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● Engage comp (aka wombo combo comp): it's based on strong engaging combo. Thanks
to his all in potential, it's strong against poke comp (by not let them time to poke) and
weak against disengage comp (which negates his meaning of exist). Example: Malphite,
Yasuo, Orianna, Sivir, Leona.
● Poke comp: it's based on poke ofc. Since it doesn't need to all in and focus on lowering
hp while sieging, it's strong vs disengage comp but weak vs engage comps (which
doesn't let them to poke). Example: Karma, Ezreal, etc.
● Split pushing comp: which wants to pull the enemy apart and pressure objectives in
different parts of the map generally avoiding team fighting while creating picks with
vision and winning through smaller skirmishes.
● You will always need wave clear. Without wave clear if you fall behind there's no getting
back into the game.
● You need a win condition: in other words a strategy meant to snowball the game, or the
ability to scale well.
Poke Comp
- Esta composición de equipo se enfoca en pokear los enemigos
constantemente hasta debilitarlos para luego asegurar objetivos.
Su fortaleza es más notable cuando el equipo se agrupa, ya sea en
el área de Dragón/Barón o en un carril para presionar y tumbar
torretas. Este equipo por lo general estará compuesto de 2 o 3
campeones con la capacidad de pokear efectivamente a distancia y
los otros 2 para protegerlos, mantenerlos saludables con curación,
con buen CC y que tengan la capacidad para desenganchar y
retroceder si el otro equipo intenta iniciar o forzar una pelea.