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The uses of gratifications entertainment and diversion are it appeals to the audience because Nitro is a
ntertainment game which is pleasing to play individually and as a group. It¶s an escape from stress or being
and Diversion distracted from problems, so people can compete with friends were they can have an emotional
release and not think about problems. It is also a way of relaxing an example for this is playing after
school with friends as it also fills in time.
The personal identity would appeal to the audience as it finds strengthening for individual values as it
Personal would reveal values in what a person has, it also would gain an awareness into ones self. You can also
Identity find models of behaviour whist playing the game.
This would appeal to the audience as by playing speed Nitro you can socialise and connect with family
Social and friends. You can have a basis for conversation and community interaction with individuals and
relationships assisting to carry out social roles. There is also recognizing with others and gaining a sense of fitting
with others.
This would appeal to the audience as it would fulfil interest in what sort of games they would be
Information interested in. There is also looking for advice on useful matters or attitude, decision and varieties. The
Surveillance audience would also gain a sense of security through information.