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      The game expands education and
The hobbies and interests are The game is not targeted to specific type of ability as it is in the form of creativity.
they would enjoy going out to audience of were they live. It is aimed towards This on the other hand can also be
bad as the person who is playing the
the cinemas with their friends. everyone living in different areas as it is aimed
game could become additive in
Going around to their friend¶s towards a broad type of audience who are
playing the game. This because the
houses to play games and
compete whilst playing.
interested in car games . game is upbeat, interesting,
competitive, and it also challenging.
However these sorts of games can

 encourage young people to be violent
The gender for need for speed nitro
as there would be negative concerns
is it¶s mainly aimed towards boys. as it would put the person playing the
This is because it is aimed at a hard game in control.
core audience and those who are
really interested and enjoy real life

   
racing. It gives experience of driving
which boys would find enjoyable as
they would play wickedly intense As the audiences great the
races. The game is entertaining market becomes it would become
which they would find fun to play. large enough to appeal stock in
Whilst playing the game they would content, entertaining and selling
to people.
feel that that are behind the wheel.
      |  
 
There are no socio economic Spending power
groups in which need for The game is is important because, all 
speed nitro are specifically targeted towards all The age this game is targeted
else being equal, inflation towards is seven and over, this is
aimed towards. This is races and ethnicity reductions the amount of because younger kids and
because the game is aimed as the game targets goods or services you'd teenagers would like these sorts of
towards all social classes of everyone. There is be able to buy. games as they would like to
people no race and ethnicity compete with other people.
However winning is another appeal
this is because there
for most boys around that age.
is a wider market of Boys would find Nitro fun and
boys. exciting as the game has realistic
sounds, an example for this is the
car engine.
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The uses of gratifications entertainment and diversion are it appeals to the audience because Nitro is a
—ntertainment game which is pleasing to play individually and as a group. It¶s an escape from stress or being
and Diversion distracted from problems, so people can compete with friends were they can have an emotional
release and not think about problems. It is also a way of relaxing an example for this is playing after
school with friends as it also fills in time.

The personal identity would appeal to the audience as it finds strengthening for individual values as it
Personal would reveal values in what a person has, it also would gain an awareness into ones self. You can also
Identity find models of behaviour whist playing the game.

This would appeal to the audience as by playing speed Nitro you can socialise and connect with family
Social and friends. You can have a basis for conversation and community interaction with individuals and
relationships assisting to carry out social roles. There is also recognizing with others and gaining a sense of fitting
with others.

This would appeal to the audience as it would fulfil interest in what sort of games they would be
Information interested in. There is also looking for advice on useful matters or attitude, decision and varieties. The
Surveillance audience would also gain a sense of security through information.

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