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What Do We Know

• Chapter 1 – Intro
– Types of Uses and Uses of Computers
– Data and Information
– Information Processing Cycle
• Chapter 2 –
– WWW and Internet
– Webserver, Website, Webpage
– Netiquette
• Chapter 3 – Computers
– Types of Computer
– Types of Servers
– Mainframe and SuperComputer
– Port and Connectors
• Chapter 4 – Programs and Applications
– Types of Licenses (Freeware, Retail, Shareware, Open Source, etc…)
– Types of Applications (Productivity, Graphics and Media, etc….)
• Chapter 5 – Security
– Types of Attackers – Hackers, Crackers, Cyber Terrorists, etc…
– Types of Attacks – Phishing, Botnets, DoS, etc…
– Ways to Defend yourself – Usernames, Passwords, Privacy, etc…
– Ways to recover – Backup and restore

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Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology

Chapter 6
Computing
Components
Objectives Overview
• Understand technological concepts, systems & operations
– The student will be able to summarize the history of information systems and technology including: history of
computing technology, significant impacts of computing on society, significant changes in human-computer
interaction, and the history of the Internet.
– The student will be able to explain the components of a computer.
– The student will be able to differentiate between similar terms including hardware and software; input and output;
data and information; database and database management system; and information systems and information
technology.
– The student will be able to discuss the importance and techniques of backup and recovery systems.
– The student will be able to explain why the mastery of technology is important in all fields.
– The student will be able to use software applications including word processing, spreadsheet, presentation, and
database software applications.
• Use technology to gather and analyze information
– The student will explain how the growth of the Internet and the demands for information from users outside the
organization (customers and suppliers) impact data handling and processing.
– The student will define data quality, accuracy and timeliness, and explain how their absence will impact
organizations.
– The student will use the Internet and other electronic sources for research.
• Use technology to enhance their creative, critical thinking, problem solving & decision making skills
– The student will solve real-world problems selecting technology appropriate for the task.
– The student will use the knowledge generated by information systems to make informed decisions.
• Understand the social implications of technology
– The student will understand the importance of technology on society.
– The student will understand the impact of technology’s rapid rate of change on society.
– The student will analyze ethical issues associated with technology including the digital divide; issues concerning race
and gender; freedom of speech; privacy; and copy and digital content rights.
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Data Representation

Analog signals are continuous and vary in


strength and quality

Digital signals are in one of two states: on


or off
• Most computers are digital
• The binary system uses two unique digits (0 and 1)
• Bits and bytes
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in whole or in part.
Data Representation
The circuitry in a computer or
mobile device represents the on or Eight bits grouped together as a
the off states electronically by the unit are called a byte.
presence or absence of an electronic A byte represents a single
charge
character in the computer or
mobile device

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5
or duplicated, or posted to a publicly accessible website,
Figures 6-8 – 6-9
Data Representation

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Figure 6-10 in whole or in part.
ASCII Table

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or duplicated, or posted to a publicly accessible website, 7
in whole or in part.
Inside the Case

• The case contains and protects the electronics of the


computer or mobile device from damage

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Figure 6-1 in whole or in part.
Inside the Case

• The motherboard is the main circuit board of the


computer
– A computer chip contains integrated circuits

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Figure 6-3 in whole or in part.
Processors
• The processor, also called the
central processing unit (CPU),
interprets and carries out the
basic instructions that operate
a computer
• Processors contain a control unit and
an arithmetic logic unit (ALU)

– A multi-core processor is a single


chip with two or more separate
processor cores

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in whole or in part.
Inside Processors – Control Unit / ALU

• The control unit is the


component of the
processor that directs and
coordinates most of the
operations in the computer

• The arithmetic logic unit


(ALU) performs arithmetic,
comparison, and other
operations
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in whole or in part.
Inside Processors – Register and Clock

The processor contains registers, that


temporarily hold data and instructions

The system clock controls the timing of


all computer operations
• The pace of the system clock is called the clock
speed, and is usually measured in gigahertz (GHz)
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in whole or in part.
Processors – Machine Cycle

• For every instruction, a processor repeats a set of


four basic operations, which comprise a machine
cycle
1. Fetch
2. Decode
3. Execute
4. Store

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Figure 6-5 in whole or in part.
Processors – Heat Sink

• A processor chip generates heat that could cause


the chip to malfunction or fail
• Require additional cooling
– Heat sinks
– Liquid cooling technology
– Cooling pads

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Figures 6-6 – 6-7 in whole or in part.
Memory

• Memory consists of electronic components that


store instructions waiting to be executed by the
processor, data needed by those instructions, and
the results of processing the data
• Stores three basic categories of items:
Data being
The operating
processed and the
system and other Applications
resulting
programs
information
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in whole or in part.
Memory

• Each location in memory has an address


• Memory size commonly is measured in gigabytes
(GB) or terabytes (TB)

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Figure 6-11 in whole or in part.
Memory

• Computers and mobile devices contain two types of


memory:

Volatile memory Nonvolatile memory


Loses its contents when Does not lose contents
power is turned off when power is removed

Examples include ROM,


Example includes RAM
flash memory, and CMOS

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in whole or in part.
Memory

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Figure 6-12 in whole or in part.
Memory

• Two common types of RAM exist:


Dynamic RAM
Static RAM (SRAM)
(DRAM)

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Table 6-1 in whole or in part.
Memory

• Memory cache speeds the processes of the computer


because it stores frequently used instructions and data

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Figure 6-14 in whole or in part.
Memory

Read-only memory (ROM)


refers to memory chips
storing permanent data and
instructions
•Firmware
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in whole or in part.
Memory

• Flash memory can be erased electronically and


rewritten

• CMOS technology uses battery power to retain


information when when the power to the
computer is off

Pages 295- 296 22


Memory

• Access time is the amount of time it takes the


processor to read from memory
– Measured in nanoseconds

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Table 6-2 and Figure 6-15 in whole or in part.
Buses
• A bus allows the various
devices both inside and
attached to the system
unit to communicate with
one another
– Data bus
– Address bus

• Word size is the number


of bits the processor can
interpret and execute at a
given time

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24
or duplicated, or posted to a publicly accessible website,
Figure 6-18
Buses

• A computer might have


these three types of
buses:

System Backside
bus bus

Expansion
bus

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in whole or in part.
Power Supply and Batteries

• The power supply or laptop AC adapter converts


the wall outlet AC power into DC power

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Figure 6-19 in whole or in part.
Power Supply and Battery

• Mobile computers and devices can run using


either a power supply or batteries
• Batteries typically are rechargeable lithium-ion
batteries

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Figure 6-20 in whole or in part.
Adapters

• An adapter card enhances


functions of a component of
a desktop or server system
unit and/or provides
connections to peripherals
– Sound card and video card

• An expansion slot is a
socket on a desktop or
server motherboard that
can hold an adapter card

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28
or duplicated, or posted to a publicly accessible website,
Table 6-3
USB Adapters

• A USB adapter enhances functions of a mobile


computer and/or provides connections to
peripheral devices

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Figure 6-17 in whole or in part.
Adapters

• With Plug and Play, the computer automatically


can recognize peripheral devices as you install
them

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Figure 6-16 in whole or in part.
Cloud Computing

• Home and business users choose cloud computing


for a variety of reasons
Accessibility Cost savings

Space
© 2016 Cengage Learning®. May not be scanned, copied Scalability
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or duplicated, or posted to a publicly accessible website, 31
in whole or in part.
Summary

Types of processors,
Various components Advantages and
steps in a machine
inside computers services of cloud
cycle, and processor
and mobile devices computing
cooling methods

How memory stores


Adapters, buses, Ways to care for
data and described
power supplies and computers and
various types of
batteries mobile devices
memory

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in whole or in part.
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology

Chapter 6
Computing
Components
Chapter 6 Complete

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