Академический Документы
Профессиональный Документы
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SOME BRANDS WE’VE WORKED WITH…
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CURRENT BRANDS USING OUR AR SOLUTIONS…
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SHOW OF HANDS:
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My reaction to AR for the 1st time…
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It’s when the
real world is
“augmented”
by computer
data.
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AR is not
Virtual Reality
or
Second Life…
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AR is the future of how we will
interact with digital information
VIEW INTERACT
ACCESS
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Usually shown as reality in popular
movies today…
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AR looks cool, but is anybody
actually using it?
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Emerging Technology Hype Cycle - Explained
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2008 – Emerging Technology Hype
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2009 – Emerging Technology Hype
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2010 – Emerging Technology Hype
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Emerging Technology Benefit
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Major advertising and marketing
channels have started using AR
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Online has exploded with branded
engagements
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Muscle Milk AR packaging
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Online, all the consumer needs:
Decent Computer
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Online, all the consumer needs:
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Often times a marker (or glyph):
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And sometimes just an image:
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And now with just a face:
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Some AR executions require:
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This is a barrier for the consumer
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Online AR currently most popular
• Flash-based AR
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Kiosk-based AR growing
• Limited scale/reach
• Highest tech
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Interactive Billboards AR
• Highest tech possibilities (i.e. Kiosk)
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Mobile AR
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So beyond all the hype, what’s
practical for AR in the here and
now?
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But, just
because you
can do AR,
does that
mean you
should?
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What makes
a good
execution?
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Put on your “Consumer Hat”
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Utility is key…
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Here’s a few examples that work…
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Online - THE USPS
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Online - THE USPS
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OOH - PSA IN AMSTERDAM
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OOH - PSA IN AMSTERDAM
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POP - LEGOS’ KIOSKS
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POP - LEGOS’ KIOSKS
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MOBILE - iButterfly
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MOBILE - iButterfly
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Now For The Fun Stuff…
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ZugMO
Motion Capture Technology
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Zimon
Demo
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Cannonballz
Demo
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AT&T World Cup Banner
Demo
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Webcam Social Shopper
Augmented Reality Shopping
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Shopping Offline Is An
Emotional Experience
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Online, Not So Much
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The “consumer experience” has made very little
progress in the last 15 years
Amazon
1990’s
Amazon
2010
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And Continues To Face Obstacles Online
Catalyst To Drive
Purchase
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We Can’t All Have Apple’s Loyalty
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Return to Sender
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Webcam Social Shopper
Demo
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Fashionista
Video
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Fashionista
Video
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ZugMUG Prototype
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ZugSTAR
Augmented Reality Video
Conferencing
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Video Conferencing & Chat Today
Limited to
conversation
Little to no real-
time interaction or
collaboration
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Video Conferencing + Augmented
Reality =
Ability to
share and interact with content
in real time
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ZugSTAR
Video
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ZugSTAR
Video
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The Future Of AR
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True Markerless Via An Average Webcam
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Mobile Will Overcome:
•Hardware Issues
• GPS Accuracy
• Compass Accuracy
•Processing Power Issues
•Issues Accessing API’s
To Become:
•Central touchpoint for AR
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Connected TVs Will Be A Powerful Medium
• U.S. shipments of web-
enabled consumer electronic
(CE) devices that support TV
applications will grow from
14.6 million in 2010 to 83.4
million by 2014.
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Thank You!
Matthew Szymczyk
CEO, Zugara
matt@zugara.com
Twitter.com/kobrakai
Facebook.com/augmentedreality
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Proprietary Technology #1
ZugMO (Zugara Motion Capture)
ZugMO is a computer interface
that allows people to interact with
their computer via their web cam
rather than their keyboard or
mouse.
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Proprietary Technology #2
ZugSTAR (Zugara STreaming AR)
ZugSTAR is a web based video conferencing technology
that allows people in different locations to have shared
AR experiences. Like other video conferencing systems
ZugSTAR allows for two-way video transmissions, but
with the added functionality of allowing people to
interact with one another's “augmented” experience in
real time.
DID YOU KNOW? Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing.
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Proprietary Technology #3
ZugMUG (Zugara Facial Tracking)
ZugMUG is a piece of facial
tracking software that allows the
webcam to determine where a
person’s face is within the video
stream.
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Augmented
Reality
Statistics
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AUGMENTED REALITY STATISTICS
Handheld platforms will transform the Augmented Reality ecosystem, with revenue
associated with Augmented Reality growing from about $6 million in 2008 to more than
$350 million in 2014.
(ABI Research study “Augmented Reality: Adding Information to Our View of the World”)
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AUGMENTED REALITY STATISTICS
Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015,
growing in response to decreases in unit costs and increases.
(Wintergreen Research - Worldwide WebCam Market Shares, Strategies, and Forecasts, 2009-2015)
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AUGMENTED REALITY STATISTICS
As of last March 2009, 40% of Facebook Video Uploads were via Webcam
(Businessweek – Facebook Grows As A Video Platform)
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AUGMENTED REALITY STATISTICS
Average Time % Of Unique Repeat
Unique Visitors Visitors
Spent On Site
11,672 25%
4 min 36 sec
% Of Unique Visitors
% Of Unique Visitors
That Logged Into
That Had Webcams*
Facebook
11% 80%
*Note: this number is in line with what Best Buy saw (78%) when they integrated an AR execution into a Sunday circular
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AUGMENTED REALITY STATISTICS
Would you view an online Augmented Reality experience if it required you to download and
install an Internet Browser plug-in other than Flash? (256 Votes)
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AUGMENTED REALITY STATISTICS
Do you have a webcam on any of your computers, or do you plan to have one within 6
months? (307 Votes)
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