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Evolutions of Compute l
INTRODUCTION
Computers are everywhere: at work, at school, and at home. People use all types and
sizes of computers for a variety of reasons and in a range of places. While some
computers sit on top of a desk or on the floor, mobile computers and mobile devices are
small enough to carry. Mobile devices, such as many cell phones, often are classified as
computers.
Computers are a primary means of local and global communication for billions of people.
Consumers use computers to correspond with businesses, employees with other
employees and customers, students with classmates and teachers, and family members
and military personnel with friends and other family members. In addition to sending
simple notes, people use computers to share photos, drawings, documents, calendars,
journals, music, and videos. Through computers, society has instant access to
information from around the globe. Local and national news, weather reports, sports
scores, airline schedules, telephone directories, maps and directions, job listings, credit
reports, and countless forms of educational material always are accessible. From the
computer, you can make a telephone call, meet new friends, share opinions or life
stories, book flights, shop, fill prescriptions, file taxes, take a course, receive alerts, and
automate your home. At home or while on the road, people use computers to manage
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schedules and contacts, listen to voice mail messages, balance checkbooks, pay bills,
transfer funds, and buy or sell stocks. Banks place ATMs (automated teller machines) all
over the world, so that customers can deposit and withdraw funds anywhere at any time.
At the grocery store, a computer tracks purchases, calculates the amount of money due,
and often generates coupons customized to buying patterns.
For simplifying and providing a framework for discussion of the growth of computer
industry, it is customary to break it into generations of growth. Originally, the term
'generation’ was used to distinguish between varying hardware technologies. But since
1968, both hardware and software advances are considered in the generations
classification. These generations represent major advances in computing technology.
There are totally five computer generations known till date. Each generation has been
discussed in detail along with their time period and characteristics. Here, approximate
dates against each generation have been mentioned which are normally accepted.
First Generation
The period of first generation was 1946-1959. The
computers of first generation used vacuum tubes
as the basic components for memory and circuitry
for CPU (Central Processing Unit). These tubes,
like electric bulbs, produced a lot of heat and
were prone to frequent fusing of the installations,
therefore, were very expensive and could be
afforded only by very large organizations. In this
generation, mainly, batch processing operating
system were used. Punched cards, paper tape,
and magnetic tape were used as input and output
devices. Computers in this generation used
machine code as programming language.
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Some computers of this generation were:
• ENIAC — Electronic Numerical Integrator And Computer
□ EDVAC -Electronic Discrete Variable Computer
□ UNIVAC - Universal Automatic Computer
□ IBM-701
□ IBM-650
Second Generation
The period of second generation was 1959-1965. In this generation, transistors were
used that were cheaper, consumed less power, more compact in size, more reliable and
faster than the first generation machines made of
vacuum tubes. In this generation, magnetic cores were
used as primary memory and magnetic tape and
magnetic disks as secondary storage devices. In this
generation, assembly language and high-level
programming languages like FORTRAN and COBOL
were used. The computers used batch processing and
multiprogramming operating system.
Third Generation
The period of third generation was 1965-1971. The
computers of third generation used integrated circuits
(IC's) in place of transistors. A single IC has many
transistors, resistors and capacitors along with the
associated circuitry. The IC was invented by Jack Kilby.
This development made computers smaller in size,
reliable and efficient. In this generation, remote
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Fourth Generation
The period of fourth generation was 1971-1980. The
computers of fourth generation used Very Large Scale
Integrated (VLSI) circuits. VLSI circuits having about 5000
transistors and other circuit elements and their associated
circuits on a single chip made it possible to have
microcomputers of fourth generation. Fourth generation
computers became more powerful, compact, reliable, and
affordable. As a result, it gave rise to personal computer
(PC) revolution. In this generation, time sharing, real time,
networks and distributed operating system were used. All
the high-level languages like C, C++, DBASE etc. were
used in this generation.
Some computers of this generation were:
□ DEC 10
□ STAR 1000
□ PDP11
□ CRAY-1 (Supercomputer)
□ CRAY-X-MP (Supercomputer)
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Fifth Generation
The period of fifth generation is 1980-till date. In the fifth
generation, the VLSI technology became ULSI (Ultra
Large Scale Integration) technology, resulting in the
production of microprocessor chips having ten million
electronic components. This generation is based on
parallel processing hardware and AI (Artificial Intelligence)
software. AI is an emerging branch in computer science,
which interprets means and method of making computers
think like human beings. All the high-level languages like
and C++, Java, .Net etc. are used
C in this generation.
All includes:
□ Robotics
□ Neural networks
□ Game Playing
□ Development of expert systems to make decisions in real life situations.
□ Natural language understanding and generation.
Some computer types of this generation are:
□ Desktop
□ Laptop
□ Notebook
□ Ultra Book
□ Chrome Book
DIGITAL REVOLUTION
The digital revolution is an ongoing process of social, political and economic change
brought about by digital technology, such as computer and internet. Technology driving
the digital revolution is based on digital electronics and the idea that electrical signals
can represents data, such as numbers, words, pictures and music. Without digital
electronics, computers would be huge machine. Digitization is the process of converting
text, numbers, sound, photos and video into data that can be processed by digital
devices. The digital revolution has evolved through four phases, beginning with big,
expensive, standalone computers a progressing to today’s digital world in which small,
inexpensive digital devices are everywhere.
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During this phase of the digital revolution, personal computers were not
connected to networks, so they were essentially self-contained units that allowed
users to interact with installed software
As the third phase of the digital revolution unfolded, network technology became
consumer-friendly; allowing homeowners to connected multiple computers,
exchanges files, and most importantly, share an Internet connection. Internet is
a global computer originally developed as a military project, and was then
handed over to the National Science Foundation for Research and academic
use.
When historians look back on the digital revolution, they are certain to identify the
Web as a major transformative influence. The Web (short for World Wide Web) is
a collection of linked documents, graphics, and sounds that can be accessed
over the Internet.
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your browser to access word processing applications that run from the
Internet, instead of software that you have installed on your local hard
disk.
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Chapter 1
ALL ABOUT COMPUTER
What Is a Computer?
In basic terms, computer is an electronic device that is designed to work with Information.
The term computer is derived from the Latin term ‘computare’, this means to calculate
or programmable machine. Computer cannot do anything without a Program. It
represents the decimal numbers through a string of binary digits.
Charles Babbage is called the "Grand Father” of the computer. The First mechanical
computer designed by Charles Babbage was called Analytical Engine. It uses read-only
memory in the form of punch cards.
Computer can be defined as an electronic device that performs rapid computations and
generates desired output for users based on input data and programs. Computer can
capture, store, retrieve and process data. The data may be numbers, characters, audio,
video, images etc. IT is an advanced electronic
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include text, numbers, images, audio, and video. Information conveys meaning and is
useful to people. Many daily activities either involve the use of or depend on information
from a computer. As shown in Figure 1-2, for example, computers process several data
items to print information in the form of a cash register receipt.
CHARACTERISTICS OF COMPUTER
Com puter is a versatile device. It can be designed to do any kind of activity provided all
data and instructions are made available to it in digital form. The important
characteristics of computer are:
1. Speed
2. Accuracy
Computer has huge storage capability. For a personal computer, 128 MB RAM is almost
a standard today. The main memory can be upgraded further by inserting RAM chips
that are available in modules of 64 MB, 128 MB and so on. Cache memory is also
available in Pc. Cache memory is faster access memory device and hence it improves
processor’s performance.
Secondary or auxiliary storage devices are used for permanent storage. Modern
computers have enormous secondary storage capacity, e.g., a PC hard disk can store
more than 80 GB of data. Pen drives, DVDs, CD-ROMs, CD-Rs, magnetic tapes etc. are
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other secondary storage devices. A CD-ROM can store 650 MB and more of data on a
single disk. Huge storage and fast retrieval capability makes computer a very special tool
for data processing and communications.
4. Versatility
Though computers are basically designed to carry out only arithmetic operations, yet
they are capable of performing almost any task that has a series of finite logical steps
5. Fatigue-free
Computer is free from fatigue. It does not get tired of work and never loses concentration.
It can perform basic arithmetic operations with the same degree of speed and accuracy
for any extent of time continuously, with the same amount of efficiency as the first
transaction.
6. Programmable
Computer can be programmed to function automatically and this differentiates it from any
other calculating device. It functions as programmed for any stretch of time until the
condition to terminate is satisfied.
7. Networking Capability
Categories of Computers
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similar functionality and features. For example, newer cell phones often include media
player, camera, and Web browsing capabilities. As devices converge, users need fewer
devices for the functionality that they require. When consumers replace outdated
computers and devices, they should dispose them properly.
Personal Computers
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Desktop Computer
Notebook Computers
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that is lightweight and usually less than one-inch thick. Some notebook computers have
touch screens, allowing you to interact with the device by touching the screen, usually
with the tip of a finger.
On a typical notebook computer, the keyboard is on top of the system unit, and the
monitor attaches to the system unit with hinges. These computers weigh on average
from 2.5 to more than 10 pounds (depending on configuration), which allows users to
transport the computers from place to place. Most notebook computers can operate on
batteries or a power supply or both.
Tablet PC’s
Tablet PCs are useful especially for taking notes in lectures, at meetings, conferences,
and other forums where the standard notebook computer is not practical.
Mobile Devices
Mobile devices, which are small enough to carry in a pocket, usually do not have disk
drives. Instead, these devices store programs and data permanently on special memory
inside the system unit or on small storage media such as memory cards. You often can
connect a mobile device to a personal computer to exchange information between the
computer and the mobile device.
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Some mobile devices are Internet-enabled, meaning; they can connect to the Internet
wirelessly. With an Internet-enabled device, users can chat; send e-mail and instant
messages, and access the Web. Because of their reduced size, the screens on mobile
devices are small, but usually are in color.
Popular types of mobile devices are smart phones and PDAs, e-book readers, handheld
computers, portable media players, and digital cameras.
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is becoming increasingly difficult to differentiate between the two devices. This has led
some manufacturers to refer to PDAs and smart phones simply as handhelds.
Handheld Computers
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Some portable media players are Internet enabled so that you can
access Web sites and
send e-mail messages directly from the device. Many offer personal
information management functions such as a calendar and include
and address book, a variety of games and other application software.
Digital Cameras
□ Game Consoles
A game console is a mobile computing device designed
for single-player or multiplayer video games. Standard
game consoles use a handheld controller(s) as an input
device(s); a television screen as an output device; and hard
disks, optical discs, and/or memory cards for storage.
Weighing on average between two and nine pounds, the
compact size of game consoles makes them easy to use at
home, in the car, in a hotel, or any location that has an
electrical
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outlet. Three popular models are Microsoft’s Xbox 360, Nintendo’s Wii (pronounced as
wee), and Sony’s PlayStation 3.
A handheld game console is small enough to fit in one hand, making it more portable
than the standard game console. With the handheld game console, the controls screen,
and speakers are built into the device.
□ Mainframe Computers
□ Supercomputers
A supercomputer is the fastest, most
powerful computer — and the most
expensive. The fastest supercomputers
are capable of processing more than one
quadrillion instructions in a single second.
With weights that exceed 100 tons, these
computers can store more than 20,000
times the data and information of an
average desktop computer. Applications
requiring complex, sophisticated
mathematical calculations use
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□ Embedded Computers
An embedded computer is a
special-purpose computer that
functions as a component in a
larger product. Embedded
computers are everywhere — at
home, in your car, and at work.
The following list identifies a
variety of everyday products that
contain embedded computers.
Because embedded computers are components in larger products, they usually are
small and have limited hardware. These computers perform various functions,
depending on the requirements of the product in which they reside. Embedded
computers in printers, for example, monitor the amount of paper in the tray; check the
ink or toner level, signal if a paper jam has occurred, and so on.
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