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CHARACTERISTICS OF MOTION

MEDIA
• It communicates message to large, heterogeneous, and anonymous
audiences;
• It communicates the same message to mass audiences
simultaneously, sometimes in public, other times in private;
• It embodies messages that are usually impersonal and transitory;
• It is multi-sensory such that the audience’s sight and hearing are
stimulated in concert. Such a combination of sensory stimuli forms
a complex synergism that can significantly enhance communication.
This powerful double-barreled combination of dual-sense
stimulation contributes in large measure to the compelling
influence of motion media;
• It is a formal, authoritative channel of communication. Accordingly,
its power in informing and entertaining lies in the communicator’s
ability to control visual and aural stimuli;
• It is instrumental in behavior and attitude modification – that is,
attitude formation, change, conservation, and canalization
(directing a performed attitude to a new direction);
• It confers status upon issues, persons, organizations, or social
movements.
• Types of Motion Media


• Animation
• 1) Images are made from scratch through a computer or by hand
2) Examples of Programs
a. Java
b. Flash
3) Does not necessarily have audio
• Motion Pictures Movies, Films and Videos

• 1) They feature an optical soundtrack, which runs along with the file and is not separate
2) Made by photographing frames of live images or scenes
3) Defining of terms based on the dictionary
-Movies: informal term for cinema film (dictionary)
-Films: a sequence of images projected on a screen creating the illusion of movement
-Videos: used in producing motion picture media

• Common Characteristics

• 1) They are made up of images called frames
2) It is a rapid display of these frames, creating the illusion of movement
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• Interactive Videos
1) Began with the creation of programs similar to Flash
2) Creation of clickable spots in videos
3) Allows the addition of comments or annotations, similar to what is being done in YouTube
4) Mostly used in video games, wherein premade videos are already set and will only be played depending on the users choice.
• 5) Allows “conversations” to happen, through a turn-based system wherein the character in the video says his or her line and gives the audience time to respond. The response however
does not change how the video will go. This is mostly used in educational motion media, such those that teach languages.

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• Streaming Media
1) Is not an actual form of motion media, but is unique made unique by its delivery method, which is a live broadcast done online or through the internet.
2) This includes video chat and conferences, such as the services provided by programs like Skype.
3) For a person to stream motion media he or she only requires a camera and microphone, and to broadcast the media, internet.
• 4) Defining of terms based on a discussion
-Movies: depiction of a scripted or fictional story
-Films: format of motion picture media
-Videos: hardware used in the process of creating a motion picture
5) Allows “conversations” to happen, through a
turn-based system wherein the character in
the video says his or her line and gives the
audience time to respond. The response
however does not change how the video will
go. This is mostly used in educational motion
media, such those that teach languages.

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Streaming Media
1) Is not an actual form of motion media, but is
unique made unique by its delivery method,
which is a live broadcast done online or
through the internet.
2) This includes video chat and conferences,
such as the services provided by programs like
Skype.
3) For a person to stream motion media he or
she only requires a camera and microphone,
and to broadcast the media, internet.
4) Defining of terms based on a discussion
-Movies: depiction of a scripted or fictional
story
-Films: format of motion picture media
-Videos: hardware used in the process of

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