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USING KAHOOT IN ENHANCING

STUDENTS’ PERFORMANCE AND


ATTITUDE IN SOLVING LINEAR
EQUATIONS IN ONE VARIABLE

Ysabel Grace L. Belen


MAMathEd
John Munro
DIFFICULTY IN MATHEMATICS AS WHOLE
In the types of information students are expected to manipulate
In the ways in which students go about learning
In what they know automatically
In their motivation to learn maths
www.judyhornigold.co.uk
SPELD/October 2016
• RATIONALE: One of the
least mastered
competencies as
reflected in the ELO of
S.Y. 2016-2017 is
Solving Linear Equation
in One Variable
A SAFE ENVIRONMENT
TO EXPLORE AND IN
WHICH TO MAKE
AGE APPROPRIATE MISTAKES

COLLABORATION AND
INTERACTION AND
FEEDBACK COMPETITION

APPROPRIATE CHALLENGE CLEAR, ACHIEVABLE GOALS,


GRADUALLY INCREASING RULES, MEASURABLE
DIFFICULTY OUTCOMES AND REWARDS
STATEMENT OF THE PROBLEM
STATEMENT OF THE PROBLEM
1. What is demographic profile of Grade
8 students of San Antonio National High
School in terms of gender?
STATEMENT OF THE PROBLEM
STATEMENT OF THE PROBLEM
2. What is the performance of Grade 8
students of San Antonio National High
School in solving linear equations in one
variable?
STATEMENT OF THE PROBLEM
STATEMENT OF THE PROBLEM
3. What are the students’ attitudes
toward Mathematics?
STATEMENT OF THE PROBLEM
STATEMENT OF THE PROBLEM
4. What is the effect of Kahoot as game-
based learning in enhancing the
performance and attitudes of the
students?
Objectives of the Study
STATEMENT OF THE PROBLEM
To determine the demographic profile
of Grade 8 students in San Antonio
National High School in terms of gender
Objectives of the Study
STATEMENT OF THE PROBLEM
To determine the performance of Grade
8 students in solving linear equations in
one variable
Objectives of the Study
STATEMENT OF THE PROBLEM
To determine the students’ attitudes
toward Mathematics
Objectives of the Study
STATEMENT OF THE PROBLEM
To evaluate the effect of Kahoot as
game – based learning in enhancing the
performance and attitudes of the
students
Hypothesis
STATEMENT OF THE PROBLEM
The effectiveness of Kahoot as the
game – based learning in the students’
performance and attitudes in solving
linear equations in one variable.
Methods
PRE-INTERVENTION SURVEY

PRE - TEST

KAHOOT

POST - TEST

POST – INTERVENTION
SURVEY

PAIRED T - TEST

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