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INDONESIAN JOURNAL OF ELECTRICAL

ENGINEERING AND COMPUTER SCIENCE

BIMA AHIDA (1541180171)


DAHLIANA AYU L (1541180057)
TI-2C
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
Source :
http://iaescore.com/journals/index.php/IJEECS/issue/archive
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE

Title of the article : The Development of Digital Library User Interface by Using Responsive Web Design and User
Experience
Author(s) : Dimas Sasongko, Ridi Ferdiana, Rudy Hartanto
Source : http://iaescore.com/journals/index.php/IJEECS/article/view/5809
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE

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INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE

Kind of article : Research

The reasons why the : The main aim of the digital library is to provide services to
author(s) do the research or users, so in building a digital library main thing to note is the
literature study user experience. The user experience is a method to improve
the quality of user interaction for the user experience focused
on understanding the user to know the needs of users, user
capabilities and limitations which are owned by the user. Website
layout design user interface digital library is one aspect to
enhance the user experience
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
Methods :
 Research Partisipant
Testing in this research involved 100 students at the University of Surakarta. Selection of the characteristics of the
participants included in the study had a background of age as seen in Figure 1, Internet access time, as seen in Figure 2,
and the frequency of students looking for course materials on the internet as shown in Figure 3.
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
 Research Material
The tools used in the study consists of hardware and software. List of hardware as shown in Table 1 and the
software used in research as seen in Table 2. The material used is a product comparison, test scenarios, and video
recordings of testing. Comparative product analysis using digital libraries ten universities in the world and ten digital
libraries of universities in Indonesia and two professional digital library. Selection of products for universities in the
world based on the rank order version of the world's best universities Times Higher Education World University years
2014-2015 and for universities in Indonesia based on the order of ranking list of the best universities Indonesia
webometrics version updated in January 2015. Professional digital library that is used is Overdrive digital library and
Safari Online
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
 Research Design

The initial step in the research is a comparative product analysis. Comparative product analysis results are used
to determine the inventory of content and digital libraries comparator used as materials testing user experience. I data
retrieval and analysis of data I by testing the user experience using digital libraries selected in the comparative
analysis of comparative products, digital library is selected comparison website Gadjah Mada University's library and
digital library Overdrive.
The data obtained in the data analysis I then used as input to create a prototype digital library. Evaluation of
prototype digital library in step II data retrieval and data analysis II can be conducted if the digital library prototype
testing had not found error. The last step taken is Comparative data between digital libraries and digital library
prototype. For more avenues of research can be seen in Figure 4.
Testing the user experience using the 100 participants were divided into two groups with each group using 50
participants. One group did testing using a desktop device and one group perform testing using a mobile device, as
shown in Figure 5.
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND
COMPUTER SCIENCE
SPECIFICATIONS FOR TESTING
ANALYSIS
1. The success rate of analysis completed the task
ANALYSIS
2. Counting the completion of the estimated time
USER EXPERIENCE TESTING
 Users get to know search box than icon search
 Users do not know features the search for more detailed
DEVELOPMENT PROTOTYPE

 In making the prototype implement RWD we must focus on a mobile for mobile having resolution limited it
would impact on the number of content
PROTOTYPE
SEARCH BOX PROTOTYPE WITH TAB BOX
RESPONSIF TAB BOX
TESTING RESULT ON DESKTOP DEVICE
TESTING RESULTS ON MOBILE DEVICE
CONCLUSION

 The use of a user interface and user experien can increase the percentage the success and to speed up the
execution program
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