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UNIT - II
What is Multimedia
Multimedia is actually the processing and
presentation of information in a more
structured and understandable manner
using more than one media such as text,
graphics, animation, audio and video.
If
the sequence and timing of these
elements can be controlled by the
user, it is called as Interactive
Multimedia. 3
Categorization of Multimedia
Multimediacan be broadly divided into
two categories:-
– Linear Category
In this active content progresses without any
navigation control for the viewer such as Cinema
Presentation.
– Non-Linear Category
In Non-Linear content offers user interactivity to
control progress as used with a computer game or
used in self-paced computer based training.
Hypermedia is an example of non-linear content.
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Characteristics of Multimedia
Multimedia system has four basic
characteristics:-
– Multimedia systems must be computer
controlled.
– Multimedia systems are integrated.
– The information they handle must be
represented digitally.
– The interface to the final presentation of
media is usually interactive.
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Characteristics of Multimedia
Multimedia presentations may be viewed in
person on stage, projected, transmitted, or
played locally with a media player. A broadcast
may be a live or recorded multimedia
presentation.
Broadcasts and recordings can be either
analog or digital electronic media technology.
Multimedia games and simulations may be
used in a physical environment with special
effects, with multiple users in an online
network, or locally with an offline computer,
game system, or simulator.
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Features of Multimedia
Very High Processing Power
Multimedia Capable File System
Data Representations/File Formats
that support multimedia
Efficient and High I/O
Special Operating System
Storage and Memory
Software Tools
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Hardware Requirement of
Multimedia
A multimedia system combines elements
they're familiar from the world of film, video,
broadcast television, music and
telecommunications as well as computing.
Multimedia systems consists of the following basic
components:
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TYPES OF MULTIMEDIA
Multimedia is of two types:-
PASSIVE M/M:
Its like a user can sit back and watch it like a
movie on television. They just start at
beginning and run through the end. This is
called Passive multimedia and such m/m
projects are called Linear Projects.
INTERACTIVE MULTIMEDIA
When users are given navigational control and
can wander through the content at will,
multimedia becomes interactive and such
projects are known as Non-Linear Projects.
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Software Requirements for
Multimedia
Operating system: Windows, Linux
Software Tools / Authoring Tools:
These are the S/W programs for developing and
delivering multimedia products.
Tools include programs for:
Text editing,
Graphics editing,
Audio and Video capturing and editing.
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Basic Software Tools
Text Editing and Word Processing Tools:
MS Word, WordPad, Word Perfect
Painting and Drawing Tools: Canvas, Paint,
Firework
3-D Modeling & Animation Tools:
Autodesk's Discrete, CAD, Wave front
Image Editing Tools: PhotoShop, CorelDraw
Sound Editing Tools: Sound Recorder, MIDI
Video and Digital Movie Tools: Flash,
Premiere, Videoshop, Director, 3D Studio Max14
Software for Multimedia
Paint Brush Multimedia Director
Photo Finish Designer
Animator Picture Publisher
Photo shop Photo Magic
3D Studio
Corel Draw
Sound Blaster
Master Blaster
ImagiNet
Apple Hyper Card 15
Authoware Professional Icon Author
Commonly Used Multimedia Software
Photoshop
– Industry Standard Digital Imaging Software
Director
– Authoring multimedia for CD-ROM & the Web.
Premiere
– Digital video and post-production tool
Sound Edit
– Sound capture and editing for multimedia or the net
Flash
– Vector-based animation tool
FrontPage
– Authoring tool for intranets and the WWW
Alias | Wavefront
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– 3D tools for games, films
Multimedia extension in Windows
To provide all PC the same standard to
multimedia, Microsoft developed multimedia
extension for Windows Operating system.
RIFF (Resource interchange file format)
– A standard format for multimedia data including
bitmap, graphics, animation, digital audio/video
recording.
MIDI (Musical Instrument Digital Interface)
– Play back facility for digital audio.
MCI (Media Control Interface)
– To interface with external devices. 17
Multimedia file format table
File Extension Description
AVI Audio Video Interleaved
BMP Bitmap Image
CGM Computer Graphics Metafile
FLI/FLC Flick
JPEG Joint Photo Experts Group
MFF MIDI file format
MOV Quick Time
MPEG Motion Expert Group
PCD Photo CD
PCX Picture Paint Brush
TIFF Tagged Image file format
VOC Creative Voice
WAV Waveform 18
Building Blocks / Components
of Multimedia
Text
Sound
Images
Animation
Video
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Text
It is sequence of Alphabets where each
sequence has a meaning according to
the arrangements of alphabet. The text
can have various types of fonts and
type sizes to suit the professional
presentations of the multimedia
software
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Properties of Text
Power of meaning:
Fonts and Faces:
– Typeface (Times New Roman, Arial, Courier,CASTELLAR)
– Font Style (Bold, Italic, Underline)
Font Mapping: (Printer/Fax/Scanner)
Character Mapping/Text Format:
– ASCII
– Plain Text (.txt)
– Encoded or Formatted Text (HTML)
– Rich Text Format (.rtf)
– MS Word (.doc)
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Sound
The sound is the repeated pattern of
pressure in the air and a microphone
converts a sound wave into an
electrical wave.
Periodic vibration whose frequency is
audible to the average human.
Sound comprises the spoken word,
voices, music, and even noise.
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Theory of Sound
When something vibrates in the air by
moving back and forth, it creates
waves of pressure. These waves
spread like ripples. And when these
ripples reach to our eardrums we
experience the vibration, as sound.
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Properties of Sound
Amplitude
Frequency
Wavelength
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Digitization of Sound
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Audio File Format
AIFF(Audio Interchange File
Format ) .aif
MIDI(Musical Instrument Digital
Interface) .mid/ .mdi/ .mff
Wave (.wav)
.mp3 (MPEG-1 Audio Layer 3 )
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Images
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Images
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Bitmap Images
A bitmap image assumes an image to consist of two-
dimensional squares, which are called the pixels or
dots on the screen.
The size and the quality of such image depends on
the pixel density and number of colours it uses.
Bitmap images are stored as large files and you
require large amount of disk space to deal with it.
The software packages which normally are used for
creation of bitmap images are called painting
programs.
There are various formats such as PCX, TIFF, BMP
and GIF in which images are stored. 30
Vector Images
In this format an image is formed as a set of
straight or curved lines instead of dots.
A vector image is always be of same size no
matter how large image is.
To display the clarity of this type of image,
these should be projected on better resolution
display units.
There are several technology and sources
available to produce vector images.
The most popular package CAD uses this type
of images. 31
Animation
An animation is just a continuous series of
still images that are displayed in a
sequence.
Two types of animation used in multimedia
i.e. 2D and 3D animation
2D animation is also called as cel (pixel
based) animation, where flat images are
drawn one frame at a time.
Animation package is now equipped with
tweening facility.
Animation package also involve some 32
special effects i.e. Morphing, Warping
Animation
Morphing
– Morphing take two images and seamlessly
changes one image to another.
– Morphing can also be used to show the pace of
changes more clearly than photos.
Warping
– Warping is the variation of the morphing where
one image is used to show various changes that
take place.
– It uses the key points of one image to create
different effects, instead of mixing up two images.
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Animation
3D animation mainly follows three steps:
– Modelling, Animation and Rendering
In 2D animation an object can move up
(called Y axis) and sideways (called X axis)
But in 3D model, a third axis is used; depth or
the Z axis.
Once the object is created along these three
axis colors, shading and light source can be
added to the image to make it more realistic.
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Types of Animation
Cel Animation: Celluloid Sheets were used
for drawing. E.g. Disney (24 frames/sec)
Computer Animation: Uses the same
concept on computer. (using layers, Keyframes
and tweening)
Kinematics: It is the study of the
movement & motion of structure that have
joints. E.g Walking of man)
Morphing:Process in which one image
transforms into others.
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File Formats of
Animation
Director (.dir / .dcr)
3D Studio Max (.max)
Flash (.swf)
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Video
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Video
Video combines the features of graphics and
audio to create real picture in motion.
Video is simply moving real pictures.
Video signal comes from an external source
such as TV or VCR or camera to the video-
digitizer-card inside the system
The process of converting analog video signal
to digital format is called “sampling”.
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Types of Video
Analog Video
– Analog T.V.
Digital Video
– Recording with digital video camera
Storyboard definition
Authoring
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Delivery
Concept Definition
An application always begins with an
idea or a need that we define by
outlining its messages and
objectives.
Identify how will you make each
message and objective work within
your authoring system.
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Storyboard Design
It represents the proposed
multimedia project graphically.
The storyboard extends idea
presented in programming script
with a series of templates upon
which the multimedia application will
be based.
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Development of Multimedia
Building Block
A multimedia presentation is
composed of a no. of elements as
text, graphics, digitized video, sound,
computer animation etc.
These are known as building blocks
of multimedia.
These building blocks are usually
produced using a variety of s/w
applications and imported into
multimedia authoring applications. 58
Authoring
It provides a framework for
organizing and editing the elements
of multimedia project including all
the building blocks of multimedia.
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Testing and Revision
Through this we test our program to
make sure that they meet the
objective of our project and they
work properly on the intended
delivery platforms and they meet the
needs of client or end user.
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Delivering
Finally we package and deliver the
project to end user.
After delivering the project to End-
user first 20 days will be trial for the
user and if he requires any changes
those can be done free of cost in the
project.
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M/M APPLICATION
DEVELOPMENT PROCESS
All these stages come under the
category of Planning process.
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LIMITATIONS OF
MULTIMEDIA TECHNOLOGY
1. Investment Cost
2. Social and psychological barriers
3. Technical Barriers
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INVESTMENT COST
A) Legal problems
B) Ownership of contacts
C) Copyright Law protects
literacy,musical,graphics ,artistic and
other works.
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TECHNICAL BARRIERS
A) Lack of standards in hardware and
software tools.
B) New file server that can’t manage
large volumes of data stored on
media.
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