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OBJECTIVES
Disney World
Waiting Lines
Queuing Analysis
Figure 18.1
Total cost
Cost of
service
capacity
Cost of
customers
waiting
System Characteristics
• Population Source
– Infinite source: customer arrivals are
unrestricted
– Finite source: number of potential
customers is limited
• Number of observers (channels)
• Arrival and service patterns
• Queue discipline (order of service)
8A-10
Servicing System
Servers
Queue or
Customer Waiting Line
Arrivals Exit
8A-11
Queuing Systems
Figure 18.3
Multiple channel
Multiple phase
Channel: A server in
a service system
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Length
Service Time
Distribution
8A-13
Poisson Distribution
Figure 18.4
0.25
0.2
0.15
0.1
0.05
0
0 1 2 3 4 5 6 7 8 9 10 11 12
8A-14
• Patient
– Customers enter the waiting line and remain
until served
• Reneging
– Waiting customers grow impatient and leave
the line
• Jockeying
– Customers may switch to another line
• Balking
– Upon arriving, decide the line is too long and
decide not to enter the line
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0 100%
System Utilization
8A-16
System Performance
Measured by:
1. Average number of customers waiting
2. Average time customers wait
3. System utilization
4. Implied cost
5. Probability that an arrival will have to
wait
8A-17
Population Source
Finite Infinite
Example: Number Example: The
of machines number of people
needing repair who could wait in
when a company a line for
only has three gasoline.
machines.
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Service Pattern
Service
Pattern
Constant Variable
Example: Items Example: People
coming down an spending time
automated shopping.
assembly line.
8A-19
Source
Model Layout Population Service Pattern
1 Single channel Infinite Exponential
2 Single channel Infinite Constant
3 Multichannel Infinite Exponential
4 Single or Multi Finite Exponential
= Arrival rate
= Service rate
1
Average service time
1
Average time between arrivals
= = Ratio of total arrival rate to sevice rate
for a single server
Lq Average number wai ting in line
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Priority Model
Processing
order
1 3 2 1 1
Finite-Source Formulas
Table 18.6
T
Service factor X
T U
Average number waiting L N (1 F)
L(T U ) T(1 F)
Average waiting time W
NL XF
Average number running J NF(1 X )
Average number being served H FNX
Number in population N J L H
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Finite-Source Queuing
J L H
U W T
JH
F
J LH
8A-26
Single
Multiphase
Phase
One-person
Single Channel Car wash
barber shop
Degree of Patience
No Way! No Way!
BALK RENEG
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Example: Model 1
Assume a drive-up window at a fast food restaurant.
Customers arrive at the rate of 25 per hour.
The employee can serve one customer every two
minutes.
Assume Poisson arrival and exponential service
rates.
Determine:
A) What is the average utilization of the employee?
B) What is the average number of customers in line?
C) What is the average number of customers in the
system?
D) What is the average waiting time in line?
E) What is the average waiting time in the system?
F) What is the probability that exactly two cars will be
in the system?
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Example: Model 1
= 25 cust / hr
1 customer
= = 30 cust / hr
2 mins (1hr / 60 mins)
25 cust / hr
= = = .8333
30 cust / hr
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Example: Model 1
2
(25) 2
Lq = = = 4.167
( - ) 30(30 - 25)
C) What is the average number of customers in
the system?
25
Ls = = =5
- (30 - 25)
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Example: Model 1
Lq
Wq = = .1667 hrs = 10 mins
E) What is the average waiting time in the system?
Ls
Ws = = .2 hrs = 12 mins
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Example: Model 1
n
pn = (1 - )( )
25 25 2
p 2 = (1 - )( ) = .1157
30 30
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Example: Model 2
Example: Model 2
1 1
Ws = Wq + = .06667 hrs + = .1333 hrs = 8 mins
15/hr
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Example: Model 3
Recall the Model 1 example:
Drive-up window at a fast food restaurant.
Customers arrive at the rate of 25 per hour.
The employee can serve one customer
every two minutes.
Assume Poisson arrival and exponential
service rates.
Example: Model 3
Example: Model 4
Example: Model 4
Queuing Approximation
mean2
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Queue Approximation
Compute
S
2( S 1)
Ca2 Cs2
Lq Lq Ls
1 2 as before, Wq , and Ws
Ls Lq S
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Approximation Example
Other Approaches
Queuing
QAP9
Managing Queues by Business Rules
8A-46
DWL5
Disney Fast Pass Results/Distributing Queues
8A-47
DWL6
Fast Pass at Disney’s Animal Kingdom—Statistics
8A-48
DWL7
Disney World—Traditional Queue Improvement Methods