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ISTE STANDARDS PROJECT

Aurora Quinonez
Edu 214
10-22-16
1. Creativity And Innovation

Students demonstrate creative thinking, construct knowledge, and


develop innovative products and processes using technology.
Students:
APPLY EXISTING KNOWLEDGE TO GENERATE
NEW IDEAS, PRODUCTS, OR PROCESSES

• Bubbl.us
• Connected minds
-Students can represent there ideas and
- Students can brainstorm
concepts
CREATE ORIGINAL WORKS AS A MEANS OF
PERSONAL OR GROUP EXPRESSION

• Paint app • Microsoft


- Students can create - Students have word, PowerPoint and
excel
USE MODELS AND SIMULATIONS TO
EXPLORE COMPLEX SYSTEMS AND ISSUES

• CAD program
• VR
- Students can create 3D figures
- Students see first person view
different exhibits or locations or even
times zones to relate information
taught in class
IDENTIFY TRENDS AND FORECAST
POSSIBILITIES

• Excel Microsoft • Facebook


-Students can use formulas change
- Students can see the latest post
over the years in different categories
2. Communication and Collaboration

Students use digital media and environments to communicate and


work collaboratively, including at a distance,
to support individual learning and contribute to the learning of others.
Students:
INTERACT, COLLABORATE, AND PUBLISH WITH
PEERS, EXPERTS, OR OTHERS EMPLOYING A
VARIETY OF DIGITAL ENVIRONMENTS AND MEDIA.

• Google
• YouTube
-Students can find anything they need - student can learn how to do things
help with that haven’t been taught
COMMUNICATE INFORMATION AND IDEAS
EFFECTIVELY TO MULTIPLE AUDIENCES USING A
VARIETY OF MEDIA AND FORMATS

• LinkedIn • Edmodo
- Students can find people with the -students can communicate with status,
same interest as you links and posts
DEVELOP CULTURAL UNDERSTANDING AND
GLOBAL AWARENESS BY ENGAGING WITH
LEARNERS OF OTHER CULTURES

• Google Hangout
• Instagram
- Students can use share location and
- Students can use hashtags combined
share location communicate no matter
with photos for any type of cause
the language using google translate
CONTRIBUTE TO PROJECT TEAMS TO PRODUCE
ORIGINAL WORKS OR SOLVE PROBLEMS

• Microsoft
• Skype
- Students have word, PowerPoint and
- Students can communicate in the
excel
comfort of there home
3. Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information.


Students:
PLAN STRATEGIES TO GUIDE INQUIRY

• Simple Mind Free Mind Mapping • Paint app


app
- Students can create
- mapping, brainstorm, collect, ideas
LOCATE, ORGANIZE, ANALYZE, EVALUATE,
SYNTHESIZE, AND ETHICALLY USE INFORMATION
FROM A VARIETY OF SOURCES AND MEDIA

• Evernote app
• Wikipedia
-Students can make notes and
-Updated information
collaborate in any project
EVALUATE AND SELECT INFORMATION SOURCES
AND DIGITAL TOOLS BASED ON THE
APPROPRIATENESS TO SPECIFIC TASKS

• Esrb.org • IMovie
- Rates games for specific age groups -Edit video and clips and can remove
and content involving game inappropriate content
PROCESS DATA AND REPORT RESULTS

• Google My Drive • Microsoft


4. Critical Thinking, Problem Solving, and Decision
Making

Students use critical thinking skills to plan and conduct research,


manage projects, solve problems, and make informed decisions using
appropriate digital tools and resources. Students:
IDENTIFY AND DEFINE AUTHENTIC PROBLEMS
AND SIGNIFICANT QUESTIONS FOR
INVESTIGATION

• https://twitter.com/educationweek?ref_src=tws
• http://www.huffingtonpost.com/section/educati
rc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Ea
on
uthor
PLAN AND MANAGE ACTIVITIES TO DEVELOP
A SOLUTION OR COMPLETE A PROJECT

• Evernote App
• Microsoft OneNote
- Students can make notes and
-digital notebook to store notes, graph
remember and collaborate in any
and calendar
project
COLLECT AND ANALYZE DATA TO IDENTIFY
SOLUTIONS AND/OR MAKE INFORMED DECISIONS

• Workflowy App
• Safari
-Easily organize ideas and all the
- Research
information
USE MULTIPLE PROCESSES AND DIVERSE
PERSPECTIVES TO EXPLORE ALTERNATIVE
SOLUTIONS

• Simple Mind Free Mind Mapping • Mindly App


App -Creates a circle map that can be used
-mapping, brainstorm, collect, ideas to lead main ideas
5. Digital Citizenship

Students understand human, cultural, and societal issues related to


technology and practice legal and ethical behavior. Students:
ADVOCATE AND PRACTICE SAFE, LEGAL, AND
RESPONSIBLE USE OF INFORMATION AND
TECHNOLOGY

• Kid Mode-Free Learning Games


App • Safe Internet browser for kids App
- Gives students a place to go that - Helps minimize risk of children
parents can feel safe and know that access of seeing inappropriate content
there children will be learning
EXHIBIT A POSITIVE ATTITUDE TOWARD USING
TECHNOLOGY THAT SUPPORTS COLLABORATION,
LEARNING, AND PRODUCTIVITY

• Kid Mode-Free Learning Games • Kids Math App


App - Using shapes colors and fruits,
- Gives students a place to go that children learn how to count and do
parents can feel safe and know that simple math
there children will be learning
DEMONSTRATE PERSONAL RESPONSIBILITY
FOR LIFELONG LEARNING

• Facebook
• Edmodo
-create events to remind assignments
- create events to remind assignments
or group assignments
or group assignments
EXHIBIT LEADERSHIP FOR DIGITAL
CITIZENSHIP

• Facebook • PowerPoint
- Post app which one has been the most - Present a PowerPoint with emerging
helpful technologies
6. Technology Operations and Concepts

Students demonstrate a sound understanding of technology concepts,


systems, and operations. Students:
UNDERSTAND AND USE TECHNOLOGY
SYSTEMS

• Technopedia Tutorial App


• Tutorial for Android app
- Show student different technologies
-Teaches uses how to create app
and how the system runs
SELECT AND USE APPLICATIONS
EFFECTIVELY AND PRODUCTIVELY

• Google Play Store • Apple Store


-helps user select app base on rating -helps user select app base on rating
TROUBLESHOOT SYSTEMS AND
APPLICATIONS

• Phone Doctor Plus App


• Clean Master App
- Exam your phone performance and
-removes any virus and unwanted data
tells you what to remove
TRANSFER CURRENT KNOWLEDGE TO
LEARNING OF NEW TECHNOLOGIES

• Edmodo • Wikipedia
-Post new apps or software that you - Updated by all the users and due to
believe other can take advantage the fact it can be updated of emerging
technologies to come
Reflection
What standard to you feel will be the easiest of you to
incorporate into your curriculum and why?

I feel standard number one Creativity and Innovation will be the


easiest to incorporate into my curriculum because I want to teach Pre-
K and I could teach them creativity by having them draw or paint.
Reflection
What standard do you feel will be a challenge for you and
why?

I feel standard number two Communication and Collaboration.


Because I will be teaching Pre-K and I feel Communication and
Collaboration will be the hardest do the fact that Pre-K students do
not have to be in contest communication in or out of school. Pre-K
students also do not have to work in groups.
Resources
List three resources that could assist you or your colleagues
with integrating the NET standards into your curriculum.
The resources need to be a combination of hyperlinks and
video.
• MULTILINGUAL AND MULTICULTURAL EDUCATION DEPARTMENT
http://achieve.lausd.net/mmed#spn-content
• USING MODEL STRATEGIES FOR INTEGRATING TECHNOLOGY INTO
TEACHING
http://www.iste.org/docs/excerpts/nettb2-excerpt.pdf
• EDUCATION WORLD: TECHNOLOGY INTEGRATION IDEAS THAT WORK
http://www.educationworld.com/a_tech/tech/tech176.shtml

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