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GAMIFY YOUR LESSON

Gamification in Teaching & Learning Process

By: NAUFAL BIN JAILANI


SMK TINGGI KAJANG

*Image from Mathletics


Have your ever encountered these situations??

Student not interested in the lesson.


Student not focus during the lesson.
Student did not complete the homework.
Student did not attend school session.
Student did not follow instructions.
GAMIFICATION
the uses of games mechanics, dynamics and frameworks to promote desired behaviors.
(Lee & Hammer, 2011)
*Image from Zelda : The Wind Waker

Why gamification?

 Direct student behaviour and move them from A-Z through your
intention.
 Motivate student to complete content.
 Improve student engagement and enjoyment of your lesson.
 Reward student for desired behaviours and actions.
 Increase student retention and keep student active.
How to gamify your lesson

 Make it relevant
 Make it easy to understand
 Make it challenging
 Make it beneficial
 Make it voluntary
Challenges & Opportunity

 Resources
 Time
 Motivation
 Ourselves..?
Reference
J.J. Lee; J. Hammer, (2011), Gamification in Education: What, How, Why Bother?,
Academic Exchange Quarterly, 15(2).

Callie Willows, 5 Things to Consider When Adding Gamification to Your Membership


Site, https://www.themembershipguys.com/gamifying-your-membership-site/, as
accessed on : 18th April 2018

Gabe Zichermann, (2011), How Games Make Kids Smarter, TEDxKids@Brussel


Thank you for your cooperation

For further inquiries/feedback :

E-mail : naufal.jailani@gmail.com
Phone : +60193463134

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