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EMPOWERMEN

T
TECHNOLOGY
GRADE 12
UNIT 1

A connected world needs more than a


network of computers and gadgets. It
needs a technology-enabled, confidently
mindful, and compassionate digitally
aware community of lifelong learners.
Week 1:
ICT Covering state of ICT
technologies and online systems,
functions and platforms
 Learning Competency:
Compare and contrast the nuances of varied online platforms, sites,
and content to best achieve specific class objectives or address
situational challenges.
Common
Digital
Tools
Activity: Compare and Contrast

 Compare and contrast Web 2.0 and Web 3.0


 Differences and similarities
Web 2.0

 More than static page.


 Coined by Darcy DiNucci on January 1999 in
her article “Fragmented Future.”
 Includes networking sites, blogs, wikis, video
sharing sites
 Allow users to interact, instead of reading a
page only.
Features of Web 2.0

 Folksonomy – allow users to categorize information,


tagging
 RichUser Interface - dynamic content, responsive to
user’s input.
 User Participation – others can interactively participate
like in evaluations.
 Long Tail – subscribing to data
 Software as a service – web-based software, cloud
 Massparticipation – diverse information sharing through
universal web access.
Web 3.0

 Serversand machine understand the user’s


preference
 Shows personal preferences of an individual
user showing results based on preferences.
 Predicts best possible answers to queries
Several problems of Web 3.0

 Compatibility
 Security
 Vastness
 Vagueness
 Logic
TRIVIA/GLOSSARY OF TERMS
Assistive Media
- a component under Assistive technology (AT), which
is a generic term used to refer to a group of software or
hardware
devices by which people with disabilities can access computers.
TRIVIA/GLOSSARY OF TERMS
Collaborative platforms
- is a category of business software that adds
broad social networking capabilities to work processes.”
TRIVIA/GLOSSARY OF TERMS
Convergent Technologies
- an extension of the term convergence, which means a “coming
together of two or more disparate disciplines or technologies.
TRIVIA/GLOSSARY OF TERMS
Information and Communications Technology (ICT)
- ”umbrella term that includes any communication device or
application, ICT is an encompassing: radio, television, cellular
phones, computer and network hardware and software, satellite
systems and so on, as well as the various services and
applications associated with them, such as videoconferencing
and distance learning.
TRIVIA/GLOSSARY OF TERMS
Mobile Media
- media devices such as mobile phones and PDA’s were the
primary source of portable media from which we could obtain
information and communicate with one another.
TRIVIA/GLOSSARY OF TERMS
Online systems
- are online versions of information systems, which is “the
process of and tools for storing, managing, using, and gathering
of data and communications in an organization.
TRIVIA/GLOSSARY OF TERMS
Social Media
- are computer-mediated tools that allow people or companies to
create, share, or exchange information, career interests, ideas,
and pictures/videos in virtual communities and networks.
TRIVIA/GLOSSARY OF TERMS
Web 2.0
- describes World Wide Web sites that emphasize user-generated
content, usability, and interoperability. The term was popularized
by Tim O'Reilly and Dale Dougherty at the O'Reilly Media Web
2.0 Conference in late 2004, though it was coined by Darcy
DiNucci in 1999.
TRIVIA/GLOSSARY OF TERMS
Web 3.0
- a phrase coined by John Markoff of the New York Times in 2006,
refers to a supposed third generation of Internet-based services
that collectively comprise what might be called ‘the intelligent
Web’— such as those using semantic web, micro-formats,
natural language search, data-mining, machine learning,
recommendation agents, and artificial intelligence technologies
—which emphasize machine- facilitated understanding of
information in order to provide a more productive and intuitive
user experience.

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