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The Rocket Toss & Jet Sweep

Cumberland University
Ryan Locke
Phone: 615.547.1344
rlocke@cumberland.edu
FUNDAMENTALS
• Fullbacks Toes at 3.5 yds/Q.B.’s toes at 3.5 yds when in the
gun/pistol.
• Wingbacks (A/B) alignment is equal 1ft. By 1ft. Off end man on LOS
• FULL SPEED MOTION by wing with aiming point of one foot behind
FB’s/QB’s(gun) heels
• Run flat once the wing reaches the FB/QB (gun) heels
• Snap Point is behind the FB/QB (gun)
• Ball is caught in the area of the TE or “Imaginary” TE
• We use foot motion to start the wing in motion and the QB snaps the
ball when he loses him in his peripheral vision
• QB technique – Keep hips in athletic position/good footwork
(demonstrate both, under center and in the gun
BLOCKING RULES
• Outside count numbering system 1…2…3…4…5
• Split End blocks “Support” UNLESS we call crack
• To the split end side, the wingbacks block #2 unless
defense lines up “dumb”
• Playside offensive tackle bypasses #1 and blocks #5 as
a base rule. We also use a “G” scheme, CS (crack-
stalk), and a BAT scheme with our tackle to help control
athletic defensive ends.
• The playside offensive guard pulls for first daylight
• The other offensive lineman “fire step” zone and run to
cut off the backside defenders. NEVER chase a
defender that has crossed your face.
• Fullback goes Opposite in Pistol & Reads the block of
SE when offset to the play.
Count Variations
• Outside Count
– TE Side
• Begins in B-Gap and Works Outside
– SE Side
• Begins Head-Up to Outside of Offensive Tackle
and Works Outside.
• Unbalanced / Empty Formations - DO
NOT Affect the Count
Outside Count Identification System
TE Side:

5 5
3 4
1 2 3
1 2

4-3 Front 4-4 Front


Outside Count Identification System
TE Side:
4 4

5 5
3 3
1 2 2
1

3-3 Stack Front


3-4 (50 Front)
Outside Count Identification System
OE Side:

4 4

5 2
3 3
5
1 2
1

4-3 Front 4-3 Front


Outside Count Identification System
OE Side:
4
4

5
3 5 3
2
1 2
1

3-4 (50 Front) 3-3 Stack Front


Unbalance / Empty Formations

4 4
5

3 3
2
1 2
1

Unbalanced Empty
Split End
• On SE Side Perimeter Runs, the SE
should block the Most Dangerous Man
(Support / Force Player)
Variations to Control the
Perimeter
A. Adjust the Alignment of our Wing Back with
Formations.
B. Use the Offset FB (Advantage of Gun)
C. Trade the TE
D. Check Opposite
E. BAT / TANK Block – Must be in Unbalanced or have
an Offset FB.
F. G-Scheme = Veer Release by PST with a Guard Pull-
Wrap.
G. Crack or Crack / Stalk (CS)
H. Halfback Sets (100/900) to Slow Down Slants and Roll
Coverage.
ROCKET (Regular Scheme)
4-3
F

S M W C
SS
C
E T N E
ROCKET (Regular Scheme)
F
3-4

C
SS C
M B

S W
E N E
ROCKET (G Scheme)
4-3
F

S M W C

C SS
E T N E
ROCKET (G - CS Scheme)
4-3
F
C
C
M W
SS
S
E T N E

Split End =
Tightens Split Down
ROCKET (Bat / Tank Scheme)
4-3
F SS

C
W M C
S
E N T E