From the model of system components in our generic system, the
user component is at the highest layer. The term user represents primarily the end beneficiary of the design; or structure when finished. but it can be expanded to include everyone involved in the system, such as network and system administrators and management. User requirements are the basis of our main design. USER REQUIREMENTS IS ALSO CONSIDERED AS SPACE MANAGEMENT OR PLANNING.
SPACE PLANNING is an in-depth analysis of how physical
space is used in structures. It considers the purpose of spaces and who will use them. Space planning is a process that takes several steps, and it's an important component for the work of interior designers and architects. USER REQUIREMENTS
The function of a USER REQUIREMENTS are to serve as the
concept or reference for the design, as an architect comes a great responsibility to meet your clients expectation, the concept should be accurate or fit to those who will use the infrastructure. USER REQUIREMENTS ARE FREQUENTLY CONSIDERED IN?
Floor plan design
Considering anthropometrics Considering the client’s perception Those who will use the house, building, or infrastructure TIME TO HAVE CLARIFICATION ABOUT USER REQUIREMENTS.
Next: perception of space PERCEPTION OF SPACE
Architects a key part in shaping the environment we all live in. It
requires a thorough understanding of current needs to successfully develop spaces just as it needs visionary thinking to anticipate future ones. Several research fields have meaningful insights which may contribute to our understanding of the way humans perceive different spaces and how the geometry of spaces 1 affects our 2 feelings. Neuroscience and cognitive psychology indicate towards a connection between shapes of objects and feelings. Our preference for objects has been shown to be influenced by many factors including mere exposure, familiarity, symmetry, contrast, complexity, and perceptual fluency (Zajonc, 1968; Winkielman, Schwarz et al., 2002; Hekkert, 2006). "Perceptual fluency", or "high fluency", means that the more fluently perceivers can process an object, the more positive their aesthetic response. VIRTUAL SPACES
Planning and deciding over the specific geometry of spaces was
complex, as these spaces are not only a platform for the examinee but an integral subject of examination by itself. In order to examine aesthetic judgment towards orthogonal versus curved shapes, and simple symmetrical versus complex unsymmetrical shapes, we chose to build four types of spaces with similar proportions to be the setup of the experiment • (1) Square symmetrical space (Sq). • (2) Round domed space or half a sphere, symmetrical (Ro). • (3) Sharp edged space, tilted surfaces (walls, ceiling), unsymmetrical (Sh). • (4) Curvy space with rounded smooth surfaces (with no corners), unsymmetrical (Cu). The idea was to examine two pairs of spaces: shape of a square and a shape of a sphere were compared to complex forms with breaks and curves. They also differentiate by their symmetry (two symmetrical forms versus two unsymmetrical forms). Openness and room proportions are matters of relevancy (Franz, von der Heyde et al., 2005) and should be dealt with in another separate experiment. Nevertheless, in order to perform an optimal comparison. A space too small might create an automat feeling of suffocation, while a space too large might create discomfort or immediate excitement. As such, all spaces designed to be approximately the same size. Proportions of an average sized auditorium were chosen: a floor of 12 X 12 meters, and ceiling over the height of 6- 8 meters. In addition, we had to refer to the difference between an interpersonal objective and perceived distance (Gifford, 1983). In order to do so, we have entered the reference of a chair. Volumes were designed to be colourless (monochromatic), soundless, with no objects (besides a chair). SPACE PERCEPTION AND ITS IMPLICATION IN ARCHITECTURAL DESIGN
Architecture, as the creator of space, is the one to give physical form
to this concept. This is why before creating it, we must, first of all, understand how we see space, how we perceive it. Thus, the last decades can be considered to have been an effervescent period during which architects and psychologists alike have been attempting to link architecture with the psychology of the individual, - seen as the user of these spaces. Perception is the first step we take when interacting with space. It is the interface, our first contact with the surrounding environment. This is why, in a study, which is attempting to establish a relationship between the individual and their, environment, it becomes essential to identify what perception really is and how can this process influence our interconnection with space - as users and as designers, as well. ANY QUESTIONS?
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