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COMMON PRINCIPLES OF

COLLABORATION APPLIED TO MOST


ORGANIZATIONS.

1. PARTICIPATION
2. COLLECTIVE
3. TRANSPARENCY
4. INDEPENDENCE
5. PERSISTENCE
6. EMERGENCE
Others:

1. STRATEGY BEFORE TECHNOLOGY


“ WHY” before the “ HOW”
2. LEAD BY EXAMPLE
3. CREATE A SUPPORTIVE ENVIRONMENT
According to Dr. Graham Bill (Billy)on his guest post
on ZD Net,
“COMPANIES SHOULD START TO DEVELOP THEIR
COLLABORATION CAPABILITIES BEFORE
PURCHASING COLLABORATION TECHNOLOGY.”
This will help to make sure that the technology
really fits the style of collaboration in an
organization.
TEAM
STRUCTUR
E
GROUP DYNAMICS
- describes the way in which people in a group
interact with one another. This group works
well together when there is positive group
dynamics. However , the group’s effectiveness
is reduced if it is the opposite. To strengthen
your team’s dynamics, use the following
strategies”.
1. KNOW YOUR TEAM
2. TACKLE PROBLEMS QUICKLY
WITH GOOD FEEDBACK
3. DEFINE ROLES AND
RESPONSIBILITIES
4. BREAK DOWN BARRIERS
5. FOCUS ON COMMUNICATION
6. PAY ATTENTION
ONLINE COLLABORATIVE TOOLS
AND PROCESSES

Collaborating online is the way to bridge


the distance between employees, as they
can work together on the same
documents at the same time as if they
were in the same room.
5 ESSENTIAL FEATURES OF AN
ONLINE COLLABORATIVE TOOL

1. EASY AND CLEAN INTERFACE


2. PERMISSIONS CONTROL
3. FILE STORAGE WITH DOCUMENT VERSIONING
4. WHITEBOARD
5. DOCUMENT LOCKING
GROUP ACTIVITY
“CREATE YOUR OWN
TEAM STRUCTURE”
RUBRICS:

CONTENT (ACCURACY) 5
CREATIVITY AND NEATNESS 3
TEAMWORK 2

TOTAL 10
COMMON
ONLINE
COLLABORATI
VE TOOLS
1. TRELLO
This project management tool
is like a magical customizable
to do list on a single interface,
which you can share will
others in real-time.
2. PODIO
IS AN ENTERPRISE SOCIAL NETWORK THAT
AIMS TO ADD THE FUNCTIONALITY OF A
PROJECT MANAGEMENT SYSTEM. EACH USER
HAS HIS OWN PROFILE, WHICH IS ASSOCIATED
WITH OTHER PEOPLE SUVH AS A MANAGER,
PROJECT MANAGER, AND LEAD DEVELOPER. A
CHAT APP, INTERNET E-MAIL, CONTACTS,
CALENDAR AND TASKS ARE ALSO INCLUDED.
3. ASANA
Created by Dustin Moskovitz, co founder
of Facebook, and former Facebook tech-
lead Justin Rosentein, is a project or
workflow management tool that lets
users customized their interface to
whatever configuration makes them
most productive.
4. GOOGLE APPS
Google provides, via Gmail, Hangouts, Calendars,
Docs, Sheets, Slides, and more, many of the
features project management and collaboration
software offer . Like other apps it requires a
connection to internet . Users can work on the
same document at the same time and see
changes in real-time. They can also create
hangouts for group chats or video conferencing.
5. YAMMER
Is a great tool for communication and
collaboration among employees and offers
many features for free. Its ease of use is often
compared to facebook, making it a great way
to enter the collaboration software arena.
Users can create a personal profile page, join
groups, share and like comments, upload
images and attach files.
PROJECT MANAGEMENT IN ICT
Project management is mostly
applied in the business sector ;
however, it has also been
implemented in ICT since it involves
TECHNICALITIES, SERVICES and
MANAGEMENT
The following elements need to be managed
throughout the project life cycle:
1. GOALS, SCOPE, AND CONSTRAINTS
2. TIMETABLE AND COSTS
3. TASKS AND DELIVERABLES
4. WORKLOADS AND RESOURCES
5. QUALITY AND RISKS
6. CHANGES
7. COMMUNICATIONS
8. EXTERNAL SERVICES AND SOURCING
KEY OBJECTIVES OF PROJECT MANAGEMENT
1. Active projects and projects to be initiated are based on a
business rationale and are appropriately authorized.
2. Projects are managed and steered to achieve the specified
goals on schedule, on budget and at the required level of
quality.
3. Transition of project deliverables to production and
deployment are performed in a controlled manner
4. Project benefits are realized.
KEY ROLES IN PROJECT MANAGEMENT

1. PROJECT OWNER
2. PROJECT STEERING GROUP
3. PROCESS OWNER
4. PROJECT MANAGER
5. PROJECT MANAGEMENT OFFICE (PMO)
ICT PLATFORM IN HOSTING DATA

WEB HOSTING – A web host or web


hosting service provider, is a business
that provides the technologies and
services needed for the website or
webpage to be viewed in the internet.
Here are some of the most common hosting
technologies that are readily available over the
internet.
MULTIMEDIA
IN
ICT
ONLINE: IMMERSING ON THE INTERNET
The internet is a worldwide network of computers.
It is an interconnection of large and small networks
around the globe. The internet is one of the most
powerful communication tools. It empowers its
users with instantaneous access to a huge pool of
data, tools, and the information to accomplish
many different tasks. The internet is used for
business, education, entertainment, government
services, and military.
Online tools include the following that give the
user multitasking opportunities and sources of
information as well.

1. blogs or microblogs
2. collaboration tool (ex. white board)
3. discuss forum/board – (known also by various other names
such as discussion group, discussion forum, messages board,
and online forum) is general term for any online “bulletin
board” where you can leave and expect to see responses to
messages you have left.
4. social networking sites – is an online platform that allows
users to create a public profile and interact with other users
on the website.
5. virtual worlds – (ex. Virtual Reality)
6. online databases – a type of filing cabinet that can help you
manage , manipulate , organize, sort , and modify information
Another remarkable feature of the internet is flexibility
on the transfer of the data. Internet is basically a
network that carries information in digital form and
voice information in analog form. However, with
advancements in the internet technology, digital phone
lines developed and improved the communication
transfer. These features makes internet a unique and
highly efficient network of networks. The technologies
used in an online environment have also evolved from
WEB 1.0 to WEB 3.0
PHASE FEATURE

WEB 1.0 ON-WAY WEB

WEB 2.0 INTERACTIVE WEB

WEB 3.0 IMMERSIVE WEB


According to TimBL

WEB 1.0 (Read Only Web)


In other words, the early web allowed us to search for information and
read it.

WEB 2.0 (Read Write)


It’s the ability to contribute content and interact with other web users

WEB 3.0 (Read-Write Execute)


The web of internet servers that support specially formatted
documents, the documents are formatted in a markup language called
(HTML) that supports links to other documents
WEB 4.0
According to
DANIEL BURRUS, Web 4.0 is
about “the ultra-intelligent
electronic agent”
(pg.94)
Based from the online article of Living
Internet. The key features of the web in
particular are its

1. Ease of use
2. Universal access
3. Search capabilities
MULTIMEDIA
IN
ACTION
ANALOG and DIGITAL MEDIA
ANALOG DIGITAL

Traditional type Flexible format

Non-electronic Digital

Cassette tapes, videocassettes, radio, Computers, internet


microphone

Tape recorders, video cameras, Digital cam, cellphone, flash drive,


compact disc memory cards
EDUTAINMENT ENTERTAINMENT

USES
OF
MULTIMEDIA

BUSINESS PUBLIC ACCESS OF


COMMUNICATION INFORMATION
TYPES OF MULTIMEDIA
ONLINE
LINEAR
OFFLINE
MULTIMEDIA

NONLINEAR HYBRID
MULTIMEDIA
APPLICATION
ALTERNATIVES
Real-time content development is now a
trend in multimedia production.
However, a lot of software needs to be
purchased and installed in computers.
Along with the cloud technology comes
web-based applications that help anyone
create and produce multimedia programs
over the internet.
Multimedia Application Alternatives
A B
SPLASHAP IMAGE
A
KOMPOZER WEB DESIGNING
B
AUDACITY AND GARAGE BAND AUDIO EDITING AND PODCAST
JAYCUT VIDEO EDITING
PHOTO PEACH SLIDE SHOWS/PRESENTATION

EFFECT GENERATOR GRAPHICS


Changes in the Way People communicate
Studies have already cited a number of impacts that ICT
has made to the way people communicate. “Hoe ICT has
changed Communication and Collaboration, “ the
effects were manifested in almost all aspects of a
person’s lifestyle.

1. Electronic Mail
2. Video Conferencing
3. Social Networking Sites
Emerging Practices in the
Social Media
Social media analytics is the practice of
gathering data from blog and social media
websites and analyzing that data to make
business decision. It also includes gathering
customer sentiments like comments and
suggestions to support marketing and
customer services activities.
1. Social Media Marketing (SMM) – takes
advantage of social networking to help a company
increase brand exposure and broaden customer
reach.
2. Social Media Optimization (SMO) – is a
strategy for drawing new unique visitors to a
website by adding social media links as feeds and
sharing buttons or by promoting activity through
social media.
3. Social Customer Relationship Marketing
(SCRM)- is also a good strategy in business.
Establishing a Facebook page allows people who like
your brand and the way you conduct business to “Like” a
page, which creates a venue for communication,
marketing and networking.
4. Enterprise Social Networking- allows a company
to connect individuals who share similar business
interests or activities-internally for employees and
externally for customers.
2. Social Profiling and 3rd
party disclosure

1. Cyberstalking 3. Invasive
and location privacy
disclosure agreement
COMMON
ISSUES ON
SOCIAL
MEDIA
5. Laws enforcements
prowling the networks
4.Abuse on
preteens and
teenagers over 6. Mob rule
the internet
COMMON
ISSUES ON
SOCIAL
MEDIA

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