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NWS3102
Arsitektur Sistem Komputer
ASK2016
Objective
• Explain the organization of a von Neumann
machine and its machine and its major
functional units.
• Explain how a computer fetches from memory
and executes an instruction.
• Articulate the strengths and weakness of the
von Neumann architecture.
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John von Neumann (1903-1958)
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The von Neumann Model
MEMORY
MAR MDR
INPUT OUTPUT
Keyboard Monitor
Mouse PROCESSING UNIT Printer
Scanner LED
Disk ALU TEMP Disk
CONTROL UNIT
PC IR
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Memory
k x m array of stored bits (k is usually 2n)
Address
0000
– unique (n-bit) identifier of location 0001
0010
Contents 0011 00101101
– m-bit value stored in location 0100
0101
0110
•
•
Basic Operations: •
1101 10100010
LOAD 1110
– read a value from a memory location 1111
STORE
– write a value to a memory location
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Interface to Memory
How does processing unit get data to/from memory?
MAR: Memory Address Register
MDR: Memory Data Register
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Processing Unit
Functional Units
– ALU = Arithmetic and Logic Unit
– could have many functional units.
some of them special-purpose P
ROC
ESS
INGUN
IT
(multiply, square root, …)
– LC-3 performs ADD, AND, NOT A
LU T
EMP
Registers
– Small, temporary storage
– Operands and results of functional units
– LC-3 has eight registers (R0, …, R7)
Word Size
– number of bits normally processed by ALU in one instruction
– also width of registers
– LC-3 is 16 bits
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Input and Output
Devices for getting data into and out of computer memory
INPUT OUTPU T
Each device has its own interface, Keyboard M onitor
M ouse
usually a set of registers like the Scanner
Printer
LE D
memory’s MAR and MDR D isk D isk
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Control Unit (Finite State Machine)
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Instruction Processing
Fetch instruction from memory
Decode instruction
Evaluate address
Execute operation
Store result
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Instruction
The instruction is the fundamental unit of work.
Specifies two things:
–opcode: operation to be performed
–operands: data/locations to be used for
operation
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Instruction
An instruction is encoded as a sequence of bits.
(Just like data!)
– Often, but not always, instructions have a fixed length,
such as 16 or 32 bits.
– Control unit interprets instruction:
generates sequence of control signals to carry out operation.
– Operation is either executed completely, or not at all.
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Example: LC-3 ADD Instruction
LC-3 has 16-bit instructions.
– Each instruction has a four-bit opcode, bits
[15:12].
LC-3 has eight registers (R0-R7) for temporary
storage.
– Sources and destination of ADD are registers.
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Example: LC-3 LDR Instruction
Load instruction -- reads data from memory
Base + offset mode:
– add offset to base register -- result is memory address
– load from memory address into destination register
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Instruction Processing: DECODE
F
First identify the opcode.
– In LC-3, this is always the first four bits of instruction.
D
– A 4-to-16 decoder asserts a control line corresponding
to the desired opcode.
EA
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Instruction Processing: EVALUATE
ADDRESS
F
For instructions that require memory access,
compute address used for access. D
EA
Examples:
– add offset to base register (as in LDR) OP
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Instruction Processing: FETCH
OPERANDS
F
Obtain source operands needed to
perform operation. D
EA
Examples:
– load data from memory (LDR) OP
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Instruction Processing: EXECUTE
F
Perform the operation,
using the source operands. D
EA
Examples:
– send operands to ALU and assert ADD signal OP
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Instruction Processing: STORE
F
Write results to destination.
(register or memory) D
EA
Examples:
– result of ADD is placed in destination register
OP
– result of memory load is placed in destination register
– for store instruction, data is stored to memory EX
• write address to MAR, data to MDR
• assert WRITE signal to memory S
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Changing the Sequence of Instructions
In the FETCH phase,
we incremented the Program Counter by 1.
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Instruction Processing Summary
• Instructions look just like data -- it’s all interpretation.
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Driving Force: The Clock
The clock is a signal that keeps the control unit moving.
– At each clock “tick,” control unit moves to the next
machine cycle -- may be next instruction or
next phase of current instruction.
Clock generator circuit:
– Based on crystal oscillator
– Generates regular sequence of “0” and “1” logic levels
– Clock cycle (or machine cycle) -- rising edge to rising edge
“1”
“0”
Machine time
CycleASK2016
Control Unit State Diagram
• The control unit is a state machine. Here is part of a
simplified state diagram for the LC-3:
INPUT OUTPUT
Keyboard Monitor
Mouse PROCESSING UNIT Printer
Scanner LED
Disk ALU TEMP Disk
CONTROL UNIT
PC IR
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Fetch, Decode, Execute
• Imagine that you have written a computer program
that has been translated into a set of machine
language instructions and placed into memory
• Each instruction will pass through three phases:
fetch, decode and execute
• These 3 steps will be repeated, over and over for
every instruction until a HALT instruction is reached
(or a fatal error occurs)
• Let’s step through the cycle
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Phase One: Fetch
• The Control Unit gets the next instruction from
memory and moves it into the Instruction Register
(IR)
• This is accomplished by the following steps:
– The address in the Program Counter (PC) is moved to the
MAR
– A fetch is initiated, which brings the contents of the cell
referenced by the PC to the MDR
– Move the instruction from the MDR to the Instruction
Register (IR) for decoding
– Increment the PC to point to the next instruction
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Phase Two: Decode
• The operation code portion of the contents of
the instruction register is read from the IR
• The binary number is fed to a decoder circuit,
which activates the appropriate circuitry for
the operation
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Phase Three: Execution Phase
• Once the decoder identifies what operational circuitry should be
activated, the particular instruction set member is executed
• Here is a typical series of steps carried out to perform a LOAD
operation (which moves contents from main memory to a register)
– Send the address held in the IR to the MAR
– Fetch the contents of the cell whose address is now in the MAR
and place the contents into the MDR
– Copy the contents of the MDR into some designated register
• Obviously, each instruction set member will require a unique series
of steps to be carried out
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Completing a Program
• When one instruction has been executed, the fetch
execute cycle moves to the next address
• It can do this because the PC was incremented to
reflect the address location of the next executable
address
• In this way, a series of machine level instructions can
be executed, one at a time
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Why Not Quit Here?
• We could, actually
• The process we just outlined is a fairly
accurate description of how early
programming occurred
• Programmers wrote lines of code that looked
something like this:
– 010 11001101 01010111
Too Error Prone
• As you can imagine, writing computer programs in
machine language was time-consuming and error
prone
• The short cut that we took in our example –
substituting English like abbreviations for the
operation codes – was soon adopted by computer
programmers, and the era of assembly language
coding was ushered in
• We will look at this next level of abstraction in our
next lecture
Reference
• N301. Fundamental of Computer Science
Concepts, Dept. of Computer and Information
Science, IUPUI. 2004
• ECE/CS 252. Introduction to Computer
Engineering, Dept. Electrical and Computer
Engineering, University of Wisconsin –
Madison. 2010
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