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EMPOWERMENT

TECHNOLOGY
(EMPOTEK)
MR. ENRICO HIDALGO
LESSON 1
Introduction to ICT
are defined, for the purposes of
this primer, as a “diverse set of
technological tools and
resources used to communicate,
and to create, disseminate,
store, and manage information.”
WHAT IS
These technologies include
ICT? computers, the Internet,
broadcasting technologies (radio
and television), and telephony.
 Source: https://en.wikibooks.org/wiki/ICT_in_Education/Definition_of_Terms
Deals with the use of
different
communication
technologies such as
mobile pones,
WHAT IS telephone, Internet,
ICT? etc. to locate, save,
send, and edit
information.
Philippines as the “ICT Hub of
Asia”
Huge growth of ICT related jobs
ICT IN THE around the country, one of
which is BPO (Business Process
PHILS… Outsourcing) centers
ICT IN THE
PHILS…
SOURCE: http://asianjournal.com/news/philippines-fastest-growing-smartphone-nation-in-southeast-asia/
Time magazines declared Makati
City, Philippines-Rank 1 as the
“Selfiest Cities” around the world
ICT IN THE and Rank 9 is Cebu City
PHILS…
World Wide Web
is an information space where
documents and other web
resourcesare identified
by Uniform Resource
Locators (URLs), interlinked
by hypertext links, and can be
accessed via the Internet.
Tim Berners Lee
invented the World Wide
Web in 1989
1. CONVERGENCE
Technological Convergence
is the synergy of
TRENDS IN technological advancements
ICT to work on a similar goal or
task.
Ex. Cloud technologies, Office
365
2. SOCIAL MEDIA
Is a website, application or
TRENDS IN online channel that enables
ICT web users to create, co-
create, discuss, modify, and
change the user-generated
content.
SIX TYPES OF SOCIAL MEDIA
a) Social Networks
b) Bookmarking Sites
TRENDS IN
c) Social News
ICT
d) Media Sharing
e) Microblogging
f) Blogs and Forums
b. BOOKMARKING SITES
Sites that allows you to
TRENDS IN store and manage links to
ICT various websites and
resources
Ex. StumbleUpon, Pinterest
b. SOCIAL NEWS
Sites that allows user to
TRENDS IN
ICT post their news items or
links to other news sources.
Ex. Reddit and Digg
d. MEDIA SHARING
Sites that allows you to
upload and share media
TRENDS IN
ICT content like images, music
and video.
Ex. Flicker, YouTube,
Instagram
e. MICROBLOGGING
TRENDS IN Sites that focus on short
ICT updates from the user.
Ex. Twitter, Plurk
f. BLOGS and FORUMS
Sites that allow users to
TRENDS IN
ICT post their content.
Ex. Blogger, WordPress and
Tumblr
3. MOBILE TECHNOLOGIES
TRENDS IN Capable of 4G Networking
ICT (LTE), currently the fastest
mobile network
MOBILE a. iOS
OPERATING Used in Apple devices such
SYSTEMS as iPhone and iPad
b. Android
MOBILE
OPERATING An open source operating
SYSTEMS system developed by
Google.
MOBILE
OPERATING
c. Blackberry OS
SYSTEMS Used in blackberry devices
d. Windows Phone OS
MOBILE A closed source and
OPERATING proprietary operating
SYSTEMS system developed by
Microsoft.
MOBILE e. Symbian
OPERATING The original smartphone
SYSTEMS OS; used by Nokia.
f. WebOS
MOBILE
OPERATING Originally used for
SYSTEMS smartphones, now used for
smart TV’s
f. Windows Mobile
MOBILE
OPERATING Developed by Microsoft for
SYSTEMS smartphones and pocket
PC’s
4. ASSISTIVE MEDIA
Is a nonprofit service
designed to help people
TRENDS IN who have visual and
ICT reading impairments.
A database of video
recording is used to read to
the user.
VERSIONS
Most of the web pages
were STATIC
STATIC also known as flat
page or stationary page
Web 1.0
Web 1.0
Web 1.0 refers to the first
stage in the world wide
web, which was entirely
made up of web pages
connected by hyperlinks.
Web 2.0
emphasize user-generated
content, usability (ease of use,
even by non-experts),
and interoperability (this means
that a website can work well
with other products, systems
and devices) for end users.

https://en.wikipedia.org/wiki/Web_2.0
Popularized
Web 2.0
Tim O'Reilly
Web 2.0 Examples

 collaborative
consumption platforms,
 mashup applications.

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0 Examples
 video sharing sites
(e.g.,YouTube), hosted
services, Web
applications ("apps")

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0 Examples
social networking sites
 social media sites
(e.g., Facebook), blogs, wikis,
folksonomies ("tagging"
keywords on websites and
links)

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0
Allows the user to
interact with the
page known as
DYNAMIC PAGE

https://en.wikipedia.org/wiki/Web_2.0
Web 2.0
DYNAMIC PAGE
refers to the web
pages that are
affected by user
input or preference.

https://en.wikipedia.org/wiki/Web_2.0
WEB 2.0 FEATURES

FOLKSONOMY
Popular social networking
sites such as Twitter,
Instagram, Facebook, etc.
use tags that starts with a
pound sign (#) or hashtag
RICH USER INTERFACE
Content is dynamic and is
responsive to user’s input.
Example – website that
shows a local content
WEB 2.0
FEATURES Social Networking Sites –
accounts can be modified
USER PARTICIPATION
The owner of the website is
not the only one who is able
to put content. Others are
able to place a content on
WEB 2.0 their own by means of
FEATURES comments, views, and
evaluation.
LONG TAIL
Services are offered on
demand rather than on a
one-time purchase
WEB 2.0
FEATURES
Subscribing to a data plan
SOFTWARE AS A SERVICE
Users will subscribe to a
software only when needed
rather than purchasing
WEB 2.0 them.
FEATURES Ex. Goodle Docs
MASS PARTICIPATION
Diverse information sharing
through universal web
WEB 2.0 access.
FEATURES
Web 3.0 and the Semantic
Web

 SEMANTIC WEB – a
movement led by the World
Wide Web Consortium
(W3C)
WEB 3.0

 Third generation of Internet-


based services
The Intelligent Web (e.g.
semantic web, data mining,
AI, etc.)
SEMANTIC WEB

 provides framework that


allows data to be shared and
reuse to deliver web content
specifically targeting the
user.
Web 3.0 is yet
to be fully COMPATIBILITY
realized
because of HTML files and current web
several browsers could not support Web 3.0
problems:
Web 3.0 is yet
to be fully SECURITY
realized The user’s security is also a
because of question since the machine is saving
several his or her preferences.
problems:
Web 3.0 is yet
to be fully VASTNESS
realized Certain words are not precise. The
because of words “old” and “small” would
several depend on the user.
problems:
Web 3.0 is yet LOGIC
to be fully
realized since machines use logic, there are
because of certain limitations for a computer to
several be able to predict what the user is
problems: referring to at a given time.
• More specific (better) information will be
available
• More relevant search results
• Working on the Internet becomes easier
WEB 3.0 because the Internet is more personalized
PROS • Knowledge sharing is made easier
• More difficult to “fool”people and to operate
with a fake identity online
• Possibilities of personalised ‘mass’
entertainment – and the social consequences of
it
 Privacy policy is needed more than ever
 People that aren’t active on the web 3.0
“don’t exist”
 Using search results and user data in
marketing
WEB 3.0  Easier to find personal/private information
CONS  People will spend more time than ever on
the internet.
 Less anonymity
 Reputation management will become more
important than ever

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