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UE17CS301

Computer Networks
Computer
Networking: A Top
Down Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
Chapter 1: introduction
overview:
 what’s the Internet?
 what’s a protocol?
 network edge; hosts, access net, physical
media
 network core: packet/circuit switching,
Internet structure
 performance: loss, delay, throughput
 protocol layers, service models
 history
What’s the Internet: “nuts and
bolts” view
PC  millions mobile network
of connected
server computing devices:
 hosts = end systems global ISP
wireless
laptop  running network apps
smartphone
home
 communication links network
regional ISP
wireless
 fiber, copper,
links radio, satellite
wired
links
 transmission
rate: bandwidth

 Packet switches:
router forward packets institutional
network
(chunks of data)
 routers and switches
Growth in Internet
Connected Devices
What’ s the Internet: “ nuts and bolts” view

mobile network
 Internet: “network of
networks” global ISP
 Interconnected ISPs
 protocols control sending,
receiving of msgs home
network
 e.g., TCP, IP, HTTP, SMTP, regional ISP
802.11
 Internet standards
 RFC: Request for comments
 IETF: Internet Engineering
Task Force

institutional
network
What’s the Internet: a service view
mobile network
 Infrastructure that
provides services to global ISP
applications:
 Web, VoIP, email, games, e-
commerce, social nets, … home
 provides programming network
regional ISP
interface to apps (APIs)
 hooks that allow sending and
receiving app programs to
“connect” to Internet
 provides service options,
analogous to postal service

institutional
network
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather
 “I have a question” than humans
 introductions  all communication
activity in Internet
governed by
… specific msgs sent protocols
… specific actions
taken when msgs protocols define format,
received, or other order of msgs sent and
events received among
network entities, and
actions taken on msg
transmission, receipt
What’s a protocol?
a human protocol and a computer network protocol:

Hi TCP connection
request
Hi
TCP connection
response
Got the
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Q: other human protocols?


Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 history
A closer look at network
structure:
 network edge: mobile network
 hosts: clients and servers
 servers often in data centers global ISP

home
 access networks, network
regional ISP
physical media: wired,
wireless
communication links

 network core:
 interconnected routers
 network of networks
institutional
network
Access networks and physical
media
Q: How to connect
end systems to
edge router?
 residential access nets
 institutional access
networks (school,
company)
 mobile access networks
keep in mind:
 bandwidth (bits per
second) of access
network?
 shared or dedicated?
Access net: digital subscriber
line (DSL)
central office telephone
network

DSL splitter
modem DSLAM

ISP
voice, data transmitted
at different frequencies over DSL access
dedicated line to central office multiplexer

 use existing telephone line to central office DSLAM


 data over DSL phone line goes to Internet
 voice over DSL phone line goes to telephone net
 < 2.5 Mbps upstream transmission rate (typically <
1 Mbps)
 < 24 Mbps downstream transmission rate (typically
Access net: cable network
cable headend

cable splitter
modem

C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L

1 2 3 4 5 6 7 8 9

Channels

equency division multiplexing: different channels transmitte


different frequency bands
Access net: cable network
cable headend

cable splitter cable modem


modem CMTS
termination system

data, TV transmitted at different


frequencies over shared cable ISP
distribution network

 HFC: hybrid fiber coax


 asymmetric: up to 30Mbps downstream transmission
rate, 2 Mbps upstream transmission rate
 network of cable, fiber attaches homes to ISP router
 homes share access network to cable headend
 unlike DSL, which has dedicated access to central office
Access net: home network

wireless
devices

to/from headend or
central office
often combined
in single box

cable or DSL modem

wireless access router, firewall, NAT


point (54 Mbps)
wired Ethernet (100 Mbps)
Enterprise access networks
(Ethernet)

institutional link to
ISP (Internet)
institutional router

Ethernet institutional mail,


switch web servers

 typically used in companies, universities, etc


 10 Mbps, 100Mbps, 1Gbps, 10Gbps transmission rates
 today, end systems typically connect into Ethernet
switch
Wireless access networks
 shared wireless access network connects end system to router
 via base station aka “access point”

wireless LANs: wide-area wireless access


 within building (100 ft)  provided by telco (cellular)
 802.11b/g (WiFi): 11, 54 operator, 10’s km
Mbps transmission rate  between 1 and 10 Mbps
 3G, 4G: LTE

to Internet

to Internet
Host: sends packets of data
host sending function:
takes application message
breaks into smaller
two packets,
chunks, known as packets, L bits each
of length L bits
transmits packet into
access network at
transmission rate R 2 1
 link transmission rate,
R: link transmission rate
aka link capacity, aka host
link bandwidth

packet time needed to L (bits)


transmission = transmit L-bit =
delay packet into link R (bits/sec)
Physical media
 bit: propagates between
transmitter/receiver
pairs twisted pair (TP)
 physical link: what lies  two insulated copper
between transmitter & wires
receiver  Category 5: 100
 guided media: Mbps, 1 Gpbs
Ethernet
 signals propagate in  Category 6: 10Gbps
solid media: copper,
fiber, coax
 unguided media:
 signals propagate
freely, e.g., radio
Physical media: coax, fiber

coaxial cable: fiber optic cable:


 glass fiber carrying light
 two concentric copper pulses, each pulse a bit
conductors  high-speed operation:
 bidirectional  high-speed point-to-point
transmission (e.g., 10’s-100’s
 broadband: Gpbs transmission rate)
 multiple channels on  low error rate:
cable  repeaters spaced far apart
 HFC  immune to electromagnetic
noise
Physical media: radio
radio link types:
 signal carried in  terrestrial microwave
electromagnetic  e.g. up to 45 Mbps channels
spectrum  LAN (e.g., WiFi)
 no physical “wire”  11Mbps, 54 Mbps
 bidirectional
 wide-area (e.g., cellular)
 3G cellular: ~ few Mbps
 propagation  satellite
environment effects:  Kbps to 45Mbps channel (or
multiple smaller channels)
 reflection  270 msec end-end delay
 obstruction by  geosynchronous versus low altitude
objects
 interference
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 history
The network core
 mesh of interconnected
routers
 packet-switching: hosts
break application-layer
messages into packets
 forward packets from
one router to the next,
across links on path
from source to
destination
 each packet transmitted
at full link capacity
Packet-switching: store-and-
forward
L bits
per packet

3 2 1
source destination
R bps R bps

 takes L/R seconds to one-hop numerical


transmit (push out) L- example:
bit packet into link at R  L = 7.5 Mbits
bps  R = 1.5 Mbps
 store and forward:  one-hop transmission
entire packet must
delay = 5 sec
arrive at router before
 end-end delay
it can be = 2L/R
transmitted
(assuming zero propagation more on delay shortly …
on next link
delay)
Packet Switching: queueing delay,
loss
R = 10 Mb/s C
A
D
R = 1.5 Mb/s
B
queue of packets E
waiting for output link

queuing and loss:


 If arrival rate (in bits) to link exceeds transmission rate
of link for a period of time:
 packets will queue, wait to be transmitted on link
 packets can be dropped (lost) if memory (buffer) fills
up
Two key network-core
functions
routing: determines forwarding: move
source-destination route packets from router’s
taken by packets input to appropriate
 routing algorithms router output

routing algorithm

local forwarding table


header value output link
0100 3 1
0101 2
0111 2 3 2
1001 1
11
01

dest address in arriving


packet’s header
Alternative core: circuit
switching
end-end resources allocated
to, reserved for “call”
between source & dest:
 In diagram, each link has four
circuits.
 call gets 2nd circuit in top link
and 1st circuit in right link.
 dedicated resources: no
sharing
 circuit-like (guaranteed)
performance
 circuit segment idle if not used
by call (no sharing)
 Commonly used in traditional
telephone networks
Circuit switching: FDM versus
TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Let’s work through a
numerical
example
 How long it takes to send a file of
640,000 bits from Host A to Host B in
CSN?
 All links in network – use TDM with 24
slots and have a bit rate of 1.536 Mbps
 To establish an end-to-end circuit - 500
msec
 How long does it take to send the file?
Solution
 Each circuit has a transmission rate of
(1.536 Mbps)/24 = 64 kbps
 It takes (640,000 bits)/(64 kbps) = 10
seconds to transmit the file
 To this 10 seconds we add the circuit
establishment time, giving 10.5 seconds
to send the file.
Circuit vs Packet Switching
 Connection oriented  Connectionless
 Designed for voice  Designed for data
 Inflexible  Flexible
 Message received  Out of order,
in same order assembled at the
dest
 FDM & TDM  Forward, Store & Fwd
 Physical layer  Network layer
 Bandwidth is  Bandwidth is saved
wasted (fixed) (dynamic)
 Transmission of  Transmission of data
data – source – Source, routers
 Call setup delay  Transmission delay
Packet switching versus circuit switching

is packet switching a “slam dunk winner?”


 great for bursty data
 resource sharing
 simpler, no call setup
 excessive congestion possible: packet delay and
loss
 protocols needed for reliable data transfer,
congestion control
 Q: How to provide circuit-like behavior?
 bandwidth guarantees needed for audio/video
apps
 still ananalogies
Q: human unsolvedofproblem (chapter
reserved 7) (circuit
resources
switching) versus on-demand allocation (packet-
switching)?
Internet structure: network of
networks
 End systems connect to Internet via access ISPs
(Internet Service Providers)
 Residential, company and university ISPs
 Access ISPs in turn must be interconnected.
 So that any two hosts can send packets to
each other
 Resulting network of networks is very complex
 Evolution was driven by economics and
national policies
 Let’s take a stepwise approach to describe
current Internet structure
Internet structure: network of
networks
Question: given millions of access ISPs, how to
connect them together?

access
… access
net
access
net …
net
access
access net
net
access
access net
net


access access
net net

access
net
access
net

access
net
access
… net
access access …
net access net
net
Internet structure: network of
networks
Option: connect each access ISP to every other access ISP?

access
… access
net
access
net …
net
access
access
net
… … net

access
access net
net

connecting each access ISP



to each other directly doesn’t


access access

net
scale: O(N2) connections. net

access
net
access
net

access
net
access

… net
access access …
net access net
net
Internet structure: network of
networks
Option: connect each access ISP to a global transit ISP?
Customer and provider ISPs have economic agreement.

access
… access
net
access
net …
net
access
access net
net
access
access net
net


global
access
net ISP access
net

access
net
access
net

access
net
access
… net
access access …
net access net
net
Internet structure: network of
networks
But if one global ISP is viable business, there will be
competitors ….

access
… access
net
access
net …
net
access
access net
net
access
access net
net
ISP A


access access
net ISP B net

access
ISP C
net
access
net

access
net
access
… net
access access …
net access net
net
Internet structure: network of
networks
But if one global ISP is viable business, there will be
competitors …. which must be interconnected
Internet exchange point
access
… access
net
access
net …
net
access
access net
net

access
IXP access
net
net
ISP A


access IXP access
net ISP B net

access
ISP C
net
access
net

access
net
peering link
access
… net
access access …
net access net
net
Internet structure: network of
networks
… and regional networks may arise to connect access nets
to ISPS

access
… access
net
access
net …
net
access
access net
net

access
IXP access
net
net
ISP A


access IXP access
net ISP B net

access
ISP C
net
access
net

access
net regional net
access
… net
access access …
net access net
net
Internet structure: network of
networks
… and content provider networks (e.g., Google, Microsoft, Akamai ) may run
their own network, to bring services, content close to end users

access
… access
net
access
net …
net
access
access net
net

access
IXP access
net
net
ISP A


Content provider network
access IXP access
net ISP B net

access
ISP B
net
access
net

access
net regional net
access
… net
access access …
net access net
net
Internet structure: network of
networks
Tier 1 ISP Tier 1 ISP Google

IX IX IX
P P P
Regional ISP Regional ISP

access access access access access access access access


ISP ISP ISP ISP ISP ISP ISP ISP

 at center: small # of well-connected large networks


 “tier-1” commercial ISPs (e.g., Level 3, Sprint, AT&T, NTT),
national & international coverage
 content provider network (e.g, Google): private network
that connects it data centers to Internet, often bypassing
Tier-1 ISP: e.g., Sprint
POP: point-of-presence

to/from backbone

peering
… … …

to/from customers
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 history
How do loss and delay
occur?
packets queue in router buffers
 packet arrival rate to link (temporarily) exceeds
output link capacity
 packets queue, wait for turn
packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Delays
 Processing Delay -  time required to
examine the packet’s header and determine
where to direct the packet is part.
 Queuing Delay - At the queue, the packet
experiences a queuing delay as it waits to be
transmitted onto the link.
 Transmission Delay - Amount of time
required to push (that is, transmit) all of the
packet’s bits into the link. (a.k.a. Store-and-
forward delay)
 Propagation Delay - The time required to
propagate from the beginning of the link to
router B
Four sources of packet
delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dproc: nodal processing dqueue: queueing delay


 check bit-level errors  time waiting at output
link for transmission
 determine output link  depends on congestion
 typically < msec level of router
Four sources of packet delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dtrans: transmission dprop: propagation delay:


delay:  d: length of physical link
 L: packet length (bits)  s: propagation speed in
 R: link bandwidth (bps) medium (~2x108 m/sec)
 dtrans = L/R dtrans and dprop  dprop = d/s
very different
* Check out the Java applet for an interactive animation on trans vs. prop delay
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth

 cars “propagate” at  time to “push” entire


100 km/hr caravan through toll
 toll booth takes 12 sec to booth onto highway
service car (bit = 12*10 = 120 sec
transmission time)  time for last car to
 car~bit; caravan ~ propagate from 1st
packet to 2nd toll both:
100km/(100km/hr)=
 Q: How long until 1 hr
caravan is lined up
before 2nd toll booth?
 A: 62 minutes
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth

 suppose cars now “propagate” at 1000 km/hr


 and suppose toll booth now takes one min to
service a car
 Q1: Will cars arrive to 2nd booth before all cars
serviced at first booth?
 Q2: How long until caravan is lined up before 2nd
 Q1: Yes! after 7 min, 1st car arrives at second
toll booth?
booth; three cars still at 1st booth.
 Q2: 16 minutes
“Real” Internet delays and
routes
 what do “real” Internet delay & loss look like?
 traceroute program: provides delay
measurement from source to router along end-
end Internet path towards destination. For all i:
 sends three packets that will reach router i on path
towards destination
 router i will return packets to sender
 sender times interval between transmission and
reply.

3 probes 3 probes

3 probes
“Real” Internet delays, routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms link
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms
* Do some traceroutes from exotic countries at www.traceroute.org
Packet loss
 queue (aka buffer) preceding link in buffer
has finite capacity
 packet arriving to full queue dropped (aka
lost)
 lost packet may be retransmitted by
previous node, by source end system, or
not at all
buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost
* Check out the Java applet for an interactive animation on queuing and loss
Throughput
 throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
 instantaneous: rate at given point in time
 average: rate over longer period of time

server, with
server sends link capacity
pipe that can carry link capacity
pipe that can carry
file ofbits
F bits fluid at rate
Rs bits/sec Rc bits/sec
fluid at rate
to(fluid)
send into
to client
pipe Rs bits/sec) Rc bits/sec)
Throughput (more)
 Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

 Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

bottleneck
link onlink
end-end path that constrains end-end
throughput
Throughput: Internet
scenario
 per-connection
end-end Rs
throughput: Rs Rs
min(Rc,Rs,R/10)
 in practice: Rc or R
Rs is often
bottleneck Rc Rc

Rc

10 connections (fairly) share


backbone bottleneck link R bits/sec
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 history
Protocol “layers”
Networks are
complex,
with many “ pieces” :
 hosts Question:
 routers is there any hope of
 links of various organizing
media structure of
 applications network?
 protocols
 hardware,
software
Why layering?
dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 layered reference model for discussion
 modularization eases maintenance,
updating of system
 change of implementation of layer’s service
transparent to rest of system
 e.g., change in gate procedure doesn’t
affect rest of system
 layering considered harmful?
Internet protocol stack
 application: supporting
network applications
 transport: reliability of data application
transfer
(Segmentation, Flow control, Error transport
control)
 network: routing of datagrams network
from source to destination
IP, routing protocols
link
 link: data transfer between
neighboring network elements
Ethernet, 802.111 (WiFi), PPP
physical
 physical: bits “on the wire”
ISO/OSI reference
model
 presentation: translates
or formats data, e.g., application
encryption, compression,
machine-specific presentation
conventions (translation) session
 session: synchronization,
transport
checkpointing,
authen/author network
 Internet stack “missing” link
these layers! physical
source Encapsulatio
message
segment Ht
M
M
application
transport
n
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical

switch

destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 history
Internet history
1961-1972: Early packet-switching principles
 1961: Kleinrock -  1972:
queueing theory  ARPAnet public demo
shows effectiveness  NCP (Network Control
of packet-switching
Protocol) first host-host
 1964: Baran - protocol
packet-switching in  first e-mail program
military nets
 ARPAnet has 15 nodes
 1967: ARPAnet
conceived by
Advanced Research
Projects Agency
 1969: first ARPAnet
node operational
Internet history
1972-1980: Internetworking, new and proprietary nets
 1970: ALOHAnet satellite
network in Hawaii Cerf and Kahn’s
 1974: Cerf and Kahn - internetworking
architecture for principles:
interconnecting networks  minimalism, autonomy - no
 1976: Ethernet at Xerox PARC internal changes required
to interconnect networks
 late70’s: proprietary
 best effort service model
architectures: DECnet, SNA,
XNA  stateless routers
 decentralized control
 late 70’s: switching fixed
length packets (ATM define today’s Internet
precursor) architecture
 1979: ARPAnet has 200
nodes
Internet history
1980-1990: new protocols, a proliferation of networks

 1983: deployment of  new national


TCP/IP networks: Csnet,
 1982: smtp e-mail BITnet, NSFnet,
protocol defined Minitel
 1983: DNS defined  100,000 hosts
for name-to-IP- connected to
address translation confederation of
 1985: ftp protocol networks
defined
 1988: TCP
congestion control
Internet history
1990, 2000’s: commercialization, the Web, new apps

 early 1990’ s: ARPAnet late 1990’s – 2000’s:


decommissioned  more killer apps:
 1991: NSF lifts restrictions on
instant messaging,
commercial use of NSFnet
(decommissioned, 1995) P2P file sharing
 early 1990s: Web  network security to
 hypertext [Bush 1945, forefront
Nelson 1960’ s]  est. 50 million host,
 HTML, HTTP: Berners-Lee 100 million+ users
 1994: Mosaic, later  backbone links
Netscape running at Gbps
 late 1990’ s:
commercialization of the
Web
Internet history
2005-present
 ~750 million hosts
 Smartphones and tablets
 Aggressive deployment of broadband access
 Increasing ubiquity of high-speed wireless access
 Emergence of online social networks:
 Facebook: soon one billion users
 Service providers (Google, Microsoft) create their
own networks
 Bypass Internet, providing “instantaneous”
access to search, emai, etc.
 E-commerce, universities, enterprises running
their services in “ cloud” (eg, Amazon EC2)
Introduction: summary
covered a “ton” of you now have:
material!  context, overview,
 Internet overview “feel” of networking
 what’s a protocol?  more depth, detail
 network edge, core, to follow!
access network
 packet-switching
versus circuit-
switching
 Internet structure
 performance: loss,
delay, throughput
 layering, service models
 history

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