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Cumberland University

Inside Zone with Rocket / Jet Motion


Ryan Locke
Phone: 615.547.1344
rlocke@cumberland.edu
Inside Zone
1. Can be Run with or w/out Motion.
2. Great Compliment with Rocket / Jet Motion
– MAKES THE ROCKET / JET BETTER!!!!
– FORCES DEFENCES TO STAY IN THE BOX!!!!
3. Sound scheme vs. Def Fronts that like to
Stunt.
4. Allows Double Teams at the Point of Attack.
5. High Percentage Run.
6. Allows you to work 1 scheme that can account
for all Fronts. (More time on 1-Thing)
7. Can be run from Gun or Pistol.
Alignments / Splits / Back’s Read
• QB = Toes at 3 ½ Yds.
• Ball Carrier: Pistol = Toes at 5 Yds.
Gun = Heals on the QB’s Toes
• OL Splits = Vary according to Double
Teams Responsibilities.
• Back’s Read = First Down Lineman Past
Center. (Should have a PRIMARY /
SECONDARY Read)
QB Footwork / Back Motions
• Pistol = Reverse Out (have changed to
Front Out) (as if Rocket), Execute
Exchange and carry out Fake.
• Gun = Execute Exchange as Back comes
Flat across. (Do Not Step Up). Run
Naked out the Backend.
• Motions must be Executed as though
actually running Rocket / Jet!!!!
Back’s Steps
• Gun:
– Open Flat to receive Mesh.
– Carry for 1 Steps past Mesh and then Jump L
Cut to Get North and South or press PST
Inside Hip.

•Pistol
- Open, Cross Over, and Roll Down Hill.
- Don’t be Too Quick.
Zone Double Teams
• Playside Footwork!!!!
• Drills
– Two-Man Double Teams (Chutes)
– Half-Line
• Covered - Use Tight / Wide Footwork depending on DLineman’s
Tech.
– Defender Stays Head Up / Outside – Treat as Base Drive Block.
– Defender is Aligned or Slants Inside – Use Inside Fore Arm /
Flipper and Get a High Knee Vertically.
• Uncovered – Bucket Step to Open Your Mid-Line to Opponents
Near Hip.
– If Hip comes to me – Transition to Base Drive Block
– If Hip works away – Transition to Duck Tech. to 2nd Level.
– If Hip Stays – Blow it up and Get Square to 2nd Level ASAP.
Zone Double Teams
vs. Outside Tech.
B B
V V

DL Stays Outside: DL Slants Inside:

Covered OL – Use Base Covered OL – Zone Step.


Drive Tech. Shoulder / Flipper with Inside
Arm. Develop High Knee and
Uncovered OL – Bucket Press Vertical w/ hips to PS
Step and Drag. Square up Gap.
to 2nd Level once Hip
disappears. Uncovered OL – Bucket Step
and Drag. Transition to Drive
Block vs. Slant.
Zone Double Teams
vs. Head-Up Tech.
B B B
V V V

DL Slants Inside: DL Stays Head-Up: DL Slants Outside:


Covered OL – Covered OL – Use Covered OL – Use
Develop High Knee Base Drive Tech. Base Drive Tech.
and Press Vertical w/
Uncovered OL – Uncovered OL –
hips to PS Gap.
Bucket Step and Bucket Step and
Uncovered OL – Drag. Blow Up the Drag. Square up to
Bucket Step and DL near Hip. Square 2nd Level once Hip
Drag. Transition to up for 2nd level. disappears.
Drive Block vs. Slant.
Zone Double Teams
vs. Inside Tech.
B B
V V

DL Slants Outside: DL Stays Inside:


Covered OL – Transition Covered OL – Zone Step.
from High Knee to Base Shoulder / Flipper with Inside
Drive Tech vs. Slanter. Arm. Develop High Knee and
Press Vertical w/ hips to PS
Uncovered OL – Bucket
Gap.
Step and Drag. Square up
to 2nd Level once Hip Uncovered OL – Bucket Step
disappears. and Drag. Drive Block vs. DL.
Inside Zone (Belly Zone) (OE)
vs. 4-Down (Rocket Motion)
SS FS

C
M S C
W

E N T E
Inside Zone (Dive Zone) (OE)
vs. 4-Down (Rocket Motion)

SS FS

C
M S C
W

E N T E
Inside Zone (TE) vs. 4-Down
(Jet Motion)

FS SS

C
M C
W S

E N T E
Inside Zone vs. 3-Down
(Rocket Motion)
FS SS

C C
B M

W S
E N E
Inside Zone vs. 3-3
(Rocket Motion)
FS

C C
W M S
WS SS

E N E

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