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ABSTRACT

This study aimed to develop an adventure game that


values the Philippine Traditional Games. The developers
developed an adventure game name “ Boboy sa Larong Pinoy”
that expresses to the Filipino users the value of the Philippine
Traditional game and lead the young Filipino E-player to avoid
playing any game that brought a violent effect to their lives.

This Adventure game “Boboy sa Larong Pinoy” has four


chapters and four levels each chapters. It is inspired from the
Philippine Traditional Game with general information about the
Philippine History and Philippine Tourist spot that can be played by
a single player and intended for Filipino e-player. The characters
and settings of the game were based on the traditional
manuscript which has a background of the different tourist spot
and landmarks of the Philippines.
ABSTRACT

This study aimed to develop an adventure game that values


the Philippine Traditional Games. The developers developed an
adventure game name “ Boboy sa Larong Pinoy” that expresses to
the Filipino users the value of the Philippine Traditional game and
lead the young Filipino E-player to avoid playing any game that
brought a violent effect to their lives.

This Adventure game “Boboy sa Larong Pinoy” has four


chapters and four levels each chapters. It is inspired from the
Philippine Traditional Game with general information about the
Philippine History and Philippine Tourist spot that can be played by a
single player and intended for Filipino e-player. The characters and
settings of the game were based on the traditional manuscript which
has a background of the different tourist spot and landmarks of the
Philippines.
Keywords

Acceptability-

Adventure – is a video game in which the player assumes the


role of protagonist in an interactive story driven by exploration
and puzzle solving.

E-player – This study would help them to realize and remember


the enjoyment and importance of playing the Philippines
Tradition Games

Functionality – The capabilities and functionalities of the game


how it works.

Single Player- denoting or relating to a video game designed to


be played by one person at a time.
Introduction with Statement of the Problem

There is a current phenomenon that is happening today, this talks


about our Filipino Youth and their addiction to computer games
where gamers were hooked into a fantasy world that separate them
from the reality and neglecting real life socialization and interaction.
Too much violence has been the subject of this games that caused a
bad effect to the youth. It triggers the users to lose temper and values
by using different languages during the game or what they called
“Trash Talks”. Trash Talks are foul languages that usually triggers anger
between their opponents in games. As a result, it brings both users to
fight against each other.
Moreover, it also reported at GMA News 24 Oras last
January 21, 2015 at 7:27 PM that those youth who were addicted
to computer games end up losing physical activities and forgets
how to play Philippine Traditional Games. Philippine Traditional
Games are games commonly played by children that used native
materials or instrument like Patintero, Tumbang Preso, Luksong
Baka, Luksong Tinik, Piko, Holen, Palosebo and Siko. This addiction
to computer games is the main reason why the Philippine
Traditional Games which children were usually played in streets are
now not in the trend to young people.

The proponents were committed to give solution to this


problem. To promote Philippine traditional games through the
Adventure Game developed by the proponents called “ Boboy sa
Larong Pinoy”. This Adventure Game aimed to promote and give
value to the traditional games of the Philippines. This contains of
Five Philippine Tradional Games, trivia quiz which consist of
Philippine History and walking scene where it views some of the
tourist spot in the Philippines.
Objectives

The study was designed to develop and Adventure game that values
the Philippine Traditional Games.

Specifically, this study aimed to:

1. develop a game that includes the animation features such as


Philippine Traditional Games and Philippine Tourist spots and
landmarks;

2. develop a game with different features such as multiple levels of


difficulty and save configuration settings;

3. identify the level of acceptability and functionality of the system


among the end-users.
Methodology
The software development Life Cycle methodology used in
“Boboy sa Larong Pinoy” was modified waterfall model. It widens
to analyze the game development of the project. It secured the
incorrect details of the software if changes were made.

Requirements

Analysis
Modified Waterfall Model
Design

Coding

Testing

Acceptance
Result and Discussion

The study aimed to develop an informative and interactive adventure


game which entitled “ Boboy sa Larong Pinoy” for the user to give
experience on how to play some Philippine Traditional Game. The
study will remind the Filipino user to support and value the hidden
Philippine culture game and promote the nature wealth of different
tourist attraction of the country. For the interface design, it uses Adobe
Photoshop CS3 and Adobe Flash CS4 for the animation to ensure that
the game will give an enjoyment and satisfaction to the user.

After the software project completed, it was then tested by means of


purposive sampling to secure its functionality. There are some
problems came out during the testing stage which lead to the
proponents to take immediate action by careful examination of the
problem and by creating further solution for it.

The Software Development Life Cycle method which is


Modified Model was used in this study to guide the proponents to
evaluate each problem that was existed.
Conclusion

1. Boboy sa Larong Pinoy was built through Photoshop CS3 for the
graphics and design. Adobe Flasg CS4 with Action Script 2.0
was use as the programming language for proponents can
manipulate sound, animation and graphics.

2. Boboy sa Larong Pinoy consists of four chapters with different


levels. Each levels needs to finish by the user in order to proceed to
the next level. The game will automatically save any progress of
the game.

3. The result of evaluation for the functionality of the system and


acceptability of the game to the end-user was “excellent” and
“easy to operate”
Recommendation

1. It recommended to develop Boboy sa Larong Pinoy an


adventure game which can be played online;

2. The developers should enhance a game that both two e


players can interact.

3. The developers should build a game that can be installed and


play in mobile devices.

4. The developers should develop a game which can define the


score and the same time will determine the rank of the position
of each eplayer.
Boboy sa Larong Pinoy: An Adventure Game

Joseph Z. Masula
Author

John Allan L. Borres


Co-author

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