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A Project Presentation on

“ HUMAN COMPUTER INTERFACE BASED


VIRTUAL MOUSE ”
Presented By-
VIDYA SHREE S (1MJ15TE054)
DISHA V (1MJ15TE013)
HARSHITHA J (1MJ15TE019)
AMRUTHA R M (1MJ15TE004)

ProjectGuide-
MS. RAMYA V
Assistant professor, Dept of TE,
MVJCE, Bangalore
6/14/2019
CONTEXT
Abstract of the project
Objectives
Application
Block diagram
Components required
Progress plan
References

6/14/2019
ABSTRACT
 Human computer Interaction (HCI) approach is used
to control the mouse cursor movement and click events
of the mouse using hand gestures.
Hand gestures were acquired using a camera based on
colour detection technique.
This method mainly focuses on the use of a Web
Camera to develop a virtual human computer interaction
device in a cost effective manner.

6/14/2019
Objective of the project:
• To design virtual mouse which detects hand
gestures patterns instead of physical mouse.
• Basically we use colored tips for detection which
are captured by webcam.
• Here, the colored fingertip acts as an object which
the web cam senses.
• The camera is positioned such that it recognizes the
moment of finger tips and performs the operations of
mouse.
• The utilization of virtual mouse appears in space
saving situations or in movement situation
6/14/2019
Components
 Web camera
 Hand gloves
 MATHLAB
Hardware Requirements-
 Intel Pentium D processor 1.8 GHz
 Peripheral webcam at least 30 frames/second
Software requirements
• Windows XP x86
• .NET framework

6/14/2019
Block diagram:

Image & Video


processig , Mouse
Color
audio movement
detection
processing (right /left
using click)
MATHLAB

Audio(Audio
Webcam command also
can be added as
enhancment)

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Flow chart:

6/14/2019
Application
• The framework may be useful for controlling different types
of games and other applications dependent on the
controlled through user defined gestures.
• One of the main advantage is this can be used by people
who are differently abled (for people who don’t have a
hand).
• This technology can be used to help patients who don't
have control of their limbs.
• In modern gaming consoles to create interactive games
where a person's motions are tracked and interpreted as
commands.

6/14/2019
Progress plan
It is divided into the following modules:
• Module 1 (Image Acquisition).
• Module 2 (Object Recognition).
• Module 3 (Object Tracing and Information
Retrieval).
• Module 4 (Point Coordinate Calculation and Motion
Analysis).
• Module 5 (Setting Cursor Position)
• Module 6 (Event Generation)
6/14/2019
References:
• [1] A. Erdem, E. Yardimci, Y. Atalay, V. Cetin, A. E. “Computer vision based mouse”, Acoustics, Speech,
and Signal Processing, Proceedings. (ICASS). IEEE International Conference, 2002
• [2] Hojoon Park, “A Method for Controlling the Mouse Movement using a Real Time Camera”, Brown
University, Providence, RI, USA, Department of computer science, 2008
• [3] Chu-Feng Lien, “Portable Vision-Based HCI – A Realtime Hand Mouse System on Handheld
Devices”, National Taiwan University, Computer Science and Information Engineering Department
• [4] Kamran Niyazi, Vikram Kumar, Swapnil Mahe, Swapnil Vyawahare, “Mouse Simulation Using Two
Coloured Tapes”, Department of Computer Science, University of Pune, India, International Journal of
Information Sciences and Techniques (IJIST) Vol.2, No.2, March 2012
• [5] K N. Shah, K R. Rathod and S. J. Agravat, “A survey on Human Computer Interaction Mechanism
Using Finger Tracking” International Journal of Computer Trends and Technology, 7(3), 2014, 174-177
• [6] Rafael C. Gonzalez and Richard E. Woods, Digital Image Processing, 2nd edition, Prentice Hall,
Upper Saddle River, New Jersey, 07458
• [7] Shahzad Malik, “Real-time Hand Tracking and Finger Tracking for Interaction”, CSC2503F Project
Report, December 18, 2003
• [8] The MATLAB website. [Online]. Available:
http://www.mathworks.com/matlabcentral/fileexchange/2 8757-tracking-red-color-objects-using-
matlab

6/14/2019
Thank you

6/14/2019

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