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Team Play Communication

Examples
Attack Cues
Gogo Tempo
Sonic Tempo
Combination of words + numbers
Use both to help players memorize
*note my hand signals to demonstrate communication

 1st Formation signal (directional as you see it)


“Ace Right”
+
 WORD ASSOCIATION - any US state (no signal given)
“Iowa”
+
 3 NUMBERS - COMBINATION LOCK (only #’s of play)
“908”
US State 1st digit 2nd digit 3rd digit

Dummy Series POA-hole Dummy


“Iowa” 9 0 (oh) 8
Dummy Run Even=right Dummy
“Iowa” Pass Odd=left Again
 3 Different CALLS – 1 PLAY (all the same)

 IOWA (9 - 0) - 8 ?
 Play = 90

 ILLINOIS (9 - 0) - 3 ?
 Play = 90

 MICHIGAN (9 - 0) - 1 ?
 Play = 90
 “Ace Right – Ace Right”
*read defense – point @ safeties (defensive #’s)
*pause & make sure everyone aligned properly

 “Michigan – 905” (pause)


*must allow time to process and communicate calls
 “Michigan – 905”

 Give count reminder if not on 1st GO


*saying nothing means something (TTO-count)
*check make sure everyone set (backfield behind you) + see defense

 “Set” – “Readyyy” – “Go”


 Tappers (we-Offense)
 Listeners (they – Defense)
 We know what to listen for – they do not

Example - 904

 They hear 2nd-3rd digits together – (9) (04)


 We hear 1st and 2nd digits together - (90) (4)

lets look @ how WE Say and Hear Each


What We Say and Hear (Listen)
 9 – Jet Series
 8 – Pro Pistol
 7 – Sprint Pass
 6 – Read
 5 – 5 step drop back
 4 – Veer Option
 3 – 3 step drop back
 2 – Half Back Run
 1 – Full Back Run
What We Say and Hear (Listen)
Odd #’s – Left Even #’s – Right
*10=teen
90 70 50 30 10 20 40 60 80 00 (0h)
C
Y T G G T X

Z
J
Q B

*Note - 3rd digit is a dummy # (0-9)


No Huddle Teaching - TRIPLE AAA
(1A) All in proper Alignment
(2A) All Listening to Assignment
(3A) All off Ball – Confident Action
 ATTACK CUE = CONCEPT CUE
 attack cue makes ALL 3 digits mean something
 Compass Calls (North – South – East – West)

Attack Series Play POA-


Cue fake Fake Route
“Northern
Iowa” 9 0 (oh) 2
 “NORTHERN IOWA” = “NORTH” cues PAP-DROPBACK

 Digit #1 and #2 (play fake) = (90) JET STRETCH RIGHT


 Digit #3 (2) Route Concept = All Go Routes / 4 verts)

 Example: “NORTHERN IOWA” (9 - 0) - 2


 CUES = PAP dropback / slide pro / jet stretch / all Go

 Tappers (we-Offense) know what we are listening for


 Listeners (them – Defense) don’t know
 *They still hear a PLACE (IOWA or NORTHERN IOWA)
 PROVEN Memorization Techniques
1. Themes or Patterns
2. Alliteration
3. Unique terms or Memory Markers
4. Chunking
5. Scaffolding
 HOW (concrete examples)
1. Themes: Compass Cues = Play Action Pass *example:
North-South-East-West
2. Alliteration: first letter of word as cue (R)ocket = Right
3. Memory Markers: embedded cues (green=go)
4. Chunking: use and combine small bits (units)
5. Scaffolding: build upon each concept (Sonic)
 TEMPO CUE = OFFENSIVE SPEED
 “GOGO” TEMPO (FAST)
 adding GOGO cue alerts everyone to get set-
ready to go!
Tempo Series POA-hole Dummy
“Gogo” 2 4 8
 “Gogo” = cues fast tempo Play - replaces US State
 “Gogo” = cues snap count on 1st Go
 “Gogo” = cues team to get set NOW
 *use only core – simple and best plays
 *use Run Plays after a first down (runs clock)
 Example: “Right-Right’ - “Gogo” (2 / 4) / 8
 PLAY ?
 24 (core blast – top inside run – aggressive)
 TEMPO CUE = OFFENSIVE SPEED
 “SUPER SONIC” TEMPO (FASTER)
 1 word for everything!
 Great with read plays (3 plays in 1 - triangle)
 Simplifies calls for plays with many parts

Sonic Tempo Formation Play Count


Tri Left “Rocket”
 Replaces – snap count and play
*use with packaged plays and when you want to
speed up the game + auto 2 min offense - all set

“Tri Left” (3x1) + “Rocket–Rocket” (twice)


 CUES = Snap on 1st Go (nothing said)
 CUES = Packaged Play: pass-run-run option
1. Bubble screen Left by #3 rec (Rocket = bubble)
2. Run Play 64 (Rocket = Twrap Blast Right)
3. Qb keep out backdoor Left (Rocket = Read DEnd)
 Teach How people Learn BEST

1. Foundations (keep to 3 / with blitz beaters)


2. Themes or Memory Markers (unique cues)
3. # and Word Association (alliteration)
4. Chunking (unit 1 = formation / unit 2 = play)
5. Scaffolding (build concept upon concept)

They hear Everything – We hear One thing!


 1st Install & Teach using Regular No Huddle Talk
*example = 2 back blast (23-24) & sprint base (Seattle 77-78)

 2nd ADD – Gogo tempo with simple-sound-core RUN


and Pass Plays (1 run / 1 pass)
*example = 2 back blast (23-24) or sprint base (Seattle 77-78)

 3rd ADD – Sonic tempo with same simple core Run and
Pass Plays (blast / flood) + package plays
*example = 2 back blast (23 = “Boise” & 24 = “Baltimore”)
*example = sprint base (“Seattle Lisa” or “Ray”)
*example = Twrap Bubble Read (“Laker or Rocket)
 *Chip Kelly (former Oregon HC / NFL HC)

“Do not put a limit on your players’ minds;


they will learn whatever you teach them.”

 Less said = less to process (bundle calls)


 Fun and Fast (yet fundamentally sound)
*(see next-last slide) website link-video of Oregon Offense Overview
*that’s it – get it / got it / good
 2012 Oregon Offense (Chip Kelly Scheme)
 Fishduck website
 Good Overview of Concept Teaching
 Good Overview of Why so Successful

 Oregons Most Important Offensive Play

 http://fishduck.com/2012/08/oregons-most-
important-offensive-play/

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