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TECHNOLOGY
(EMPOTEK)
GUIDE
6. Online Platforms for ICT Content Development
7. Web Design and ICT
9. Interactive Multimedia
Unit 3- ICT Projects, Platforms, and Collaborative Development
10. Infographics & ICT Projects
11. ICT Platforms
12. Collaborative Development
Unit 4- Imaging, Web Designing, and Online Platforms
13. Publishing ICT Projects
14. Sustaining and Reflecting ICT Projects
Unit 5- ICT Application in Business
15. ICT Application in Busines
OBJECTIVES – Lesson 1
Compare and contrast the nuances of
varied online platforms, sites, and
contents to best achieve specific
class objectives or address
situational challenges.
LESSON 1
Introduction to Information,
Communication & Technology
(ICT)
aredefined, for the purposes of this
primer, as a “diverse set of
technological tools and resources
used to communicate, and to
WHAT IS create, disseminate, store, and
ICT? manage information.”
These technologies include
computers, the Internet,
broadcasting technologies (radio and
television), and telephony.
Source: https://en.wikibooks.org/wiki/ICT_in_Education/Definition_of_Terms
Deals with the use
of different
WHAT IS communication
ICT? technologies such as
mobile pones,
telephone, Internet,
etc. to locate, save,
send, and edit
information.
Philippines as the “ICT Hub
of Asia”
ICT IN THE Huge growth of ICT related
PHILS… jobs around the country, one of
which is BPO (Business
Process Outsourcing) centers
ICT IN THE
PHILS…
SOURCE: http://asianjournal.com/news/philippines-fastest-growing-smartphone-nation-in-southeast-asia/
Philippines as the “ICT Hub
of Asia”
ICT IN THE Huge growth of ICT related
PHILS… jobs around the country, one of
which is BPO (Business
Process Outsourcing) centers
Time magazines declared
Makati City, Philippines-Rank
ICT IN THE 1 as the “Selfiest Cities”
PHILS… around the world and Rank 9
is Cebu City
World Wide Web
isan information space where
documents and other web
resourcesare identified
by Uniform Resource
Locators (URLs), interlinked
by hypertext links, and can be
accessed via the Internet.
Tim Berners Lee
invented the World Wide
Web in 1989
ONLINE SYSTEMS, FUNCTIONS, AND
PLATFORMS ( Programmed)
Onlineplatforms can be overwhelming due to
the number of choices. They can be
categorized as follows:
SocialMedia
Search Engines
Communication Services
Payments Systems
Advertising Platform
Creative Content Outlets
TRENDS IN ICT
1. CONVERGENCE
Technological Convergence
is the synergy of
technological
advancements to work on a
similar goal or task.
Ex. Cloud technologies,
Office 365
TRENDS IN ICT
2. SOCIAL MEDIA
Is a website, application or
online channel that enables
web users to create, co-
create, discuss, modify, and
change the user-generated
content.
TRENDS IN ICT
c. Blackberry OS
Used in blackberry devices
MOBILE
OPERATING SYSTEMS
d. Windows Phone OS
A closed source and
proprietary operating
system developed by
Microsoft.
MOBILE
OPERATING SYSTEMS
e. Symbian
The original smartphone
OS; used by Nokia.
MOBILE
OPERATING SYSTEMS
f. WebOS
Originally used for
smartphones, now used for
smart TV’s
MOBILE
OPERATING SYSTEMS
f. Windows Mobile
Developed by Microsoft for
smartphones and pocket
PC’s
TRENDS IN ICT
4. ASSISTIVE MEDIA
Is a nonprofit service
designed to help people
who have visual and
reading impairments.
A database of video
recording is used to read to
the user.
EXERCISE
No.1
Identify the Correct Web Platform for Social
Change
1. Identify a problem in your community (e.g.
littering, garbage disposal, blocked drainages,
etc.)
2. Imagine that you are going to create a
website to persuade both community leaders
and members to solve this problem
3. Fill out the form. Copy the Format.
EXERCISE
NO. 1
Community Problem:
Vicinity:
Campaign Name:
Type of Social Media Used:
Website Used:
What will be the content of your social media site?
Why did you choose that type of social media?
Why did you choose that website?
Most of the web pages
were STATIC
STATIC also known as flat
page or stationary page
Web 1.0
Web 1.0
Web 1.0 refers to the first
stage in the world wide
web, which was entirely
made up of web pages
connected by hyperlinks.
Web 2.0
emphasize user-generated
content, usability (ease of
use, even by non-experts),
and interoperability (this
means that a website can
work well with other
products, systems and
devices) for end users.
https://en.wikipedia.org/wiki/Web_2.
Popularized
Web 2.0
Tim O'Reilly
Web 2.0 Examples
collaborative
consumption platforms,
mashup applications.
https://en.wikipedia.org/wiki/Web_2.
Web 2.0 Examples
video sharing sites
(e.g., YouTube), hosted
services, Web
applications ("apps")
https://en.wikipedia.org/wiki/Web_2.
Web 2.0 Examples
social networking sites
social media sites
(e.g., Facebook), blogs,
, folksonomies ("tagging"
keywords on websites and
links)
https://en.wikipedia.org/wiki/Web_2.
Web 2.0
Allows the user to
interact with the
page known as
DYNAMIC PAGE
https://en.wikipedia.org/wiki/Web_2.
Web 2.0
DYNAMIC PAGE refers
to the web pages that
are affected by user
input or preference.
https://en.wikipedia.org/wiki/Web_2.
FOLKSONOMY
WEB 2.0 FEATURES
Popular social networking
sites such as Twitter,
Instagram, Facebook, etc.
use tags that starts with a
pound sign (#) or hashtag
RICH USER INTERFACE
Content is dynamic and is responsive to
user’s input.
Example – website that shows a local
content
Social Networking Sites – accounts can
be modified
WEB 2.0
FEATURES
USER PARTICIPATION
The owner of the website is not the
only one who is able to put content.
WEB 2.0 Others are able to place a content
FEATURES on their own by means of
comments, views, and evaluation.
LONG TAIL
Services are offered on demand
WEB 2.0 rather than on a one-time
FEATURES purchase
Subscribing to a data plan
SOFTWARE AS A SERVICE
Users will subscribe to a software
WEB 2.0 only when needed rather than
FEATURES purchasing them.
Ex. Goodle Docs
MASS PARTICIPATION
Diverse information sharing
through universal web access.
WEB 2.0
FEATURES
Web 3.0 and the Semantic
Web
SEMANTIC WEB – a
movement led by the World
Wide Web Consortium
(W3C)
WEB 3.0
Third generation of
Internet-based services
The Intelligent Web (e.g.
semantic web, data mining,
AI, etc.)
SEMANTIC WEB
COMPATIBILITY
HTML files and current web browsers
could not support Web 3.0
Web 3.0 is yet to be fully realized
because of several problems:
SECURITY
The user’s security is also a question since
the machine is saving his or her
preferences.
Web 3.0 is yet to be fully realized
because of several problems:
VASTNESS
Certain words are not precise. The words
“old” and “small” would depend on the
user.
Web 3.0 is yet to be fully realized
because of several problems:
LOGIC
since machines use logic, there are certain
limitations for a computer to be able to
predict what the user is referring to at a
given time.
WEB 3.0
PROS • More specific (better) information will be available
• More relevant search results
• Working on the Internet becomes easier because the
Internet is more personalized
• Knowledge sharing is made easier
• More difficult to “fool” people and to operate with a
fake identity online
• Possibilities of personalized ‘mass’ entertainment –
and the social consequences of it
WEB 3.0 Privacy policy is needed more than ever
CONS People that aren’t active on the web 3.0 “don’t exist”
Using search results and user data in marketing
Easier to find personal/private information
People will spend more time than ever on the internet.
Less anonymity
Reputation management will become more important
than ever