Академический Документы
Профессиональный Документы
Культура Документы
BEHAVIOR
1
LESSON 13:
CONSUMER LEARNING
INTRODUCTION
✘ Need to understand individual’s
capacity to learn. Learning, changes
in a person’s behavior caused by
information and experience.
Therefore to change consumers’
behavior about your product, need
to give them new information re:
product...free sample etc.
INTRODUCTION
✘ When making buying decisions, buyers
must process information. Knowledge is the
familiarity with the product and expertise.
Inexperience buyers often use prices as an
indicator of quality more than those who
have knowledge of a product. Non-
alcoholic Beer example: consumers chose
the most expensive six-pack, because they
assume that the greater price indicates
greater quality.
Consumer learning is the
process by which individuals
acquire the purchase and
consumption knowledge and
experience they apply to
future related behavior. Some
learning is intentional; much
learning is incidental.
5
“
Learning is the process
through which a relatively
permanent change in
behavior results from the
consequences of past
behavior. 6
Basic Elements That Contribute
To An Understanding Of Learning
7
Basic Elements That Contribute To
An Understanding Of Learning
Motivation
Cues
Response
Reinforcement
8
MOTIVATION
Motivation is based on needs
and goals.
The degree of relevance or
involvement, with the goal, is
critical to how motivated the
consumer is to search for
information about a product. 9
CUES
are the stimuli that give direction
to the motives.
serve to direct consumer drives
when they are consistent with
their expectations.
10
CUES
In the marketplace, price, styling,
packaging, advertising, and store
displays all serve as cues to help
consumers fulfill their needs.
11
12
13
RESPONSE
How individuals react to a cue-
how they behave-constitutes their
response
is not tied to a need in a one-to-
one fashion.
14
REINFORCEMENT
15
TWO TYPES OF
REINFORCEMENT
16
TWO TYPES OF
REINFORCEMENT
Positive Reinforcement
Negative Reinforcement
17
Positive Reinforcement
consists of events that
strengthen the likelihood
of a specific response.
18
Negative Reinforcement
is an unpleasant or
negative outcome that
also serves to encourage
a specific behavior.
19
REINFORCEMENT
SCHEDULES
marketers have found that
product quality must be
consistently high and provide
customer satisfaction with each
use for desired consumer behavior
to continue. 20
THREE TYPES OF
REINFORCEMENT
SCHEDULES
21
THREE TYPES OF
REINFORCEMENT SCHEDULES
Total Reinforcement
Systematic Reinforcement
Random Reinforcement
22
Total Reinforcement
24
Random Reinforcement
25
TWO MAJOR
CATEGORIES OF
LEARNING
26
TWO MAJOR CATEGORIES
OF LEARNING
27
BEHAVIORAL
LEARNING THEORIES
28
BEHAVIORAL LEARNING THEORIES
Behavioral learning theories
are sometimes called
stimulus-response theories.
as observable responses to
stimuli
Behavioral theories are most
concerned with the inputs and
outcomes of learning, not the
process.
When a person responds in a
predictable way to a known
stimulus, he or she is said to have
“learned.”
30
THREE TYPES OF
BEHAVIORAL THEORIES
31
THREE TYPES OF
BEHAVIORAL THEORIES
Classical Conditioning
Instrumental Conditioning
Observational Learning
32
CLASSICAL
CONDITIONING
33
CLASSICAL
CONDITIONING
Conditioning involved building
automatic responses to stimuli.
34
Ivan Pavlov was the first to
describe conditioning and to
propose it as a general model
of how learning occurs.
35
For Pavlov, conditioned learning
results when a stimulus that is
paired with another stimulus
elicits a known response and
serves to produce the same
response when used alone.
36
NEO-PAVLOVIAN
THEORY
The consumer can be viewed as
an information seeker who uses
logical and perceptual relations
among events, along with his or
her own preconceptions, to form a
sophisticated representation of the
world. 37
Strategic Applications of
Classical Conditioning
38
Strategic Applications of
Classical Conditioning
Repetition
Stimulus generalization
Stimulus discrimination
39
REPETITION
40
REPETITION
41
Advertising Wearout
After a certain number of
repetitions retention declines.
47
Product Form Extension
48
Product Form Extension
49
Product Category Extension
50
Product Category Extension
51
FAMILY BRANDING
the practice of marketing a whole line
of company products under the same
brand name—is another strategy that
capitalizes on the consumer’s ability to
generalize favorable brand associations
from one product to the next.
52
FAMILY BRANDING
53
LICENSING
allowing a well-known brand name to
be affixed to products of another
manufacturer—is a marketing strategy
that operates on the principle of
stimulus generalization.
54
LICENSING
Corporations also license their names
and trademarks, usually for some form
of brand extension, where the name of
the corporation is licensed to the maker
of a related product and thereby enters
a new product category.
55
STIMULUS
DISCRIMINATION
the opposite of stimulus
generalization and results in the
selection of specific stimulus
from among similar stimuli.
56
STIMULUS
DISCRIMINATION
57
INSTRUMENTAL
CONDITIONING
58
INSTRUMENTAL
CONDITIONING
Like classical conditioning, it
requires a link between a
stimulus and a response.
59
INSTRUMENTAL
CONDITIONING
However, in instrumental conditioning,
the stimulus that results in the most
satisfactory response is the one that is
learned.
60
INSTRUMENTAL
CONDITIONING
61
MODELING OR
OBSERVATIONAL
LEARNING
62
Learning theorists have noted that
a considerable amount of learning
takes place in the absence of
direct reinforcement, either positive
or negative, through a process
psychologists call modeling or
observational learning (also called
vicarious learning).
63
64
COGNITIVE LEARNING
THEORIES
65
COGNITIVE LEARNING THEORIES
68
How
Consumers
Store, Retain,
and Retrieve
Information
69
SENSORY STORE
70
Short-term store
71
Long-term store
72
REHEARSAL
and encoding—the amount of
information available for delivery from
the short-term store to the long-term
store depends on the amount of
rehearsal an individual gives to it.
73
ENCODING
Is the process by which we select and
assign a word or visual image to
represent a perceived object.
74
ENCODING
When a consumers are presented with
too much information it is called
information overload.
75
RETENTION
76
RETRIEVAL
77
INTERFERENCE
EFFECT
are caused by confusion with
competing ads and result in a
failure to retrieve.
78
Measures of Consumer
Learning
79
Measures of Consumer Learning
80
Recognition and Recall Measures
Recognition and recall tests are
conducted to determine whether
consumers remember seeing an ad,
the extent to which they have read it or
seen it and can recall its content, their
resulting attitudes toward the product
and the brand, and their purchase
intentions. 81
Attitudinal and Behavioral
Measures of Brand Loyalty
82
Brand Loyalty
83
Attitudinal measures
84
Behavioral measures
86
Mega Brands
87
Mega Brands
88
Mega Brands
89
Thanks!
Prepared by: Karen P. Cariño
90
ANY QUESTIONS?
CLARIFICATIONS?
91
Extra graphics
92
SlidesCarnival icons are editable shapes.
Examples:
93
😉
Now you can use any emoji as an icon!
And of course it resizes without losing quality and you can change the color.
✋👆👉👍👤👦👧👨👩👪💃🏃💑❤😂😉
😋😒😭👶😸🐟🍒🍔💣📌📖🔨🎃🎈🎨🏈
🏰🌏🔌🔑 and many more...
94