and resources that makes it much effective to a new level. Technology has come to play an integral role in widening the scope and definition of collaboration. Platforms for sharing and communication, such as group video calling, and online note-making or content sharing platforms had become a part of our everyday lives. In short, collaboration has become less of a ‘step’ and more of a medium in itself. 1. NEW PROCESS, NEW THINKING - collaboration flourishes when there is a willingness to embrace new ideas. 2. ATTITUDE - be as positive as possible and learn to see the bigger picture and the good in everything. 3. CONVERSATION - if possible, do not type and talk live. The best ideas come to life because of instant feedback. 4. TOOLS - being fragmented and seas apart doesn’t mean you cannot connect and chat anytime. 5. CRITICISM - aside from attitude, open-mindedness is a must in order to use constructive criticisms for betterment. 6. RESEARCHING - check out some educational studies and do not stick on one research practice. 7. ACT OF COLLABORATION - put it mind that communication is the key. Without it, a collaboration will not be successful in any means. Collaboration is an attitude, a new understanding of ‘process’ and a hunger for new technology and tools. In line with this, here are some examples of tools and applications that can be used in making an effective collaborative work: 1. TRELLO - has an intriguing interface that resembles solitaire. It makes monitoring projects and assigning tasks easier. 2. SLACK - is a popular and well-crafted platform offering instant messaging, file transfers, and powerful message search. It has many features and dozens of integrations with other tools like Trello and Intercom. 3. WIMI - offers users their own ‘unified workspaces’ where teams can manage projects and share files and calendars. You can control access in each workspace with a rights-based system. Wimi Drive, their file syncing software, helps you make the most out of technology. MULTIMEDIA - is a combination of text, animated graphics, videos, and sound delivered to you via electronic means. It is what appeals to users for entertainment, learning, and research. 1. EDUCATION - used to create produce computer-based training (CBT) materials and courses, including online and CD based encyclopedias. 2. ENTERTAINMENT - used in modern movies, animations online computer games, and a lot more. 3. BUSINESS – using power point presentations, etc. can make people convey information to their co-workers, superiors, and clients, in a much presentable way. 4. GOVERNMENT - used by governments in the world to convey information, procedures, and regulations for their citizens and visitors. Carl Angela Mae Melocoton Maria Cristina Ramirez Francine Stracy Alunan Janna Razon Mark Santos Kyle Jeric Trongco Carl Vincent Gilana