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Answer: a) 𝒂 = 𝟏. 𝟖𝟓 𝒎/𝒔𝟐
b) 𝒕 = 𝟎. 𝟗𝒔
Kinematics is the branch of
mechanics that describes the motion of
objects without considering the causes of
its motion.
Kinematics is the branch of
mechanics that describes the motion of
objects without considering the causes of
its motion.
One Dimension
Two Dimension
Kinematics is the branch of
mechanics that describes the motion of
objects without considering the causes of
its motion.
One Dimension
Horizontal Rectilinear Motion
Vertical Rectilinear Motion
Two Dimension
Curvilinear Motion
Distance and Displacement
Distance and Displacement
Distance
It is the length from one point to another
usually measured in a straight line.
Distance and Displacement
Distance
It is the length from one point to another
usually measured in a straight line.
Scalar quantity.
Distance and Displacement
Distance
It is the length from one point to another
usually measured in a straight line.
Scalar quantity.
Displacement
It is the change in position, specified by a
length and a direction.
Distance and Displacement
Distance
It is the length from one point to another
usually measured in a straight line.
Scalar quantity.
Displacement
It is the change in position, specified by a
length and a direction.
Vector quantity.
Distance and Displacement
Average Velocity
It is defined as the change in position over
the time of travel.
Average Velocity and Average Speed
Average Velocity
It is defined as the change in position over
the time of travel.
𝒅𝒊𝒔𝒑𝒍𝒂𝒄𝒆𝒎𝒆𝒏𝒕
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 =
𝒕𝒊𝒎𝒆 𝒆𝒍𝒂𝒑𝒔𝒆𝒅
∆𝒙
∆𝒙 𝒙 𝒙𝟐𝟐 −−𝒙𝒙𝟏𝟏
ഥ𝒗
𝒗ഥ== =
=
∆𝒕
∆𝒕 𝒕𝒕𝟐𝟐 −
−𝒕𝒕𝟏𝟏
Average Velocity and Average Speed
Average Speed
It is defined as the total distance traveled
along its path divided by the time it takes to
travel this distance.
Average Velocity and Average Speed
Average Speed
It is defined as the total distance traveled
along its path divided by the time it takes to
travel this distance.
𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆 𝒕𝒓𝒂𝒗𝒆𝒍𝒆𝒅
𝒅𝒊𝒔𝒕𝒂𝒏𝒄𝒆 𝒕𝒓𝒂𝒗𝒆𝒍𝒆𝒅 𝒅
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒔𝒑𝒆𝒆𝒅 =
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒔𝒑𝒆𝒆𝒅 = =
𝒕𝒊𝒎𝒆
𝒕𝒊𝒎𝒆𝒆𝒍𝒂𝒑𝒔𝒆𝒅
𝒆𝒍𝒂𝒑𝒔𝒆𝒅 ∆𝒕
𝒅
𝒅
𝒔𝒔 =
=
∆𝒕
Average Velocity and Average Speed
Average Acceleration
It is the change in velocity divided by the
time taken.
Acceleration
Average Acceleration
It is the change in velocity divided by the
time taken.
𝒄𝒉𝒂𝒏𝒈𝒆 𝒐𝒇 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒂𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 = 𝒄𝒉𝒂𝒏𝒈𝒆 𝒐𝒇 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚
𝑨𝒗𝒆𝒓𝒂𝒈𝒆 𝒂𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 = 𝒕𝒊𝒎𝒆𝒆𝒍𝒂𝒑𝒔𝒆𝒅
𝒆𝒍𝒂𝒑𝒔𝒆𝒅
𝒕𝒊𝒎𝒆
𝒗 = 𝒗𝟎 + 𝒂𝒕
𝒗 + 𝒗𝟎
𝒙 − 𝒙𝟎 = 𝒕
𝟐
𝟏 𝟐
𝒙 − 𝒙𝟎 = 𝒗𝟎 𝒕 + 𝒂𝒕
𝟐
𝒗𝟐 = 𝒗𝟐𝟎 + 𝟐𝒂∆𝒙
Motion at Constant Acceleration
𝟐
𝒈𝒈==𝟗.𝟗.𝟖𝟏𝒎/𝒔
𝟖𝟏𝒎/𝒔
𝟐
Freely Falling Bodies
For Horizontal:
𝒗 = 𝒗𝟎 + 𝒂𝒕
𝒗 + 𝒗𝟎
𝒙 − 𝒙𝟎 = 𝒕
𝟐
𝟏
𝒙 − 𝒙𝟎 = 𝒗𝟎 𝒕 + 𝒂𝒕𝟐
𝟐
𝒗𝟐 = 𝒗𝟐𝟎 + 𝟐𝒂∆𝒙
Freely Falling Bodies
For Vertical:
𝒗 = 𝒗𝟎 + 𝒈𝒕
𝒗 + 𝒗𝟎
𝒚 − 𝒚𝟎 = 𝒕
𝟐
𝟏
𝒚 − 𝒚𝟎 = 𝒗𝟎 𝒕 + 𝒈𝒕𝟐
𝟐
𝒗𝟐 = 𝒗𝟐𝟎 + 𝟐𝒈∆𝒚
Freely Falling Bodies
Answer:
Vector is a quantity that has both magnitude and direction.
It is typically represented by an arrow, the direction and length is
proportional to the quantity’s magnitude.
Addition of Vectors by Graphical Method
1. Start by placing any vector with its tail at the origin (starting
point).
3. Find the resultant vector by drawing a straight line from the tail of
the first vector to the tip of the last vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
𝑽
𝑽𝟏𝒙 = 𝑽𝟏 𝐜𝐨𝐬𝜽
𝟏𝒙 = 𝑽𝟏 𝐜𝐨𝐬𝜽
𝑽
𝑽𝟏𝒚 = 𝑽𝟏 𝐬𝐢𝐧 𝜽
𝟏𝒚 = 𝑽𝟏 𝐬𝐢𝐧 𝜽
𝑽𝑹𝒙
𝑹𝒙 = 𝑽𝟏𝒙
𝟏𝒙 + 𝑽𝟐𝒙
𝟐𝒙 + …
𝑽𝑹𝒚 = 𝑽𝟏𝒚 + 𝑽𝟐𝒚 + …
𝟐 𝟐
𝑽𝑹 = 𝑽𝑹𝒙 + 𝑽𝑹𝒚
𝑽𝑹𝒚
𝐭𝐚𝐧 𝜽 =
𝑽𝑹𝒙
Adding Vectors by Components
Ex#17: A car is driven 80km north and then 150km 60° south of
east. What is the displacement of the car from the point of origin?
Adding Vectors by Components
Ex#17: A car is driven 80km north and then 150km 60° south of
east. What is the displacement of the car from the point of origin?
Adding Vectors by Components
Ex#17: A car is driven 80km north and then 150km 60° south of
east. What is the displacement of the car from the point of origin?
Projectile Motion
Projectile Motion
A projectile motion is a motion which the only force acting is
gravity, common example of projectile is when an object thrown
upward at an angle to the horizontal provided that the influence of
air resistance is negligible.
Projectile Motion
A projectile motion is a motion which the only force acting is
gravity, common example of projectile is when an object thrown
upward at an angle to the horizontal provided that the influence of
air resistance is negligible.
Projectile Motion
𝒗 = 𝒗𝟎 + 𝒂𝒕 𝒗 = 𝒗𝟎 + 𝒈𝒕
𝒗 + 𝒗𝟎 𝒗 + 𝒗𝟎
𝒙 − 𝒙𝟎 = 𝒕 𝒚 − 𝒚𝟎 = 𝒕
𝟐 𝟐
𝟏 𝟐 𝟏
𝒙 − 𝒙𝟎 = 𝒗𝟎 𝒕 + 𝒂𝒕 𝒚 − 𝒚𝟎 = 𝒗𝟎 𝒕 + 𝒈𝒕𝟐
𝟐 𝟐
𝒗𝒙 = 𝒗𝒙𝟎 𝒗𝒚 = 𝒗𝒚𝟎 − 𝒈𝒕
𝒙 − 𝒙𝟎 = 𝒗𝒙𝟎 𝒕 𝟏 𝟐
𝒚 − 𝒚𝟎 = 𝒗𝒚𝟎 𝒕 − 𝒈𝒕
𝟐