slam shade Slam shade Slam shade over
In
E N E S E N E S E N E S
H H H
W M $$ W M $$ W M $$
E N E S E N E S E N E S
H W H
M $$ W M $$ H W M $$
Ram shade- vs removed back SE- Ram shade solid- 3 strong/4/2/3wk Ram shade over
6 tech, N- 2i, Sam- walk
H E N E S H E N E S H E N E S
foot
W M W M $$ W M
Ram shade g Ram shade shift- RE tilt in wk A Ram shade sin- 3 strong
over
H E N E S H E N E S H E N E S
F$ $$
W M foot W M W M
Previous Next
Previous Next TC
30
Series
We can Choice any of these calls
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility 68
Previous Next 30 Tackles Out TC
Coverage:
Cover 3- roll, invert,
Notes: Can give
Silver (cover 4)
Blue (cover 2) nose a direction
or have him
E N E
Cover 8- roll, deuce, spy,
safe, falcon attack
Man under 2 deep
H W M S
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 4 tech. Or wide 5-
check DD
OT C gap Trail Contain 4 tech. 4 tech.
N
0 tech., Attack or C/Ball Double A gap, re- Pass Rush 0 tech. 0 tech.
Angle A gap direct
W
30 OG/ B Leverage Coverage 30 30
Triangle
E 4 tech. Or wide 4i
check DD- Pinch
OG/Ball B gap Trail Contain 4 tech. 4 tech.
N
0 tech., Attack C/Ball Double A gap, re- Pass Rush, wrap for 0 tech. 0 tech.
A gap direct QB contain
W
Loose 30 OG/ C Gap A gap Coverage Loose 30 Loose 30
Triangle
E N E
Man Free
Read tech.
H W M S
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S 4 tech. Read tech. OG/Ball B to A Run Down Pass Rush 4 tech. 4 tech.
DE gap
N
0 tech., Slant C/Ball A gap A gap, re- Pass Rush, 0 tech. 0 tech.
direct
W
30 OG/ A to B Cutback Coverage 30 30
Triangle gap
H
D gap Slow read/ Foot Walk
OG Coverage
Ghost triangle reverse 71
Previous Next 30 Buck Mike TC
Coverage:
Cover 3- invert,
Notes:
Silver (cover 4)
Blue (cover 2) Mike read Guard
G out- A gap, G
E N E
Man Free
blocks down- B
gap
H W M S
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
direct
W
30 OG/ B to A Cutback Coverage 30 30
Triangle gap
H W M S
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
N
0 tech., Slant C/Ball A gap A gap, re- Pass Rush 0 tech. 0 tech.
direct
W
Loose 30 R DE C to B Contain/ Contain 30 30
gap trail
H W M S
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
M 30 OG B to A Cutback Coverage 30 30
gap
N
0 tech., Angle C/Ball A gap A gap, re- Pass Rush, 0 tech. 0 tech.
direct
W
20 OG/ A to B Leverage Pass Rush 20 20
Triangle gap
H E N E S OLB/ILB exchange
responsibility
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
N
0 tech., Attack C/Ball Double Run down Coverage- screen, 0 tech. 0 tech.
A gap drags, middle screen
W
40 OG/ A to D A gap Coverage 40 Exchange w/
Triangle gap cutback hawk
R 4 tech., slant tech Ball/OG B gap B gap cross Pass Rush 4 tech. 4 tech.
DE face
Field 30 Lasso Boundary Field 30 backer (can also tag mike/will) Boundary
E N E E N E
S M W H S M W H
Field End Contain PR, Nose Read to Boundary- contain, Boundary End Field End plays B gap, pass drop low middle, Nose read stunt to
rubs off the nose contain, Boundary End Lasso, Field ILB blitzes off the Field End to
Contain
Field 30 field fire (can be tagged) Boundary Field 30 boundary fire Boundary
E N E E N E
S M W H S M W H
Field OLB blitzes to contain, Field End plays the B gap then drops in Boundary OLB blitzes to contain, Boundary End plays the B gap then
coverage. Note: ILB/OLB can exchange blitz vs removed #2 drops in coverage. Note: ILB/OLB can exchange blitz vs removed
76 #2
Previous Next TC
52
5 Man Fronts
Sam and Hawk- in a 9. ghost 9 or a 5 tech. (no coverage) We can also go spy/isolate with
or off the heels of the DE cocked in and cross keying. the $$- $$ will spy backfield threat
Vs. Pass- contain PR Covers- 0,1, 3
Coverage:
Green (0)
Black (1) Raider (1)
Shell (42) H E N E S
Monster 3 deep W M
$$
Note: Vs. open sets with a removed #2, the OLB to that side can widen and the ILB will exchange
Responsibilities. OLB gives End a Cage call- DE now has contain.
If we go with a Heavy package- we can replace one of the Safeties with a DL/DE type player and
the Sam Linebacker will become a 2nd level defender.
Option Responsibility- Contain (DE) = QB, M/W- dive to QB, S/H- pitchman
Note: stunts, blitzes, and game plan can change responsibility
77
Previous Next 52 Angle (strg/wk/choice) 52 Double Eagle TC
H E N E S H E N E S
W M W M
E, N, E- angle technique to call E, N, E- attack technique, can be tagged tackles out
52 Eagle 52 Load
H E N E S H E N E S
W M W M
RE- slant to OT, Nose slant to OG, SE Attack RE- and Nose Pinch to heels of QB, SE attack- can be tagged tackles
out, RE/N Angle out
52 load 52 tackles in
H E N E S H E N E S
W M W M
Re and Nose Gap technique, SE- Attack Re and SE Angle in, Nose- Attack
78
Previous Next 52 Tackles Out 52 Double Eagle Fire TC
H E N E S H E N E S
W M W M
Re and SE angle out, Nose attacks, End to open side Attacks if one End angle out, Nose angle away from Fire, can be tagged Will or
TE Mike, or it can be choiced
H E N E S H E N E S
W M W M
Rush End angles out, Nose angle away from Fire, SE attacks can be Rush End and Nose pinch, SE angles out- can be tagged Will or
tagged Will or Mike, or it can be choiced Mike, or it can be choiced
H E N E S E N E
W M H W M S
Ends and Nose Attack RE attacks, Nose and SE angle, this can be choiced
79
Previous Next TC
43
Cane Series
All shade and gaps should be stunted to late
Shades Tech. refers to Tackles, All shade refers to tackles and Ends Gap refers to the Tackle and All gap to DT/DE
Shade Strong- ST- 3, RT- 2i Gap strong- ST- B, RT- A
Shade Weak- RT 3, ST- 2i Gap weak- ST- A, RT- B
Shade In- RT and ST- 2i Gap in- both tackles A
Shade Out- RT and ST- 3 Gap out- Both tackles B
Shade field- Tackle to field- 3, tackle to boundary 2i Field gap- both tackle gap to field
Shade Boundary- Tackle to Boundary 3, Tackle to field 2i Boundary gap- both tackles gap to Boundary
H E N E
Star (cover 4) In call switch SE
Green (cover 0) and SAM alignments
Black (cover 1)
W M S
3 strong
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
S Gap foot c gap OG C gap Hitman Coverage Gap foot- c gap Depends on
triangle coverage
N
3 tech. OG/Ball B gap Run down Pass Rush 2 tech. 3 tech.
W
Gap foot OG/ B gap hitman Coverage Gap foot c Depends on
Triangle gap coverage
H E N E H E N E
S
W M W M S
D- A A- B D-B D-B A- B C-A
PR call lets our Pass Rushers get up field & read on the run PR call lets our Pass Rushers get up field & read on the run
H E N E H E N E
W M S W M S
D- B A- B C-A
DT use the Rip tech. to go from an under to an over 1 use the Read tech. 3 tech. reads off the 2i.
H E N E H E N E
W M S W M S
Both 2 techs. Read center- goes away read tech, Center blocks to fit Inside rusher run TO PR, Outside Rusher work under their move
82
off of read Always stunt the sticks
Previous Next Cane Edit Field Cane Tornado boundary
TC
H E N E H E N E
S S
W M W M
Outside Rushers work up field and under, Inside Rushers work up and Field Rushers- Edit, Boundary Rushers- Tommit
out to contain.- Always stunt the sticks
Texas weak Texas strong Field Cane Wrap also Hawk Wrap boundary
H E N E H E N E
W M S W M S
2 tech runs a read stunt off of center, Nose fits off the H, Hawk has a Both Field Rushers run read stunts, Boundary Tackle wraps to contain,
two way go boundary end contain
Cane Odd (ODD Fire M fires A gap) (odd arson) Cane Tom
H E N E H E N E
W M S W M S
D-B B-A A- D A- C
D- A A
83
Previous Next Cane Angle Cane Tim TC
H E N E H E N E
W M S W M S
Cane Will and Sam Barrel Cane Will and Mike Barrel
H E N E H E N E
W M S W M S
Cane Tomit Dog (can tagged) Cane Double Dog (can be tagged)
H E N E H E N E
W S
M W M S
Man covering TE plays C gap first to TE 84
Previous Next Soldier+ stunt War stunt TC
H E N E S W H E N E
W M M S
H E N E H E N E
W M S W M S
H E N E H E N E
W M S W M S
85
Previous Next TC
Zone
Blitz
Schemes
86
Previous Next Zone Blitz TC
I. Philosophy
We can run this package in all game situations and everywhere on the field.
We can zone blitz from all of our fronts.
Zone blitzes are effective because they combine the best aspects of aggressive and safe
football.
A. Run Game
B. Pass Game
We must attack certain protections and maintain deep zone integrity. We will attack protections in the following ways:
88
Previous Next Zone Blitz Techniques for Dropping Lineman TC
I. Dropping Lineman
89
Previous Next Zone Blitz Coverage TC
Coverage Calls
1. Rock- puts the play side safety into Deuce coverage- top of numbers
2. Roll- puts the play side corner into Deuce coverage- top of numbers
3. Exit- puts the play side end into Deuce coverage- top of numbers
4. Boxer- puts the nose in the hole (trey)
5. Shale puts the OLB into Deuce coverage- top of numbers
6. Wolf- puts the play side ILB in Deuce coverage- top of the numbers
7. Strike- puts the SS in the hole
8. Flash- puts the FS in the hole
9. Frisco- ZB in 43 series- OLB plays #s controls 2, Safety to that side blitzes
Coverage Checks
1. Trey call- puts the Deuce player into the Hole- Deuce player becomes a Trey player
2. Rock call- safe call that makes the safety the Deuce player in order to put the better cover guy against a certain
look.
3. Check Rock also changes 42 shell in Cover 33
4. Trigger occurs when we face trips away from our outside blitz series: me must re-rock our middle 1/3 player
90
Previous Next
Coverage 33 TC
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
91
Previous Next Zone Blitz Coverage TC
Cover 33
I. Deuce Player
1. Deuce Player- Landmark= top of #s, Zone= Seam/Curl, control 2, read 2-1 also: referred to as an Alley drop
f. Always try to collision #2s route, but never disrupt you drop to do it.
h. Read # 2
If # 2 Vertical release- try to collision his route and get underneath his route, eyes on QB- looking for next threat to zone
If #2 releases inside- try to collision and expand to inside top of numbers- eyes on QB looking for next threat to zone
IF # 2 releases outside- drop to inside edge of numbers looking for #1 to come back inside. Always play the deepest man
in your zone, jump the shallow route when the ball is thrown.
92
Previous Next Zone Blitz Coverage TC
Cover 33
II. Trey Player- middle /hole player
1. Trey Player- Landmark= Push to # 3, Zone= Middle control 3, read 3-2-1 also: referred to as a Middle drop
b. Trey is very important in running game- must be able to clean up and make tackles
c. Always top the deepest man in zone- never jump the shallow routes.
If # 3 Vertical release- try to collision while you look for the next threat coming into the middle area
If #3 releases inside- try to collision and push backside looking for #2 or #1 entering the middle area
93
Previous Next Zone Blitz Coverage TC
Cover 33
III. Deep outside third player
a. 5 or 7 step game:
b. Run Game:
94
Previous Next Zone Blitz Coverage TC
Cover 33
IV. Deep Middle third player
a. 5 or 7 step game:
b. Run Game:
95
Previous Next
Coverage 42 shell TC
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
1/2 1/2
100% pass- read 2-1 100% pass- read 2-1
96
Previous Next
Coverage 42 shell roll TC
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
NO Cover Zone
1/2 1/2
100% pass- read 2-1 100% pass- read 2-1
97
Previous Next Zone Blitz Coverage TC
42 Shell
I. Flat Player (numbers)
a. If #1 releases outside- deny and get hands on- take the charge if he gets outside with no hands on- sink quickly 12-
15 yards (turkey hole)
b. If #1 releases vertical- get hands on and funnel him inside take the charge looking for next outside threat
c. If # 1 releases inside- get hands on and find the next threat coming outside.
98
Previous Next Zone Blitz Coverage TC
42 Shell
II. Alley Player (Hash)
4. Try to deny all inside routes by #2 or #3- but do go out of your way
b. If #3 releases vertical- collision and funnel outside, you must prevent him from going inside
c. If # 3 releases inside- try to deny then look for backside crossing routes or back out
6. If the Safeties Rock away from you- you are the lone dove backside, meaning you must man up any outside
patterns from backfield, TE, or crosser- the Corner will not be there.
99
Previous Next Zone Blitz Coverage TC
42 Shell
III. Deep player
2. Weak side- never get outside the hash with one WR.
7. Check Rock vs. trips. Safety to trips- Rocks down and plays Deuce to that side, The Hash player to trips side now
controls number 3, The other safety is hot on #3 and plays middle third
100
Previous Next Additional Zone Blitz Coverages TC
Ram Tug Fire Shell trap (check Rock/trigger to trips) Ram Tug Fire Roll 2 (check rock/trigger to trips)
E N E E N E
M C M Hash C
C S W H C S W H
Hash/ #s lone dove
Run clear
wall 2 middle
Hash/wall 2
Flat
$ Flat $ $ Flat
$
1/2 1/2
Hot on #2
1/2 1/2
Ram Tug Fire Roll 3- check trigger vs trips away, rock Ram read fire cat- check trigger/tug vs trips away, tug rock
vs. remove #2 weak vs removed # 2 weak. Also 50 read cat 2- $-flat, W- H, $- ,
C-1/2
E N E E N E H
C S M W H #s C C S M W C
#s
#s middle #s
$ $ $ middle $
1/3
1/3 101
1/3 1/3 1/3 1/3
Previous Next Additional Zone Blitz Coverages TC
Ram Tug fire Black Ram Tug Fire Black Peel + additional blitz-
remaining backer - #2
Rush to cover- $3
Rush to cover- #3
E N E E N E
M W H M W H
C S Own #3
S
$ C
Own #2 Own #2 $
Own #1 Own #2 C Own #1 C
Own #1 $ Own #1
$ Own #2
Free on the Roof
Free on the Roof
S E N E E N E
M W H S M W H
Own #3
C $ $ C $ $
Own #1 Own #2 C Own #1 Own #2 C
Own #2 Own #2
Own #1 Own #1
102
Previous Next Additional Zone Blitz Coverages TC
Ram read fire cat 2 (check trigger/tug vs trips away, check
tug rock vs removed #2)
E N E H E N E
C S M W C C S M W H C
Flat Hash/ Hash/
$ wall 2 wall 2 $ Flat $ $
1/2 1/2
E N E E N E
C S M W H C C S M W H C
$ $ $ $
103
Previous Next
Coverage 23 TC
Under Coverage 2 under- numbers controlling #2 play like shell (deuce- seal
the inside) take away inside hot pattern, control 2- top him if he releases
outside. Effective vs. backs; Contain players can blitz peel- 6 man zone blitz,
3 deep
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
We are giving up the flats
NO Cover Zone
104
Previous Next
Coverage 32 roll TC
Under Coverage 3 under- numbers controlling #2 play like lone dove. Trey
player push hook to curl take away inside hot pattern, control 3. Effective vs. 2
back slot; Contain players can blitz/peel- 6 man zone blitz,
3 deep
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
We are giving up the backside flats- always roll to flex or trips
NO Cover Zone
1/2 1/2
100% pass- read 2-1 100% pass- read 2-1
105
Previous Next TC
Ram/Slam/Mace/Choice
(Choice, Boundary, Field)
Zone
Blitzes
Coverage:
Fire zone 33
Shell 42
Black
Green
Trap 2
Black Peel 106
Previous Next TC
Ram Fire
Series
Ram Fire Series- Outside ZB from weak side it is the exact look from other side.
E N E E N E E N E
H H H
S S S
C C C C
M W M W C M W C
$$ F$ $$ F$ $$ F$
1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3 1/3
Wolf- Will Controls weak side #2 Shale-OLB controls weak side #2 Cat- Will Controls weak side #2
E N E H E N E E N E H
S S S
C C C H C C C
M W M W M W
$$ F$ $$ F$ $$ F$ 108 1/3
1/3 1/3 1/3
1/3 1/3 1/3 1/3 1/3
Previous Next Ram fire - cover Rock TC
E N E
C S H
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E
C S H
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E
C S H
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E
C S H
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E H
C S
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E H
C S
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E H
C S
C
M W
F$
1/3 $$ 1/3
1/3
POS. Alignment Run Gap: Pass Plan of Action
E N E E N E H E N E H
S H S S
M W M W M W
$$ F$ $$ F$ $$ F$
Ram Shade fire Shale (CHECK Ram Shadow fire Shale (CHECK Ram Shade fire Exit (CHECK ROCK
ROCK VS REMOVED #2) ROCK VS REMOVED #2) VS REMOVED #2)
E N E H E N E H E N E H
S S S
M W M W M W
$$ F$ $$ F$ $$ F$
116
Ram under fire green Ram under boston strong Ram under Frisco weak wolf
H E N E S H E N E H E N E S
(foot)
S(foot) F$
W M W M W M
F$ $$
ram under whip rock ram under Sex Flash (alert trey/trigger) ram under X Strike (alert
(1st) (2nd) trey/trigger)
H E N E S H E N E S H E N E S
(foot) (foot)
W M W M W M
F$ F$ $$
ram under mix flash (alert trey) ram under wax strike ram under arson X Flash (alert
(alerttrey/trigger) trey)
H E N E S H E N E S H E N E S
W M W M W M
F$ $$ F$ $$
Ram shadow fire Rock Ram shadow fire green Ram under fire shell
H E N E S H E N E S H E N E S
(foot) (foot)
W M W M W M
Ram under Seattle strong Ram under read wolf (alert Ram under (stack) only vs 0 TE
trigger or rock - check shadow rock) Or vs 1 TE put SE in 7 tech- 3 strong
H E N E S F$ H E N E S H E N E
(foot) $$
W M W M W M S
$$
H E N E S H E N E H E N E S
S
W M W M W M
Ram shadow all go (peel) Ram shade all go (peel) Ram under Baltimore
(1st) Strg A- Wk A Stg A Stg B
Contain
H E N E S H E N E S H E N E
Blitz-peel
(foot) (foot) S
W M W M Blitz-peel W M
1st
2nd
$$
H E N E S $$ H E N E S W H E N E S $$
W M $$ M R M
Ram under slice Ram under fire Rock Ram under Mike fire Rock
H E N E H E N E S H E N E S
S
W M W M W M
Previous Next
Ram shade whip fire (Rock) TC
S E N E H
C M W C
$$ F$
2011 defensive notes and ideas
TC
In the Ram fire scheme- if you give a crazy tag it will give your SE a two way go vs an open end- may tilt in- set up Tackle
In crazy call move nose to a shade 1 tech to the crazy side- sam and mike must play run first
Dont run Crazy vs option threat and not good vs run situations
Do the same in the Slam Fire scheme crazy call is now for the RE- nose will shade to the Rush side
E N
H S
C W M C
$ $
Previous Next
TC
2011 defensive notes and ideas
In the Ram fire series-You can run black Peel- the Mike now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the Slam fire series crazy call is now for the RE- nose will shade to the Rush side
Peel-3
Peel-3
E N
H S
C W M 2 C
1 1
$ $
2 free
Previous Next
TC
2011 defensive notes and ideas
In the 50 series-You can run green - the sam now blitzes to daylight and the SE and H- blitz to peel (rush to cover)
Do the same in the 54 series crazy call is now for the RE- nose will shade to the Rush side
E N
H S
C W M C
3
1 1
$ $
2 2
Previous Next
Ram Fire Series Coverage Adjustments: (if in doubt check Rock) TC
Pro 3 Spread 3 Heavy
2 2 3 2 1
2 1 1
1 2 1 1 2
N E E N E
E H
E N E S H S
H C C W M S C
C C W M C
W M
F$ $$ F$ $$
F$ $$
Everything gets Check Trigger
Yes: No: Check Rock Yes: No:Check Rock SS- re rocks and controls #2 strg, Sam- controls #3 strg,
Rock, Wolf, Shale, Roll, Exit Rock, Shale, Roll, Exit, Wolf unless #2 is a TE. M- buzz backside #2 weak, Cs- outside 1/3,
Cub shade/shadow- if # 2 is removed F$- middle 1/3
Dbl slot 3 Flank 3
Slot 3
2 2 2 2 1
2 1
1 1 1 1 2
E N E E N E E N E
H S S
C H H
C W M S C C
W M W M
C C
F$ F$ $$ $$
$$ F$
Yes: No:Check Rock Yes: No: Check Rock Yes: No: Check Rock
Rock, Shale Exit, Wolf, Roll, Cub shade/shadow Rock, Shale Exit, Wolf, Roll, Cub shade/shadow Rock, Shale, Wolf, Exit, Roll
E N E H E N E S E N E H
H S S
C C C M C
C W W W M W
F$
F$ $$ F$ $$ C $$
Yes: No: Check Rock Yes: No: Check Rock Yes: No:Check Rock
Rock, Wolf, Shale, Roll Exit Rock, Shale,
124
Exit, Wolf, Roll, Cub shade/shadow
Rock, Wolf, Shale, Roll, Exit
Previous Next TC
Slam Fire
Series
Slam Fire Series- Outside ZB from strg side
it is the exact look from other side.
S E N E
C H
C
M W
S E N E
C H
C
M W
S E N E
C H
C
M W
S E N E
C H
C
M W
S E N E
C H
C
M W
S E N E
C H
C
M W
S E N E
C H
C
M W
E N E H E N E H S E N E H
S S
M W M W M W
$$ F$ $$ F$ $$ F$
Slam Shade Fire Rock Slam Shadow Fire Rock Slam Shade Fire Exit
S E N E H S E N E H S E N E H
M W M W M W
$$ F$ $$ F$ $$ F$
133
Previous Next Slam Fire Series: 3 under 3 Deep Coverage TC
Slam Shade Fire Twist Shale Slam Read Fire cat Slam Fire
S E N E H C S E N E H E N E H
S
M W M W M W
$$ F$ $$ F$ $$ F$
$$ and C show late- $$ will rotate
down to where corner would
normally align to take away - hitch
S E N E H E N E H E N E H
S S
M W M W M W
$$ F$ $$ F$ $$ F$
134
Slam shade fire series Cover: rock Ram shade fire series Cover: rock TC
Slam shade fire Slam shade In Will fire Slam shade over fire
E N E S E N E S E N E S
H H H
W M $$ W M $$ W M $$
Shade shade g over fire Slam shade under fire Slam shade even fire
E N E S E N E S E N E S
H W H
M $$ W M $$ H W M $$
Ram shade fire Ram shade solid- fire Ram shade over fire
3 strong/4/2/3wk
H E N E S H E N E S H E N E S
W M W M $$ W M
H E N E S H E N E S H E N E S
F$ $$
W M W M W M
S E N E H
C M W C
$$ F$
Slam Fire Series Coverage Adjustments: (When in doubt check Rock) TC
Pro 3 Spread 3 Heavy
2 2 3 2 1
2 1 1
1 2 1 1 2
N E E N E
E
E N E H S C S
H S C W M C H W M $$
C W M C C
F$ $$ F$
F$ $$
Yes: No: Check Rock Yes: No: Check Rock Yes: No: Check Rock
Rock, Shale, Roll, Exit Exit if in a reduced front Rock, Shale Wolf, Roll, Exit
Rock, Shale, Roll, Exit Exit if in a reduced front
Wolf vs a tight #2
Double slot 3 Flank 3
Slot 3
2 2 2 2 1
2 1
1 1 1 1 2
E N E E N E E N E
H S S
C H H
W M C C W M S C C
W M
C
F$ $$ F$ $$ $$
F$
E N E H E N E S E N E
S
H C H
C S C C C
W M W M M W
F$ $$ F$ $$ C F$
$$
Check Trigger
Yes: No:Check Rock FS- re rocks and controls #2 strg, Hawk- controls #3
Rock, Shale, Yes: No: Check Rock 137
strg,W - buzz backside #2 weak, Cs- outside 1/3,
Exit, Wolf Roll
Rock, Shale, Wolf, Roll, Exit Exit of in a reduced front
$$- middle 1/3
Previous Next TC
Mace Fire
Series
Mace Fire Series- Middle (Inside) ZB from strg side
it is the exact look from other side.
Flash
Strike
Shell
138
Previous Next Mace Fire Series: 3 under 3 Deep Coverage TC
Strike $$ drops middle, OLB - #s, F$ Flash F$ drops middle, OLB- #s, $$- Trey between F$ & Hawk
middle 1/3 middle 1/3
E N E E N E E N E
S S
S H
C H C C C H
M W C M W M W C
$$ F$ $$ F$ $$ F$
Trey between $$ and Sam Trey between F$ and Hawk- Shadow Note: We Will check Trey if we are in a
reduced front (shade/Shadow) vs a
Flash vs. a Removed #2 removed # 2
E N E S E N E H
S
C H C C M W C
M W
$$ F$ $$ F$ 139
Previous Next Mace X Cover Strike TC
E N E
C S H
C
M W
F$
$$
E N E
C S H
C
M W
F$
$$
E N E
C S H
C
M W
F$
$$
$$ SHELL Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
E N E
C S H
C
M W
F$
$$
$$ SHELL Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
S E N E H
C
C
M W
F$
$$
$$ SHELL Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
S E N E H
C
C
M W
F$
$$
$$ SHELL Late Run MIDDLE 1/3 BAIL ON # 2 HOT, THEN MIDDLE 1/3
Trey
E N E
C H W M S C
$$
F$
146
Mace Slice Rock
E N E Good with Psycho
or Packer
C H W M S C personnel
$$
F$
Trey
E N E
C H W M S C
$$
F$
147
Mace Slice Rock
E N E Good with Psycho
or Packer
C H W M S C personnel
Trey
E N E
C H W M S C
$$
F$
148
Previous Next Mace: Shell, 4 under 2 deep TC
E N E E N E E N E
S S S
C H C C H C C H C
M W M W M W
$$ F$ $$ F$ $$ F$
We can run all of our zone blitzs against We can run all of our zone blitzs against
We can run all of our zone blitzs against Flex and Flexed closed bandit
Pro
ILBs and OLBs exchange blitz vs removed ILBs and OLBs exchange blitz vs removed
#2 #2
Shell Coverage
Safeties cover s
Corners in the Flats
OLB/ILB or DEs cover hash- dont allow #2
E N E to get inside to the open middle
H
C S C
M W We will mostly our 52 ZB game but there
are some blitzes from the 50/54 series that
F$ we can run with Shell coverage.
$$
Check Rock to trips side: Safety to trips will rock down and control #2, OLB or ILB to
trips will control #3, OLB away from trips controls #2 (RB)m Safety away from trips hot on
#3 then drops middle third, corners outside 1/3s.
149
Previous Next SEX COVER SHELL TC
E N E
S
H
M W C
C
$$ F$
E N E
S
H
M W C
C
$$ F$
E N E H
S
M W C
C
$$ F$
E N E
H
S
M W C
C
$$ F$
43
Zone
Blitzes
Choice- Depending on the game plan we will choice blitz to a tendency. For
example we may choice our blitz to the back. The huddle call would be
Boston Choice or Dog Choice
Weak- We may blitz to the weak side of the offensive formation. Seattle
Cover 33 (Rock)(Shale/Wolf/Frisco) Weak
Frisco- Safety Blitz invert #s Strong- We may blitz to the strong side of the offensive formation. Seattle
strong
Black Joker- We will show a dog blitz to on side and blitz the other. Sam Dog
Green Joker We will run the Sam Dog but the Will linebacker shows blitz
Trey- When the 5 tech (numbers player) drops into the middle hole. Call
made vs. a removed #2 receiver away from the blitz
Trigger- We will re-rock the safeties when the offense comes out in a 3
receiver set away from the blitz.
154
Previous Next 43 Zone Blitzes- 33 coverage joker/Choice TC
Boundary Field
Will Dog (we can also run Sam Dog (we can also run
Field Dog (or Cannon)
Cannon) Cannon)
E N E H E N E H E N E H
S M W S M W S M W
$$ F$ $$ F$ $$ F$
SE- 7 bubble, N- 2 angle, E- 2 angle, H 5 - SE- 7 crash, N- 2 angle, E- 3- Angle PR, H 5 SE- 7 bubble, N- 2 angle, E- 2- angle, H 5 -
crash PR crash
Boundary Field
Tornado Will Dog Twist Mike Barrel Flash
Boundary Dog (or Cannon)
E N E H E N E H E N E H
S M W S M W S M W
$$ F$ $$ F$ $$ F$
155
Previous Next 43 Zone Blitzes- 33 coverage joker/Choice TC
Boundary Field Boundary Field Boundary Field
Boston Seattle Boundary Boston
E N E H E N E H E N E H
S M W S M W S M W
$$ F$ $$ F$ $$ F$
E N E H E N E H C E N E H
S M W S M W S M W
$$ F$ $$ F$ $$ F$
E N E H W E N E H
S M S M W
$$ F$ $$ F$
33 fire zone
shell
40 nickel + stunt or fire and coverage 40 Dime + stunt or fire and coverage
S E E H S E E H
W M 5c 10 c M 5c
$$ F$ $$ F$
F$
$$
Sam 50 TECH. C TO B ST PASS RUSHER BLITZ READ OFF OT, STAY OUTSIDE G AND
BACK
S End 9 TECH. D ST CONTAIN BLITZ AND CONTAIN
F$
$$
Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End 7 tech D ST NUMBERS PLAYER FIND 2- ALERT TREY CALL
$$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3
WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS
F$ 159
Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2
Previous Next SEATTLE Strong- cover Rock TC
CONTAIN Check Trey vs. removed #2 AWAY FROM BLITZ
CONTAIN
E N E H
C
C
S M W Boston Strong-
Shale- S- #, $$
takes blitz
NUMBERS MIDDLE NUMBERS
F$
$$
E N E H
C
C
S M W Boston WK-
Wolf- w- #, $$
takes blitz
NUMBERS MIDDLE NUMBERS
F$
$$
Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End 7 tech D ST NUMBERS PLAYER FIND 2- ALERT TREY CALL
$$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3
WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS
F$ 161
Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2
Previous Next Pittsburgh Strong- cover Rock TC
CONTAIN Check Trey vs. removed #2 AWAY FROM BLITZ
CONTAIN
E N E H
C
C
S M W
F$
$$
E N E H
C
C
S M W
F$
$$
Sam 50 tech C ST MIDDLE PLAYER RUN 1ST- FIND /HOT ON #3, MAKE TREY
S End 7 tech D ST NUMBERS PLAYER FIND 2- ALERT TREY CALL
Mike 00 tech D wk PASS RUSHER BLITZ OFF OF THE Will- Blitz contain
$$ Shell LATE RUN MIDDLE 1/3 HELP HOT ON #2 BAIL MIDDLE 1/3
WC Shell LATE RUN OUTSIDE 1/3 IDENTIFY THREATS
F$ 163
Shell D WK NUMBERS PLAYER FIT RUN FIRST & FIND #2
TREY CALL
Previous Next TC
Removed # 2
E N E H
Check Trey
C S
W
M C
$$
F$
The OLB/ILB must check Trey- the puts the end into the middle
164
Be alert on shifts and motions
TC
Boston- Weak- Frisco Seattle- Weak- Frisco
E N E H E N E H
S M W S M W
v v v v
$$ F$ $$ F$
The is also
165
Previous Next TC
Odd Arson (Rock or Flash)
E N E H
C S M W C
$$ F$
Previous TC
43 scalp strong Rock- 2 way go vs TE set-
if tackle sets on end go Sam -b gap, if he pass blocks Sam go c gap vs. no TE blitz B
Next
2 way go
E N E H
C S M W C
$$ F$
Previous TC
43 scalp weak Rock- 2 way go vs TE set-
Next if tackle sets on end go Will -b gap, if he pass blocks Will go c gap vs. no TE- blitz B
E N E H
C S M W C
$$ F$
Previous Next TC
Sting Weak (Rock)
E N E H
C S M W C
$$ F$
Sting strong (Rock) (alert for trey or trigger) TC
Previous Next
S E N E H
C M W C
$$
F$
Previous Next TC
Whip Weak (Rock)
E N E H
C S M W C
$$ F$
Sox Weak (Rock) (alert for Trey or Trigger) TC
Previous Next
E N E H
C S M W C
$$ F$
Previous Next
E N E H
C S M W C
$$
F$
43 ND double Arson (Flash) (alert for trey) TC
E N E H
S M W
C C
$$
F$
43 ND double x Arson (Flash) (alert for trey) TC
E N E H
S M W F$
C C
S$
43 ND crash double Barrel (Flash) (alert for trey) TC
E N E H
S M W
C C
$$
F$
Previous Next Additional TC
Fronts
Stack front vs Heavy trips- we will shift the LB and trigger the safeties
Ram Stack (we can also replace a safety with another Backer)
Slam Stack (we can also replace a safety with another Backer)
Bear (vs 1 back OLB and ILB can exchange roles)
44 (we can replace a safety with another backer or DL- heavier front)
All 44 stunts can be tagged/choiced/half/strong/weak
All blitzes can be tagged-
mike/will/sam/hawk/tight/split/strong/weak/boundary/field/choice/double
Base Backer
Short yardage
Vs. Option
44- DE/H- QB, M/W- dive to QB, S/$$- pitchman
Stack game- same as 30/34 game
Bear- Contain player QB, M/W- Dive- QB- Pitch 177
Base Backer- Contain player- QB, Hash player- pitch- middle player Dive to QB
Previous Next Ram stack 3 weak Ram stack buck 3 weak TC
E N E S E N E
S
F$ H W M F$ H W M
E N E E N E
S S
F$ F$
H W M H W M
Middle #3
#s player, #2 #s player, #2
Curl/Flat Hash Hash Curl/Flat
Ram stack fire buck rock (shale) Ram stack Fire Angle strong all blitz green
E N E E N E S
F$ S F$
H W M H W M
Middle #3 178
#s player, #2 SAM and Hawk blitz peel
#s player, #2
Previous Next Ram stack angle weak all blitz green Ram stack special TC
E N E S E N E
S
F$ H W M F$ H W M
Nose- attack guard and drive thru slide
M/H read OG- if he slide to the center- blitz off his ass, if slides away man up
SAM and End blitz peel W- blitz away from center and guard
E N E E N E
F$ S
F$
H W M H W M S
E N E S E N E
F$ F$ S
H W M H W M
179
Previous Next TC
Ram stack X Rock
E N E
S F$
C M W H C
$$
Previous Next Seattle strong stack rock
TC
Vs removed #2 weak- Hawk will walk- Slam tug
Tag with a crazy call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E N E
S
C M W H C
$$
F$
Previous Next Slam stack 3 strg Slam stack Buck 3 strg TC
E N E E N E
H $$
H W M S $$ W M S
Slam Stack Tug 3 strg Slam Stack Fire Rock (shale- $$ from outside)
E N E E N E
H $$ $$
W M S H W M S
#s player #2 #s player #2
Curl/flat Hash Hash Curl/flat Middle #3
Slam Stack Buck Fire Rock Slam Stack Tug Fire Rock
E N E E N E
H $$
H W M S $$ W M S
#s player #2 #s player #2 #s player #2 #s182
player #2
Middle #3 Middle #3
Previous Next Seattle strong stack rock TC
Vs removed #2 weak- Hawk will walk- slam tug
Tag with a crazy call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E N E
S
C M W H C
$$
F$
Previous Next TC
Slam stack SEX fire Rock
E N E
$$ H
C S M W C
$$
Previous Next
Slam stack SEX Fire $$ drive- green TC
E N E
$$ H
C S M W C
$$
H E N E S $$ H E N E S $$
W M W M
H E N E S $$ H E N E S $$
W M W M
H E N E S $$ H E N E $$
W M W M S
186
44 Angle right Okie (vs dbl tight H- bubble) (All H/SE) Shade Left- cougar TC
Previous Next
H E N E H E N E
$$ W M S $$ W M S
(30) (20) (30) (20)
H E N E H E N E
$$ W M S $$ W M S
(30) (20)
M/W 20 (Feather to 30 on snap)
Gap Right Okie Notre Dame also Notre Dame Pinch (+fires)
H E N E H E N E
M
$$ W M S $$ W (20i) S
(30) (20) (20i) 187
Previous Next Tim Tom TC
H E N E H E N E
$$ W M S $$ W M S
(30) (30) (20) (20)
H E N E H E N E
$$ W M S $$ W M S
(30) (20) (20) (20)
Attack Ends Crash 40 Ram (attack by N/SE, Slant by H/E, 40 SLAM= attack H/E, slant
by N/SE) also read/
H E N E H E N E
$$ W M S $$ W M S
(20) (30) 188
Barrel Fire (can also be tagged M/W barrel (barrel swap) Arson Fire (can also be tagged M/W arson) (arson swap TC
v v
H E N E H E N E
$$ W M S $$ W M S
Dog Fire (can also be tagged S/$$, M/W drive) Cannon Fire (can also be tagged $$/S/M/W)
v
H E N E H E N E
$$ W M S $$ W M S
Odd Fire (can be tagged M/W) Over (all over includes hawk)
v
H E N E H E N E
$$ W M S $$ W M S
189
Previous Next TC
190
BASE BACKER
TC
Previous
(WE CAN ALSO GO MAN TO MAN)
Next v
TRAIL/CONTAIN v TRAIL/CONTAIN
v v
v v
v v
v
v
S E N E H
C
$$ B M W F$
#
HASH MIDDLE HASH #
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
SAM & HAWK - D GAP RUN, SPILL ALL BLOCKS, TRAIL AND CONTAIN
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FILL C GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 191
BASE SMOKE
Previous TC
(WE CAN ALSO GO MAN TO MAN)
Next
v
TRAIL/CONTAIN v TRAIL/CONTAIN
v v
v v
v v
v
v
$$ S E N E H F$
C
B M W
#
HASH MIDDLE HASH #
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - D GAP RUN TO- SPILL ALL BLOCKS, RUN AWAY- TRAIL AND CONTAIN
SAM & HAWK - C GAP RUN, 7 TECH. JAM TE, HASH VS THE PASS
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- FIT OFF THE SAFETY, PASS- #S
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 192
BASE BEAR
TC
Previous
(WE CAN ALSO GO MAN TO MAN)
Next v
TRAIL/CONTAIN v TRAIL/CONTAIN
v v
v v
v v
v
v
$$ S E N E H
C F$
B M W
#
HASH MIDDLE HASH #
CORNER- - OWN #1 MAN TO MAN, LOOK TO COMBO IN CERTAIN CALL
$$/F$ - MUST FORCE RUN INSIDE, MUST MATCH OUTSIDE ROUTES- NUMBERS PLAYER
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 193
TC
SHADE GO (MAN TO MAN) ALERT COMBO, SAM/WILL BLITZ PEEL VS #3
Previous Next v
v
v v
v
v v v
v
Sv E N E H
C M W
C
#1
$$ #1
F$
#2
#2
C M W
C
#1
$$ #1
F$
#2
#2
194
TC
Red Special (covers- 3, 0, cover 2 invert flash) stunts- dbl eagle, eagle, angle
Previous Next
v
TRAIL/CONTAIN v TRAIL/CONTAIN
v v
v v
v v
v
v
E T N E H
C S W
M
F$ C
CORNERS - 1/3
F$ - MIDDLE THIRD
BACKER & WILL- FLOW AWAY- CHECK A GAP AND GAIN LEVERAGE TO BALL, FLOW TO- D GAP AND SPILL RUNS OUTSIDE, PASS- HASH
MIKE - INSIDE FLOW- FILL A GAP, OUTSIDE FLOW- GAIN LEVERAGE TO BALL, PASS- MIDDLE K.O. CROSSIN ROUTES 195
SHORT YARDAGE SHORT YARDAGE PINCH + FIRE TC
S E T N E H S E T N E H
H H
M W M W
$$ F$
M M BACK OUT BACK OUT
1/2
$$ F$
1/2
VS. 1 BACK BACKER OWNS TE, $ OWNS BACK OUT, VS EMPTY $S - BACKS
S E T N E H S E T N E H
M W $$ M W F$
BACK OUT BACK OUT
$$ F$
BACK OUT BACK OUT
S E T N E H S E T N E H
$$ M W F$ M W
$$ F$
196
Previous Next Goal line Defense Road block (Green or cover 5) TC
$$ S E N E H C F$
C
M W
Cs - #1, if aligned as an end up technique, all man to man goal line moon
SE/H- If aligned to a TE side- 4 tech. and attack, if aligned to an open end- 5 technique
All In
$$ S E N E H C F$
C
M W
Gap
$$ S E N E H C F$
C
M W
C- #s
S/W- Hash
Mike- middle
Previous Next TC
Coverage
COVER 4 (Silver) AND VARIATIONS- silver, wheel, switch, bump invert, over, bail, press
Cover 4 (Silver)- 2 read
COVER 2(Blue) bump and over
COVER 3 (red) AND VARIATIONS- roll st/wk/choice, invert, 3 wk, 3 strg, 3 choice, spy
COVER 8 AND VARIATIONS- deuce, lock, safe, roll, spy, pirate, falcon, black
Cover 6 (White) choice, boundary, field, strong
COVER 1- (Black)- man free, Raider- rob the run and rob the pass
COVER 0 (Green)- free, 0, double
33- zb/ rob/spy
Purple- show 3 run 2
199
Previous Next
Secondary Shell TC
E N E
H $
W 5 yards M
C C
1 x 7 yards 1 x 7 yards
F$ $$
2 x 11 yards 2 x 11 yards
Whenever possible we want to show the same look prior to every snap
Our Down Lineman will show the base look as much as possible and stem prior to snap
Our LBs and DBs want to hold the pre-snap shell for as long as possible before the snap. Our formations, motions,
blitzes, and down and distance may force us to get out of the secondary shell
200
Previous Next Zone Coverage Principles TC
I. Basic Principles for playing good Zone defense
1. A zone drop is executed by taking a drop step toward your landmark. The defender is always keeping his head on a
swivel, looking for the deepest threat to enter his zone while maintaining eye sight on the quarterback.
2. We are staying out of the no cover zone- 7 yards deep from the LOS.
4. Play the deepest man in your zone and break on the shallow routes.
5. Stay inside and underneath the receiver at all times- stay in the throwing window- make the QB throw the tough
outside throw
6. Try to collision receivers who enter your zone but dont let this disrupt your drop. If the receiver has to go around you
then you have done your job.
7. Read the QBs eyes, shoulder and arm action- melt to the QBs shoulder break on the ball when long are comes off the
football
9. Communicate!!!!!!
202
Under Coverage Zones
I I I I II I I I I I I I I I I I I II I I I II I I I I
I I I I II I I I I I I I I I I I I II I I I II I I I I
Next
Previous
Previous Next TC
a. Drop to the inside edge of the numbers- 12 to 15 yards deep. There is a 5 yard give or take both vertically and
horizontally- depending on the threat to the zone.
b. Read #2 to #1
c. We want to Pad the vertical passing game- play inside and underneath the threat- make the QB put air under his throw.
d. At 12-15 yards under cut all L cuts to outside and baseball turn all inside cuts this is if there is only one pattern.
A. Hard Corner- there is no # 2 threat or the #2 is a TE- play tight and bump at the LOS
B. Soft corner- When number 2 is wide- back off to position where you can read 2 to 1
C. Technique- kick-shuffle and slide for the 3-step game. Square to number 1 and get your hands on him
D. Funnel- Funnel the receiver inside- get his shoulders parallel to the sideline- Get proper 12-15 yards depth
E. When playing cover 2 vs a 3 x 1 set and its trips away- you have a wide #1 man to man vs any vertical
a. Drop 12-15 yards to the middle of the hashed- there is a 5 yard give and take
b. Read #3-#2-#1
c. Pad the Vertical
d. At 12-15 yards under cut all L cuts to the outside, baseball turn all inside cuts- if only one pattern in zone
e. In Cover 3 vs trips. The hash player away from the trips becomes the middle player. He will open up and read off the
number 3 receiver. He must get inside and underneath.
203
f. The front side hash player in cover 3 is the Spy-Flow fire player if contain is broken to that side.
Previous Next TC
3. Middle Player (Cover 2 and 4)
1. 1/3 zone players- Play pass until ball crosses the LOS- Dont get beat on playaction
a. Vs split rec. Alignment 9 yards deep with a 3 yard adjustment either way- DD - Vs TE 7 x 1
b. Align 1 to 5 yards outside the widest receiver- depends on position of the ball (hash or middle)
c. Never align closer than 7 yards from the side line (7 yard rule)
d. If you are aligned more than 15 yards from the middle 1/3 player- Island assume an inside position take away slant
e. Get on the inside edge of the numbers and read the QBs eyes
f. Vs. two deep receivers split the receivers and break on the ball 204
Previous Next TC
2. players
a. Execute a drop no more than 3 yards outside the hash, field position may shorten this but you should never drop inside
the hashes
b. Read the QBs eyes, shoulder, and throwing motion at all times
c. Never jump off the hash unless you are breaking on the ball
d. The corners are controlling the #1 receiver so you are reading #2 to #1
e. Vs. Trips formations- Safety to the trips- read #2 to #1, the Safety away from Trips read #3 to #1
f. For the safety away from trips- if #3 doesnt go vertical than your only vertical threat is number 1 to your side.
205
Previous Next TC
Man to Man techniques (0 coverage, man free, lock on)
I. 0 Coverage (Green) The is no middle help- there is nobody on the roof- respect the post pattern
Vertical Alignment- 7 yards (there is a 2 yard adjustment depending on down and distance)
Horizontal Alignment- align on the receivers inside shoulder, unless he is within 5 yards from the Tackle then align on his outside shoulder (5
yard rule)- Never align closer than 7 yards from the sideline. Never allow your man to get to a head position. Keep the receiver in front of
you- your alignment and technique must take away post- you have no help in the middle.
1. Key your man exclusively. Keep your eyes on your luggage Get to and maintain your buffer with in 1.5 seconds (too much cushion is as
bad a too little)
Proper positioning on a buffer should be within arms length of the receivers hip. This is referred to as control.
3. When the receiver breaks take an angle through the receivers up field shoulder- key the QB and ball only through your man.
4. Dont look for the ball until you hear a ball call or the receivers hands and eyes tell you to.
5. If your man stalks block- come up under control and defeat the stalk- alert for stalk and go.
6. If your receiver cracks- call out crack and replace be certain it isnt a crack and go
7. Be aware of the receivers split- wide split- inside routes, tight split- out routes or crossers
8. Read the receivers hips- the defenders hips should mirror the recs hips. When he sinks his hips and shortens his stride he is making a
cut.
9. When your buffer is threatened, turn and run to maintain it. Sink your hips (sit in the chair and whip your elbow.)
10. If you get beat deep- Dont panic just drop your head and sprint to the receivers hip to regain control. Look to make a tackle.
11. If the ball is throw away from you release your man and get into proper pursuit.
206
12. Vs. Deep patterns Chew the Receivers ear and focus on his hands and eyes,
Previous Next
Safety in black - 10-11 yards deep make plays
TC
II. Man Free Coverage (Cover 1) Black
and take risk
The same as Cover 0 techniques except: Vs 2 backs shade to 2 rec. side- in b gap,
You have deep middle help- a safety is on the roof Vs 1 back 3 x 1- shade to trips side no farther
Vertical Alignment- 4.5 yards than tackle
Horizontal Alignment- Outside Shoulder/inside shoulder depends on talent Vs 1 back 2 x 2 apex of triangle of the #1- no
farther than tackle
Note: If the receiver is aligned 15 or more yards from the safety- Island call- the defender is now player cover 0 technique- back up to 7 yards
and take an inside alignment.
III. Lock-on technique (2 safeties are deep- 11 yards) (cover 7) we are trying to force the QB to throw high into the S/C window
1. Align 4 yards and on the receivers inside shoulder (Gap foot- DB outside foot on rec. inside foot- up to 1 yard)
2. If you are covering a slot receiver (2/3) get a tackle read or read the Quarterback, covering #1- eyes on your man
3. Dont back pedal- dead foot or chop your feet- get an jam on the receiver and skate your feet
4. Always maintain inside position- never let the receiver cross your face
5. Dont get over extended on your jam- keep your feet moving- you will now be in a trail position on the receiver- CHEW his ear. Touch and
Trail
7. Lock-on Press- the same as Lock-on except that you will now align close to the LOS (within arms length of the receiver) and Jam the
receiver on the line- Dont allow an inside release. YOU WILL NOT GET A TACKLE READ.
8. If receiver attempts to release inside rip and force him over the top- execute a baseball turn or a man turn.
Note: All defenders in man coverage inside the 10 yard line will use the Lock-On technique.
207
Previous Next TC
Man to Man Responsibilities
Note: if we go isolate some of this may change
Weekly adjustments will be made to create the best match ups Pressure will also change responsibilities
Alert for bump calls and combo calls
Green (cover 0)
30/34/Sooner 44 43
M/W- #3- combo backs out M/W- #3 combo backs out M- spy flow fire- #3
H/S- Fire/Falcon/ DB ect. Hawk- on the line S/W- Rob/Free/Double or # 3
C- #1s C- #1s C- #1s
Safeties- #2s, #3 vs trips $$/S- Rob/blitz /#3 strg/#2 weak F$/$$- #2
F$- #2 strong H- on the line
W/M- #3 strong/#2 weak (on $$ fires/rob)
40 Green
Cs- #1
F$- # 2 strong
$$- # 3 strong or #2 weak (Rb in 2 back sets
Black (man free) (cover 1)
50 Black 54 Black 44 Black (vs 1 back M/backer combo FB)
WC- #1 weak WC- #1 weak MW- #3 - FB/Spy flow
F$- #2 weak or #3 strong H- #2 weak S- #2 Strong
SC- #1 strong F$- free $$- #2 weak
$$- Free W- #3 weak Cs- #1 to side
Sam- #2 strong $$- #2 strong or # 3 weak F$- Free
Mike- #3 SC- #1 strong trips wk- WC-1, F$- 2, W- 3, S/M- Combo
Trips strg- trigger- c-1, $$-2, S-3, F$-free
40 Black
Cs- #1
Free Safety- Free
$$ l- #2 strong
(Sam or Nickel)- #3 strong or #2 weak,
208
Previous Next TC
43 Black
C- #1
F$- free
$$- #2 strong
S/M/W- combo #2 weak, #3
C- #1 C- #1
F$- #2 w H- #2 weak
S- #2 s $$- #2 strong
M/W- #3 or Fullback/spy flow fire M/W- #3 or Fullback/spy flow fire
$$- free F$- free
Trips strong- trigger (c-1, $$- #2, S- #3) trips weak- trigger (C-1, F$- #2, H- #3)
Lock-on (cover 7)
30 40 (
C- #1s C- #1s
H/S- #2s Will- #2 weak (vs trips strong take #3 to the trips)
M/W- combo Sam (or Nickel) 2 strong
Safeties- 2 deep (11 yards) Mike- #3
Safeties- 2 deep 13 yards
3 spy
mike middle, S/W- #s F$- 1/3, C- 1/3, $$- top threat (lock) (#2 in trips)
209
Previous Next
Cover 2 (Blue) TC
No Cover Zone
Flat Hash Middle Hash Flat
Zone Zone
210
Previous Next Cover 2 adjustments TC
Pro Slot- open
Be Alert and Ready to adjust to all motion
3 3
2 1 2 2 1
1 2 1
H E N E E N E
S H
C C
C W M C S M W
Hash Middle Hash
Numbers
Numbers Numbers Hash Middle Hash Numbers
F$ $$
$$ F$
1/2 1/2
1/2 1/2
Be Alert and Ready to adjust to all motion
E N E E N E
H S C H C
S
C W M C W M
Hash- run, screen,
Hash Middle Hash crosser Middle key #3 Hash
Numbers Numbers
Numbers Numbers
F$ $$ Man to man vs F$ $$
vertical
In just bump
C- plays D gap
1/2 1/2 $$ would play 1/2 1/2
1/2
Double slot Flex to Flex LBs adjust SAM now has b gap
3
3
2 2 2 2
1 1 1
1
E N E
E N E H
H C
S C C S M W
(B)
C W M
Numbers Hash Middle Hash Numbers
Hash Hash
Middle Numbers $$
Numbers F$
F$ $$
1/2 1/2
1 3 3
2 2
2 1 2
1 1
E N E H
S H E N E
C
C S
M S
C F$ W M
Numbers
Hash Hash
Middle Hash Numbers Middle Hash
Numbers
Man to Numbers
F$ $$
man vs $$ C
vertical
Slot- Over call or check cov. 6 (1/4, , ) slot Invert Bump Call
2
3 3
2 2
1 1 2 1
1
H E N E H E N E
$$
S
C F$ W M C W M S
Hash
Hash Middle Hash Numbers Middle Hash Numbers
Numbers Numbers
F$ C
$$ C
Purple- disguise cover 2 by showing 3 weak then rotating late (pre snap) to Cover 2
H E N E
F$ W M S C
C
$$
Mask 3 strong
Mask 3 weak
Mask Rock
-3 weak
Next
Cover 3 (red) TC
-3 strong
-3 roll weak
-3 roll strong
- 3 invert
-3 spy
No Cover Zone
Numbers Hash Hash Numbers
H E N E H E N E
S S
C W M C C W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers (lone dove)
F$ $$ F$ $$ C
Spread - alert Vicky- F$- man to man #2 if vertical, $$- favor #2 stg. Double slot- alert Vicky- F$ m/m on #2 if vertical- $$ favor #2 strg
3 3
2 2
1 2 1 1 2 1
E N E E N E
H S H
C S C
C W M C W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers
F$ $$ F$ $$
Bunch (We can have the hash player press #2) or check blue Flank (note: we will often check , , on the backend)
3
3 2 2
1 1 1
1 2
2
E N E H E N E
F$ H S
S Island C F$ C
M W W M
Numbers Hash Middle Numbers Hash Hash Numbers
Numbers- run- (lone dove)
screen-crosser
C $$ $$
C
S S
E N E E N E
H H
C C W M $$
C W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers (lone
dove)
F$ $$ F$
C
Spread - alert Vicky- $$ man to #2 if vertical- F$ favor #2 weak Double slot alert Vicky $$ man to #2 if vertical- F$ favor #2 weak
3 3
2 2 2 2
1 1 1 1
S S
E N E E N E
H H
C C
C W M C W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers
F$ $$ F$ $$
S S
E N E E N E
H
C
C W M $$ C W M $$
H
Numbers Hash Middle- key #3 Numbers (lone dove) Numbers Middle- key #3 Hash Numbers
C
F$ F$
Bunch- also check blue Flank (note: we will often check , , on the backend)
2 3
1 2 3 1 1 2 2 1
E N E S E N E S
H W
H $$
M $$ W M
Numbers C
Numbers Hash Middle- key #3 Numbers (lone dove) Numbers (lone dove) Hash Hash
C C C
F$ F$
1/4
1/3 1/3 1/2 1/4
1/3 219
Previous Next Cover 3 roll weak adjustments- we will mostly roll to the multiple receiver side or wide field TC
Pro Slot
3 3
2 2 2
1 2 1 1 1
H E N E E N E
C S C H S
W M C W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers (lone dove)
$$ $$ C
F$ F$
E N E E N E
C H S C H S
C C
W M W M
Numbers Hash Hash Numbers Numbers Hash Hash Numbers
$$ $$
F$ F$
H E N E H E N E C
C S C
W M M S
W
Numbers Hash Middle Key #3 Numbers (lone dove) Middle Key #3 Hash Numbers
Numbers (lone dove)
$$ C
F$ F$ $$
We can call Roll Strong, Roll Weak, Roll Field, Roll Boundary, Roll Choice
Often we will just call roll. Example: 30 Slant Roll- a Roll call without a tag is our roll.
221
Previous Next Cover 3 invert adjustments- Safety to side blitz replaces inside LB TC
Pro Slot (We will often check , , on the backend)
3 3
2 2
1 2 1 1 2 1
E N E E N E
H H
S S
W M C W M
C Numbers Hash Hash Numbers C Numbers Hash Hash Numbers
C
$$
F$ F$ $$
Trips (We will often check , , on the backend) Double slot- Alert Vicky
2 3
2 3 1 2
1 1 2 1
E N E E N E
H S H S
W M W M C
C Numbers Hash Numbers
Middle key #3 Numbers C Numbers Hash Hash
$$ C
F$ F$ $$
E N E E N E
H H
S S
W M C F$ W M
C Numbers Middle Numbers C Numbers Middle Numbers
$$ $$ C
F$
E N E
H E N E
F$ S H S
W M C W M
C Numbers Middle Numbers
Numbers Middle Numbers
C C
$$
F$ $$
No Cover Zone
Numbers Middle Numbers
-This coverage is used to stop the run- our safeties are involved in the running game
-This coverage is also good against single back teams that pass well- we can rob the #1 or #2 WRs
-This coverage is very multiple and there are many variations
- Vs a Removed #2 weak- we can have the Hawk and the Will Exchange responsibilities
1. A safety will give the linebacker a Silver call to let them know that they have help to the outside. There is no Silver
call vs. a removed # 2 receiver to the safetys side.
2. It is the safetys job to fit inside or outside depending on how the linebacker takes on the block or gets blocked.
a. ILB- Hard downhill player- take on the FB- Gap hand free- Dont take a side- make it difficult for the RB to make a
decision. Always look to shoot the run-through lane and make a play
b. Safety- Fit off the OLB. Be ready to make a play inside or outside- keep your feet moving- dont get down too
quickly.
c. OLB- Must force all plays back inside- dont get reached- we may spill at times
d. Corners- must make Crack calls and be ready to replace
a. ILB- Check for quick cutback in the A or B gaps, then get over the top filling inside out- leveraging the ball carrier-
whenever the run through lane opens up.
b. Safety- Must get down in the box to become the cutback player, always keep leverage on the ball carriers inside
hip.
c. SAM- play a Stay technique any time youre on a TE. Stay at home waiting for bootleg or TE delay. If you dont
have a TE to your side then you are the cutback player because the safety is out with the removed #2
d. End and Hawk- Trail and contain player- deep as the deepest you cannot get beat on reverse or QB bootleg
225
Previous Next TC
B. Vs. the Pass
1. Numbers Player
a. Get to the inside edge of the numbers at a depth of 12 to 15 yards. Knock down any route that crosses your face.- Dont
chase crossers
b. Vs a tight # 2- SAM- you own any outside release by a tight #2 or #3 outside
c. Vs. a removed #2- read 2 to 1
d. Read the QB all times as you feel the receivers
e. Buzz call by corner- react and buzz immediately to number 1- Corners call buzz vs Smash and China
f. Blue call you now become a hash player reading #2-#1-#3
g. Switch call- a call made between the F$ and the W LB- this is when there is weak backs or tight #2- Will now must
buzz the numbers robbing #1 on inside routes, or jump the low crossing routes.- no switch calls when in a 43.
h. Bump- Call made by the strong corner that bumps the SAM to mike and he must play B- the Mike must play weak A
and bump the Will out to wheel on number #2
i. Over- Call made by Corner vs sets where the TE is the number 1 receiver-we are playing cover 2 to the TE and the
Sam is now a flat player- he must top all outside routes by TE/RB- and look for crossers
j. Spy- call made when the Safety is doubling #1 with the corner if there is an outside release by the #2- OLB now must
own #2 if he releases outside regardless if he is tight or removed (game plan)
2. Middle Player
a. Must open to the side of the #3 receiver- 12-15 yards- knock down any route that crosses your face.
b. If #3 goes vertical you own him man to man- Alert for a new #3
c. You are the spy-flow fire player when the QB gets out past the QB
226
Previous Next TC
3. Corners
a. Alignment- 7 x 1 yards
b. Read through the three step.
c. When there is a tight #2 play # 1 man to man on any route over ten yards
d. Vs a removed #2 be ready to call Buzz and zone your quarter
e. Blue- Play cover 2 to your side- you must control #1
f. Bump- call tells the corner to play the flat vs the TE
g. Over- call tells the corner to play cover 2 safety- SAM now is the flat player
h. Wheel zone it- vs removed #2 to your side- the Corner and safety are now true s players playing the deepest route
to enter their zone.
i. Copper- read 2 scheme vs. removed #2
j. Frank- corner has flat
4. Safeties- align 2 x 11
We will check Blue to the 1 side of a 3 x 1 set. Vs. a wide #1 the corner is assuming man to man techniques vs all
verticals. The hash player to that side must realize that he must carry all screens and crossers into flat because out flat
player will not be there.
227
Safety away from trips plays Navy- he must check for a vertical by the #3 receiver.
Previous Next Silver coverage - Quick Reference sheet TC
SAM/OLB- you own any outside release by #2 or # 3- Will alert Switch Call
Vs pass- #2 vertical- hands on- play under #1 numbers, #2 in flat- top him, #2 crosses- find #1 curl to flat
Corner- 7 yard alignment- man to man vs #1 unless he runs a radical route ie. Mesh or crosser
Sam/OLB
Vs Pass- # 2 vertical- jam and drop to numbers, #2 to flat- numbers- Will alert Switch call- Alert for #3 running a wheel
Safety Read #2 to #1
Vs. Pass
If #2 vertical- you own him
If # 2 in Flat- sink zone your quarter look to #1
228
If # 2 crosses- sink zone your quarter- look for #1
Previous Next Cover 4 adjustments TC
Pro Slot-open- open
Silver 3 Silver 3
2 Wheel or Copper Silver
1 2 2 1
1 2 1
E N E E N E H
H
W M S C S M
C Numbers- Numbers- C Numbers- W
Middle- Middle- Numbers- C
Read #2 read #2 Read #2 read #2
read #3 read #3
Man your Man your Man your
quarter F$ $$ quarter $$ F$
Read 1-2 quarter
Read #2 Read #2 Man your Read 2-1
Man your Man your Key #2
Man your quarter
quarter quarter weak
quarter
E N E E N E
H S H S
C W M Numbers- C C W M Numbers- C
Numbers- Middle- read #2 Hash Read Middle- read #2
Read 1-2 Read #2 read #3 Man your Cover 2 #2- read #3 Read 1-2
Man your quarter technique- screen- Man your
quarter man to man crosser quarter
F$ $$ $$
Read #2 vs vertical
F$
Read 2-1 Man your Read 2-1
Man your quarter Check #3 Man your
quarter vertical- quarter
player 229
Previous Next Cover 4 adjustments TC
Trips Bump call- we can check 6 or 3 weak trips Over call- check 6 or 3 weak
Wheel or Copper 2 Blue Wheel 2 Blue Over
2 3 Bump 2 3
1 1 1 1
Bump can
E N E be inverted H E N E
H
between C F$
W M S C W M S
C Numbers- Hash Flat and $$ C Numbers- Hash
Middle- Middle- Flat
Read #2 read #2 read #2 Read #2 read #2
Man your read #3 Man your read #3
read 1-2 , read 1-2
F$ $$ $$ C
Man your Check #3 Man your Check #3
1/4 for a 1/4 for a
vertical vertical
player player
E N E H E N E
H S
F$
C W M Numbers- C C W M S
Numbers- Numbers- Hash
Middle- read #2 Middle- Flat
Read #2 Read #2 read #2
read #3 read #3
Man your Man your Man your
, read 1-2 , read 1-2 quarter
F$ $$
$$ C
Man your Man your Check #3
, read 2-1 , read 2-1 Read #2
for a
Man your
vertical
quarter
player 230
Previous Next Cover 4 adjustments TC
Bunch Check Blue Double - vs a removed #2 W/H can exchange
Wheel or copper 3 Blue Invert
1 2 3 2 1 2 2
1 1
E N E H E N E S
C S Hash
M S C H W M $$
flat Hash- jam read #2
Hash flat
#2 Middle- Numbers- Middle-
read #2 Cover 2 C
read #3 Read #2 read #3
tech. man
to man vs Man your
$$ vertical - read
F$ 1-2 F$ C
1/2 Man your
Check #3
- read 1/2
for a
vertical 2-1
player
Bump can
E N E be inverted H E N E
H S
between C F$ Flat
W M S C W M
C Numbers- Hash and $$ C Numbers- Hash
Middle- Flat Middle-
Read #2 read #2 Read #2 read #2
Man your read #3 read #2 Man your read #3
1/4 1/4
F$ $$ $$ C
Man your Check #3 Man your Check #3
1/4 for a 1/4 for a
vertical vertical
player player 231
Cover 4 adjustments- switch calls- made when backfield is broken to weak side- Will A gap run- pass buzz/rob- #1, TC
F$-
man #2 on any outside or vertical route- if #2 blocks zone your - also tight #2 weak is a switch. No switch in 43 - examples:- weak backs, far
back, wing back, gun split backs, split, tight slot, double flank
Pro- Far Switch 3 Silver Double- Switch 3 Blue- Invert
2 2
1 2 1 1
1 2
E N E E N E
H H S
W M S C Hash read
C C W M $$
Pass- buzz under #1 Numbers- Pass- buzz under #1 #2
Middle- Middle-
Man your If goes vertical look read #2 Man your Man your If goes vertical look Flat
read #3 read #3
quarter for crosser quarter quarter for crosser
F$ $$ F$ C
Own #2 on any read #2 Own #2 on any
vertical or outside 1/2
vertical or outside
release- if #2 release- if #2 read #2
blocks- zone your blocks- zone your
quarter quarter
Trips gun- open since we check Comet backside- no switch Double flank- Switch Call
2 Silver
Wheel or copper Switch 3
1
2 3 Blue or island
1 1
2
2 1
E N E H E N E
H
S S
M W C C W M C
C Numbers- Hash Pass- buzz under #1 Numbers-
Middle- Middle-
Read #2 read #2- run- Cover 2 Man your If goes vertical look read #2 Man your
Read 1-2 read #3 read #3
screen- technique- quarter for crosser quarter
Man your carry crosser man to man
quarter vs vertical F$ $$
F$
Own #2 on any read #2
Read 2-1 $$
vertical or outside
Man your Check #3
release- if #2
quarter vertical-
blocks- zone your
player 232
quarter
Previous Next TC
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
S M W C
C
$$ F$
Previous Next TC
Silver vs naked- naked call- $- rob run/drag/middle pattern/roll the post
S M W C
C
$$
F$
Previous Next Silver Coverage (cover 4) Read 2 variation TC
This is a variation that can be called if we want to keep the LB tighter to box and/or we want to get better
coverage on the flats.
C- 1 x 7 yards
Safety- inside shoulder of removed #2 and 9 yards deep.
Both the corner and the safety are reading the QB to #2.
Read QB- Ball on the line- immediate run threat- toss/option/pitch- run support
Read QB- ball off the line- Read #2
If #2 release shallow/inside- corner owns #1, safety looks for crosser or robs/rolls #1
If #2 releases deep middle- Corner- owns #1, safety owns #2
If #2 blocks- Corner owns #1, safety- Star force or cutback vs. run away
235
Previous Next
Cover 6 (1/4, 1/4, ) (White) TC
No Cover Zone
Numbers Middle Hash Flat
We can also run 6 moon= cover 6 man = s to rec. strength- man to man away, middle player must carry any crosser
236
Previous Next Cover 6 adjustments/combinations TC
Field 6 Boundary 6
Blue 3 Silver 3
2 Blue Silver
1 2 2 1
1 2 1
E N E E N E H
H
W M S C S M
C Hash Numbers- C W
Middle- Cover 2 Middle- Numbers- C
Cover 2 read #2 Hash
read #3 read #3 read #2
Man your
Man your
F$ $$ quarter $$ F$ quarter
Read #2 Read #2 zone
zone Run first-
Man your
rob #1 if
quarter- any
pass
pattern + 5
yards
Boundary Field Field Boundary
237
Previous
-Deuce
Next
Cover 8 TC
- Lock (cover 7)
- Spy,
- Safe,
-Roll,
-Man free
- Falcon
No Cover Zone
Low middle
Numbers Hash Hash Numbers
High middle
238
Previous Next
32 Deuce TC
2 2
1 1
E N E
M W
S H
C C
Low Spy Numbers
Numbers Hash
Hash
$$ F$
High Middle
(Tampa 2)
2 2
1 1
E N E
M W
S H
C Combo Back out C
Man on #2 Man on #2
Man on #1 Man on #1
$$ F$
Under coverage use lock-on technique- get a tackle read- dont allow an inside release!
Mike/Will- Combo back- Back to= man to man, Back Away Spy QB/Flow Fire
F$/$$ align 12-14 yards deep- play tight enough to defend the post/skinny post- wide enough to help out with the fade
240
Previous Next
32 Roll TC
2 2
1 1
E N E
M W
S H
C C
Middle Numbers
Numbers Hash
Hash
$$ F$
241
Previous Next
32 Spy TC
2 2
1 1
E N E
M W
S H
C
Numbers
Numbers Hash
Hash
C
$$ F$
Spy #2
2 2
1 1
E N E
S M W H
Combo back out
C C
Man to man #1 $$ Man to man #1
Man to man #2
F$
Man to man #2
2 2
1 1
E N E
H
S M W/5
$$ Combo back out
C C
Man to man #1 Man to man #1
Man to man #2
F$ Man to man #2
2 2
1 1
E N E
M W
S H
C
Low Spy Numbers
C Numbers Hash
Hash
$$ F$
245
Previous Next TC
Coverage Adjustment options vs. various problem formations
Vs Trips
Vs Double slot
Vs empty
Vs Bunch
246
Previous Next TC
Coverage Adjustment options vs. various problem formations
Spy- just like Danger except Safety is strictly man to man regardless of patterns- under
coverage is numbers-middle-numbers
Roll strong
Monster - same concept as 3 strong but the under coverage shifts to the trips
numbers, hash, middle, backside numbers player is the lone dove- lone dove
3 2
1 1
Island E N E
H
C
C W M S $$
Numbers Key # 3/back- screen Middle Numbers
Alert for Danger call Hash to
F$
1/3 1/3
Safety to trips side- will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern his owns him man to man
(make a mable call). If number 2 releases inside- call Danger and play the numbers
Safety on the roof- you are still a middle third player- but vs pass must key both number 2 and 3 you are looking for a zipper route
OLB to safety- if you hear a mable call from the Safety that means he is man to man on #2 and has vacated the zone- this makes you a
numbers player, be prepare to jump the flat pattern, if you hear In call key for the inside pattern- get to the hash
ILB/OLB away from safety be alert for an In call it means a receiver may be dragging across into your zone
OLB away from safety you are lone dove- crossers, help with skinny post and be alert for a In call
248
We can also check 3 strong, tug rock, Sea./Bos/Pit Rock, Spy
Previous Next TC
Coverage Adjustment options vs. various problem formations
Double Slot
Black- Corners own #1, numbers player own #2, middle player owns #3- cage call to ends
Green C- #1, $s- #2, double blitz by 2 of the backers- game plan
249
Previous Next Vicky call- vs. 4 receiver sets with a vertical threat TC
3
2
2
1 1
Island E N E
H
S C
C W M
Numbers Hash Hash Numbers
Key # 3- screen and look for crossers
F$ $$
1/3 1/3
Man to man principles 1/3
Corner to numbers safety- Vicky is essentially an Island call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- but vs pass you now must favor the #2 receiver away from the rocked down safety.
OLB to rocked down safety- if you hear a mable call from the Safety that means he is man to man on #2 and has vacated his zone- you must
now own back out and look to carry crossers coming toward you from the other side of the formation.
ILB/OLB away from safety be alert for a Danger call it means a receiver may be dragging across into your zone
Coverage Adjustment
Blue Blue
Silver Blue
3 weak trigger and string
3 strong Blue Invert
Blue vs Bunch Strong- stays Blue Silver vs Bunch Strong- Checks Blue
H E N E H E N E
S S
W M C W M C
Hash Hash
# #
C Lone middle C Lone middle
dove dove
Man to man vs F$ Man to man vs F$
vertical
1/2
$$ vertical
1/2
$$
1/2 1/2
3 weak vs Bunch Strong- check trigger and string LBs (can stay in 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
1/3s or s
H E N E E N E S
S M
W M $$ H W $$
Hash Hash
# #
C Lone middle C Lone middle
dove dove
Man to man vs F$ Man to man vs F$
vertical
1/2
C vertical
1/2
C
1/2 1/2
Previous Next Adjustments to bunch TC
We always want a #s, H, and Middle player to the Bunch.
Vs. Wide Bunch Strong
Coverage Adjustment
Blue Blue
Silver Blue
3 weak trigger and string
3 strong Blue Invert
Blue vs Bunch Strong- stays Blue Silver vs Bunch Strong- Checks Blue
H E N E H E N E
S C S C
W M Hash W M
# Hash #
C Lone middle C Lone middle
dove dove
Man to man vs F$ Man to man vs F$
vertical
1/2
$$ vertical
1/2
$$
1/2 1/2
3 weak vs Bunch Strong- check trigger and string LBs (can stay in 3 strong vs Bunch Strong- Blue (Invert) (M and W can switch if time)
1/3s or s
H E N E E N E S
S M
W M $$ H W $$
Hash Hash
# #
C Lone middle C Lone middle
dove dove
Man to man vs F$ Man to man vs F$
vertical
1/2
C vertical
1/2
C
1/2 1/2
Previous Next Adjustments to bunch TC
We always want a #s, H, and Middle player to the Bunch.
Vs. Bunch Weak
Coverage Adjustment
Blue Blue
Blue Blue
3 weak Blue Over
3 strong Blue Over
Blue vs Bunch weak- stays Blue Over Silver vs Bunch weak- checks Blue Over
F$ H E N E F$ H E N E
C S C S
Hash W M # Hash W M
# # #
Middle Hash Middle Hash
$$ C $$ C
1/2 1/2 1/2 1/2
3 weak vs Bunch weak- checks Blue Over 3 weak vs Bunch weak- checks Blue Over
F$ H E N E F$ H E N E
C S C S
Hash W M # Hash W M
# # #
Middle Hash Middle Hash
$$ C $$ C
1/2 1/2 1/2 1/2
Previous Next Additional Adjustments to bunch TC
Check Black Press (another option is to put end inside TE and keep SAM Check Red vs weakside run threat
outside- M- FB, Sam/C combo back out/TE (Banjo call)
$$ H E N E W E N E H
C S
#2 W M S Hash M $$
1st out press 1st in or
Combo FB
# C
second out Middle Hash
C C 1/3
F$
F$ #1 1/3 1/3
Check star Box Check Black With a Banjo Call backside- good vs weakside run
If double
F$ H E N E post threat- $$ H E N E
C S backside C S
W M Lone corner can Press W M Combo TE/Back
# Hash 1st out 1st in 2nd out
Middle dove adjust to 2 FB
middle of
$$ C field to give
F$ C
1/2 Free Combo TE/Back
1/2 a 5 over 3
Previous Next TC
Check Coverage
Common checks
3 x 1- 3 deep with the safety rocking down to the 3 receiver side (load the zone)
Vs empty check 32 deuce, lock-on, or spy- you can move H to inside and low spy
255
Previous Next Check Coverage TC
2 x 2 check silver 2 x 2 check silver 3 x 1 check 3 strong or weak to trips
H E N E H E N E H E N E
W M S W M S W M S $$
C C C C C C
$$ $$
F$ F$ F$
Wheel silver Wheel Wheel
3 x 1 with a TE to 1 side- check 6 2 x 1 with TE to the 1 side- check 6 Bunch- check blue
H E N E H E N E H E N E S C
F$ W M S F$ W M S
C C C W M
$$ $$ C $$
C F$
Wheel Blue Wheel Blue Blue Blue
Empty- check edit deuce Empty check FSU Lock- on Empty- check FSU spy
E N E E N E E N E
M S M S H S
C W H C M
C W H C C W C
$$
F$
F$ $$ $$
F$
256
Check coverage vs Pro and slot formations TC
Check cover
1st number Pro, 2nd number slot
Other variations
36
63
43
34
42
24
23
257
Coverage: Combo 24 R Notes: Vs a Tight #2- cover 2, vs a removed #2 cover 4 TC
Variations: The Rover (r) deep middle (1/5), hot and hole reading QB- 2-1 or QB- 2/3 to 1
This coverage gives the defense a 2 man advantage to either side and all eyes are on the QB.
Read 2 scheme Rover favors side of Removed number 2- hole to deep 1/5
If there are 2 tight # 2- Rover weak #s,- can be an auto call sending Rover off edge - 2 wide #2s Rover hole to deep middle 1/5
additional note: we can also load the zone with the Rover or Safety and run cover three vs trips sets (or cover 4)
4 2 4 2 4 4
3
2
1 3
2 2 1 1 2 3 1 2 2 1
1
E N E E N E E N E
S
W S
M C M W C S M W C
C C C
Hook
# Mid-
# R Mid- Flat R Mid- #/LD # R spy #
spy spy
$ $ $ $ m/m vs $ $
vertiical 1/4 1/4
Hole
Hole Hole
1/4 to 1/5 1/4
1/4 (QB to 1/5 (QB) 1/4 1/5 1/4
1/4
4 4 4 2 4 4
2 2 3 2 3 2
1 2 3 1 1 2 1 1 1
E N E E N E E N E
S S
W W C
C M C C W M S
C M C #/LD
Mid-
# Mid- R #
#
R spy
Flat
# Mid- R #
spy spy
$ $ $ $ $ $
Hole 1/4 Hole
Hole 1/4
to 1/5 to 1/5
1/4 to 1/5 1/4
1/4
1/4
1/4 1/4 (QB) 1/4 1/4
Good vs empty and 4 rec. and a duel threat QB. TC
R= Rover
For this cover the Rover will not be involved in the stunt he will be involved in the coverage, it
is essential that the stunts up front maximize the efficiency of the three men up front.
Edit, TO, Crash, Loop, Wrap, Lasso, Mike, Fire, (Baltimore and Slice- fire zone 3-3)
259
Roll Check TC
If they start in a 3 x1 set check 3 and motion to a 2 x 2 set- omaha omaha reset coverage
Post 260
Loaded zone ideas- also loaded zone into the hole (vs flood) TC
261
Coverage:_________________ Notes: TC
Variations:
Coverage:_________________ Notes: TC
Variations:
TC
Jab weak
264
Calls to take away certain offensive schemes TC
265
TC
266
Triple Option Mesh TC
Press one corner on rec. and roll coverage away
Vs dive option, flex bone/ bone/ midline
ND- pinch- get to the mesh (1 yard behind the guards inside leg)
Pinch
44 attack
Stack
LB 1 gap over responsibilities
50/54- read stunts
More to come
Wing T
Under fronts
More to come
267
Loaded Zone Concepts
The Loaded Zone concept is designed to take advantage of offenses that do not use the entire
field. Just like the offensive mindset of flooding zones, the defense can load zones. When
called at appropriate times and against appropriate teams it has proven to give defenses a
tremendous advantage against both the pass and the run.
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or lone dove concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide-
backside safety must remember to rock down- Alert for motion.
Load Field Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- Omaha
resets coverage back to Silver.
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
270
Previous Next Load Coverage (Load Sky) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W $
$ $ $ $ $
H E N E H E N E H E N E S
$
C $ W M S C $ W M S C W M
$ C $ C $ C
H E N E H E N E H E N E
C W M S $ C C W M S C C W M S $ C
$
$ $ $
271
Previous Next Load Coverage (Load cloud) TC
H E N E H E N E H E N E
C C
C W M S C M S C W M S
C W
$ $ $ $ $ $
H E N E H E N E H E N E S
C W M S C W M S C C W M C
C
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
272
Previous Next Load Coverage (Load slide) TC
H E N E H E N E H E N E
C W M S C W M S C C $ W M S C
C
$ $ $ $ $
H E N E H E N E H E N E
C W M S $ C W M S $ C $ W M S
$ C $ C $ C
H E N E H E N E H E N E
C $ W M S C C $ W M S C C $ W M S C
$ $
$
273
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W $
$ $ $ $ $
H E N E H E N E H E N E S
C
$
C $ W M S C W M S C W M
$ C $ C $ $
H E N E H E N E H E N E
C W M S C C W M S $ C C W M S C
$ $ $ $ $
274
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C $ M S C $ C
W M S $ W W M S
C $ C $ C $
H E N E H E N E H E N E S
C W M S $ W M S C C W M C
$
$ $
$ C C $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
275
Load with Man to man backside
3. Vs zone read- give your players a simple responsibility you have either QB or RB
4. Simple reads
Quick Release
Tall
No look off
Long arm, off- Break
Long arm off- hands up!!!
Fire to back
Avoid extended stunts
Pressure
Matchups
Read exchange
Frisco
Bay
Others
Attacking slide
Attacking bob
282
Previous Next Double Vicky call- vs. 4 receiver sets with a vertical threat TC
3
2
2
1 1
Island E N E
H
S C
C W M
Numbers Hash Hash Numbers
M/W Key and match # 3- - screen
F$ and look for crossers
$$
Man to man principles match
1/3 1/3
1/3
Man to man principles
Safety playing numbers- F$ (3 wk) or $$ (3 strg) will get a tackle read (run-pass) vs pass eyes go to # 2- if #2 runs a vertical or an out pattern
his owns him man to man (match)- give inside Linebacker mable call. If number 2 releases inside- call Danger and play the numbers
Numbers linebacker away from rocked down safety- you will get a Match call from safety meaning match number 2 vs vert/outside- give a
mable call to ILB vs vert or out by number 2, , # vs inside route play numbers give a danger call
Both Corners- double Vicky is essentially an Island call for you- assume man to man principles vs. #1
Safety on the roof- you are still a middle third player- give olb away from safety a match call- they will match number 2
ILB/OLB away from safety be alert for a Danger call it means a receiver may be dragging across into your zone
Defenses that run loaded zone concepts can call it in the huddle or check to it by formation.
The most common loaded zone scheme is to use cover 2 under coverage to the loaded zone
side (#/F, H, M), cover 3 concepts deep, and man to man backside or lone dove concepts
backside.
To the loaded zone side- cover 2 under coverage can be achieved by rocking a safety down to
3 receiver sets the safety then has the numbers and sky support (most common), squatting the
corner and rolling the coverage over top, the corner controls the number and has cloud
support, or sliding the under coverage and rocking a safety down away from trips (least
common but good against empty or when faced with a one on one mismatch between the
backside linebacker and the running back.) This would provide bronco (backer) support.
It is also common to blitz one of the extra coverage men to the loaded zone side. This can be
by design or a built in flow fire by the middle player when the QB breaks the tackle box.
Load Sky- Loading to rec. strength by Rocking down a safety Safeties will give a Larry or Ralph
call to tell the defense where they are rocking down to. Alert for motion
Load Cloud- Loading to rec. strength by squatting a corner- Safeties will give a Larry or Ralph
call to tell defense where they are rolling to. Alert for motion.
Load slide- Loading to rec. strength by sliding linebackers and rocking down the safety to the
opposite side- Safeties will give a Larry or Ralph call to tell the linebackers where to slide-
backside safety must remember to rock down- Alert for motion.
Load Field Loading to field. Loading the zone to the field- vacating one boundary under
coverage.
Silver Load (load check)- We will run s but we will load to formation if it is a 3 x 1 set, if it is a
2 x 2 set we will be in quarters. We can load to a 2 x 1 set.- Alert for motion
If they offense. . .
Comes out in a 2 x 2 set- call silver/wheel or blue(depends on set)
Comes out in a 2 x 2 set and then motions- Ralph or Larry to motion side
Comes out in a 3 x 1 set- Ralph or Larry to 3 side
Comes out in a 3 x1 set- Ralph or Larry to 3 side, and then motions to 2 x 2 set- Omaha
resets coverage back to Silver.
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
286
Previous Next Load Coverage (Load Sky) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W $
$ $ $ $ $
H E N E H E N E H E N E S
$
C $ W M S C $ W M S C W M
$ C $ C $ C
H E N E H E N E H E N E
C W M S $ C C W M S C C W M S $ C
$
$ $ $
287
Previous Next Load Coverage (Load cloud) TC
H E N E H E N E H E N E
C C
C W M S C M S C W M S
C W
$ $ $ $ $ $
H E N E H E N E H E N E S
C W M S C W M S C C W M C
C
$ $ $ $ $ $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
288
Previous Next Load Coverage (Load slide) TC
H E N E H E N E H E N E
C W M S C W M S C C $ W M S C
C
$ $ $ $ $
H E N E H E N E H E N E
C W M S $ C W M S $ C $ W M S
$ C $ C $ C
H E N E H E N E H E N E
C $ W M S C C $ W M S C C $ W M S C
$ $
$
289
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C W M S C M S C C W M S C
C W $
$ $ $ $ $
H E N E H E N E H E N E S
C
$
C $ W M S C W M S C W M
$ C $ C $ $
H E N E H E N E H E N E
C W M S C C W M S $ C C W M S C
$ $ $ $ $
290
Previous Next Load Coverage (Load check) TC
H E N E H E N E H E N E
C $ M S C $ C
W M S $ W W M S
C $ C $ C $
H E N E H E N E H E N E S
C W M S $ W M S C C W M C
$
$ $
$ C C $
H E N E H E N E H E N E
C W M S C C W M S C C W M S C
$ $ $ $ $ $
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Load with Man to man backside
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Previous Next Load Coverage TC
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Previous Next Load Coverage TC
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Boost Front
It is a 34 front that is stacked on the boundary side the coverage may or may not support
(load) the field side.
Origin of name
Boundary Stack
Boost used for support- We will support the field side with an extra linebacker and at times an
extra coverage.
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Boost Front
Normal positioning of LBs applies.
Suggested vs 1 back teams
E N E
S
C H W M C
$
F$
E N E
H
C W M S C
$
F$
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Boost Front
Vs 3 x 1 to field (depends on coverage)
E N E
S
C H W M $ C
F$
Vs 2 x 2 (normal 34)
E N E
H S
C W C
M
$
F$
Vs 2 x 2 (boundary 2 removed)
E N E
S
C H W C
M
$
F$ 299
Boost Front
Vs 2 x 1 side, with 2 being to boundary-
Normal 34 alignment
S E N E H
C W $ C
M
F$
Vs 2 x 2 (normal 34)
E N E
S H
C C
M W
$
F$
Vs 2 x 2 (boundary 2 removed)
E N E
C S C
H W
M
F$ $
300
Stack Front
E N E
S
C H W M C
$
F$
Wack Front
E N E
H $
C W M S C
F$
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Previous Next Ram stack rock TC
Vs removed #2 weak- Hawk will walk- string M and W- slam tug
Tag with a crazy call gives RE a 2 way go- Nose shade 1 weak
Seattle strong stack- green- Same but the Will blitz b or off the edge the RE takes the opposite gap
E N E
S
C M W H C
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F$
1 position- 1 wr or 1 wr and TE- wide enough to take away slant tight enough for run support
2 position
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Read 2 Coverage
1. Knowledge- Know the situation, the formation, the call, responsibility, threats, where is
your help?- communicate
All Defensive Backs will echo the call and repeat the signal.
When the offense breaks the huddle all defensive backs will determine how many backs are in
the backfield.
Note: this is extremely important because a number of calls are made based on the number of
backs. 2 backs, 1 back, empty.
Communicate all formations, motions, and corresponding calls.- ECHO the call.
Base Alignments
#3
#2 #2
#1 #1
C C
7x1 7x1
$ $
10 x 1 10 x 1
All Defensive Backs will assume a proper stance- shoulders square to the LOS, inside foot up.
Corner- 7 yards deep, gap foot the #1 receiver (inside foot on receivers outside foot).
Safety- 10 yards deep, 1 foot to 1 yard inside the #2 . Although this is the base alignment, the safety must
ask himself,
If the answer is no then the safety may widen up to 1 yard outside the #2. This is to be expected when
there is a wide number 1 and a tight #2.
Safety vs. a Tight End that is #2- outside alignment- wide enough to cover the post by #1.
Numbering Receivers
We number the receivers from outside in, with the number 1 receiver closest to the sidelines.
Remember motions and shifts my change which receivers are which numbers prior to the snap.
When pattern reading you will have to know who you are reading and the proper reactions.
3 2 2 3
1 1 1 2 2
2 1 2 1 3 1
3 3
4
1 2 3 2
1 2 2 1
2 1 1
1
2- 1st crosser
3 2
1 2
2 2 1 2 2
1 1
3 1 3 1
Specific Calls
Danger (hand over face mask)- call made by OLB when the offense ends up in a trips formation.
The call indicates that the OLB will cover the # 3 man to man.
The backside safety will split the difference between #3 strong and the #1 weak at a depth of 12 yards-
key Quarterback.
Frank (both palms pressing to the ground)- call made by safety to the corner. The call will occur with a
tight #1 receiver and #2 is in the backfield.
The call side safety and corner will play true cover 2 (flat) with the Safety playing and the Corner
playing the flat. If number 2 goes to the flat- corner owns.
Vs. inside cross country- the OLB will own the vertical route
Island (thumbs up and must be repeated by corner) - Call made by safety to backside corner away from
trips. An Island call tells the corner you are playing green cover vs number 1 and that you cannot expect
any help. This call will also be made if there is a split #1 but #2 is in the backfield
Sky- Call made by safety or corner to the inside or backside backer indicating a crossing pattern.
Squat- Call made by safety when both #1 and #2 release vertical and the number breaks off the route and
runs a deep out. The corner will jump #2 and the safety will adopt #1.
3 2 2 3 2
1 2
1 1 2
1 3 1
1
2
3 3 4
2- 1st crosser
1 2
2 1 3 2 1
2 1
2 1
1
3
1 2
2 1 2 2
2 1 2
3 1 3 1 1
#3
#2 #2
#1 #1
C C
7x1 7x1
$ $
10 x 1 10 x 1
Corners and Safeties will have their eyes on the Quarterback. Read the Quarterback
through the #2 receiver.
#3
#1 #2 #2
#1
C C
7x1 7x1
$ $
10 x 1 10 x 1
On a pass read both the Corners and the Safety will call pass and key the #2 receiver.
1. Although the Corner is keying #2, he must be prepared mentally to play number 1 with
no help.
2. The corner must never allow the #1 receiver to release outside!!!! Be prepared to
shuffle outside.
3. Both the Safety and Corner must react to #2 and cannot back pedal on the snap.
Cornerbacks Reads and Responsibilities
Corner Reads:
If #2 releases outside, the corner will play man to man on #2, but he still needs to react to #1. For
example, number 1 must be funneled/squeezed to the safety- the corners cannot back up!!
2 2
1 1
C C
This read is simple and frees the cornerback of any other responsibility other than man to man coverage
on #1. Note: Always be alert for a Squat call.
2 2
1 1
C C
Notes: Cover upfield shoulder, hip him Notes: Corner will lock on #1 and
immediately cover his upfield shoulder. NEVER
come under the post or Dig route. The
corner does not know if he has help.
1 2
2
1
C
C
Notes: The corner will jump the short Notes: The Corner will own #1. Work
pattern. to weave to inside leverage. Alert for
a Squat call. If #2 blocks or is under
stay outside you will have help
Squat Call
Note: One of the most dangerous plays
against our Blue coverage is a vertical
1. #2 outside, #1 vertical
by number 1 and a deep out by number
2.
2
1 1. When corner hears squat from
safety he will jump the upfield
shoulder of the #2 receiver.
Note: Safety is the toughest position to play in Blue Coverage, he must be athletic, tough, and smart.
If #2 releases outside, The safety should dead foot (flat-footed reads on #2) however once it is determined
that the #2 is not a threat the safetys eyes must shoot to #1s hip and the safety will turn and open to #1
expecting #1 to be vertical. 1 is vertical is always the first thought by the safety when #2 is outside.
2 2 2
1 1 1
$ $ $
Notes: Safetys eyes immediately go Notes: Be aggressive but always be Notes: Open to #1, work to stay
to #1. Once he sees #1 break off his prepared for Sluggo. Attack upfield inside and over the top of #1, break
route the safety settles and drives to shoulder. on the throw to #1.
#1s upfield shoulder. Collision or
INT. Alert for Sluggo.
1. #2 outside, #1 vertical Note: This route combination cannot be a surprise
This is what we expect.
2 The safety must be able to get over the top of number 1. He is thinking
1
I have no help!!!
A few things can help the safety with this tough task.
3. Rallying to number 2.
The safety must work inside out and over the top. The receiver
cannot catch the ball and turn it up.
$
1. #2 inside (under), #1 post or dig #2 runs an under inside (crossing route)- safety calls SKY to
the inside or backside linebacker.
2
1
The safety will under cut the post or dig pattern. The safety will
man turn this route and be on the inside shoulder of the WR.
The safety will be in the throwing lane and the corner will be
cover the top shoulder.
$
Sky
2
1
#2 runs an under inside (crossing route)- safety calls Sky to the
inside or backside linebacker.
The safety will under play on the inside of the #1, the corner will
$ be on the outside.
Sky
1. #2 vertical #2 vertical- Safety owns number 2. man to man
2
1
1. #2 vertical and then deep out Note: One of the most dangerous plays against our Blue coverage is a
vertical by number 1 and a deep out by number 2.
2 1. If #2 breaks out on a deep out, the safety will give the corner a squat
1 call. This rule does not apply to a corner route. (any route run by #2
that is vertical for more than 5 yards.
2. The safety will adopt the deep route by number 1. Get to his hip. If
number 1 has run an inside route or a short route there is no squat
$ call. As the deep out is occuring the safety will see #1 .
3. The safety should not make a squat call if he feels that there is no way
the he can successfully adopt the #1 receiver. This would most likely
occur in a wide field situation where the #1 was isolated and the #2 was
tight.
Squat Alternative to a squat call
Cover man to man should occur if out is greater than 10
yards.
Buzz call- C- #1, S- #2- LB buzz- numbers
1. #2 runs a post #2 vertical- Safety owns number 2. man to man, work to
maintain inside leverage.
2
1
2
1
#2 vertical and short out- top shoulder #1
This is where the squat call makes more sense
$
1. #2 deep middle or deep drag If the number 2 runs a deep diagonal or a deep drag, Safety will
jump it.
2
1
$
Vs. Trips Check Danger
SE ST RT RE
C V M E
C
$
Danger $ Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 12 yards
Viking- make the Danger call and play #3 strong man to man if TE- 6 yards deep, if #3 is rec.- 7 yards deep
Backside Corner will receive an Island call from backside safety- play green coverage
Backside Safety- give backside corner Island call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterbacks eyes.
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Vs. Trips Check Danger
SE N RE
E
C V M B
C
$
Danger $ Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2 12 yards
Viking- make the Danger call and play #3 strong man to man vs TE 6 yards deep, vs rec- 7 yards
Eagle- play hook to curl- depending on width of #2 gap foot number 2 or split the difference- 4.5 yards depth
Backside Corner will receive an Island call from backside safety- play green coverage
Backside Safety- give backside corner Island call, split the difference between #3 strong and #1 weak. Read #3 strg- #2
strg (looking for inside release)- 1 weak- help with post or inside pattern- gain depth and key quarterbacks eyes.
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
SE ST RT RE C
C V M E
$
Danger $ Maggie
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Danger call and play #3 strong man to man
Backside Corner will receive an Maggie call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner Maggie call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterbacks eyes.
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Maggie
SE N RE C
C E V M B
$
Danger $ Maggie
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Danger call and play #3 strong man to man
Backside Corner will receive an Maggie call from backside safety- play Lock on coverage coverage
Backside Safety- give backside corner Maggie call, play lock on safety technique- on the hash but in a position to take
away both the skinny post and fade- gain depth and key quarterbacks eyes.
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Solo or Banjo
SE ST RT RE
C V M E
C
$
Banjo $ Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Banjo call and read 3 strong- 3 out own, 3 vertical or in- back out/force
Backside Corner will receive an Island call from backside safety- play Green coverage
Backside Safety- give backside corner Island call call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Other ideas vs. trips and maintaining Blue
Danger- check Solo or Banjo (this keeps backside balanced 2nd level)
SE N RE
V
C M E B
C
$
Banjo $ Island
Trips side Corner and Safety- Play Blue coverage vs. the #1 and #2
Viking- make the Banjo call and read 3 strong- 3 out own, 3 vertical or in- back out/force
Backside Corner will receive an Island call from backside safety- play Green coverage
Backside Safety- give backside corner Island call call, play lock on safety technique- hub cap the backside Tackle/TE
Key 3 strong- #3 vertical or In- own him, #3 out- look up back out, no back out- Alert sky- no threat- help on #1 weak
Backside backer- carry any back out to your side or crosser. No back out- Hook/Curl look to help out corner vs inside
route by #1 weak
Silver call
On pass safety flat foots- #2 blocks, away, or flat- Safety helps on slant, vertical, and can roll
under post
$ $
Island Blue
B/$- backfield
Back out Backer owns, Safety- react to # same as Blue
Silver Silver
Primary
Force
V B
C M E C
Secondary $ $
Force Make the Primary Force Player right
Viking in- Safety out
Viking out-Safety in
Over the
top Cutback
Pursuit
Position Green Black Blue Lock on Red
Hor. Align. 1 ft 3 yd inside (GF TE) 1 ft 3 yd inside (GF TE) Outside ft- #1 1 foot inside inside
Corner Vert. Align. 7 yards 7 yards 7 yards, frank-4 Press- LOS, or 4 8-10 yards
Respons. #1 Man to man #1 Man to man Read 2 to 1 Man to man Outside 1/3
Techn. Man to man Man to man Read 2 Jam- touch- trail zone
No inside help Alert island island, frank, sky, sqt No back up, inside 7 yd, island
Notes Danger
2b- b slot, A pro,
Hor. Align. 1 ft 3 yd inside or (GF TE) 2b- b, split 1s, 3x1- T Gf inside-2, outside TE Hash- 3 yard adj. either way
split 1s, 3x1- T
Free 7 yards 10 yards
Vert. Align. 11 yards 10, 12 away from trips 11 yards
Safety
Read Key your man QB near shoulder Q- 2 QB QB 3/2- 1
Respons. #2 rec. strength Rob ball, deepest 2-1 Over the top of fade, inside Middle 1/3
Techn. Man to man Free- 45 degrees H-H Read 2 Flat foot- back pedal- break zone
Strong Hor. Align. A gap vs RB, 1 ft 3yd inside See green GF #2 strg (removed) 1 foot inside GF #2 strg, or
or split 1 and T split 1 and T
Safety
Vert. Align. 7 yards See green 4.5 yards 4 yards or press 4.5
Read Man to man See green QB- 2-1 QB or Tackle (game plan) Q-2-1
Respons. 2 wk/3 strg- (RB) See green Curl to Flat #2 strong Curl-Flat
Notes Youre the adjustor See green #3 m-m v. trips If nickel in- #2 wk/3 strg
Nickel- Black - 7 yards deep, foot to 3 yards inside, man to man on #2 rec. strength, if in on lock-on 2 stg
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Previous Next Stout TC
Coverage: Notes:
Silver (cover 4)
Vs 1 back N in a
3 weak
Blue (cover 2) H E N E S 2i
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 5 tech., Attack OT or
ball
C gap Trail Contain 5 tech. 5 tech.
N
shade 1 tech., Attack C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
strong direct
W
30 tech. OG/ A Leverage Coverage 30 Walk
Triangle
Coverage: Notes:
Silver (cover 4)
Vs 1 back N in a
3 weak
Blue (cover 2) H E N E S 2i
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 5 tech., Attack OT or
ball
C gap Trail Contain 5 tech. 5 tech.
N
shade 1 tech., Attack C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
strong direct
W
30 tech. OG/ A Leverage Coverage 30 Walk
Triangle
Coverage: Notes:
Silver (cover 4)
Vs 1 back N in a
3 weak
Blue (cover 2) H E N E S 2i
W M
POS. Align. And tech Key Run Game: Pass Game: Adjustments:
E 5 tech., Attack OT or
ball
C gap Trail Contain 5 tech. 5 tech.
N
shade 1 tech., Attack C/Ball A gap A gap, re- Pass Rush 2i tech. 2i tech.
strong direct
W
30 tech. OG/ A Leverage Coverage 30 Walk
Triangle
H E N E S H E N E S H E N E S
W M W M W M
H E N E S H E N E S H E N E S
W M W M W M
Note: a crazy tag- tells the hawk he has an automatic 2 way go, the rocked down safety will make the Hawk right.
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Man to Man Coverage
The following assignments are base assignments, week to week we will match up our players
according to the opponents.
Often we will substitute a nickel for 1 linebacker (often the Sam) and/or Dime back for
another.
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Green (Cover 0)
Front 43 Ram Slam Mace 52 53 Bear
Strong Corner #1 #1 #1 #1 #1 #1 Z
Weak Corner #1 #1 #1 #1 #1 #1 X
FB/Blitz Ram- combo Slam- combo Blitz Combo/Isolate 2 backs- C gap Backs
Will FB FB FB/QB BO
Ram Fire- Blitz Slam- fire- FB Or blitz 1 back- combo
Weak Corner #1 #1 #1 #1 #1 #1 #1
Strong Safety Free Free 3 deep divider We will sub for the Mike and the Sam in 40
12 yards using 12 yards using rule Lock-on.
hash as guide hash as guide
Free 3 deep divider 3 deep divider Often we will move the Sam to DE and
Free Safety
12 yards using rule rule sometimes the Mike to the DL
hash as guide
Weak Corner #1 #1 #1 #1 #1 #1 X
FB/Blitz Ram- combo Slam- combo Blitz Combo/Isolate 2 backs- C gap Backs
Will FB FB FB/QB BO
Ram Fire- Blitz Slam- fire- FB Or blitz 1 back- combo
Weak Corner #1 #1 #1 #1 #1 #1 #1
Sam vs TE- foot vs. TE- TE triangle vs TE outside move or delay- man to man
vs removed #2- split T and 2 vs removed #2 Q-2-1 Vs TE vertical or in- drop to top of #s- top new #2
vs removed #2- hands on #2 and drop to top of #s
Alert Buzz
#s player Front or split #2 and T Q-2-1 hands on #2- drop to top of numbers
Alert buzz alert switch
Corners 7 yards deep Q (read through 3 step) vs. tight #2- man to man vs. #1
1 foot to 1 yard inside #1 vs TE or tight #2- eyes on 1 vs. removed number 2- alert Copper or Wheel
Vs a wing or bunch check Blue
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Copper (read 2) (check vs removed #2)
Middle Player Depends on Front guard- 3-2 high middle- spy flow fire
350
Cover 3 (red, 3 strong, 3 weak, invert, 3 roll)
351
If the offense is sliding to the back as oppose to away there are a couple of things to do.
Give End away from blitz a two way go over hang with numbers player
Run blitzes like Ram mike fire rock or slam Will fire rock
Run it just like ram fire but the two inside backers are keying center
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