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EDU 103: DEVELOPMENTS AND

RESOURCES IN EDUCATIONAL
TECHNOLOGY
Topic: Computer Assisted Instruction

Submitted: Asish T Varghese


B.Ed in Natural Science
Titus II Teachers College, Tiruvalla
COMPUTER ASSISTED INSTRUCTION
• Computer Assisted Instruction implies the
situation in which the learner generally is
engaged in two – way interaction with the
computer via terminal.
• It refers to the instruction or remediation
presented on a computer.
• Many educational computer programs are
available online and from computer stores and
text book companies.
• It improves instruction for students with
disabilities because students receive
immediate feed back and do not
continue to practice the wrong skills.
• In a classroom utilizing CAI, students
often work independenly or in pairs at
computers around the room.
• They enhance teacher education in
several ways.
• A self- learning technique, usually
offline/online, involving interaction of the
student with programmed instruction
materials.
• CAI is an interactive instructional technique
whereby a computer is used to present the
instructional material and monitor the
learning that takes place.
• It uses a combination of text, graphics sound
and video in enhancing the learning process.
• In the classroom, and it can be utilized to help
a student in all areas of the curriculum.
• It refers to the use of the computer as a tool
to facilitate and improve instruction.
• CAI programs use tutorials, drill and practice,
stimulation and problem solving approaches
to present topics and they test the student’s
understanding.
• Typical CAI provides Text or multimedia
content, Multiple-choice questions, Problems,
Immediate feedback, Notes on incorrect
responses, Summarizes students performance,
Exercises for practice, Worksheets and tests.
TYPES OF CAI
1. Drill & Practice-: Provide opportunities for
students to practice the skills that have
previously been presented.
2. Tutorial:- Includes both the presentation of
information and its extension into different
forms of work, including drill and practice,
games and simulation.
3. Games:- Creates a contest to achieve the
highest score and either beat others or beat
the computer.
4. Simulation :- Provide an approximation of
reality that does not require the expense of
real life or risks.
5. Discovery:- Provide a large data base of
information specific to a course or content
area and the learner to analyze, compare,
infer and evaluate based on their
explorations of the data.
6. Problem Solving:- Help the Children develop
specific problem solving skills and strategies.

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