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1.

Map any arbitrary shape to a


rectangular array of blocks

2. Identify void block

3. Identify edges to be merged


1. Map any arbitrary shape to a
rectangular array of blocks

2. Identify void block

3. Identify edges to be merged

4. Decide no. of elements in each


block
1. Map any arbitrary shape to a
rectangular array of blocks

2. Identify void block


3. Identify edges to be merged
4. Decide no. of elements in each
block

5. Numbering all nodes 1-N


1. Map any arbitrary shape to a
rectangular array of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block

5. Numbering all nodes 1-N

6. initialize label of all nodes as -1


1. Map any arbitrary shape to a
rectangular array of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block
5. Numbering all nodes 1-N
6. initialize label of all nodes as -1
7. For nodes in void blocks, Put label = 0
1. Map any arbitrary shape to a rectangular array
of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block
5. Numbering all nodes 1-N
6. initialize label of all nodes as -1
7. For nodes in void blocks, Put label = 0
8. For points to be merged, label of
higher numbered node = point no. of
lower numbered node
1. Map any arbitrary shape to a rectangular array of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block
5. Numbering all nodes 1-N
6. initialize label of all nodes as -1
7. For nodes in void blocks, Put label = 0
8. For points to be merged, label of
higher numbered node = point no. of
lower numbered node
9. Start assigning node numbers
10. (if label-of-point<0) node-no=NN,
NN=NN+1
1. Map any arbitrary shape to a rectangular array of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block
5. Numbering all nodes 1-N
6. initialize label of all nodes as -1
7. For nodes in void blocks, Put label = 0
8. For points to be merged, label of higher numbered node = point
no. of lower numbered node
9. Start assigning node numbers
10. (if label-of-point<0) node-no=NN,
NN=NN+1
11. (if label-of-point>0) node-no=node no
of point no is labeled
1. Map any arbitrary shape to a rectangular array of blocks
2. Identify void block
3. Identify edges to be merged
4. Decide no. of elements in each block
5. Numbering all nodes 1-N
6. initialize label of all nodes as -1
7. For nodes in void blocks, Put label = 0
8. For merge.., label of higher no. node = point no. of lower no. node
9. Start assigning node numbers
10. (if label-of-point<0) node-no=NN,
NN=NN+1
11. (if label-of-point>0) node-no=node no
of point no is labeled
12. N(Point)=N(L(Point))

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