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Mike Renon

Introduction

The ever growing


society has made
people see
technology as some
form of NEED.
Technology
• From the Greek words techne
(meaning: art) and logos
(meaning: word)
• A discourse on arts (Buchanan,
2010)
• 21st century: concepts like
machine and tools were included
Technology
• Affects people directly or
indirectly
• Inevitable part of the society
Technology
• Makes life so much easier and more
convenient than ever before
• Brings pleasure and happiness to
people
• Allows us to communicate with our
loved ones
• Allows us to surf and play games
anytime, anywhere
Problems in technology

1.Misuse
2.Invented to
produce bad results
or danger
Television Sets, Mobile Phones,
Computers and Humanity
Television
• 92% of urban homes and 70% of rural
homes own at least one TV set (Kantar
Media)
• TV remains to be the ultimate medium for
advertisement placements (The Manila
Times, 2014)
• Current count of households with TV:
15.135 million (Noda, 2012)
Television History
• Paul Gottlieb Nipkow
• a German student in the late 1800s
• Successful in his attempt to send images through wires with the aid
of a rotating metal disk
• The invention was called ELECTRIC TELESCOPE with 18 lines of
resolution
• Alan Archibald Campbell-Swinton and Boris Rosing
• English and Russian scientist, respectively
• Created a new system of television by using CATHODE RAY TUBE
in addition to the mechanical scanner system
• Gave rise to mechanical and electronic television
Mobile Phones
• More than half of the Filipino population own at
least one mobile phone regardless of type
• 67% mobile phone ownership in PH (Synovate,
2010)
• Among young Filipinos, it is considered a must-
have )ABS-CBN News, 2010)
• One in three Filipinos cannot live without
mobile phones (Ipsos Media Atlas Philippines
Nationwide Urban 2011-2012 survey)
Mobile Phone History
• Martin Cooper
• A senior engineer at Motorola
• Made the first mobile phone call on April 3, 1973 to their
rival telecommunications company
• The mobile phone used weighed 1.1 kilograms and
measured 228.6 x 127 x 44.4 mm
• The device was capable of 30-minute talk time but took
10 hours to charge
• In 1983, Motorola DynaTAC 8000x available to the
public as the first commercial mobile phone
Computers and Laptops
• There are some Filipino families who own more than
one computer or laptop.
• Low sales compared to TV and phones due to relatively
higher cost
• Most of the profits come from offices, businesses and
schools
• In 2010, 3.6 trillion was the estimated total value output
of all manufacturing establishments
• 5.4% came from computers and peripheral equipment and
accessories (PSA, 2013)
Computer History
• Charles Babbage
• A 19th century English Mathematics professor
• Designed the Analytical Engine which was used
as the basic framework of the computers
• Can be classified into three generations
• Osborne I (Orfano, 2011)
• The first true portable computer released in
April 1981
A typical household owns at least four
of the following devices: (Philstar, 2013)
• A mobile phone (89%)
• Smartphone (53%)
• Tablet (14%)
• Desktop (39)
• Laptop or notebooks (37%)
• Smart TV (4%)
Fun facts!
• Mobile phone subscription is at 119 million.
• Filipinos spend approximately 3.2 hours on
mobile and 5.2 hours on desktop daily.
• The Philippines has one of the highest digital
population in the world.
• There are now 47 million active Facebook
accounts in the Philippines.
• The Philippines is the fastest-growing
application market in Southeast Asia.
Roles Played by These Technological
Advancements
Television
• Platform for advertisements and
information dissemination
• Recreational activity and good stress
reliever to most families
• Good platform for different propagandas
and advocacies
• Good way for family bonding
Roles Played by These Technological
Advancements
Mobile phones
• Primarily used for communication
• Used to surf the Internet
• Used to take pictures
• And many more!
Roles Played by These Technological
Advancements
Personal computers and laptops
• Can be used to surf the Internet and
communicate
• Has a wider keyboard, screens and the
availability of a mouse or touchpad,
making them easier to maneuver
• Can play different games with comfort
and convenience
Ethical Dilemma Faces by these
Technological Advancements
1. Most parents argue that these devices make
their children lazy and unhealthy. (Blame: the
users of device)
2. Children who are not capable yet of rationally
deciding for themselves what is right or wrong
are freely exposed to different things on these
technologies. (Blame: Adults who allowed the
children to use devise)
3. The abuse of technology may cause alienation,
or separation of oneself to others. (Blame: The
people in scitech world)
Responsibility
• Each person must indicate the priorities,
values, norms and principles that
constitute the grounds for one’s actions
and define one’s contribution to the
scientific-technological event.
• People who are part of the scientific
development ought to let the public know
the good and the dangers of their
contribution.
Robotics and Humanity
Robot
• An actuated mechanism
programmable in two or
more axes with a degree
of autonomy, moving
within its environment, to
perform intended tasks.
• Autonomy in this context
means the ability to
perform intended tasks
based on current state and
sensing without human
intervention
Service robot
• A robot that performs
useful tasks for humans or
equipment excluding
industrial automation
application.
• Note: a robot may be
classified according to its
intended application as
an industrial robot or a
service robot.
Personal service robot
• A service robot used
for a noncommercial
task, usually by
laypersons. Examples
are domestic servant
robot, automated
wheelchair, personal
mobility assist robot
and pet exercising
robot.
Professional Service Robot
• A service robot used for a
commercial task, usually
operated by a properly trained
operator. Examples are
cleaning robot for public
places, delivery robot in offices
or hospitals, fighting robot,
rehabilitation robot, and
surgery robot in hospitals.
• Operator is a person
designated to start, monitor
and stop the intended
operation of a robot or a robot
system.
Robots

•Germany was one of the


first countries to develop
service robots.
DESIRE ( Deutsche Servicerobotik
Initiative)
• A collaborative project sponsored by the German
Federal Ministry of Education and Research’s Service
Robotics Innovation Lead Initiative launched on
October 1, 2005
• Individual objectives (DESIRE, 2009)
• To achieve a technological edge toward attaining key functions and
components that are suited for everyday use
• To create a reference architecture for mobile manipulation
• To promote the convergence of technologies through integration
into a common technology platform
• To conduct pre-competition research and development activities
for new products and technology transfer in start-up enterprises in
the field of service robotics
DESIRE
• Expected work to be performed (Mock,
n.d.)
1. “Clear up the kitchen table” – all objects on top
of the kitchen table will be moved to where
they belong
2. “Fill the dishwasher” – the dirty dishes will be
sorted correctly into the dishwasher; and
3. “Clear up this room” – all objects that are not in
their proper places will be moved to where they
belong
Robots (History)
• Earliest
conception can
be traced around
3000 BC from the
Egyptians
• Water clocks used
human figurines to
strike the hour bells
Robots (History)
• Wooden pigeons that could fly
• Talking dolls
• Steam-powered robots
• Hydraulically-powered statues
that could speak and gesture
Robots (History)
• George Devol
• Created the earliest
robots in the early 1950s
• “Unimate” from
“Universal Automation”
was the name of his first
invention
• However, his attempt to
sell the product did not
succeed
Roles Played by Robotics
• Used to ease the workload of mankind
• Perform complicated activities which
human beings are incapable of doing
• Perform simple tasks so that their masters
can focus on the complex ones
• Some are made to entertain people, some
made to serve as toys
Laws of Robots (formulated by Isaac
Asimov, 1940s)
1. Law One - A robot may not injure a human
being or, through inaction, allow a human
being to come to harm.
2.Law Two - A robot must obey the orders given
it by the human being except where such
orders would conflict with the First Law.
3. Law Three - A robot must protect its own
existence as long as such protection does not
conflict with the First or Second Law.
Ethical Dilemmas Faced by Robotics
1.Safety – It is important to know who
should be blamed and who should be
responsible if someone’s safety is
compromised by a robot.
2.Emotional component – What if
robots have feelings? Should we
grant them rights?
Ethical Dilemmas Faced by Robotics
Partial autonomy – active human-
robot interaction
Full autonomy – can perform
actions or activities even without a
master telling it what should be
done or what should be performed
next (IFR, 2012)

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