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These slides contain the perks, languages, and subraces of each race. The
Player’s Handbook (PHB) will have more details on personality, physical
traits, and much more.
Choose wisely!
Dwarf
Constitution: +2
Subraces
Hill Dwarf: Wisdom +1, HP +1
Subraces
High Elf: Intelligence +1, one extra cantrip
(channels through Intelligence)
Subraces
Lightfoot: Charisma +1, Naturally Stealthy hide behind
anyone larger
Breath Weapon
Subraces
Forest Gnome: Dexterity +1, Minor Illusion
cantrip (channels through Intelligence),
Communicate simple ideas with small
creatures
Think about how you want to participate in a D&D game, the kinds of things
you want your character to do or what you want their personality to be. How
will you interact with your party and with the world around you?
For those who enjoy combat strategy and high-adrenaline fights. They
Barbarian rely on instinct, pick fights and often put themselves in risky situations.
Perks: Rage for one turn as a bonus action, Reckless Attack, Danger
Sense
Primal Paths
Path of the Berserker: You thrill in the frenzy and chaos of battle, regardless of
your safety. (pg. 49)
Path of the Totem Warrior: Accepts the guidance of a spirit animal as your guide
and protector. (pg. 50)
For people who love to role-play and enjoy talking their way
Bard out of problems. They’re natural-born storytellers who channel
their magic through music.
Perks: Any two cantrips from the Bard Spell list (suggestions
under Quick Build), Bardic Inspiration as a bonus action
Bard Colleges
College of Lore: Pursuit of beauty, truth, and art. Gain proficiency of 3
skills.
College of Valor: Keep alive the stories of great heroes and venture to
seek new tales. Gain proficiency with certain weapons.
Cleric For people who love to have big goals and wield big weapons.
They are conduits for divine power who are a balance of
healing combat training.
Divine Domain: These are the powers you gain from your
deity.
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature,
Perception, Religion, and Survival
Perks: Speak Druidic, Wild Shape transform into an animal for a short period
of time
Circle of the Moon: Fierce guardians of the wilds, gathering only under the full
moon.
Fighters are for players who enjoy experimenting with different combat styles and
Fighter dealing lots of damage. Fighters are diverse—they can wield all sorts of weapons
and come from all sorts of backgrounds—so they’re great for players who want to
carve out their own path.
Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight,
Intimidation, Perception, and Survival
Battle Master: Focuses on martial technique and history. Gain Combat Superiority.
(pg. 73)
Eldritch Knight: Martial mastery along with basic study of magic. (pg. 75)
For players who enjoy combining magic and physical strength, fighting only
when it’s worth it, following cultural traditions and coming up with full and
involved backstories.
Monk
Primary Abilities: Dexterity, Wisdom
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and
Stealth
Way of the Shadow: Value stealth and often are referred to as ninjas.
Way of the Four Elements: By focusing your Ki, you harness the strength of
the elements around you to attack and heal.
For players who want to have lots of hit points and risk themselves to selflessly
protect their allies. They’re oath bound crusaders against evil and deal with
Paladin questions of morality.
Perks: Divine Sense detects nearby fiends and undead, Lay on Hands is a
blessed healing touch, Unique fighting styles, deals radiant damage, immune to
disease
Oath of the Ancients: Bound to tenets as old as the fey and elves. Believes in
the light and respects life-giving things of the world.
Oath of Vengeance: A oath to punish those who have committed great evil.
For tactically-minded players who might enjoy role-playing loners,
Ranger fighting from a distance, and using the game’s landscape to their
advantage.
Rogu things, fight using precision and planning rather than brute strength and blur
moral lines.
e Primary Abilities: Dexterity, Intelligence, Charisma
Assassin: Training on the grim art of death. Deadlier when attacking from above
Arcane Trickster: Enhance your stealth skills with magic and illusion
For people who may want to act impulsively, wield enormous power,
weave an intricate backstory and customize their character’s
Sorcerer personality based off a list of spells. Born with magic.
Perks: Lots of powerful spells, twist the spells slightly to suit your
needs (pg. 102)
Wild Magic: Chaotic magic surges within you. There will be times that you will
not be able to control your ability (see Wild Magic Surge pg. 104)
For players who enjoy learning about D&D’s demons and
Warlock interplanar beings, harboring secrets, and wielding great power.
Magic gained by making a pact with mysterious being.
For example, a Halfling has Dexterity +2. This would be a good match for a
rogue, since its most important Ability is Dexterity.
Also, think about how you want to play your character! If you want some who
will ‘smash things,’ then a half-orc barbarian may be a good fit.