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MIS: Web 2.0 & Web 3.

By:
Somnath Mitra
What Web 2.0?
• Web 2.0 is a loosely defined intersection of web
application features that facilitate
participatory information sharing, interoperability, user-
centered design, and collaboration on the World Wide
Web. A Web 2.0 site allows users to interact and
collaborate with each other in a social media dialogue as
creators of user-generated content in a virtual
community, in contrast to websites where users
(consumers) are limited to the passive viewing of content
that was created for them. Examples of Web 2.0
include social networking sites, blogs, wikis, video
sharing sites, hosted services, web applications,
mashups and folksonomies.
What Web 2.0?
• Web applications are popular due to the ubiquity of web browsers,
and the convenience of using a web browser as a client, sometimes
called a thin client. The ability to update and maintain web
applications without distributing and installing software on potentially
thousands of client computers is a key reason for their popularity, as
is the inherent support for cross-platform compatibility. Common
web applications include webmail, online retail sales, online
auctions, wikis and many other functions.

• A folksonomy is a system of classification derived from the practice


and method of collaboratively creating and managing tags to
annotate and categorize content; this practice is also known
as collaborative tagging, social classification, social indexing,
and social tagging
What Web 3.0?
• Web 3.0 is one of the terms used to describe the
evolutionary stage of the Web that follows Web
2.0. Given that technical and social possibilities
identified in this latter term are yet to be fully
realized the nature of defining Web 3.0 is highly
speculative.
• In general it refers to aspects of the Internet
which, though potentially possible, are not
technically or practically feasible at this time.
What is Web 3.0?
• transformation of the Web from a network of separately siloed applications and
content repositories to a more seamless and interoperable whole.
• ubiquitous connectivity, broadband adoption, mobile Internet access and mobile
devices;
• network computing, software-as-a-service business models, Web
services interoperability, distributed computing, grid computing and cloud computing;
• open technologies, open APIs and protocols, open data formats, open-source
software platforms and open data (e.g. Creative Commons, Open Data License);
• open identity, OpenID, open reputation, roaming portable identity and personal data;
• the intelligent web, Semantic Web technologies such as RDF, OWL, SWRL
(semantic web rule language), SPARQL (SPARQL Protocol and RDF Query
Language ), GRDDL (Gleaning Resource Descriptions from Dialects of Languages),
semantic application platforms, and statement-based datastores;
• distributed databases, the "World Wide Database" (enabled by Semantic Web
technologies); and
• intelligent applications, natural language processing, machine learning, machine
reasoning, autonomous agents
• 3 D Virtual Web This would involve the Web transforming into a series of 3D spaces,
taking the concept realised by Second Life further. This could open up new ways to
connect and collaborate using 3D shared spaces.
What is Web 3.0 – Virtual World?
• A virtual world is an online community that takes the
form of a computer-based simulated
environment through which users can interact with one
another and use and create objects. The term has
become largely synonymous with interactive 3D virtual
environments, where the users take the form
of avatars visible to others. These avatars usually appear
as textual, two-dimensional, or three-dimensional
representations, although other forms are possible
(auditory and touch sensations for example).
• In general, virtual worlds allow for multiple users.
What is Web 3.0 – Virtual World?
• The computer accesses a computer-simulated world and
presents perceptual stimuli to the user, who in turn can
manipulate elements of the modeled world and thus
experience a degree of telepresence. Such modeled
worlds and their rules may draw from the reality or
fantasy worlds.
• Example rules are gravity, topography, locomotion, real-
time actions, and communication. Communication
between users can range from text, graphical icons,
visual gesture, sound, and rarely, forms using touch,
voice command, and balance senses.
What is Web 3.0 – Virtual World?
• What is MMORPG?
What is Web 3.0 – Virtual World?
• Massively multiplayer online games depict a wide range
of worlds, including those based on fantasy, science
fiction, the real world, super heroes, sports, horror,
and historical milieus. The most common form of such
games are fantasy worlds, whereas those based on the
real world are relatively rare. Many MMORPGs
have real-time actions and communication. Players
create a character who travels between buildings, towns,
and worlds to carry out business or leisure activities.
Communication is usually textual, but real-time voice
communication is also possible. The form of
communication used can substantially affect the
experience of players in the game.
What is Web 3.0 – Virtual World
• Application:
– Travel & Tourism (http://www.3rdplanet.com/)
– Social (Although the social interactions of participants
in virtual worlds are often viewed in the context of 3D
Games, other forms of interaction are common as
well, including forums, blogs, wikis, chatrooms, instant
messaging, and video-conferences)
– Medical
– Education
– Gaming
Attention is appreciated

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