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Learning
INTRODUCITON
9 Events of Instruction
Categories of Learning
Gaining Attention
Giving Feedback
Attitudes
Assessing Performance
Gagne’s Principle
a. Verbal Information
b. Intellectual Skills
c. Cognitive Strategies
d. Motor Skills
e. Attitudes
Category of Learning Example of Learning Outcome Conditions of Learning
Stating previously learned materials such as facts, 1. Draw attention to distinctive features
Verbal Information
concepts, principles and procedure, e.g. listing the 14 by variation in print or speech
learner-centered psychological principles 2. Present information so that it can be
made into chunks.
3. Provide a meaning ful context for
effective encoding of information.
4. Provide cues for effective recall and
generalization of information.
Intellectual Skills; Discrimination; Distinguishing objects, features or 1. Call attention to distinct features.
Discriminations, Concrete symbol, e.g., distinguishing an even and odd 2. Stay within the limits working memory
Concepts, Defined number. 3. Stimulate the recall previously learned
Concepts, Rules, Higher Concrete Concepts; Identifying classes of concrete component skills.
Order Rules objects, features or events, e.g., picking out all the 4. Present verbal cues to the ordering or
red beads from a bowl of beads. combination of component skills.
Defined Concepts; Classifying new examples of 5. Schedule occasions for practice and
events or ideas by their definition, e.g., noting”she spaced review.
sells sea shells” as alliteration. 6. Use a variety of contexts promote
Rules; Applying a single relationship to solve a class transfer
or problems, e.g., computing average monthly
income of a company.
Order Rules; Applying a new combination of rules to
solve a complex problem, e.g., generating a
Cognitive Strategies Employing practical ways to guide learning,
1. Describe or demonstrate the strategy.
thinking, acting and feeling, e.g., constructing
2. Provide a variety of occasion for
concept maps of topics being studied.
practice using the strategy.
3. Provide informative feedback as to the
creativity or originality of the strategy
or outcome.
Attitudes Choosing personal actions based on internal states 1. Establish an expectancy of success
of understanding and feeling, e.g., deciding to avoid associated with the desired attitude.
soft drinks and drinking at least 8 glasses of water 2. Assure student identification with an
everyday. admired human model.
3. Arrange for communication or
demonstration of choice of personal
action.
4. Give feedback for successful
performance or allow observation of
feedback in the human model.
Motor Skills Executing performances involving the use of 1. Present verbal or other guidance to
muscles, e.g., doing the steps of the singkil dance. cue the executive subroutine
2. Arrange repeated practice.
3. Furnish immediate feedback as to the
accuracy of performance.
4. Encourage the use of mental practice.
2. Learning hierarchies define what intellectual skills are to be learned and a sequence of instruction.
3. Events of learning operate on the learner in ways that constitute the conditions of learning.
Example
1. Gain Attention – Show variety of computer-generated triangles.
2. Identify Objective – pose question “What is an equilateral triangle?”
3. Recall Prior Learning – review definitions of triangles
4. Present Stimulus – give definition of equilateral triangle
5.Guide Learning – show example of how to create an equilateral triangle
6. Elicit Performance – ask students to create 5 different triangles
7. Provide Feedback – check all examples as correct/incorrect
8. Assess Performance – provide scores and remediation
9. Enhance Retention/Transfer – show pictures of objects and ask students to identify equilaterals
Event of Instruction Lesson Example/Conditions of Learning Rationale
1. Gaining Attention Teacher tells learners how she has used Giving background information creates
Powerpoint in the classroom .Shows an example of validity.
a powerpoint. Asks learners questions about using The use of multimedia grabs the audience’s
powerpoint. attention.
Asking questions in the beginning creates an
interactive atmosphere.
2. Informing the Learner of Teacher says “ Today we are going to work on using Make learners aware of what to expect so
the Objective a multimedia presentation software, Microsoft that they are aware and prepared to receive
Powerpoint. information.
3. Simulating Recall of Prior For this particular group of learners, they have When learning something new, accessing
Learning learned previously about Microsoft Windows, prior knowledge is a major factor in the
particularly Microsoft Word. Teacher associates process of acquiring new information.
this knowledge with lesson at hand.
4. Presenting the Stimulus Teacher gives students hands-on, step-by-step The goal is information acquisition,
tutorial in using Microsoft Powerpoint. therefore, the stimulus employed is written
content and the actual software program.
5. Providing Learner Teacher demonstrates how to create a presentation. Teacher uses “discovery learning” because learners are
Guidance Teacher moves around and shows students how to use adult and it gives them the freedom to explore . Teacher
the tools to type in text, add links and symbols and clip facilitates the learning process by giving hints and cues
art, insert videos and diagrams, use sounds, etc. Learners when needed. Since the audience are pre-service with
some basic level of technology skills and the software
are allowed to try the tools demonstrated n partners on
program is easy to follow and understand guidance is
their computer. minimal.
6. Eliciting Performance Teacher asks students to demonstrate powerpoint Requiring the learner to produce based on
tools what has been taught enables the learner to
confirm his/her learning.
Regular feedback enhances learning.
7. Giving Feedback Teacher gives immediate feedback to learners
after eliciting responses.
8. Assessing Performance Assign a practice activity. Create an electronic Independent practice force students to use
story book using Microsoft Powerpoint. Teacher what they learned and apply it. Assessing
checks work such gives instructors a means os testing
student learning outcomes.
9. Enhancing Retention and Teacher asks learners to create activities using Applying learning in real-life situations is a
Transfer Powerpoint presentation for 6th grade pupils. step toward Mastery Learning
Teacher also assigns learner to teach another
learner how to make powepoint presentation.
Ausubel’s Meaningful Verbal
Learning/Subsumption Theory
Introduction
Correlative
Narrative
Use of Advance Subsumption
Graphic Organizer
1. The most important factor influencing learning is the quantity, clarity and organization of the learner’s present knowledge.
2. The way to strengthen the student’s cognitive structure is by using advance organizers that allow students to already have a
bird’s eye view or to see the “big picture” of the topic to be learned even before going to the details.
Ausubel’s belief of the use of advance organizers is anchored on the principle of subsumption. He taught that the
primary way of learning was subsumption : a process by which new material is related to relevant ideas in the existing cognitive
structure.
1. Derivative Subsumption – this describes the situation in which the new information you learn in an example of a concept
that you have already learned.
2. Correlative Subsumption
3. Superordinate Subsumption
4. Combinatorial Subsumption
Advance Organizers
The advance organizer is a major instructional tool proposed by Ausubel. The advance organizer , gives you two
beneifits: (1) You will find it easier to connect new information with what you already know about the topic, and (2) you can
readily see how the concepts in a certain topic are related to each other. As such, advance organizers facilitate learning by
helping you organize and strengthen your cognitive structure.
Application if Principles
1. The most general ideas of a subject should be presented first and the progressively diffentiated in terms of detail
and specificity. He called this progressive differentiation. According to Ausubel, the purpose of progressive differentiation is to
increase the stability and clarity of anchoring ideas.
2. Instructional materials should attempt to integrate new material with previously presented information through
comparisons and cross-referencing of new and old ideas.