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DEFENSIVE TERMINOLOGY

TABLE OF CONTENTS PAGE

POSITION TERMINOLOGY-------------------- 2
PERSONNEL TERMINOLOGY---------------- 3
GENERAL DEFENSIVE TERMINOLOGY- 4
FRONT TERMINOLOGY------------------------ 5
RUSH STUNTS-------------------------------------- 6
RUN SUPPORT TERMINOLOGY------------- 7
ZONE COVERAGE TERMINOLOGY-------- 8
MAN COVERAGE TERMINOLOGY--------- 9
ZONES OF FIELD---------------------------------- 10-11
DOUBLE DIGIT COVERAGE SYSTEM------ 12-13
BOOTLEG / WAGGLE RULES---------------- 14-18

1
DEFENSIVE POSITION TERMINOLOGY
F T

Z
Y X
S E N T W
FC BC
M Z

H FS
SAM The outside linebacker to the ‘HUSKY ‘call.

END The outside defensive lineman to the “ HUSKY “ call .

NOSE The inside defensive lineman to the “ HUSKY“ call .

TACKLE The outside defensive lineman away from the “ HUSKY “ call .

WILL The outside linebacker away from the “ HUSKY “ call .

ZIP The inside linebacker away from the “ HUSKY “ call .

MIKE The inside linebacker to the “ HUSKY “call .

HUSKY The deep inside defender to the “ HUSKY “ call .

FREE
SAFETY The deep inside defender away from the “ HUSKY “ call.

FIELD
CORNER The deep outside defender to the “ HUSKY “ call.

BOUNDARY
CORNER The deep outside defender away from the “ HUSKY “ call .

NICKEL The fifth defensive Back in any Sub defense.

ADJUSTER The sixth defensive back in any Sub defense.


2
PERSONNEL TERMINOLOGY

OFFENSIVE PERSONNEL IDENTIFICATION


21 = 2BACKS 1 TE 2 WR’S
22 = 2 BACKS 2 TE’S 1WR
20 = 2 BACKS 0 TE 3 WR’S
12 = 1 BACK 2 TE’S 2 WR’S
11 = 1 BACK 1 TE 3 WR’S
10 = 1 BACK 0 TE 4 WR’S
31 = 3 BACKS 1 TE 1 WR
32 = 3 BACKS 2 TE’S 0 WR
23 = 2 BACKS 3 TE’S 0 WR
00 = 0 BACKS 0 TE 5 WR’S
01 = 0 BACKS 1 TE 4 WR’S
02 = 0 BACKS 2 TE 3 WR’S

DEFENSIVE PERSONNEL
BASE = 3 Linemen, 4 Linebackers and 4 Defensive Backs

GOAL LINE = 4 Linemen, 4 Linebackers and 3 Defensive Backs

NICKEL = 2 Linemen, 3 Linebackers and 6 Defensive Backs

DIME = 3 Linemen, 2 Linebackers and 6 Defensive Backs

PENNY = 2 Linemen, 4 Linebackers and 5 Defensive Backs

HEAVY = 4 Linemen, 3 Linebackers and 4 Defensive Backs

3
GENERAL DEFENSIVE TERMINOLOGY
BLACK ZONE Area of the Field from the Goal Line to the -10 yard line.
(Coming Out)
CLOSED SIDE Side of the formation with the TE next to the OT or 2 receiver side in
20 personnel.
CP Coaching Point
HUSKY CALL Call made by the HUSKY safety declaring his alignment to the wide
side of the field.
EMOL End Man On the LOS
GOAL LINE Area of the Field from the +4 to the Goal Line.
LOS Line Of Scrimmage

OPEN SIDE Side of the formation with a WR split out from the OT
PASS ACTION 3 Step = Quick Game
5 Step = Drop Back
RED ZONE Area of the Field from the +25 to the +6 yard line.
SHORT SIDE Term referring to the side of the field away from the HUSKY Call.
SOLO Remaining Back aligned behind the center.
SPLIT Term referring to the Open Side of the formation.
STRONG SIDE Side of the formation with two (2) receivers and the declared pass
strength
TIGHT Term referring to the Closed side of the formation.
TRADE Term referring to the TE shifting from one side of the formation and
resetting on the opposite side.
WEAK SIDE Side of the formation with one (1) receiver which is away from pass
strength
WIDE SIDE Term referring to the side of the field to the HUSKY Call.

4
FRONT TERMINOLOGY
CAGE Pass Rush lanes in relation to the QB. Two Outside and two Inside.

DELAY 5 TECH makes inside move on 2ND or 3rd up field Step.

DIRECTIONAL Step used by a Defensive lineman to Step to the hip of the next adjacent
offensive lineman.
EDGE Coverage technique where the END will have coverage responsibility vs.
Pass.
ENTER 3 TECH stunts across the guards face to charge the A Gap using a Flat Step.

FAST Call by an Inside Linebacker that tells the 5 TECH to play a JET Technique.

FLAT Step used by a Defensive lineman to cross the face to the adjacent Gap of
the offensive lineman he is aligned on.

JAM 1 TECH hits his target and plays the A Gap vs. any inside run; wraps for
contain vs. pass.
JET Charge by the 5 TECH to penetrate the C Gap.

LONG STICK 5 TECH stunts to the A Gap using Flat Step and Cross over step. Reading
the Guard.
LOOP 1 TECH stunts across the guards face to charge the B Gap using a Flat Step.

MID POINT Pass Rush lane in a 5 Man Pressure directly in front of the QB.

NAIL 1 TECH stunts across the centers face to the opposite A Gap using a Flat
Step.
RIP Charge by the 3 TECH to penetrate the B Gap.

SPY Coverage technique where the NOSE will have coverage responsibility vs.
Pass.
STEM The Defensive Line aligns in one front and moves to another before the
snap.
TAG 5 TECH stunts across the tackles face to charge the B Gap using a Flat Step.

TAP Coverage technique where the TACKLE will have coverage responsibility
vs. Pass.

5
RUSH STUNTS

STUNTS USED IN OFFSET OR OVER FRONTS


EARS Two man stunt between a 3 TECH and a 1 TECH. The 3 TECH charges the A Gap. The
1 TECH Jams the Center then Wraps for opposite Inside cage vs. pass.

EXIT Two man stunt between a 3 TECH and a 5 TECH. The 3 TECH Rip’s the B Gap. The 5
TECH executes Delay charge to Inside Cage.
MIX Combination of a TON stunt and an EXIT stunt.
STIR Double TON stunts.
TON Two man stunt between a 5 TECH and a 1 TECH. The 5 TECH charges the B Gap. The
1 TECH Jams the A Gap then Wraps for contain vs. pass.

WIN Three man stunt between a 3 TECH, 5 TECH and a 1 TECH. The 3 TECH charges the
A Gap. The 5 TECH charges the B Gap. The 1 TECH Jams the A Gap then Wraps for
opposite Outside Cage vs. pass.

STUNTS USED IN BEAR OR ANCHOR FRONTS

EASY Three man stunt between the END, NOSE and TACKLE. The END charges the
strong side A Gap. The NOSE charges the weak side A Gap. The TACKLE Loops
for opposite B Gap.

EGO Two man stunt between the END and the NOSE. The END charges the A Gap. The
NOSE Jams the Center then Wraps for opposite Inside cage vs. pass.

PINCH Two Man Stunt with BOTH 3 TECHNIQUES running an ENTER to the A Gaps.

TAN Two man stunt between the TACKLE and the NOSE. The TACKLE charges the A
Gap. The NOSE Jams the Center then Wraps for opposite Inside cage vs. pass.

TEXAS Three man stunt between the END, NOSE and TACKLE. The TACKLE charges the
weak side A Gap. The NOSE charges the strong side A Gap. The END Loops for
opposite B Gap.

6
RUN SUPPORT TERMINOLOGY
ALLEY Deep defender attacking the ball carrier inside out responsible for defending the Seam (#2 receiver).

BACKER Outside Run support where the Outside Linebacker is the Primary Force Man. The Corner is
Secondary.

BOLT Outside Run support where the Sam Linebacker is the Primary Force Man. The HUSKY Safety Drops
inside to the Hook. The Field Corner is Secondary.

BUZZ Outside Run support where the Will Linebacker is the Primary Force Man. The Free Safety Drops
inside to the Hook. The Boundary Corner is Secondary.

CLOUD Outside Run support where the Corner is the Primary Force Man. The Safety is Secondary.

CLUB Outside Run support where the Corner is the Primary Force Man. The Outside Linebacker is playing
Seam / Curl off #2. The Safety is Secondary.

COMBO Outside Run support where the Rolled Down Safety is the Primary Force Man.

CRACK Support adjustment by the Secondary Support defender to replace the Primary Force defender if he
REPLACE gets blocked and loses leverage.

CRC Counter, Reverse, Cutback.

FILL Seam (LB) Defender responsible for making the ball “bounce” deep and to the outside vs. outside run.

FLIP Outside Run support where the Outside Linebacker is the Primary Force Man.

INVERT Outside Run support where the Outside Linebacker is the Primary Force Man. The Corner is
Secondary.

PRIMARY Defender responsible to contain the outside run and limit the cut back; forcing it inside to the Pursuit.
FORCE CP: Keep Outside arm free.

PURSUIT Gap defenders attacking the Ball Carrier after securing their Gap responsibility. CP: Always pursue
Inside-out, aiming for the near shoulder of the ball carrier.

READ Outside Run support where the Primary Force Man (OLB or DB) is determined by the release of the
TE.

ROBBER Outside Run support where the Primary Force Man (HUSKY or FS) is determined by the release of
the TE.

SAVE Defensive Back away from outside run action who plays reverse, throwback and keeps everyone in
front of him (21 man rule).

SECONDARY Deep Defender responsible for pass first eliminating the #1 receiver in the outside 1/3 before
uncovering for run (Crack Replace)
FORCE
SKY Outside Run support where the HUSKY Safety is the Primary Force Man. The Field Corner is
Secondary.

SLICE Outside Run support where the Rolled Down Safety is the Primary Force Man.

SPILL Technique used to force the ball carrier deep and to the outside of the running lane.

STAR Outside Run support where the Free Safety is the Primary Force Man. The Boundary Corner is
Secondary.

TRAP Outside Run support where the Corner is the Primary Force Man. The Safety is Secondary.

7
ZONE COVERAGE TERMINOLOGY
BRONCO Coverage adjustment vs. 3x1 that makes the backside linebacker responsible for the back (#2 weak) in a
push coverage. The Backside Safety pushes to #3. The Corner plays M/M on #1.

BUNCH A Call alerting that three receivers are aligned close to each other creating a “Pick” situation.

CHARGER Adjustment in Quarters coverage vs. 3x1 that makes the Boundary Corner responsible for the back (#2
weak). The Backside Safety plays #1.

COLT Adjustment in Quarters coverage vs. 3x1 that makes the backside linebacker responsible for the back
(#2 weak). The Backside Safety plays #3 vertical. The Corner plays M/M on #1.
Colt relieves the Mike of #3 vertical responsibility.

CONE 3 Deep coverage adjustment vs. Wing or Bunch making the Corner the curl/flat player and the safety
the outside 1/3 player.

CLUSTER 2 Deep coverage adjustment vs. a Bunch formation indicating the corner will play the 1 st outside
route ,the ILB plays the first inside route ,the OLB plays the vertical Seam and the Safety plays ½ Field.

FINAL #3 A 3 under 3 deep zone coverage technique. Defender plays Middle Hook inside the #3 receiver after all
exchanges. Landmark is Goal Post.

GUT Call made in 3 under 3 deep zone coverage telling the SCF player to play Final #3.

QUADS Quarters coverage (ZONE) played vs. 2x2 formations.

LOCK Call putting the corner and safety in man coverage on #1 and #2. The linebacker’s play same as FLIP.

LUCKY Call designating Pass Strength to the Defensive Left.

MIDDLE A Quarters coverage technique. Defender plays Middle Hook inside the #3 receiver after all exchanges.
READ Reading #3 to #2 to #1.

POST A 2 Deep coverage technique. Defender plays the Post to the #3 receiver after all exchanges. Reading
READ #3 to #2.

ROCK-IT A coverage adjustment exchanging responsibilities between the safeties.

RINGO Call designating Pass Strength to the Defensive Right.

SCF Seam, Curl, Flat Defender in 3 Deep Coverage.

SEAM A 2 Deep coverage technique. Defender Re Routes the Vertical of #2 and plays the Curl. V-Cut #3 to
CURL the Flat.

SPY Coverage technique where a defensive lineman will have coverage responsibility vs. Pass.

STALLION Coverage adjustment vs. 3x1 that makes the backside safety responsible for the back (#2 weak) in a
push coverage. The Backside Linebacker pushes to #3. The Corner plays M/M on #1.

TANDEM A Call alerting that two receivers are aligned close to each other creating a “Pick” situation.

TREY 3 Deep Rotation (ZONE ) to pass strength.

VERTICAL A 2 Deep coverage technique. Defender Carries the Vertical of #2. If no Vertical - play the Curl.
SEAM
ZONE Adjuster and Nickel align opposite each other. The Nickel is aligned to the Husky Call and the Adjuster
RULES is aligned away from the Husky Call.

8
MAN COVERAGE TERMINOLOGY
BANG A man coverage technique between any three DB’s playing “In & Out” on the #1 and #3 receivers
and pressing #2 (Wipe) in a “Bunch” situation.

BANJO A man coverage technique between an ILB and an OLB playing “In & Out” on two receivers in a
“Pick” situation.

BRACKET A Double coverage technique with the outside defender playing all outside routes and the inside
defender playing all inside routes.

DOUBLE A man coverage technique between two DB’s playing “In & Out” on one receiver.

HUG A man to man coverage technique played by Linebackers and Safeties vs. running backs.
CP: Aggressively rush your man when he blocks.

LURK A call in man coverage telling a defender to play the Low Hole.

MAN RULES Adjuster aligns to #2 Weak or #3 Strong. Nickel aligns to #2 Strong or #3 Weak .

MUG A man coverage technique between two DB’s playing “In & Out” on two receivers in a “Pick”
situation.

PICK A man coverage technique between a DB and an LB playing “In & Out” on two receivers in a
“Pick” situation.

PEEL A technique played by a defender with contain rush responsibility who plays man coverage any
Back Flare that crosses his face.

SOLO A call in Smoke Coverage telling the LB’s to cover the TE and the remaining Back vs. 1-Back sets.

SWAP A coverage adjustment exchanging responsibilities between two LB’s in man coverage on a TE.

TRAIL A man coverage technique with the defender aggressively playing inside and underneath leverage on
TECHNIQUE all routes.

WE A man coverage technique between any two inside defenders playing “In & Out” on two receivers
in a “Pick” situation.

9
ZONES OF THE FIELD
LOOP Area from ball to sideline behind the LOS.

FLAT Area from TE to sideline to a depth of 7 yards.

HOOK Area over a TE to a depth 12 yards.


CURL Area directly inside any Wide Receiver’s alignment extending to 2 yards outside a
TE.

SEAM Area between two designated zones in a coverage.

OUT Area directly outside any Wide Receiver’s alignment


HOLE Area between the offensive tackles to a depth of 12 yards.

OUTSIDE Area from Boundary to 2 yards outside the Hash from 15 yards to the goal line
1/3 Midpoint of Zone is the top of the numbers.
MIDDLE Area from 2 yards outside Left Hash to 2 yards outside Right Hash from 15 yards
1/3 to the goal line. Midpoint of Zone is the goal post.
DEEP ½ Area of Field from Boundary to Goal Post. Midpoint of Zone is 2 yards outside the
Hash.

10
ZONES OF THE FIELD
THREE DEEP ZONES
LOOP F T LOOP

Z Q
Y X
FLAT FLAT

OUT CURL HOOK HOLE HOOK CURL OUT

S S
E E
A A
M M
OUTSIDE 1/3 OUTSIDE 1/3
MIDDLE 1/3

TWO DEEP ZONES


LOOP F T LOOP

Z Q
Y X
FLAT FLAT

OUT CURL HOOK HOLE HOOK CURL OUT

SEAM

DEEP 1/2 DEEP 1/2

11
Double Digit Coverage System

The Huskies Double Digit coverage system allows our defense to play the best coverage based on the
Shade of the Defense and Offensive Formation. This system also allows the coverage to be changed vs.
Change of strength motion without changing the front.

There are four ways to determine which Digit will be played.

1. When playing STRONG / WEAK Fronts the call will be tagged with the word MO to allow the
Coverage to change.
MO = 1st Digit is played vs. ALL Formations.
Check to 2ND Digit ONLY vs. Change of Strength Motion
Example: STRONG 43 MO
= Cover 4 (1st Digit) vs. ALL Formations
= Cover 3 (2nd Digit) ONLY vs. Change of Strength Motion

2. When playing CLOSED / OPEN Fronts no tag words will be used.


1st Digit is played to all PRO Formations
2nd digit is played to all TWINS / SLOT Formations.
Example: CLOSED 47
= Cover 4 (1st Digit) vs. PRO Formation
= Cover 7 (2nd Digit) vs. TWINS / SLOT Formation.

3. When playing FIELD / BENCH Fronts the call will be tagged with the word CHECK to allow
the Coverage to change.
CHECK = 1st Digit is played vs. Pass Strength to the FIELD (Husky Call).
Check to 2ND Digit ONLY vs. Pass Strength Away from the Husky Call (FSL).
Example: FIELD 4 CHECK 3
= Cover 4 (1st Digit) vs. Pass Strength to the Field (Husky Call).
= Cover 3 (2nd Digit) vs. Pass Strength Away from the Husky Call (FSL).

4. When the coverage Digits are Mirrored (33) we will play a 4 under, 3 Deep Rotated Zone
coverage to all formations Regardless of Motion. Tag words will be added to determine the
direction of the Rotation.
X = Rotation away from Pass Strength.
Z = Rotation to Pass Strength.
Y = Rotation to the Closed Side (TE).
SPLIT = Rotation to the Open Side (SE).
SHORT = Rotation to the Short Side (Away from the Husky Call).

Coverage Digits
Even Digits are 2 Deep or ¼, ¼, ½ Coverage.
4 ¼, ¼, ½ 3 Under, Weak side Rotation

Odd Digits are Rotation Coverage’s

3 3 Deep 4 Under Rotation to Strength


5 2 Deep 5 Under Rotation to Strength
7 ¼, ¼, ½ 3 Under Rotation to Strength
12
Double Digits with Front
STRONG = Even to Odd (MO)
WEAK = Odd to Even (MO)
CLOSED = Even (PRO) to Odd (SLOT/TWINS)
OPEN = Odd (PRO) to Even (SLOT/TWINS)
FIELD = Even (Pass Strength to Field (Husky Call) to Odd (FSL)
BENCH = Odd (Pass Strength to Field (Husky Call) to Even (FSL)
STRONG: Front is set to Pass Strength.
Play 1st Digit vs. All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.
WEAK: Front is set to Single Receiver.
Play 1st Digit vs. All Formations.
Play 2nd Digit Only vs. Change of strength Motion.
Coverage call will be tagged with the word MO.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.
CLOSED: Front is set to the TE.
Play 1st Digit vs. PRO.
Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)
No Tag words will be used with coverage.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.
OPEN: Front is set to the SE.
Play 1st Digit vs. PRO.
Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)
No Tag words will be used with coverage.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.
FIELD: Front is set to Field (Husky Call).
Play 1st Digit vs. Pass Strength to the Field (Husky Call).
Play 2nd Digit Only vs. Pass Strength Away from the Husky Call (FSL).
Coverage call will be tagged with the word CHECK.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

BENCH: Front is set to the Boundary (Short Side).


Play 1st Digit vs. Pass Strength to the Field (Husky Call).
Play 2nd Digit Only vs. Pass Strength Away from the Husky Call (FSL).
Coverage call will be tagged with the word CHECK.
DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.
ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

13
BOOT / WAGGLE RULES
3 DEEP, 4 UNDER RULES
(COVER 3)
T

2nd CONTAIN X
Z

Y U

S W BC
BUTT M Z
FC TO BOUNDARY
CROSSER THROWBACK

HS FS
1/3 1/3
1/3

FLAT PLAYERS – BOOT TO = BUTT TO BOUNDARY


BOOT AWAY = THROWBACK
HOOK / CURL PLAYERS – BOOT TO = 1ST CROSSER
BOOT AWAY = 2ND CONTAIN
DEEP 1/3 PLAYERS – PLAY DEEP 1/3

2nd CONTAIN X
Z

Y U

S W
FC BC
M Z
THROWBACK BUTT
TO BOUNDARY
CROSSER

HS FS
1/3
1/3

1/3
14
BOOT / WAGGLE RULES
2 DEEP, 5 UNDER RULES
(ZORRO)
T

LATE 2nd CONTAIN X


Z

2nd TIER FLAT Y U

FC M BC
Z W
S
CROSSER THROWBACK
CROSSER

HS
FS
1/3 1/3
1/3

CORNERS – BOOT TO = 2ND TIER FLAT


BOOT AWAY = OUTSIDE 1/3
CURL PLAYERS – BOOT TO = ENSURE THE CROSSER, THEN 2nd CONTAIN LATE
BOOT AWAY = THROWBACK
#3 POST PLAYER - CROSSER
SAFETIES – BOOT TO = OUTSIDE 1/3
BOOT AWAY = MIDDLE 1/3

LATE 2nd CONTAIN


X
Z
2nd TIER FLAT
Y U

M BC
FC S Z W

THROWBACK
CROSSER CROSSER

HS FS
1/3 1/3

1/3 15
BOOT / WAGGLE RULES
QUARTERS COVERAGE (FLIP/READ)
(COWBOY/QUADS)
T

LATE 2nd CONTAIN Z


S
X Y

M BC
FC Z W
BUTT S
TO BOUNDARY
CROSSER THROWBACK
CROSSER

HS FS 1/3
1/3
1/3

CORNERS – BOOT TO (FLIP/READ/COLT) =OUTSIDE 1/3


BOOT TO(CLOUD) =2nd TIER FLAT
BOOT AWAY (FLIP/READ/COLT/CLOUD) = OUTSIDE 1/3
OLB TO FLIP CALL – BOOT TO = ENSURE THE CROSSER, THEN 2nd CONTAIN LATE
BOOT AWAY = THROWBACK
OLB TO READ CALL – BOOT TO = 2nd CONTAIN
BOOT AWAY = THROWBACK
#3 HOOK PLAYER - CROSSER
SAFETIES – BOOT TO (FLIP/READ) = BUTT TO BOUNDARY
BOOT TO(CLOUD) =OUTSIDE 1/3
BOOT AWAY = MIDDLE 1/3
T
2nd CONTAIN
Z
S

Y
X

M W
Z BUTT
FC TO BOUNDARY BC
S
THROWBACK CROSSER
CROSSER

HS FS
1/3 1/3
1/3 16
BOOT / WAGGLE RULES
QUARTERS COVERAGE (FLIP/READ)
(COVER 4)
T

LATE2nd CONTAIN
Z
S

X Y

W BC
FC S M Z
BUTT
TO BOUNDARY
CROSSER THROWBACK
CROSSER

HS FS 1/3
1/3
1/3
CORNERS – BOOT TO (FLIP/READ/COLT) =OUTSIDE 1/3
BOOT TO(CLOUD) =2nd TIER FLAT
BOOT AWAY (FLIP/READ/COLT/CLOUD) = OUTSIDE 1/3
OLB/ILB TO FLIP CALL – BOOT TO = ENSURE THE CROSSER, THEN 2nd CONTAIN LATE
BOOT AWAY = THROWBACK
OLB/ILB TO READ CALL – BOOT TO = 2nd CONTAIN
BOOT AWAY = THROWBACK
#3 HOOK PLAYER – BOOT TO = CROSSER
SAFETIES – BOOT TO (FLIP/READ) = BUTT TO BOUNDARY
BOOT TO(CLOUD) =OUTSIDE 1/3
BOOT AWAY = MIDDLE 1/3

2nd CONTAIN Z
S
X
U

S W BUTT
FC M Z TO BOUNDARY BC

THROWBACK
CROSSER

HS FS
1/3 1/3
1/3
17
BOOT / WAGGLE RULES
3 UNDER, 3 DEEP RULES
(ZONE BLITZ)
T

X
Z

Y U

S W BC
BUTT M Z
FC TO BOUNDARY
CROSSER THROWBACK

HS FS
1/3 1/3
1/3

SCF PLAYERS – BOOT TO = BUTT TO BOUNDARY


BOOT AWAY = THROWBACK
FINAL #3 PLAYER – CROSSER
DEEP 1/3 PLAYERS – PLA Y DEEP 1/3

X
Z

Y U

S W
FC BC
M Z
THROWBACK BUTT
TO BOUNDARY
CROSSER

HS FS
1/3
1/3

1/3

18
NOTES:

19

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