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Presented By:
Davin Luke, Jesse Goranson, Kelly Moss, Jorge Lobo, Kyler Tebbutt, Howe Gu
Nintendo
Microsoft
Sega
Sony
NEC
Nintendo
Atari
Fairchild
Coleco
HIGH
MEDIUM
LOW
Share Margins
Increase Market Improve Operating
R&D
Developer Support
Royalties / Profits Ease of Development # Game Titles Appeal
Distribution
Point of Differentiation –
Being Different from Competitor Performance Usability / Interactivity
Game Developer Winning the hearts of game developers will ensure a large Profit Incentives High
Buy-In selection of game titles and quality. Without great games, a Easy Development Interface
console will not succeed. Support
Gamer Buy-In Gamers are the backbone of success. They are the # of Game Titles / Quality High
consumers of consoles and games. Developing a large Console Performance
network of gamers for the console is critical to becoming the Console Usability / Interaction
leader.
Reduced Console Market share is only one factor to becoming the market R&D Low-Medium
Cost leader. It is important to also ensure operating margins are Console Components
high to increase profits. Keeping the cost of each console low Developer Support
improves margins. Distribution
Profits
Quality & # of §The number of games for a console platform and the Nintendo Microsoft Sony
Game Titles quality of those games
Console §CPU, Graphics Performance, Hard Drive Space, Blue Nintendo Microsoft Sony
Performance Ray Features, etc.
sr e ma G
Quality & # of §The number of games for a console platform and the Nintendo Microsoft Sony
Game Titles quality of those games
Console §CPU, Graphics Performance, Hard Drive Space, Blue Nintendo Sony Microsoft
Performance Ray Features, etc.
sr e ma G
Usability / §Motion sensing (i.e. Wii), Intuitive Interface, Ease of Microsoft Sony Nintendo
MicrosoftSony Nintendo
Pricing §Price of the console and/or accessories
sti f or P
games online
As entertainment
platforms become
more integrated, Sony
needs to leverage its
OEM capabilities in
User interfaces in
other segments to fully gaming will
integrate the
change how users
Playstation console
interact with other
media centers;
Sony needs to set
the pace for
evolving user
interfaces