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 Java Networking is a concept of connecting two or more

computing devices together so that we can share


resources.
 Java socket programming provides facility to share data
between different computing devices.

The widely used java networking terminologies are given


below:
 IP Address
 Protocol
 Port Number
 MAC Address
 Connection-oriented and connection-less protocol
 Socket
 Sockets provide the communication
mechanism between two computers using
TCP. A client program creates a socket on its
end of the communication and attempts to
connect that socket to a server.
 When the connection is made, the server
creates a socket object on its end of the
communication. The client and the server can
now communicate by writing to and reading
from the socket.
 Java Socket programming is used for
communication between the applications
running on different JRE.
 Java Socket programming can be connection-
oriented or connection-less.
 Socket and ServerSocket classes are used for
connection-oriented socket programming
and DatagramSocket and DatagramPacket
classes are used for connection-less socket
programming.
The following steps occur when establishing a
TCP connection between two computers using
sockets −
 The server instantiates a ServerSocket object,
denoting which port number communication
is to occur on.
 The server invokes the accept() method of the
ServerSocket class. This method waits until a
client connects to the server on the given
port.
 After the server is waiting, a client instantiates a
Socket object, specifying the server name and the
port number to connect to.
 The constructor of the Socket class attempts to
connect the client to the specified server and the
port number. If communication is established,
the client now has a Socket object capable of
communicating with the server.
 On the server side, the accept() method returns a
reference to a new socket on the server that is
connected to the client's socket.
 After the connections are established,
communication can occur using I/O streams.
Each socket has both an OutputStream and an
InputStream. The client's OutputStream is
connected to the server's InputStream, and the
client's InputStream is connected to the server's
OutputStream.
 TCP is a two-way communication protocol, hence
data can be sent across both streams at the same
time. Following are the useful classes providing
complete set of methods to implement sockets.
The client in socket programming must know
two information:
 IP Address of Server, and
 Port number.
 A socket is simply an endpoint for
communications between the machines. The
Socket class can be used to create a socket.
 The ServerSocket class can be used to create
a server socket. This object is used to
establish communication with the clients
 Let's see a simple of java socket
programming in which client sends a text and
server receives it.
 The Java URL class represents an URL. URL is an
acronym for Uniform Resource Locator. It points to a
resource on the World Wide Web. For example:
 http://www. helloworld.com/data
 A URL contains many information:
 Protocol: In this case, http is the protocol.
 Server name or IP Address: In this case,
www.helloworld.com is the server name.
 Port Number: It is an optional attribute. If we write
http//ww.helloworld.com:80/rajeeev/ , 80 is the port
number. If port number is not mentioned in the URL,
it returns -1.
 File Name or directory name: In this case, index.jsp is
the file name.
 //URLDemo.java
 import java.io.*;
 import java.net.*;
 public class URLDemo{
 public static void main(String[] args){
 try{
 URL url=new URL("http://www.helloworld.com/real_world");

 System.out.println("Protocol: "+url.getProtocol());
 System.out.println("Host Name: "+url.getHost());
 System.out.println("Port Number: "+url.getPort());
 System.out.println("File Name: "+url.getFile());

 }catch(Exception e){System.out.println(e);}
 }
 }
 Java InetAddress class represents an IP address.
The java.net.InetAddress class provides methods to
get the IP of any host name for example
www.google.com, www.facebook.com
import java.io.*;
import java.net.*;
public class InetDemo{
public static void main(String[] args){
try{
InetAddress ip=InetAddress.getByName("www.facebook.
com");

System.out.println("Host Name: "+ip.getHostName());


System.out.println("IP Address: "+ip.getHostAddress());
}catch(Exception e){System.out.println(e);}
}
}
 Java DatagramSocket and DatagramPacket
classes are used for connection-less socket
programming.
 Java DatagramSocket class represents a
connection-less socket for sending and
receiving datagram packets.
 A datagram is basically an information but
there is no guarantee of its content, arrival or
arrival time.
 DatagramSocket() throws SocketEeption: it
creates a datagram socket and binds it with
the available Port Number on the localhost
machine.
 DatagramSocket(int port) throws
SocketEeption: it creates a datagram socket
and binds it with the given Port Number.
 DatagramSocket(int port, InetAddress
address) throws SocketEeption: it creates a
datagram socket and binds it with the
specified port number and host address.
 Java DatagramPacket is a message that can be
sent or received. If you send multiple packet, it
may arrive in any order. Additionally, packet
delivery is not guaranteed.
Commonly used Constructors of DatagramPacket
class
 DatagramPacket(byte[] barr, int length): it creates
a datagram packet. This constructor is used to
receive the packets.
 DatagramPacket(byte[] barr, int length,
InetAddress address, int port): it creates a
datagram packet. This constructor is used to
send the packets.

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