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CURRENT AND

FUTURE TRENDS OF
MEDIA AND
INFORMATION
“Watch Your Day in 2020”
Current and future trends or
media and information:

a. Massive open online content


b. Wearable technology (i.e. Google glass, iPhone watch,
etc.)
c. 3D Environment (i.e. 3D printer, 3D films, holograms, etc.)
d. Ubiquitous Learning
MASSIVE OPEN AND ONLINE
CONTENT
“A MOOC is an online course, content, or other
resource aimed at unlimited participation and made
available in an open access forum using the web.” This
representation illustrates how anyone can access a
wealth of learning technologies including
comprehensive student notes, instructor lesson plans,
hands-on exercises, PowerPoints, audio and videos.
Example of MOOC:
Duolingo is a language
learning platform used
by more than 70 million
people worldwide.
Accessible to anyone
with an internet
connection, this is fun
and easy way to learn a
new language.
Example of MOOC:
Englishtown is an award
winning online English
learning platform with
interactive courses and real
life teachers. They were the
first to pioneer a 24/7
teacher-led English course,
giving users access to real
teachers anytime, anywhere.
Example of MOOC:
A learning and training
website build around video
tutorials. Lynda.com was
founded in 1995 as a web
resource for Lynda
Weinman’s students. The
learning platform is now one
of the biggest resources for
educational and training
courses on the internet.
WEARABLE TECHNOLOGY
Electronics that can be worn on
the body, either as an necessary as an
accessory or as part of material used in
clothing. One of the major features of
wearable technology is its ability to
connect to the internet, enabling data
to be exchanged between a network
and the device
WEARABLE TECHNOLOGY
EXAMPLE:
The notorious Google Glass
was a prism-based, head-
mounted display stuck to a
camera and a glasses
frame, that was intended
to give the wearer at-a-
glance information floating
just above their right eye.
WEARABLE TECHNOLOGY
EXAMPLE:
The PlayStation VR headset will
work with Sony’s current flagship
product, the PlayStation 4
gaming console, primarily to
provide virtual reality gaming
experiences. There are already a
number of PlayStation VR
gamescurrently in development,
over 50 of which are set to be
ready for release in time for this
year’s launch of the system.
3D Environment
• 3D Interactive environments are often referred to as virtual
reality or interactive 3D and have a figurative appearance.
Much like our own world, this type of world allows
interaction with other (networked) beings as well as
manipulation of objects (Loeffler & Andersen 1994). (i.e. 3D
printer, 3D films, holograms, etc.)
3D Environment
Ubiquitous learning
Can be defined as an
everyday learning environment
that is supported by mobile and
embedded computers and
wireless networks in our everyday
life (Ogata et al. 2009). It is aimed
to provide learners with content
and interaction anytime and
anywhere
TECHNOLOGIES OF
THE FUTURE: Design your own
technology
Instruction:
1. Design your own technology/app/site with a draft.
2. Describe its function with your target users and its
benefit to the society.

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