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Merchandising
Week 9
Design Trade-Offs:
Between stimulating impulse purchases and making it easy to buy
products
Between making it easy to find merchandise and providing an
interesting shopping experience
Between giving customers adequate space in which to shop and
productively using this scarce resource for merchandise
Store Design Elements
Layout
Signage
Feature
and
areas
graphics
Store Design Elements
Layout
Grid layout
Store Design Elements
Layout
Free-form layout
(boutique layout)
Store Design Elements
Signage and Graphics
Call-to-action signage
Store Design Elements
Signage and Graphics
Category signage
Store Design Elements
Signage and Graphics
Promotional
signage
Store Design Elements
Signage and Graphics
Point-of-sale
signage
Store Design Elements
Signage and Graphics
Digital signage
Store Design Elements
Feature Areas
Windows
Entrance
Freestanding displays
Mannequins
End caps
Promotional aisle or area
Walls
Dressing room
Cash wraps/ point-of-purchase (POP)/
checkout areas
Space Management
Some factors that retailers consider when deciding how much floor or
shelf space to allocate to merchandise categories and brands are:
The productivity of the allocated space
- Sales per square foot
- Sales per linear foot
The merchandise’s inventory turnover
The impact on overall store sales
The display needs for the merchandise
Space Management
Location of Merchandise Categories & Design
Elements
Impulse merchandise
Special merchandise
Category adjacencies
With the rise of online shopping and the recent recession, retailers
are coming to find that bigger is not always better.
Visual Merchandising
Idea-oriented presentation
Item and size presentation
Color presentation
Price lining
Vertical merchandising
Tonnage merchandising
Frontal presentation
Creating an Appealing Store Atmosphere
1. Lighting
Highlighting
merchandise
Mood creation
Energy-efficient
lighting
Creating an Appealing Store Atmosphere
2. Color
The creative use of color can enhance
a retailer’s image and help create a
mood.
3. Music
Music can either add to or detract
from a retailer’s total atmospheric
package.
4. Scent
5. Taste
Creating an Appealing Store Atmosphere
Does providing an
exciting, entertaining
store environment
lead customers to
patronize a store
more frequently and
spend more time and
money during each
visit?
It depends!
Project Progress Reporting